There's no more Scrabulous on Facebook. For real. Unless you're in India.
According to the Associated Press, the social network has officially disabled access to the popular online game, which closely resembles classic board game Scrabble, after receiving a complaint from Mattel, the company that publishes it outside the United States and Canada. Access within the U.S. and Canada had already been blocked.
The rights to Scrabble are owned by different companies: Hasbro handles the game in North America, and Mattel internationally. The two takedowns were different: The creators of Scrabulous disabled U.S. and Canadian access on their own, after receiving a takedown notice from Hasbro, but the AP article says Mattel's complaint led Facebook to take action.
Mattel has filed a lawsuit in India, where the developers who created the game are based, over copyright and trademark infringement. A court decision is pending, which is why Scrabulous is still accessible in India while Facebook chose to pull it elsewhere.
Outside of Facebook, the Web site Scrabulous.com is still extant.
The creators of Scrabulous, brothers Rajat and Jayant Agarwalla, are none too pleased with Facebook's intervention. "It surprises us that Mattel chose to direct Facebook to take down Scrabulous without waiting for the (Indian court's) decision," Jayant Agarwalla said in a statement to the AP. "Mattel's action speaks volumes about their business practices and respect for the judiciary."
The brothers subsequently modified Scrabulous' design and points system, and relaunched it as Wordscraper in the United States and Canada within days of its initial demise. Mattel and Hasbro, meanwhile, have both created official versions of Scrabble on the platform.
Facebook users in the U.S. and Canada can no longer access Scrabulous, the faux-Scrabble game that quickly became one of the most popular applications on its developer platform.
This was done independently on behalf of the Scrabulous creators, a Facebook representative told CNET News in an e-mail Tuesday. "In response to a legal request from Hasbro, the copyright and trademark holder for Scrabble in the U.S. and Canada, the developers of Scrabulous have suspended their application in the U.S. and Canada until further notice," the e-mail explained.
The game's disappearance comes in the wake of a lawsuit filed last week by Hasbro, the game manufacturer that owns the rights to Scrabble in the United States and Canada. In the suit, Hasbro named as defendants the creators of Scrabulous--India-based brothers Rajat and Jayant Agarwalla, and their company, RJ Softwares. The suit asked Facebook to pull the game, citing the Digital Millennium Copyright Act, and asked the Agarwallas to close their Scrabulous.com site.
That hasn't happened completely, though. Outside the U.S. and Canada, the rights to Scrabble are owned by game company Mattel, so Hasbro doesn't have jurisdiction there. Both game companies have released separate official Scrabble games for the Facebook platform. Meanwhile, the Scrabulous.com site, which existed before the Facebook application, is still working just fine.
Hasbro representatives were not immediately available for comment Tuesday.
When Hasbro initially filed its suit last week, Facebook responded in this way: "Over the past year, Facebook has tried to use its status as neutral platform provider to help the parties come to an amicable agreement," the statement sent to CNET News.com read. "We're disappointed that Hasbro has sought to draw us into their dispute; nevertheless, we have forwarded their concerns to Scrabulous and requested their appropriate response."
Facebook founder Mark Zuckerberg had said in speeches that he was a fan of Scrabulous. That was before Hasbro started making it clear earlier this year that it wanted the game taken down.
Accessing the Scrabulous application on Facebook now leads to a message that states, "Scrabulous is disabled for U.S. and Canadian users until further notice" and allows members to submit their e-mail addresses to the Scrabulous creators to receive updates.
This post was updated at 7:31 a.m. PDT with comment from Facebook.
An official Scrabble application, developed by RealNetworks' Gamehouse division, recently launched on Facebook's developer platform. Will it be a Zombies-caliber success? Probably not.
It's been clear for a while that the copyright holders on the classic board game Scrabble have been none too pleased with the wildly popular Scrabulous, a developer-created Facebook application that mimics the design and rules of the original. So it seemed that, after months of legal threats, the companies behind Scrabble would be taking a step in the right direction to actually launch an official Facebook app to offer users a legal alternative to Scrabulous on the popular social-networking site.
Ouch! Somebody on Facebook doesn't like the new Scrabble app's restrictions.
(Credit: Facebook)Except not really. The Scrabble app is only available to Facebook users outside the U.S. and Canada, because the rights to Scrabble are owned by Hasbro in those two countries and by Mattel elsewhere around the world. It was Mattel that negotiated the Scrabble Facebook app with RealNetworks. Only users who list their location as outside the U.S. and Canada can play the game.
Confused yet?
A New York Times article Monday wrote that RealNetworks had, oddly enough, made a pledge to help save the Scrabulous game back in March. Yet a company representative told the Times that the Mattel negotiations had been going on for several months.
All corporate bickering aside, it looks like the Scrabble game, which is in beta, just might not be that awesome. "Facebook Scrabble takes a long time to load, does not always quickly update to show recent moves," the Times article by Heather Timmons related, "and the words the game will accept do not reflect standard Scrabble dictionaries, or even the English language."
Sounds like the "Save Scrabulous" crowd has reason to keep up its cause.
"I'll go on a hunger strike!"
So said one adamant Facebook user in the wake of the news that game manufacturers Hasbro and Mattel were trying to do something about the wildly popular, unquestionably addictive online game known as Scrabulous.
The game, which rose to fame when its creators turned it into an embeddable Facebook application, is a word game that's a whole lot like the classic board game Scrabble. It uses a playing board with "bonus" spots just like Scrabble. In fact, the rules are identical to Scrabble's.
The companies in charge of the "real" Scrabble, for obvious reasons, aren't happy.
Game companies Hasbro, which distributes Scrabble in North America, and Mattel, which is responsible for its overseas trademarks, have reportedly asked Facebook to remove the game from its application directory. And you can tell it's a serious legal matter because nobody's talking.
Facebook declined to confirm the report, and it said that it has not yet issued any kind of statement about Scrabulous; representatives from Hasbro did not respond to calls for comment.
The similarities between Scrabble and Scrabulous are crystal-clear, and it's a no-brainer to see why Hasbro and Mattel are miffed. To add to that, Scrabulous serves up advertisements, which means that its creators are making money off the concept. But what the game companies really ought to do is take a step back and realize that they can use Scrabulous to their advantage--without removing the viral game from Facebook.
Fans of Scrabulous, for one, aren't happy about the takedown news. On Facebook, an unofficial group called "Save Scrabulous" is growing fast, with more than 7,000 users at last count (and 5,000 hours before.) Its members, including the aforementioned "hunger striker," are livid.
"Leave Scrabulous alone!" one of them posted in the group's message board, a thinly veiled allusion to the "Leave Britney Alone" viral video.
Others were more visceral: "I've burnt my Scrabble board in protest!" one exclaimed.
A game of Scrabulous on Facebook.
(Credit: Scrabulous)Scrabulous is the creation of two brothers in India, Jayant and Rajat Agarwalla, who founded Scrabulous.com in 2006. When Facebook launched its developer platform in May, the Agarwallas soon transformed their Scrabble spin-off into an application designed for the social network, and it caught on like wildfire. More than 2 million Facebook members are active Scrabulous users, and several hundred thousand of them play the game each day.
It was a catch-22 for the Agarwallas. The "Scrabulous guys" became Facebook celebrities, but the exposure meant that they were much more visible--and so were the obvious similarities between Scrabble and Scrabulous.
"It wouldn't be an issue if Scrabulous weren't so popular, right?" observed Darren Herman, director of digital media for marketing firm The Media Kitchen. It's the sheer mass of Facebook Scrabulous users that have made it a high-profile case as well as an inevitably ugly situation, if the game is indeed taken down. "We're seeing the power of social media in its early days. Since we're still trying to figure out the rules of the game, no pun intended, these types of issues are bound to arise."
In other words, according to Herman, the debate over Scrabulous is indicative of the fact that the world--or at least certain mainstays of the game industry--still hasn't quite figured out that a traditional course of action just doesn't always work on the Web.
"I don't think they are crazy to think this way," Darren Herman said when asked if Hasbro and Mattel are totally off base. "Scrabble came out in a time when everyone guarded their (intellectual property) tightly."
In the old order, a takedown notice may have been the only route. But this is the Web, and plenty of people have pointed out that Hasbro and Mattel are sitting on a marketing gold mine with Scrabulous. They have a gleefully addicted fan base, a machine for viral buzz (Facebook's platform), and the deep pockets to offer to buy Scrabulous outright--or at least strike an innovative advertising deal.
There's also no direct competitor. Neither Hasbro nor Mattel operates a Web-based, ad-supported version of Scrabble; video game manufacturer Electronic Arts owns the rights to electronic versions of the game, and it currently sells a PC game of Scrabble for about $20. (EA was not available for comment on the Scrabulous issue.) With Scrabulous, all three companies may be sitting on a marketing treasure trove.
Hasbro and Mattel might not get it. But the members of Save Scrabulous think that they do.
"Do these greedy fools not realize that they should be paying the creators of Scrabulous for all the damn fans of the game they created?" one angry Scrabulous fan from the United Kingdom asked on the group's "wall." He brought up a further point--that this is getting people excited about the musty old board game in a way they haven't in years. "It's like the music vids put on YouTube. It makes me buy tracks I never would have done, and frankly, before this game emerged, Scrabble was just something for rainy days in my childhood."
Another member of the group put it more concisely. "Scrabulous brought Scrabble back in style. They should be thankful."
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