During my time at Microprocessor Report, I watched the growth of the market for 3D graphics chips grow from just a handful of seed companies (notably 3dfx, 3Dlabs, PowerVR, and Rendition) to a virtual forest. At one point, I was tracking over 50 companies, most of which never launched a product.
So in 1999, when the organizers of the Siggraph/Eurographics Workshop on Graphics Hardware (a name wisely since shortened to simply Graphics Hardware) were looking for someone to help ... Read more
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