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January 3, 2007 10:29 AM PST

Co-founders quit Microsoft game studio Rare

  • 3 comments
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Two of the three co-founders of Rare have left the Microsoft-owned game developer, the software giant confirmed this week.

Brothers Chris and Tim Stamper have both left the British game studio, which was acquired by Microsoft for $375 million in 2002.

The Redmond, Wash.-based software maker confirmed the departure in a statement, but did not give a specific reason why the two are leaving.

"After more than 20 years, Chris and Tim Stamper have decided to leave Rare to pursue other opportunities," Microsoft said. "We thank them for the many years they have contributed to the Rare brand and wish them luck in their future endeavors."

Microsoft said that 19-year Rare veteran Mark Betteridge will lead the development team as studio director. Gregg Mayles, who helped create Rare's recent Viva Pinata title, will serve as creative director.

The departure of the Stamper brothers was reported earlier by enthusiast Web site 1up.com.

See more CNET content tagged:
co-founder, game company, Microsoft Corp.

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Wow
by M A January 4, 2007 9:14 AM PST
With the Stamper brothers Rare was able to push out all sorts of great games, esp. back during their Nintendo days. A great book documenting some of this is "The Ultimate History of Video Games".

Not sure where Rare is going to go at this point, but I'm sure the Stampers will continue to put out great games wherever they end up.
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Of course
by Ryo Hazuki January 13, 2007 5:17 AM PST
Yes, in a company with dozens and dozens of employees, I bet all the talent was solely on these 2 guys.
Why did they have other people working in the company when they are that good anyway?
That's the question that keeps me up at night.
Of course
by Ryo Hazuki January 13, 2007 5:17 AM PST
Yes, in a company with dozens and dozens of employees, I bet all the talent was solely on these 2 guys.
Why did they have other people working in the company when they are that good anyway?
That's the question that keeps me up at night.
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