• On TechRepublic: 10 cool USB flash drive tricks

The Social

Read all 'Chicago' posts in The Social
August 24, 2007 11:06 PM PDT

SLCC '07: Chicago is the metaverse's metropolis

by Caroline McCarthy
  • 3 comments
Share

Some of Millennium Park's interesting architecture; the glowing structures are actually video-equipped displays that spray water at people frolicking in the nearby reflecting pool. No joke.

(Credit: Caroline McCarthy/CNET Networks)

CHICAGO, Ill.--This might just be the perfect city for a Second Life convention. At least this out-of-towner thinks so.

When you think about it, a good number of Chicago's urban planning quirks have quite a bit in common with the aesthetics of some of Second Life's more popular "sims." It's because parts of the city are so planned--as though they were created with a few well-thought-out mouse clicks that could easily be tweaked and improved. The business and shopping districts are peppered with bright displays of greenery and flowers, the streets and gardens in the Michigan Avenue vicinity are impeccably manicured, and skyscrapers extend literally to the banks of the local bodies of water. (Anyone who's seen New York's still-industrial waterfront will understand why this is a novelty to me.)

Plus, the city of Frank Lloyd Wright has all those eye-catching feats of modern and post-modern design--just walk into Millennium Park--that could make any jaded New Yorker say, "Holy (expletive), they actually built that? It got off the drawing board? Red tape and bureaucratic cronyism didn't halt it at stage one?"

The Second Life Community Convention kicked off Friday night with a number of art- and music-focused panels, but a good number of the attendees won't be in town until tomorrow morning--the recent spat of inconvenient weather phenomena in the Midwest crippled more than a few travel plans. Nevertheless, a small crowd of metaverse enthusiasts turned out at the Chicago Hilton on Friday evening to listen to live performances from musicians whom they'd previously known only as avatars, as well as to hear about the phenomenon of Second Life machinima--films created using the virtual world as a platform. (For those who are unfamiliar, machinima has made its way squarely into pop culture: there was a South Park episode that was about 60 percent World of Warcraft machinima, and Coca-Cola's heavily YouTubed Super Bowl ad was essentially Grand Theft Auto machinima.)

I'd never been to any kind of in-the-flesh Second Life gathering before, so taking note of the attendees was interesting. People had come from as far as New York (like me), Boston, San Francisco, Australia, Japan--there were plenty of foreign languages and accents. The crowd was largely a mix of geeks and art-school types, but the geeks were much more on the mainstream end of dorkdom than I'd have expected. There were a few unnatural hair colors, a wacky hat or two, and about a half dozen people who'd chosen to wear sunglasses indoors, but otherwise it was quite an average (albeit loquacious) bunch. A few were even flat-out business casual in dress pants and button-down shirts.

The average age was somewhere in the early- to mid-thirties, but interestingly skewed a bit older for females (i.e. the twentysomethings were primarily male). And Macs appeared to be the computer of choice, both at the SLCC events and at an offshoot art-and-music reception at Columbia College down the street (where machinima called "Zombie Horde" and music from the Avatar Orchestra Metaverse were showcased).

It was difficult to tell whether attendees, whose name tags displayed likenesses of their avatars, were introducing themselves by "meatspace" names or Second Life names. The latter seemed to prevail.

Judging by chitchat, nonprofit uses for Second Life are going to be a hot topic. One person at the machinima screening told me that he wouldn't be surprised if we saw discussion of the dissonance between residents who see Second Life marketing efforts as a cool and creative turn for corporate America and those who think it's just tacky advertising and product placement.

At one machinima screening, the host gave a rundown of the genre's definition for newbies, explaining that machinima is a form of filmmaking in which a video game is used as an artistic platform. "But Second Life isn't a game," he added quickly.

"It's a thingie!" several audience members shouted out.

August 24, 2007 7:16 AM PDT

On the eve of 'Second Life' convention, Chicago gets griefed

by Caroline McCarthy
  • Post a comment
Share

Thankfully, Chicago did not get hit with a tsunami.

(Credit: Daniel Terdiman/CNET Networks)

CHICAGO, Ill.--They call it the Windy City, but I don't think travelers to this weekend's Second Life Community Convention in Chicago were expecting tornadoes to get in their way.

The Midwest was smacked with thunderstorms and flooding on Thursday, with winds in one storm hitting 70 miles per hour, and a tornado (albeit not a very big one) running amok and even entering the grounds of Chicago's O'Hare Airport.

I, for one, was scheduled to take a 4:25 flight out of New York's JFK Airport that would (allegedly) touch down at 6:15 p.m. Central time. The actual arrival time was closer to midnight.

As of Friday morning, many flights are still postponed or canceled, even though the weather has cleared up, for the most part; and many of O'Hare's waiting areas on Thursday night were filled with uniform rows of cots containing travelers who had been delayed overnight.

It was the kind of headache-inducing inconvenience that, had it happened in the 3D environment of Second Life, could have been considered a "griefing"--a prank, often in the form of natural or unnatural (i.e. a torrent of Super Mario characters) weather phenomena designed to overload and crash the virtual world's servers.

(I'll let your personal spiritual affiliation dictate your conclusion as to the identity of the prankster who griefed Chicago.)

Second Life, it should be noted, has natural disasters too, and they're not all pranks: the National Oceanic and Atmospheric Administration (NOAA) has used the virtual world to demonstrate the effects of hurricanes and tsunamis.

Perhaps it could be turned into a positive overture for the SLCC: even though Second Life has come under fire for lag time and unreliable servers, it's still a lot more inconvenient when delays and lag time happen in one's "first life."

There are two additional things that Chicago-bound Second Life residents can be thankful for: one, that the worst of apocalyptic weather happened on Thursday, not Friday; and two, that it was only some thunderstorms and tornadoes, not flying penises.

August 23, 2007 12:27 PM PDT

The 2007 Second Life Community Convention, this weekend in Chicago

by Caroline McCarthy
  • 2 comments
Share

In a couple of hours, I'll be off to Chicago to cover a different kind of social media: the third annual Second Life Community Convention (SLCC), a gathering of over 800 enthusiasts of the virtual world. It's a phenomenon that saw a dramatic rise and subsequent backlash in the past year, touted by media and business first as a revolution in communications, marketing, and socialization and then as an enormous three-dimensional ghost town.

So what's going to happen at the first SLCC to take place in Second Life's "post-mainstream" age? We'll see. I'll be updating periodically throughout the weekend, including with photographs from Saturday night's highly anticipated "lace and leather" masquerade ball.

Click here to read CNET News.com's pre-coverage.

August 6, 2007 2:32 PM PDT

Threadless to open Chicago retail store in September

by Caroline McCarthy
  • 2 comments
Share

Online T-shirt retailer Threadless has announced it will be opening its first brick-and-mortar retail store in its hometown of Chicago next month. The store will open its doors on Friday, September 14, and will celebrate the launch with two free concerts that night (one all ages, one over 18).

Threadless has been hailed for its innovative business model, which it calls an "ongoing T-shirt design competition." Creatively inclined fans can submit their own T-shirt design ideas, and winning selections can rake in $2,000 in cash for the designer. There are plenty of quirky features, too--if you submit a photo of yourself wearing a Threadless T-shirt, for example, you earn a discount on your next one.

Threadless' in-house artist works on the store's 'mashup window paintings.'

(Credit: Threadless)

The company, which was started in 2000, has received more than 60,000 submissions and boasts more than 300,000 members.

"Sneak peeks" of the new Threadless store have been appearing on the company's news blog throughout the summer. They're clearly going for the same kind of tactics that made their Web site famous: in lieu of shopping bags, the store will use recycled cloth bags that can be returned to the store in exchange for a $5 discount; the store will also feature frequently changing artwork to match its current T-shirt designs.

  • prev
  • 1
  • next
advertisement

The yogurt makers of tech: Gadgets to avoid

Don't buy these one-trick ponies--unless you like gizmos that gather dust.

Google wants to unclog Net's DNS plumbing

The Net giant, ever eager for a faster Internet, debuts its Google Public DNS service. With it, Google could become even more central to the Net.

About The Social

CNET News' Caroline McCarthy is a downtown Manhattanite who believes that, despite popular opinion, the Web can actually help your social life. She's happily addicted to fun social-media tools from Twitter to Yelp to Facebook, sends an inordinate number of text messages, and has a tendency to waste time at the office reading restaurant blogs. Here, she explores all facets of the Web's gregarious side, as well as the unique tech culture in her home city of New York. (Don't call it Silicon Alley.)

Add this feed to your online news reader

The Social topics

Most Discussed



advertisement

Inside CNET News

Scroll Left Scroll Right