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Fury: MMORPG without the boring bits?

Brisbane-based game developer Auran is about to launch Fury, a new MMORPG PC game that has its sights on taking on widely popular established titles such as World of Warcraft, Guild Wars and Unreal Tournament.

Pam Carroll
Former editor of CNET Australia, Pam loves being in the thick of the ever-growing love affair (well addiction, really) that Australians have with their phones, digital cameras, flat screen TVs, and all things tech.
Pam Carroll

Brisbane-based game developer Auran is about to launch Fury, a new MMORPG* PC game that has its sights on taking on widely popular established titles such as World of Warcraft, Guild Wars and Unreal Tournament.

It's a classic case of the Aussie battlers having a go at the global giants, with Fury's developers hoping the innovations they've designed will bring success by elevating the genre to a new level for online gamers. They claim that they've cut out the boring bits -- i.e. tedious level grinding -- that hamper other titles, and that Fury neatly combines fast paced action with skills-based PvP combat.

CNET.com.au spoke with Auran CEO Tony Hilliam outside Tank Nightclub prior to the Sydney launch of Fury to retail partners and the media. Watch our video to hear him explain its fantasy environment, its unique character advancement and combat systems, plus other features that he believes will set Fury apart from other games in the MMORPG crowd.

After two years in development, Fury will be available in Australia from October for AU$89.95. Those keen to try-before-they-buy can get into a US$1 million pre-launch Fury tournament coming up in September. Click here for more info about the tournament and launch event.

*Games glossary for the uninitiated
MMO: massively multiplayer online
RPG: role-playing game - These first two can be used individually, but are often combined for the mouthful, MMORPG.
PvP: player-versus-player
PvE: player-versus-environment
FPS: first person shooter