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Game designers aim for Nobel Peace Prize
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Their game, known as "
"It's a strategy game that's typical in form," said Eric Brown, a graduate student in interactive educational design at Carnegie-Mellon University, "except we inverted the model, so it's not a war game. The point is to make peace with the other side."
"Peacemaker" is one of four finalists in the
"I think the contest demonstrates that games can not only be entertaining, but beneficial to society on a grander scale," said Jean Miller, the contest's project manager at the USC Center on Public Diplomacy. "The public often sees press on all the negative aspects of games. This is a fight, in a way, for better games."
Miller said the contest received more entries than had been expected--though she would not say exactly how many--and that the judges, therefore, will be able to choose a winner from four quality projects.
Making the world relevant
In addition to "Peacemaker," finalists include "
And while only "Peacemaker" appears on the surface to deal directly with diplomacy, Miller argued that all the finalists broach the subject.
"We're looking at public diplomacy rather than direct diplomacy, and public diplomacy can encompass all sorts of things," she said. "'Exchanging Cultures' is about sharing culture, 'Global Kids' is about using international education among students, 'Hydro Hyjinks' would be the next closest thing to 'Peacemaker,' taking a worldwide relevant topic and bringing it to the player."
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I'd say this game has a chance, albiet very small, but still a chance of working.
- Surprise Surprise
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by Andrew J Glina
May 5, 2006 7:04 PM PDT
- Another story mentioning Second Life.
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