August 12, 2005 1:34 PM PDT
Game players say Blizzard invades privacy
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Many publishers of MMORPGs (massively multiplayer online role-playing games) contend regularly with players crafting illegal software hacks that provide some form of gameplay advantage, such as increased speed, awareness of monsters or the like.
To that end, some publishers have deployed programs that can peer into players' computers in an attempt to detect the existence of such hacking software. Blizzard Entertainment, publisher of "World of Warcraft," is one of those companies.
We have no interest in personal information because it has no direct bearing for our game."
Senior producer, "World of Warcraft" live operations team
Players sometimes cry foul about such practices, though, arguing that a game developer's need to keep out hackers doesn't outweigh customers' rights to privacy.
"It opens the ability for a company to do a whole list of things under the guise of security," said a frequent "World of Warcraft" player who asked to be referred to only by his first name, Dennis. "Once you give a company the right to scan your system, you've basically opened the door...Now you must fully trust that company with any data on your computer, because it's at their discretion that they download this data and do whatever they want to with it under the guise of stopping the hackers."
Another player, known as Malek, wrote in a forum on the official game Web site that users should be wary of Blizzard's motives.
"All of you people not concerned about this," Malek wrote, "are showing an awful lot of trust in Blizzard and its coders not to do anything malicious."
But Blizzard said that it isn't interested in anything other than whether users are trying to hack into the game.
"Our stance has always been that we really want to stop the hacker that actively attacks our game," said John Lagrave, senior producer on the "World of Warcraft" live operations team. "We have a system that looks for hacks into the actual game itself. We're not the police; we're not the Nazis. We have no interest in personal information because it has no direct bearing for our game."
Nevertheless, the history of MMORPGs suggests that sometimes game publishers underestimate players' desire for privacy. In one case, "Everquest" publisher Sony Online Entertainment quickly deactivated its own scanning software after players reacted angrily.
"We put a feature into 'Everquest' that was scanning background programs to find people who were hacking and cheating in the game," said Chris Kramer, director of public relations at Sony Online Entertainment. "We did it the wrong way. We put it into the game without alerting the player base first. We apologized to our user base and promised that in the future if we looked to use a scanning program, we'll let them know ahead of time."
Blizzard said that its own scanning of "World of Warcraft" players' computers is different from that of the "Everquest" situation, because Blizzard spells out in the game's end-user license agreement, or EULA, that the company maintains the right to perform such anti-hacking scans. Players like Dennis and others who have complained about the scanning on the game's official forums don't have much of a leg to stand on, Blizzard says.
"People should read contracts," Lagrave said. "Whenever we update our game, that EULA is always displayed so that people have to accept it every time. So it's been in their face many times."
Kramer agreed that players need to be more careful about reading what they agree to.
"People should read the EULA," Kramer said. If they don't, "that's like saying, 'I didn't read the contract before I signed it. Why does the devil own my soul now?'"





Anyone who read the user agreement would now they scan
memory.
But this is something basically inherent to Microsoft Windows
PCs: Any program you launch can and will violate your privacy.
Every time we download a program, we're trusting the
programmers not to do anything malicious with our systems.
This is how the computer was designed.
Unix variants, Apple computers, and other more mature
operating systems no longer have these issues.
Why is this news?
And how is knowing what other programs and drivers are
running, 'invading our privacy' when those programs affect how
the game program runs?
Even worse, it's not technologically necessary. They could have public-private keys to authenticate their code, and avoided doing any hard drive scanning.
Guess what Blizzard?
You've just lost my money.
How about you should RESPECT YOUR CUSTOMER! If the average person stopped to read every EULA that was shoved in front of them on a daily basis they wouldn't get a thing done. Not only that but half of them don't make any sense unless you are familiar with business law. And another thing, since company reps are so big on legalities of EULA's maybe someone should look into the legality of stipulating that you have to give up your privacy rights to actually play the game you just purchased. Or maybe just forget all that and just dump World of Warcraft altogether and let them figure out that you can't treat all your customers like POTENTIAL cheats just because some of them are.
In fact, ...a few judges have even flatly-stated that many "EULAs" actually "...violate legally-protected consumer-rights".
However, I do honestly think it is going to take a lot more consumer-backlash, to finally put a stop to this CLEAR-ABUSE of customers by business.
And yes, I'd rather trust them first because, at the moment, that's the only thing I can have for or against them...
If you do not agree with their EULA, then you should not agree to your antivirus software you have installed, as it do just that (scans your files possibly all of your files, scan your running process for like virus activities, scan your temporary downloaded webpage (preventing spywares nd viruses) before displaying.
So, if you have anti virus, anti spyware, firewall installed you should not be complaining about EULA crap.
John of course is NOT the PR person. He is much higher rank than that. This would be another example of why executives should not be allowed to be interviewed. They tend to have smug attitudes.
As for PCs being scanned for hacked code. This is not the same as an anti-virus program. If my anti-virus program detects a virus, it does not call up the AV company, who then bans me from the Internet. The AV program tells me how to fix it.
Can't the server detect if you are runnnig hacked code. I mean, if my Dark Elf Warrior is supposed to run at 35 pixels per second (or whatever the messurement), can't the server tell if I am traveling at 70 pixels per second? If my character is standing in Iron Forge one second and then I am in Scarlet Monastary the next second, can't the server detect that?
If not, why can't it?
1) If I find the game in a retail store, how would I
read the EULA (or even know to read it) before I pay
for the game?
2) If I open the game and find I don't like the EULA, what retailers will allow me to return the opened game?
(What an arrogant ass.)
DS
Besides, it seems to me that alot of people here are operating under the assumption that they are important enough for anyone to really care what they have stored on their computer. I hate to break it to you, but you aren't.
game itself. We're not the police; we're not the Nazis.[http://..|http://..]"
To be quite honest, I feel pretty annoyed by the trend to to
compare each and every bad move to the atrocities of Nazi
Germany. Why the hell not choose a more fitting example like
"we're not the guys who dropped two A-Bombs" or maybe "we're
not part of the Watergate fiasko"? As a non US-citizen, and I
sincerely hope I don't start a flamewar here (not my intention,
honestly!) I think the States have enough skeletons in their
closet without having to run the fascist line every time.
Just my two cents on a PR statement which leaves a bad taste in
my mouth.
- Think about big picture of agreements
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by Networkjoe
October 24, 2005 10:56 AM PDT
- When you buy a software product, it would seem that by now, one should know they are going to have to agree to an EULA. I haven't bought any software in the last 5 years that didn't have one.
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See all 71 Comments >>That said, you should attempt to find a copy of the EULA to read before you buy the software, since, as already mentioned, most places won't refund opened software.
The EULA for WoW was easily obtainable online at http://www.worldofwarcraft.com/legal/eula.html
By purchasing a game you agree to (IMO) use the game as designed by the software company AND to the terms of the EULA. If you don't agree to those terms, don't buy.
FYI - I do play WoW