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March 24, 2009 2:30 PM PDT

'Steamworks' has some work done

by Eric Franklin
  • 4 comments

(Credit: Valve)

If you enjoy (legally) downloading PC game content over the Internet, then you're most likely familiar with Valve Software's Steam, a platform for the delivery and management of PC games.

On Tuesday, Valve announced an upgrade to "Steamworks," a suite of publishing and development tools available to, well, publishers and developers for free.

The first of the new notable features include Custom Executable Generation (CEG) technology. According to Valve, CEG makes unique copies of games for each user, allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC. Players that like to play from multiple locations (home, a friend's house, and definitely not work) should find this news heartening.

Another new feature is the in-game downloadable content (DLC) and matchmaking system. Developers can now deliver new content from inside the game itself. Users can now make new content purchases and immediately experience the new content in the same same game session. Without necessitating a restart.

The new "Steamworks" matchmaking system utilizes the same lobby system used in Left 4 Dead.

These new additions are good news especially for smaller developers that need this kind of regular support from Valve, when using Steam as a distribution system.

Much more information can be found in Valve's "Steamworks" brochure.

Also, check out the Games for Windows - LIVE announcement made by Microsoft today to see if you can pick out the similarities.

Originally posted at Crave
March 17, 2009 1:17 PM PDT

Steam gets into micropayments with in-game DLC

by Josh Lowensohn
  • 2 comments

Valve's Steam software has a new feature for game publishers that lets them sell additional downloadable content, or DLC, from within their games.

To do this, it uses a new in-game purchasing system built off of the in-software Web browser. The first title to feature this is The Maw, which now includes two additional levels that can be purchased for $1.25 each, then played immediately. Previously, all add-on content was sold as a separate purchase from Steam's game store.

The new feature is available to all developers as part of Valve's Steamworks publishing platform. For games with existing add-on content, this means that the companies will be able go back and update their titles to allow in-game purchases.

Micropayments are becoming an increasingly important part of modern games, not only as a way for publishers to continue to make money from a title after it's released, but also to help bring in extra sales from people who purchase games used.

Valve says the new system will allow users to purchase and add additional content, even on titles that were not purchased through Steam's game store, just like it does with physical software titles that were purchased from other retailers.

Previously: Valve announces best PC gaming idea of the year (so far)


Valve is now selling downloadable content on its Steam, Web-powered games distribution software.

(Credit: CNET Networks)
February 3, 2009 11:21 AM PST

Amazon launches casual-game download service

by Josh Lowensohn
  • 3 comments
(Credit: Amazon)

Amazon.com on Tuesday launched its first foray into digital downloads for games. The new online store offers more than 600 casual titles without the need for physical media. Amazon says all the titles at launch are under either $6.99 or $9.99 with older titles leaning towards the lower end of the spectrum. As an added promotion, the company is giving away three free titles, which gamers have a week to scoop up before the prices return to normal.

The launch comes just a little over two months since Amazon acquired Reflexive Entertainment, a casual-game service that is still selling titles with its own DRM solution and store front. In Amazon's case, purchased games must be downloaded with a special download tool similar to what's required to grab music tracks from the company's MP3 service. The games then phone home the first time you launch them to verify the purchase information.

Each game can be played for 30 minutes as a timed trial before the need to purchase. This model directly competes with that from Yahoo Games and to a certain degree Valve's Steam service, although unlike Valve, Amazon is not yet offering a download service for larger AAA titles from major publishers.

The service is PC-only for now, which is mostly a limitation from game developers who don't offer the titles on computers running OS X or Linux. However, a Mac version of the store is likely in the works.

November 3, 2008 3:55 PM PST

First 'Steam Cloud' game coming this week

by Josh Lowensohn
  • 3 comments

Later this week Valve Software, makers of the popular Half Life series, and the Steam software distribution system are releasing the first version of the Steam Cloud service in the demo for the upcoming cross-platform title Left 4 Dead. The service will keeps things like game saves, mouse and keyboard settings, and player profiles the same across multiple PCs.

Up until now the Steam application, which lets you use the same game license on multiple computers, required users to take and make these changes across all their devices. Announced back in March, Steam Cloud puts the onus on Valve instead, and syncs up any per-game settings changes between sessions.

In addition to the Left 4 Dead demo, which will be available this Thursday, Valve is adding Steam Cloud functionality to its entire back catalog of games, making it easier to ferry settings back and forth in case you have multiple gaming rigs. No word yet on when you'll be able to do this with (now) classics like Portal and Half Life: Episode 2.

May 30, 2008 10:44 AM PDT

Valve announces best PC gaming idea of the year (so far)

by Rich Brown
  • 2 comments

Valve's Steam service is perhaps the best digital distribution network for downloading PC games.

(Credit: Valve)

We love it when companies just get it. Valve Software and its announcement of SteamCloud is a prime example. As reported by John Walker at Rock, Paper, Shotgun, SteamCloud will let anyone using Valve's Steam PC game download and networking service carry over saved game files, mouse, and keyboard configurations and other player-specific info regardless of where you log in. In other words, if you're at a friend's house and you want to jump into a game of Team Fortress 2 on his or her PC, all you need to do is log in to Steam and all your settings are there.

Mr. Walker outlined several other features Valve is working on for Steam, including automatic driver updates and a hardware-compatibility check to make sure your PC can play the games you're interested in before you make a purchase.

We've heard a lot of noise from other vendors, Microsoft specifically, about making it easier to play games on your PC, but no one else has come up with a solution that ties in so directly to the games you want to play. Best of all, Steam, SteamCloud, and all of Steam's community and player matching services are free via a simple download.

Originally posted at Crave
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