Facebook's "like" feature has been around since February, but the massive social network never provided users with a way to quickly voice their opinions going the other way. French developer Thomas Moquet took matters into his own hands by creating a cute (albeit useless) Firefox extension that adds a dislike button to Facebook, letting users who have it installed mark things they don't like.
In order to make the tool work, Moquet had to use his own servers, which keep track of every item that's disliked as well as who clicked it. Any other Facebook users who have the extension installed can then see who disliked it right next to the usual like list.
Feeling grumpy? Add a "dislike" button to Facebook.
(Credit: CNET)There are a few very clear downsides to this system, one being that if the dislike servers ever go down, you won't be able to see what you or others have marked as not liking. It also cannot be seen by other users who don't have the extension installed. Nonetheless, it fits in quite well with the rest of the Facebook interface, peacefully coexisting alongside the likes while adding a bit of snark.
It's worth noting Facebook's exclusion of a dislike button was under the pretense that likes were added as a quick way to replace simple one-word comments. By adding a like button the hope was both to better surface content in its news feeds, as well as cut down on throwaway comments like "this is great!" or "cool."
Facebook dislike is an experimental add-on, meaning you'll have to grab it from Mozilla's add-ons site. See also the competing Facebook Dislike Button add-on, which goes one step further and will actually send the person who's news item it is a Facebook note saying that you didn't like what they posted. Ouch.
Facebook's Ethan Beard outlines what the company is up to in the next six months.
(Credit: CNET / Josh Lowensohn)PALO ALTO, Calif.--Facebook on Wednesday took the wraps off its brand new development road map, unveiling changes and features the company is planning to implement within the next three to six months.
Many of the changes are smaller, simply rearrangements of certain parts of the user interface. However, the company is also making some radical moves like enforcing badly written applications and enabling developers to acquire user e-mail addresses as well as create Facebook-like sites outside of the social network's walls.
Ethan Beard, Facebook's director of platform marketing, who gave the presentation in Facebook's headquarters here, said that the one thing the company kept hearing from developers was that they needed to know what the company was working on ahead of time--and not just for short-term development, but a year down the line. "You want to know what's going on inside of Facebook," he said. "And today is to provide you with a lot more predictability."
That predictability revolves around the company's road map, which now sits on a new developer site. Beard says that it will remain updated with new items, planned changes, and APIs as they are announced. The company is also making publicly available a bug list, which will show developers problems with the site that Facebook is working on, as well as how they are being prioritized to be fixed.
The changes for users
The new user navigation menu takes place of the long bar that used to sit on the bottom of the page.
(Credit: Facebook)So what are some of the big changes users will see? The first is that Facebook is doing away with many of the visual and organization changes it's made in the last two years. That includes the removal of the Windows Start bar-like app launcher and notification bar that sat at the bottom of the page. That's being moved over to the left side of the page where things like filters currently reside.
The new navigation bar will house new quick jumps to menus for both games and applications--something for which Facebook is making a notable distinction. Both will serve as a way for users to get a bird's-eye view of what's happening in games or the applications they've been using, as well as what their friends are up to. The company will also be making it easier for users to add third-party applications to the left side navigation bar with some new code that makes it a one-click affair.
Alongside the new left side navigation Facebook is also trying to make more of a distinction between notifications that are from apps and those that are sent from other users. This change involves taking notifications out of the sometimes-dreaded notification box (which will be soon be getting the ax) and giving developers a new way to notify users with alert badges that pop up as counters. And for notifications that are sent from other users, these will soon be found in users' Facebook in-boxes instead.
The changes for developers
One of the biggest upcoming changes for developers deals with Facebook's level of user privacy protection. The company will be letting users give app developers their e-mail address. In return they can remove their own Facebook in-box from app notification equation. This also applies to Facebook Connect, so third-party companies that use it for log-ins can send important messages directly to a user's primary e-mail instead of their Facebook in-box where it might get lost.
The Connect program will also be joined by a new developer API called Open Graph that essentially lets site owners create a page on any Web site that has the same features as one of Facebook's fan pages. These will allow users to sign up to be a fan with their Facebook credentials and use parts of the site as if they were on Facebook proper. In turn, their actions will be able to show up on their Facebook profile and news feeds. Beard said that the Open Graph API is simply a continuation of the move to add Facebook objects as well as people to third-party sites. "The graph does not necessarily have to exist in facebook," he said. "It can also live on the Web."
Facebook is improving its analytics with a new system that developers can use with third-party analytics tools.
(Credit: CNET / Josh Lowensohn)Fan pages are not the only thing to escape Facebook's walled garden though. Beard outlined the company's plans to offer developers a way to view a deeper level of analytics for their apps. The reports, which Beard says are much better than the Facebook's current Insight system, will be able to be sent to third-party analytics engines where they can be stacked up alongside performance metrics Facebook wouldn't have otherwise been able to provide.
Keeping bad developers out
Besides some cosmetic and back-end changes, Facebook is also stepping up how it handles developers and applications that don't conform to the site's rules and regulations. Part of that is simplifying its platform policies from 14 pages to just three. Beard says the extraneous language has been cut down, so that hopefully more people will read it.
In addition to policy, Facebook is doing away with its six-month-old verified apps program in place of verifying every single app that passes a certain use threshold. This means that Facebook is going to be evaluating every app on its service to make sure it meets the company's guidelines and getting rid of ones that might have otherwise flown under the radar.
Other tidbits
Facebook canvas pages are now getting a special blue bar on top that removes much of the Facebook branding and user interface. Beard said that the move was largely to help developers make their canvas pages more immersive.
Profile boxes will be disappearing, and tabs will be slightly more narrow.
The new Facebook games tab may implement leader boards
Facebook is reworking its friends selector so that when a user is picking friends to invite or send a message, it will let them use the same filters they use to group their friends. Facebook is also working on a way to suggest a shortlist of users based on recent, or overall activity.
Developers will be getting a live view into the Facebook Platform status. This is kind of like Twitter's status blog and will show all known problems as well as how hard Facebook's APIs are being hit.
More information about the new developer APIs can be found on Facebook's developer site.
(Credit:
Microsoft)
Microsoft was expected to release Twitter, Facebook, and Last.fm apps for the Xbox 360 as part of a system software update that went out back in August. It was decided that the apps should be delayed for a fall release, but CNET got a sneak peek of the apps on Wednesday from Ron Pessner, Microsoft's general manager of games for Windows Live.
The company is still mum on an exact release, despite marketing materials on the U.K. Xbox.com site briefly pointing to a November 17 debut. Pessner confirmed that the new apps were indeed set for November release, but he could not provide a hard date. In the meantime the company is releasing a public preview ahead of time for a select group of users who sign up to be a part of the beta test (you can sign up here).
What we saw of the three apps was impressive but in many ways extremely limited compared with their desktop counterparts. Microsoft has had to shoehorn the three Web apps into a system with a control scheme that does not implement a mouse, keyboard, or Web browser. Instead, all three make use of the Xbox 360 controller and the on-screen keyboard, or an attached USB keyboard (or Microsoft Chat Pad accessory which you can buy for $30).
This lack of the usual top-to-bottom controls found on each service's Web sites changes each experience considerably from what users are familiar with on their computers and mobile devices. This is made even more noticeable by the fact that the Xbox 360 still does not have a built-in Web browser. Never before has this been an issue, but stop and think for a second: are Twitter and Facebook as useful, or as interesting if you can't click on any of the links? We don't think so.
That said, there are some definite things to look forward to when the software update drops next month. Read our early impressions after the jump.
... Read moreWe still get a pitch about a new Facebook app now and again, but truth is, that ship sailed long ago. Most Facebook apps just don't have the wow factor they once did when the platform was new. With the company's latest iPhone app update, however, the wow could be coming back on a smaller scale.
In case you missed Thursday's news, Apple finally got around to approving the third version of Facebook's iPhone app. It's a big step up from previous iterations, bringing in a number of features for which users had been clamoring.
One of the most interesting changes is how the app has been designed to feel very familiar to the iPhone user interface. For instance, no matter what you're doing on the app, you can touch anywhere on the top of the screen to go back "home." You can also save shortcuts to a friend's profile or to one of the social network's public-facing pages.
These saved items go up on 3x3 grid that can be rearranged and expanded, depending on how many pages and contacts users decide to add. This makes it much simpler to hop back and forth between certain parts of the site--that is, as long as you've planned ahead.
To go with those items are standard Facebook features, including a handful of its own first-party applications, such as events, photos, mail, and the all-important live text chat.
So is there room for third-party apps in this new ecosystem? Definitely, and much more so than would have been possible in previous versions.
Imagine, if you will, a way to sync up with applications you have installed in Facebook, then use them right inside this new iPhone app. This seems like a logical next step, though Facebook's current system for third-party developers has them build one version of their application--one that works on Facebook's site.
But Facebook could make available new application-programming interfaces, or APIs, that would let developers pipe some of that data to a mobile version too. Third-party applications could then be programmed to work within the confines of the Facebook application itself, meaning that each one could access other official features as they do on the standard site.
Message attachments in Facebook's mail service let you expand upon the base features using third-party services.
(Credit: CNET)One of the best examples of how this works is the inter-network message system found on Facebook proper. Here you can take advantage of some of the applications you've added to expand what you can send in a message as a virtual attachment.
How great would this be on the iPhone, considering that you're unable to access many of the device's own files or view unsupported attachments? The same goes for accessing other applications within the confines of the Facebook app; ones that let you update your Twitter status, see where your friends have traveled, or play a quick round of Scrabble.
To a certain degree, Facebook already put its foot in the door with a version of its Facebook Connect service for iPhone applications. Applications that have implemented it can have their users log in with their Facebook credentials. It also can give the app access to their profile and friends list to pipe information back out. Simply making this information more readily available within the app would make inroads toward standalone apps within it.
What I'm talking about is quite different, though. These are applications within the Facebook app that would have access to other in-app Facebook apps. Would Apple be OK with this kind of functionality? Almost assuredly no. In fact, Apple has basically done the same thing with its own device and APIs--simply letting developers build specialized tools that work within its confines.
But Facebook does have a few things going for it--it's big, popular, and helps Apple sell more iPhones and iPods by being a must-have application. It has also maintained its own directory of applications for the last two years. And like Apple, what applications are able to do within the confines of the service is limited; for mobile versions of apps, those limitations could be even tighter.
What can be safely assumed is that Facebook would stand to run into the most trouble with Apple's approval process. Having apps that are installed inside an in-app marketplace means emulating what the iPhone does with its own native application store, which is a big no-no. But again, this is something Facebook could get around by limiting what applications are able to do, be it running in a Web canvas page or simply piping their data through Facebook as an intermediary.
Facebook certainly stands to gain something by keeping people inside of its application, despite the fact that there are currently no ads or paid-for features. Considering that it can never get the latter as part of Apple's rules, in-application apps that could present more ad space certainly seem like the next best thing when it comes time for Facebook to flip on that advertising switch.
Real-world versions of Web sites can be pretty nifty, and the Twitter and Facebook mouse pads from the Meninos studio are no exception. Both feature a large, fill-in status box, just like you'd find on each of the sites, although in each case the wording has been changed to reference the use of your mouse. I especially like the details on the Twitter one that includes things like the speech bubble nub on the top of the pad, and the faux advertising box with instructions to "just point and have fun."
These pretties set you back $11.99 each, or $17.99 for both--plus a whopping $12 on shipping to the U.S..
(Via The Awesomer)
Photos are one of the most used parts of Facebook, yet you'll never find shots that show perspective, or that let you zoom in to see fine details.
That's where SpeakTech has stepped in, with a Facebook application called MySynths. It lets you take any Microsoft Photosynth and share it on Facebook, just as if you were viewing it on the Photosynth site. You and your viewers will, of course, need Microsoft's Silverlight rich-media technology installed, but for them, there is nothing else to install.
MySynths lets your friends know you just published a new synth, and they can view it without any special software, as long as they have Silverlight installed.
(Credit: CNET)Photosynth is Microsoft's 3Dish photo experience that takes several photos and stitches them together into a landscape that can show an extraordinary amount of detail, as users zoom in and out of high-resolution photos. Late last year, Photosynth became a commercialized part of Microsoft Virtual Earth, after originally existing as a technology preview.
In the case of this app, it simply embeds a synth for you, and lets your friends both view it and leave you comments as if it were another first-party piece of content on the site.
One small hurdle to using the app is that you're required to manually dig up all the information about the synth, including source URLs, an image thumbnail, and short and long descriptions. These things cannot be automatically sucked in from the Photosynth site, which means that you need to enter them one by one. Luckily, this takes only about a minute per synth, but if you're a heavy Photosynth user, it can be a real process to insert all your synths.
(via Bing community blog)
Here's what's embedded on the Facebook page:
Facebook on Tuesday proposed a new version of its Statement of Rights and Responsibilities document, which acts as a terms of service for its users.
One of the larger changes is clearer language of Facebook's share to everyone feature, which is now an integral part of the social network's updated search engine. The new wording makes it pretty clear that anything users post with the "everyone" designation can be seen by the entire world, not just users on the service.
The company also added a new section which details proper use of its pages features, including who is able to administrate them, and provisions that require all content on the pages to be public and able to be indexed by search engines.
On top of that, the company is locking down sponsored status updates. These are user updates which have been paid for by an outside company, effectively turning users into marketing mouthpieces. What's unclear, however, is how Facebook intends to police items that are not known advertising schemes, such as people's personal businesses. Although under the updated document, it's a little clearer that that has to be done on Facebook pages instead.
Some other changes include:
Not being able to place a "become a fan" widget inside of an advertisement (however you can still place it next to one).
Clearer language on what kind of information third-party applications get access to.
A ban on attacks that could disable the service (such as DDoS attacks, which are all the rage right now).
A ban on pyramid or multilevel marketing schemes.
As with all other proposed changes to the Rights and Responsibilities document, Facebook offers users a chance to provide feedback before the new rules are made final. To view an older version of the updated document, you can hit Google's cache.
Monday's news that social giant Facebook is acquiring the less than two-year old FriendFeed included an important postscript: "FriendFeed.com will continue to operate normally for the time being as the teams determine the longer term plans for the product." But for FriendFeed users, the future seems unclear. Will development on the service be discontinued as the now Facebook-employed FriendFeed creators have been tapped to work on a bigger, and more popular social-networking site? Probably.
What is likely to happen is that many of FriendFeed's killer features become features on Facebook, with FriendFeed eventually shutting its doors to focus on Facebook development. So what are those FriendFeed features Facebook doesn't have, or that FriendFeed simply does better?
Search: One of the most important features FriendFeed has (that Facebook doesn't) is a really solid search engine. On FriendFeed you can search for content from your friends, or the entire world. The best part is, you can save any search you've made and keep an eye on it for updates. Facebook's search is currently focused more on finding people, along with navigating to various parts of its site like events, pages, and applications. Update: Scratch this one off the list. Hours after this post went live, Facebook began pushing an updated version of its search engine that indexes updates and other content. At least for the past 30 days, which is a good start.
FriendFeed's search is real time, and content-centric. Something similar for Facebook could yield good results.
(Credit: CNET)Real real time. FriendFeed's real time is a constant flow of information that comes in as soon as the service can get it to you. On Facebook, you get a little reminder to refresh the stream when there are updates. FriendFeed's way of letting users avoid an overload is to simply put the stream on pause--something Facebook could soon adopt.
Content aggregation. Facebook's "highlights" section of its home page does its best to show you new or otherwise interesting things from your friends if they've liked something. It feels like an afterthought though. FriendFeed's solution is to create a "best of the day" which shows the most popular and fresh content that your friends like. It can also be filtered by day, week and month, which lets you get a quick digest of content without having to keep your eyeballs glued to the news feed.
IM integration. I've knocked this feature in the past for being noisy, but... Read more
- prev
- 1
- next






