Overwatch finally making a change many clamored for at launch
Blizzard brings high-bandwidth servers to more than just Custom Games.
Blizzard is making good on a promise from back around the time of Overwatch's launch, as it's currently in the process of making high-bandwidth servers the default option on PC.
There was a lot of discussion back in May regarding Overwatch's tick rate and what effect it could have on the game's responsiveness. While the main game sees the server update at 60Hz and the client at 20.8Hz, Custom Games can be played with a high-bandwidth option enabled that bumps up the client refresh rate. Blizzard said at the time it was hesitant to offer this in other modes without first testing it extensively.
Apparently satisfied with the results, Blizzard is now implementing support for it across the board.
"When we implemented the 'High Bandwidth' option to Custom Games back in beta, we also noted that -- if the feature performed well and players responded positively to it -- we would investigate adding it to other games modes," a Blizzard forum post reads. "We're holding to that promise and are currently in the process of rolling out high-bandwidth support globally for PC. This process may take a few weeks for all regions, but once fully deployed all games including those in Quick Play and Competitive Play will be running in high-bandwidth mode by default."
As with the Custom Game option, this will increase the client update rate from 21 times per second to 63. "This reduces the amount of time between when you complete an action and when your client hears back about the result, which in turn will help make the game feel more responsive," the post explains.
Alongside this news, Blizzard plans to release its next Overwatch short film later this week.