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January 20, 2009 5:01 AM PST

The Netbook is dead. Long live the notebook!

by Peter Glaskowsky
  • 82 comments

Much coverage of this year's Consumer Electronics Show is full of references to new Netbooks introduced at the show. But in fact, there were hardly any Netbooks at all, and those that did appear went almost unmentioned.

The truth is, the Netbook is dead, and good riddance. The concept of the Netbook was based on a tragic misunderstanding: the belief that tens, perhaps hundreds of millions of people worldwide wanted a portable computer that was small, power-efficient, and (here's the misunderstanding) not good for much beyond accessing the Internet.

Asus's Eee PC T91 convertible tablet

Asus's Eee PC T91 convertible tablet

(Credit: ASUSTeK Computer Inc.)

That's where the "Net" in "Netbook" came from: the Web, e-mail, chat, maybe some VoIP (voice over Internet Protocol communications).

That's what the earliest Netbooks delivered, too--machines like the Eee PC 701 from Asus (which I described here) that came with slow single-core processors, small amounts of RAM, small liquid crystal displays, and tiny, slow flash drives. They were good enough for light Web browsing and e-mail--and not much more. They wouldn't run Windows XP with acceptable performance, never mind Windows Vista.

Well, nobody wanted those machines. Companies that tried to sell them saw unprecedented return rates. Asus, for its part, couldn't upgrade the Eee PC fast enough; current Eee PCs have faster processors, more memory, larger screens, and larger flash drives or real rotating hard disks.

At CES, Asus expanded its line of Eee PC systems to include the S101, S101H, 701, 701SD, 701SDX, 900, 900A, 900HA, 900HD, 900SD, 901, 901XP, 904HA, 904HD, 1000, 1000H, 1000HA, 1000HD, 1000HE, 1000HG, 1002HA, 1003HG, and 1004DN laptops; the T91 and T101H tablets; and multiple Eee Top desktops. (Seriously! Most of these model numbers are on Asus's Eee PC site; the others are from CES. And I may have missed some.)

Certainly, all of these Eee PC systems were clearly distinct from Asus' mainstream offerings: Celeron or (mostly) Atom processors, 10-inch or smaller displays (on the laptops), and smaller amounts of RAM and mass storage.

But the fact is, they're all capable of much more than simple Web browsing. Asus specifically promotes the use of Windows XP Home with all of these machines, and it looks like they'd all run Vista as well, though perhaps without all the visual bells and whistles.

You wouldn't buy these machines to run Photoshop, edit high-definition videos, or play 3D games, but for most simpler purposes, they'd be fine.

In fact, as a cross-platform kind of guy myself, I'm thinking about getting one of those T91 tablets, when they go on the market later this year. I used to use a Motion tablet for meeting notes (with Microsoft Office OneNote, a great package) and PowerPoint presentations at Montalvo Systems, and I'd really like to do that again.

Four small-screen laptops from 1983 to 2007

Small-screen laptops over the years. Foreground: a TRS-80 Model 100 (1983); rear, from left: an Apple PowerBook Duo 270c (1993), a Dauphin DTR-1 pen computer (1993), and an Asus Eee PC 701 (2007). From the author's collection.

(Credit: Peter N. Glaskowsky)

So what's left of the Netbook concept? Small displays? C'mon, we've had small displays since the dawn of mobile computing. There hasn't been a day since 1983 when you couldn't get a laptop with a small display.

So these new machines aren't merely Netbooks that are "evolving" or "overachieving". They're notebooks. And Moore's Law will ensure that these systems will eventually suffice for any fixed workload. (3D games get more demanding each year, so small notebooks will always be inadequate for bleeding-edge gaming.)

Actually, there were some true Netbooks at CES. What distinguished them from these other machines, which were merely called Netbooks?

Well, today, if you want to make a subnote with a few hundred MHz of processor power and really basic 2D/3D graphics, an x86 processor and chipset is the expensive way to get it. It's better to start with an ARM processor. Some of those are single chips with almost everything you need except RAM, and they'll save you up to $50 off the x86 alternatives.

Such Netbooks have been announced by several companies, including Pegatron, and LimePC. There's nothing wrong with these machines. I'm sure they'll do everything they're advertised to do.

But this still brings us back to that tragic misunderstanding: few people will buy an ARM-based Netbook priced at $199 to $299 when there are good x86-based notebooks starting at less than $400. Certainly not when the x86 machines can run Windows or a mainstream Linux distribution, provide far more CPU and GPU performance, and come in the same small sizes.

So that's that. The Netbook is dead. Long live the notebook.

October 14, 2008 5:01 AM PDT

Migrating and resizing a Boot Camp partition

by Peter Glaskowsky
  • 1 comment

Monday, I wrote about the process of upgrading the hard disk on my Apple MacBook Pro, and the as-yet unsolved problem of migrating the 20GB Boot Camp partition on the old hard disk--along with its Windows Vista installation--to a 32GB partition on the new drive. (See "Another new hard disk...and an unsolved problem.")

Well, it's all working now. As I've always said about the Mac, most things are either easy or impossible...and this one turned out to be easy.

My thanks to my friend EDN senior technical editor Brian Dipert who provided half of the solution, and also to CNET member rob66778, who apparently signed up for a CNET account just so he could tell me about the other half. That was very kind of him!

Rob66778's contribution, in the comments to my post Monday, was to tell me about a program called WinClone, which can copy Boot Camp partitions to a disk-image file and then copy from the image to a different Boot Camp partition.

Equipped with this tool, I was able to wipe out the Boot Camp partition I'd previously created, use Boot Camp to create another one of the same size, and copy the Boot Camp partition from the old disk to the new one.

But I wanted a larger Boot Camp partition. I think now I could have just created a larger partition to begin with and WinClone would have handled it correctly, but I had tried that before--using a different tool to copy the partition data--and it didn't work.

So to be safe, I had WinClone make the exact copy, and used the program Brian suggested-- Paragon's CampTune-- to expand the Boot Camp partition to the size I wanted.

CampTune comes as an .iso file that is used to create a bootable CD just for this purpose. I burned the disc, booted from it, and everything worked perfectly for me. CampTune is currently "pre-release" software, though, so make sure you make reliable backups first.

At that point I was able to boot Vista from the Boot Camp partition, and when I rebooted into Mac OS X, I was able to run Parallels Desktop to bring up the same copy of Vista in a virtual machine.

So all is well, and I'm documenting the process here for the next person who needs to get this done.

I'll also second the comment on my previous post from CNET user Mr. Dee , who said that Apple's Time Machine software ought to take care of backing up and restoring Boot Camp partitions, since Apple is responsible for creating those partitions in the first place.

Please leave a comment if you try this process yourself, especially if you can confirm that WinClone can do the whole thing in one step. Thanks!

October 13, 2008 5:01 AM PDT

Another new hard disk...and an unsolved problem

by Peter Glaskowsky
  • 8 comments

I bought my 2.33GHz MacBook Pro about two years ago, shortly after it was introduced. It came with a 160GB hard disk, but that wasn't really enough for all my stuff, particularly when I wanted to add a Boot Camp partition for Microsoft's Windows Vista.

So last July, I upgraded to a 250GB drive, a process I described here ("A new hard disk for my MacBook Pro").

Samsung Spinpoint M6

Samsung's Spinpoint M6 500GB mobile hard disk

(Credit: Samsung)

That drive started feeling a little tight within just a few months, chiefly due to videos downloaded from the iTunes Store. Although I rarely buy videos from iTunes, there's a lot of free stuff there. I have a particular weakness for video podcasts about automobiles, such as VOD Cars and BMW's own video magazine, BMW-web.tv. Oh, and I've also lost some potential productivity to the Onion News Network video feed and the original Onion Radio News, which are also available through iTunes.

I hung tight through the 320GB generation of laptop hard disks, figuring that wasn't enough of a capacity improvement to justify the cost.

But shortly after Samsung started shipping the Spinpoint M6 model HM500LI, Montalvo Systems shut down, and I had other things to think about than upgrading my hard disk. I decided to wait for Hitachi or Western Digital to introduce a competing model, so I could make sure I was getting the best product when the time came.

Hitachi has a 500GB drive, but at 12.5mm thick, it won't fit in the MacBook Pro. Then Western Digital introduced the new Scorpio Blue, a 9.5mm drive with specifications pretty much identical to those of the Samsung drive. I was able to get a pretty good deal on the Samsung drive, so that's what I decided to go with.

I went through the same upgrade process I used last time, which I recommend to anyone upgrading a hard disk: back up the old disk to the new disk in an external enclosure before swapping in the new drive. With a Mac, it's easiest to do the backup by connecting both drives to another machine using the special feature called FireWire Target Disk Mode.

In this case, I only backed up the Mac partition this way, since Macs can't natively write to NTFS partitions; I used Windows to back itself up separately to a different drive.

After going through the usual grief involved in upgrading a MacBook Pro hard disk-- which I don't recommend to anyone who isn't very familiar with safe maintenance procedures for modern laptops-- everything just worked. The new drive is fast, silent, and huge, everything I love in a hard disk.

Well, all but one thing. The Boot Camp partition isn't so easy to migrate over. After booting from the new drive, I let the Boot Camp Assistant program create a new Boot Camp partition with an NTFS filesystem, then used Mike Bombich's NetRestore application to copy the old data to the new partition.

But although the copy proceeded normally and the new partition received all the files from the old one, it also received the old partition's size-- 20GB instead of the 32GB I had allocated for it. And it didn't come out bootable, nor would Parallels Workstation work with it, in spite of being configured to use the Boot Camp partition on the old drive.

I can't find anything online about migrating a Boot Camp partition when upgrading a hard disk. So let me ask all of you folks: does anyone know how to do this?

I'll post an update here when I get it figured out. In any event, I can always just wipe out the new partition and reinstall Windows...

Update: now solved! See my followup post: "Migrating and resizing a Boot Camp partition". Thanks to everyone who commented.

June 3, 2008 5:01 AM PDT

VIA and NVIDIA offer new chips for small systems

by Peter Glaskowsky
  • 1 comment

It's been a big week for small systems.

On May 29, VIA formally announced (here) its "Nano" family of low-power x86 processors. These chips will be especially valuable in small laptops, UMPCs, and so-called mobile Internet devices (MIDs).

Then on June 2, NVIDIA announced (here) its Tegra 600 family, which is also being marketed for MIDs. But Tegra is a very different animal. It's based on an ARM11 processor core, which can run Windows Mobile or Linux but not Windows XP or Vista.

VIA's Nano processor

VIA's Nano processor. The chip itself, the silver rectangle in the center, is about 7.7mm x 8.3mm.

(Credit: Courtesy of VIA Technologies, Inc.)

VIA's Nano processors are based on a new microarchitecture that is a giant step beyond previous VIA products and not far behind that of competing parts from AMD and Intel. Unfortunately, in this business, third place isn't a good place to be. VIA's older processors sold in relatively small quantities for low prices. Fortunately, they were very small and thus economical to make and sell.

The new Nano family offers much higher performance, with clock speeds from 1.0 to 1.8 GHz... but it's difficult to know what these clock speeds mean by comparison with AMD's or Intel's, and VIA isn't telling us, at least not directly. In this white paper on the Nano family, VIA only compares the performance of the new chips to its older C7 series.

But VIA does publish some numbers, so I was able to make some comparisons.

Take, for example, the Nano L2100 at 1.8 GHz vs. AMD's 2005-vintage Turion 64 ML-34 at the same speed, as found in the famous Acer Ferrari 4000 (reviewed here by PC World). The single-core ML-34 was much faster despite the clock-speed parity:

VIA Nano L2100 at 1.8 GHz vs. AMD Turion 64 ML-34 at 1.8 GHz
Scores in seconds, lower is better
Worldbench 6 test VIA Nano L2100 AMD Turion 64 ML-34 AMD advantage
Windows Media Encoder58546725% faster
Adobe Photoshop80941296% faster
Roxio VideoWave50738133% faster

Of course, the ML-34 consumes much more power than VIA's processor; the ML-34 has a 35W TDP (thermal design power) specification, whereas the L2100 has a 25W TDP. The L2100 idles at a mere 500mW, but the ML-34 probably consumes at least ten times as much when idle.

To be fair, I'm not sure these are entirely fair comparisons, since VIA didn't publish the details of their system configuration. Also, VIA's performance position probably looks better on simple productivity applications, but I prefer to look at multimedia performance since that's what we usually find ourselves waiting on. It's been a while since we had to worry about out-typing our word processor...

I'm looking forward to seeing some good performance and power figures for Intel's Atom; I think the VIA chips will turn out to be effectively faster but run a little hotter. When I get more data, I'll post a comparison.

But considering that the Nano is generally 60% to 200% faster than the C7 and much more power-efficient than competing products from AMD and Intel, the new product family will likely improve VIA's market position significantly over the next year.

NVIDIA's Tegra processor

NVIDIA's Tegra, a high-integration processor for handheld gizmos such as mobile Internet devices.

(Credit: Courtesy NVIDIA Corporation)

NVIDIA's Tegra, on the other hand, offers no compatibility with existing PC systems or software, and its performance isn't even in the same class. The Tegra 600 family's ARM11 processor core runs at a maximum speed of 800MHz and, because it's a much simpler design, it offers a fraction of the effective performance of VIA's Nano.

So how can it possibly compete with Nano in mobile Internet devices?

Well, one answer is that Tegra is meant to deliver a much more complete solution with much lower power consumption. Instead of being just a core on a chip, like the Nano family, the Tegra 600 and 650 consist of a CPU core, a GeForce GPU, special-purpose hardware for accelerating digital video decoding and camera functions, and a dual-display controller that supports HDMI, LCDs, CRTs, and NTSC/PAL video. All of that on a chip the size of a dime, as you can see in the photo.

But the real answer is that what NVIDIA means by "mobile Internet devices" is different than what Intel (which coined the phrase), AMD, and VIA mean by it.

What NVIDIA means is basically any device with a size somewhere between that of a smartphone and a laptop, which can be used to access the Internet. But this doesn't strike me as a very useful definition; it boils down to encompassing anything like a smartphone with a larger screen. It's one thing to claim the Tegra 600 family supports a "full Internet experience" as NVIDIA did in advance briefings last month, but with the wide variety of sophisticated Web 2.0 websites out there, it really takes a PC-compatible system to deliver that experience.

Now, there's no doubt that the Tegra 600 and 650 will enable fun and interesting gizmos for people who buy lots of gizmos. (And honestly, I'm exactly that kind of person.) But I believe most people are not going to be interested in them. Anything larger than a cellphone is too big to carry around all the time. Anything with a screen smaller than about 7" to 9" isn't big enough for comfortable web browsing and movie watching. Anything with a screen that large might as well be a full Windows-compatible system.

Now, over time, these segments will inevitably blur together. Moore's Law will let us squeeze more performance into handheld devices. Software technologies like Adobe's Flash and Microsoft's Silverlight will allow more websites to work on simpler systems. Hardware like high-resolution LCDs and OLEDs and tiny projection displays will help solve size problems too.

But for now, I believe the Tegra 600 family is aimed at a market segment that isn't ready to develop, whereas VIA's Nano has a big market ready and waiting for it. The Nano won't sell as well as competing PC processors from AMD and Intel, but it should help raise awareness of VIA among PC buyers and encourage PC makers to keep pushing more functionality into smaller packages.

May 29, 2008 5:01 AM PDT

Intel chipset delay shows the devil's in the details

by Peter Glaskowsky
  • Post a comment

As has been widely reported (for example, by EDN Magazine and both Brooke Crothers and Dan Ackerman here at CNET), Intel has delayed the first customer shipments (FCS) of its "Montevina" chipsets, part of the new Centrino 2 platform.

The delays are pretty short, however... a matter of just a few weeks.

Intel attributes the delays to two independent problems: one with FCC certification of the 802.11n WiFi feature in the chips (just "paperwork," Intel says), and one with the integrated graphics engines in some models.

Intel's probably right about the WiFi certification problem. I've been through the FCC certification process (for electromagnetic interference (EMI), at least); there sure is a lot of paperwork involved.

For the graphics problem, I see a couple of possible explanations.

Intel could have discovered a design flaw in the first production units severe enough to prevent them from being shipped, which would have caused a substantial delay while a new run of production units was completed. (See my earlier blog post, "Design flaws, defects, and faults", for an explanation of how design flaws are related to product defects and faults.) This delay would have been largely hidden by the usual rounds of testing, but perhaps it just used up a little more time than the slack that was available in the schedule.

Or perhaps there was a design or manufacturing flaw that didn't require trashing the first production run, but which did require some additional testing and qualification to reject specific problematic parts. This could be caused by slower or hotter operation than expected, for example. Such a problem would cause a shorter delay-- just the extra testing time. A statement from Intel in the Crothers post referring to "re-screening" suggests this is the situation here, although potentially that statement could also describe testing a second production run to ensure the problem has been solved.

I find it interesting that this problem is related to Intel's new graphics engine, which is certainly the most important element of the new chipset. Intel's previous integrated graphics products have been criticized for not really being up to the challenges of running Windows Vista, including by Microsoft itself, but due to pressure from Intel, Microsoft certified these chips as "Vista Capable." That's technically true-- I've used integrated-graphics platforms under Vista myself-- but the resulting shortfalls in performance and features probably discouraged many new Vista users.

Graphics engines are very complicated, and getting more complicated every year. Intel started out well enough in the graphics business when it worked with Real3D (now defunct) to develop the Intel740, a discrete graphics chip, but 18 months later it found itself already 18 months behind ATI and NVIDIA, and fell back to selling only integrated-graphics chipsets, where the graphics component is worth only a few dollars in incremental revenue.

Intel plans to get back into the market for discrete graphics chips in 2009 or (more likely) 2010 with "Larrabee", a multi-core CPU in which some cores are optimized for graphics processing. I think Larrabee will turn out to be a technical disaster, but Intel has leveraged its market domination to turn previous technical disasters into financial windfalls. Think of the Pentium 4's "Hyper-Pipelined" design, for example, which was too hot and too inefficient, ultimately forcing Intel to bring its predecessor, the P6 design, back from the grave several years later. Intel's current graphics engines, however, are barely worth selling today, and they won't be worth reviving after Larrabee has run its course.

July 12, 2007 3:10 PM PDT

Upgrading to Parallels Desktop 3.0

by Peter Glaskowsky
  • 1 comment

When I got this MacBook Pro (MBP), with its 2.33GHz Intel Core 2 Duo processor, back in November, one of the reasons for upgrading was the availability of Parallels Desktop 2.5. The Parallels software runs Microsoft's Windows XP or Vista in a virtual-machine environment. You get the Windows desktop in a window on your Mac desktop, so both environments are available at the same time. The Windows hard disk can be created as a file in your Mac filesystem, so you don't waste much disk space.

There's also Apple's own Boot Camp, which lets you boot into Mac OS X or Windows, but not both. Windows installs in its own partition, so you have to set aside as much disk space as you think you'll ever use in Windows. The biggest Boot Camp advantage is that with Windows in full control of the machine, it has access to the MBP's AMD Radeon X1600 3D graphics chip. In Parallels 2.5, Windows thinks it's using a simple-minded 2D graphics chip.

When I got the machine, I set up both Parallels and Boot Camp just to give them a try. Yes, I had two complete copies of Windows XP installed on my Mac. Both setups worked well enough for me-- mostly because I don't tend to play Mac or PC games-- so I decided to wipe out the Boot Camp partition and just use the Parallels configuration.

But last month, Parallels released version 3.0 of the Desktop software, which added some really good features, including 3D graphics support, Vista support, free-floating Vista application windows on the Mac desktop, and the ability to share the Boot Camp partition. But by the time Parallels Desktop 3.0 shipped, I no longer had enough free space on my hard drive to recreate the Boot Camp partition.

So when I upgraded my hard disk last weekend, I set aside some free space and planned to upgrade to Parallels 3.0 and install Vista on a Boot Camp partition.

After about three hours of effort Tuesday evening, I'm up and running. Setting aside the free space when I partitioned the new drive turned out to be counterproductive. Apple's Boot Camp Assistant software had no idea what to do with it. I had to use Apple's diskutil program from the command line to expand my Mac OS X partition to use the whole drive, then use Boot Camp Assistant to split off the new Vista partition.

After that, it was just a matter of using Boot Camp to install and configure Vista, then rebooting into Mac OS X to tell Parallels that the Vista partition was available. I ran into no major problems, just a few minor glitches that were easily solved. Yesterday I installed Office 2007 and Visio. Everything's working great. Highly recommended!

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About Speeds and Feeds

Silicon Valley-based computer architect and chip analyst Peter N. Glaskowsky attends a variety of industry conferences throughout the year to meet with industry thought leaders and dig into the future of computing technology. In Speeds and Feeds, he analyzes trends in system architecture and interface design, as well as market and political pressures surrounding those trends. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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