A fake report on CNN's iReport site alleged that AT&T CEO Randall Stephenson had been found dead.
(Credit: iReport, screengrab from Business Insider)Reports began to surface Sunday charging that AT&T had blocked broadband access to parts of the notorious (and powerful) Internet forum site 4chan, which the telecom company confirmed on Monday. Late in the evening, a fake story surfaced on CNN's iReport citizen journalism site alleging that AT&T CEO Randall Stephenson had been "found dead in his multimillion dollar beachfront mansion" after a cocaine overdose.
Suffice it to say that the two events are likely connected. Access to 4chan has since been restored for AT&T broadband customers.
For those who stepped in late: 4chan is sort of like the Internet's equivalent of a league of pirates, den of thieves, or whatever other sort of anarchic analogy you prefer. Decentralized and relying on anonymity, the participants issue large-scale pranks both online and offline, from teaming up with video site eBaumsWorld to launch the "Porn Day" campaign on YouTube to spamming Twitter's trending topics.
The fake iReport disappeared from CNN quickly, perhaps because it read that Stephenson was found "delirious" when "a friend called 911 after a night of what he called, 'male dancers everywhere and the best blow west of the Mississippi.'"
Last October, iReport was the victim of a prank in which a more believable user-submitted story reported that Apple CEO Steve Jobs--who has a well-publicized history of health problems--had suffered a heart attack. It wasn't true, but it was online long enough that Apple's stock took a dip.
AT&T spokesman Michael Coe told CNET News in an e-mailed statement that a denial-of-service attack was what stemmed the temporary block of 4chan traffic and that it has since been restored. "Beginning Friday, an AT&T customer was impacted by a denial-of-service attack stemming from IP addresses connected to img.4chan.org," Coe wrote. "To prevent this attack from disrupting service for the impacted AT&T customer, and to prevent the attack from spreading to impact our other customers, AT&T temporarily blocked access to the IP addresses in question for our customers. This action was in no way related to the content at img.4chan.org; our focus was on protecting our customers from malicious traffic."
"Overnight Sunday, after we determined the denial-of-service threat no longer existed, AT&T removed the block on the IP addresses in question," the AT&T statement continued. "We will continue to monitor for denial-of-service activity and any malicious traffic to protect our customers."
This post was updated at 9:25 a.m. PT.
As we wrote on Monday, CNN's citizen journalism pet project iReport was due to get a site of its own. Today the service finally went live as iReport.com, and is already filling up with user content both old and new.
iReport's site has a lot in common with YouTube, showing off a grouping editor-selected videos (and photos) on the top of the page alongside a queue of the latest news content that's been uploaded by users. Each iReport user gets their own page with a listing of their uploaded photos and videos. Similar to Current, content is marked to show if it's been featured on CNN's televised or Web news reporting. adding incentive for others to click on it.
In addition to hosting any news story videos uploaded by users, iReport dishes out assignments to fledgling videographers and photo journalists. On top of the list is the 2008 Presidential elections, alongside weather reports, the ever popular "offbeat images", as well as "stories from Second Life," Linden Lab's MMORPG. Users can upload up to 10 videos and videos at a time, with each one taking up to 100MB in size.
Interestingly enough, the videos on iReport.com cannot be embedded on third party sites, although there are links to share it on five major social bookmarking and news services. Users also have the option of making the file downloadable, letting others grab it to play on their PCs or portable media devices. Syndication (albeit direct) is the name of the game.
In the future the service plans to increase the ties between stories, as well as where users are reporting from by integrating world maps. Already there is a "more on this story" feature that groups together content by assignment. The service also employs tags and a "newsiest" feature which "combines freshness, popularity, activity, and ratings" in an algorithm not unlike the ones found on social news sites like Digg and Reddit.
More screenshots after the break.
CNN's iReport site features playable Web videos and pictures submitted by users. Media that has been chosen to show up on CNN.com or CNN TV programming gets its own 'On CNN' badge seen in the top left of the player.
(Credit: CNET Networks)
CNN is close to expanding its "iReport" user-generated reporting initiative into a separate Web site, MediaWeek wrote Monday.
The new site, to be hosted at iReport.com, will be a repository for user-submitted news content--video, audio, and photos. Visitors can navigate through categories of news (like sports, weather, and politics), rate content, and embed it elsewhere on the Web. Contributors will be able to create profiles, and regulars can build up individual followings. As for filtering, the new site will be moderated once content has already been posted to the site; this is a change from CNN's current strategy with iReport, in which only select contributions are posted to CNN's Web site. This obviously means that the news runs the risk of inaccuracies and pranksters, but one could assume that moderation as well as community interaction could keep the fake-news factor to a minimum.
Right now, hubs for "citizen journalism" on the Web include well-backed companies like Current Media, which recently filed for an IPO, as well as start-ups of varying size like NowPublic and GroundReport.
CNN first launched the iReport project in August 2006, and since then has received over 100,000 photo and video submissions, according to MediaWeek. In October, the Time Warner-owned news brand established a presence for the initiative in virtual world Second Life.
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