As I described in my recent blog entries about Siggraph 2007, there's a lot of cool stuff going on in hardware and software development for graphics processors (GPUs).
GPUs are programmable devices like the more familiar CPUs, but the programing model is very different. A CPU core implements a simple linear model; programs consist of one instruction after another, though a good CPU scans the instruction stream for opportunities to execute a few instructions in parallel. A busy GPU, on the other hand, always ... Read more
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