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November 12, 2009 12:23 PM PST

RSA reveals details behind re-shipping scam

by Elinor Mills
  • 12 comments

RSA FraudAction Research Lab has uncovered the workings behind a recent re-shipping scam in which U.S. residents were used as mules to send goods purchased with stolen credit card numbers overseas.

The operation began a year ago and received applications from more than 1,900 people, though only 33 people were "hired," according to an RSA FraudAction Research Lab blog post on Thursday.

Laptops, iPods, iPhones, Nokia smartphones, digital cameras, Sony PlayStation 3 devices, and DJ equipment were among the items shipped to addresses in Russia and Belarus. RSA estimates that more than $36,000 worth of merchandise was cashed out every month before the scam ended earlier this year.

The operation masqueraded as a company called "Air Parcel Express," and it had an authentic-looking Web site, RSA said. However, there is a legitimate shipping firm with the same name that is completely unassociated with the scam.

The use of unwitting accomplices to re-ship items purchased fraudulently in the U.S. to other countries is not new. However, the degree to which the scammers went in creating the illusion of legitimacy is noteworthy, RSA said.

"They had a really professional, highly executed effort in recruiting the re-shippers, which is fairly novel," said Sean Brady, senior manager of identity protection and verification at RSA. "The average re-shipping campaign is based on e-mail or ads that direct people to a crude location" on the Web, he added.

Here's how the scams work. Criminals get credit card numbers through phishing, Trojan attacks, and hacking databases, like that of Heartland Payment Systems and RBS WorldPay. They use the information to make online purchases of items, typically electronics goods that they can resell at a high profit and typically purchased in the U.S., where they are cheaper.

The criminals recruit U.S. residents to receive and re-ship the goods out. Re-shippers are asked to unpack the item from the merchant's box and put it in a plain box, probably so the boxes face less scrutiny at customs, Brady said.

To find the mules, the criminals advertise on legitimate employment Web sites and on search engines. Usually, the re-shippers don't get paid as promised, RSA said.

"What's interesting is that criminals in Eastern Europe can orchestrate the campaign, recruit in the U.S., and ship to Europe without ever needing to have any level of personal contact" with the re-shippers, Brady said.

More information on how job seekers can detect scams is available from the Privacy Rights Clearinghouse, as well as Monster.com and the U.S. Federal Trade Commission.

The Web site for the re-shipping operation (shown here) looked legitimate, RSA says.

(Credit: RSA)

Originally posted at InSecurity Complex
September 18, 2009 10:18 AM PDT

Why virus writers are turning to open source

by Nick Heath
  • 28 comments

Malware developers are going open source in an effort to make their malicious software more useful to fraudsters.

By giving criminal coders free access to malware that steals financial and personal details, the malicious software developers are hoping to expand the capabilities of old Trojans.

According to Candid Wüest, threat researcher with security firm Symantec, around 10 percent of the Trojan market is now open source.

The move to an open source business model is allowing criminals to add extra features to their malware.

"The advantages are that you have more people involved in developing it, so someone who is into cryptography could add a cryptographic plug-in or somebody who does video streaming could add remote streaming of the desktop," Wüest said.

Releasing Trojans as open source dates back to 1999, when the Cult of the Dead Cow group released the source code for its Trojan called Back Orifice.

More recently, the developers of the Limbo Trojan published its source code in an effort to boost take-up following a slump in its use by fraudsters.

Following its release in 2007, the Limbo Trojan became the most widely used Trojan in the world but fell from favor in 2008 after the more sophisticated Zeus Trojan was released, according to security company RSA.

There is a big cash incentive to be the dominant Trojan, with infected machines and the financial and personal details they capture worth millions of dollars on the black market. The Limbo Trojan kit was previously sold to fraudsters for $350 per time before it went open source, while the Zeus Trojan today sells for between $1,000 to $3,000.

"It is a move to the same business model as that behind any open source project--to give away a basic version and sell more advanced versions, professional services or customizations."
--Uri Rivner, RSA

However, head of new technologies at RSA, Uri Rivner, said the move to become open source had not reversed Limbo's decline in fortunes.

"It is a move to the same business model as that behind any open source project--to give away a basic version and sell more advanced versions, professional services or customizations.

"At the beginning of it going open source it was big news but people have since stopped investing in it.

"It is not the best Trojan any more but because it's open source you can try it as your first Trojan and it is still used in some places," he said.

Limbo's popularity continues to slump, despite numerous features in the basic version that allow criminals to add extra fields for PIN numbers into fake banking websites and capture the keystrokes and the files saved on an infected computer.

And while open source may not have boosted Limbo's fortunes, it also brings with it separate problems for the fraudsters: open sourcing code also places it in the hands of security professionals.

"If you make (the Trojan) open source, that means that a security company can find the source code and it is easier to make a general heuristic detection for it, as they know what could be in it," Symantec's Wüest said.

The majority of Trojan infections occur via drive-by downloads, where the malware is automatically downloaded after browsing an infected website, or messages sent via social networking sites that encourage people to download a Trojan masquerading as a legitimate security update, according to RSA's Rivner.

These infection methods are proving far more effective at getting Trojans onto machines than earlier techniques such as sending an e-mail with a link to an infected file or attachment.

RSA analysts say these new methods have fuelled an exponential growth in the rate of infection, with the security firm detecting 613 Trojan infections in August 2008 compared to 19,102 in August 2009.

Nick Heath of Silicon.com reports from London.

September 16, 2009 1:22 PM PDT

New scam adds live chat to phishing attack

by Elinor Mills
  • 12 comments
Updated 4 p.m. PDT throughout with minor additional details.

Online scammers have created a phishing site masquerading as a U.S.-based bank that launches a live chat window where victims are tricked into revealing more information, researchers at the RSA FraudAction Research Team said on Wednesday.

After a user accesses the phishing site, the chat window messages come through the browser and not via a typical instant messenger application, RSA said in a blog post.

The chat window is displayed if the log-in credentials are typed in or if any other link on the page is clicked, said Sean Brady, an online fraud expert at RSA.

The scammer claims to be from the bank's fraud department and says that the bank is requiring members to validate their accounts, asking for additional information such as name, phone number, and e-mail address, according to screenshots. That information could be used to get access to accounts and money online or over the phone.

The scammers are using the open-source Jabber IM protocol to manage the one-on-one chat, RSA said, declining to identify the bank involved in the scam.

Meanwhile, the "chat-in-the-middle" phishing attack, as RSA has dubbed it, is being hosted on a fast flux network that criminals pay to use that hosts malicious Web sites and other tools for online scams. Such networks are comprised of numerous computers that can be used to serve up the phishing page if one site gets shut down, which makes stopping such attacks difficult, Brady said.

So far, RSA said it has only witnessed one instance of the attack and has seen no evidence that stolen credentials are being used to log in to compromised accounts in real time.

"If this proves to be successful I would expect the fraudsters who launched this attack and copycats to use it elsewhere," Brady said. He said he also expects that the criminals will sell tool kits to people who are less technically savvy to use to launch similar attacks.

The live chat window asks phishing victims for name, phone number and e-mail address.

(Credit: RSA )
Originally posted at InSecurity Complex
April 24, 2009 3:02 PM PDT

RSA 2009: A yawner at best

by Jon Oltsik
  • 4 comments

In my humble opinion, the RSA 2009 security conference, held this week in San Francisco, was extremely flat compared with past years. Yes, the economy had a lot to do with it. I believe last year's attendance was around 17,000 people, and I've heard that this year was off about 12 percent to 13 percent. Personally, I can't believe there were more than 10,000 folks there.

Beyond economic woes however, RSA 2009 was still rather lifeless for a few reasons:

  1. The speakers. The keynote speakers really had nothing new to say. This was especially troubling because the lineup looked so strong. Unfortunately, the most disappointing speaker of all was President Obama's cybersecurity point person, Melissa Hathaway, who read from a script and said next to nothing about her cybersecurity research effort. Hathaway underwhelmed an audience of security professionals, missing an opportunity to bond with a constituency whose support is critical to her success.

  2. The topics. In the past, there was always one topic at RSA that grabbed everyone's attention. Not this year--same old tired stuff.

  3. The vendors. I'm now convinced that most security vendors have no conception of what their customers need. Vendors pitch point technology solutions while users are crying for help to secure their IT-based business processes. There are really only a few security vendors that recognize this. I can't overstate how much this disconnect alienates the security community.

I was certainly pleased to see the active discussion around cybersecurity and public-private cooperation, but even this fell flat. Too much boring rhetoric and nearly no action.

It's time the security industry recognizes a few realities. First, the whole term "security" is a misnomer. The real goal here is risk management. Second, users don't want security technologies, they want solutions based upon the old IT triad of people, process, and technology. Finally, reducing risk has to go hand in hand with business process enablement. In other words, make the business agile and secure.

What do I expect for 2010? I'm pretty cynical and a bit frightened at this point. If the security industry can't understand the relationship between business processes and risk management we are all in trouble.

April 24, 2009 12:15 AM PDT

RSA 2009: Security pros stay on message

by CNET News staff
  • 2 comments
The RSA Conference 2009 brings security professionals together in San Francisco to talk about the latest developments in protecting consumers and businesses online. ... Read more
April 24, 2009 12:15 AM PDT

Device identification in online banking is privacy threat, expert says

by Elinor Mills
  • 21 comments

SAN FRANCISCO--A widely used technology to authenticate users when they log in for online banking may help reduce fraud, but it does so at the expense of consumer privacy, a civil liberties attorney said during a panel at the RSA security conference on Thursday.

When logging into bank Web sites, users are typically asked for their user name and password. But that's not all that is happening. Behind the scenes, the server is taking measures to identify the device being used in an attempt to verify that the person logging in is the person whose account is being accessed under the assumption that most people use the same computer for banking.

Wachovia, which recently merged with Wells Fargo, tags the consumer's computer with a unique identifier, said Chris Mathes, an information technology specialist in online customer protection at the bank.

The technology not only can be used to allow legitimate customers into Web sites, but also to block computers that have been targeted as "bad actors," said Todd Inskeep, a senior vice president for the Center for the Future of Banking at Bank of America.

Another device fingerprinting technology provided by 41st Parameter is similar but doesn't tag the computer. Instead, the technology figures out the degree of probability that the computer accessing the site is the one that should be accessing it by querying the computer for things like time zone, language, browser type, Flash ID, cookie ID and IP address, said Ori Eisen, founder of the company. If enough of the answers match, the account can be accessed.

The 41st Parameter technology is being used by 120 large e-commerce companies, including the top five banks in the U.S., USAirways and Continental Airline, Eisen said in an interview.

Even though none of the information gathered during a log-in is personally identifiable, the bank shouldn't have to collect regular data on when, how often and from where a consumer accesses a bank account, said Jennifer Granick of the Electronic Frontier Foundation. Such information can be compiled with other more sensitive information to create profiles and cross referenced to learn more about consumers, she said.

For instance, the bank could learn who a consumer's roommate is if the same computer is used regularly to access different accounts, Granick said. Consumers also could be deemed suspicious for breaking with their patterns on deposits or withdrawals or the information could be sold to advertisers, she added.

"There is very little privacy protection in the U.S. for this type of information," Granick said. "We don't want it shared with affiliates that do advertising." There should be restrictions on how long the bank will keep the data, who it can share it with and for what purposes, she added.

Eisen said his technique was more "privacy friendly" because it doesn't assign identification numbers to devices. The questions posed to computers by his technology are akin to what WebTrends and Google Analytics find out from computers for Web analytics purposes, he said.

Granick wasn't convinced, noting that even without a unique device identifier, the bank is still able to monitor consumer transactional patterns.

Right as the session was ending, Louie Gasparini jumped from his seat in the audience to make a comment at a microphone set up for the question-and-answer session.

"The privacy issue is encumbering banks," who have a fiduciary obligation to prevent fraud, said Gasparini, who said he used to work in Internet banking at Wells Fargo and helped create Device ID at RSA, the security division of EMC.

Another attendee had a different perspective.

"The concerns are not overstated. There are fundamental deficiencies in privacy law," said Andrea Matwyshyn, assistant professor of legal studies and business ethics at the University of Pennsylvania's Wharton School. "If an end user license agreement contractually reserves the right of a company to collect data for fraud prevention purposes and if this data is then sold as a secondary revenue stream, a privacy concern would clearly exist."

April 23, 2009 4:39 PM PDT

Hacking online games a widespread problem

by Daniel Terdiman
  • 9 comments

SAN FRANCISCO--It will likely come as no surprise to anyone familiar with virtual worlds and online games that they can be hacked. But what might come as a shock is the sheer breadth of types of exploits that are possible.

That was the broad message of a Thursday panel called, appropriately, "Exploiting Online Games" at the RSA 2009 security conference here.

Moderated by Gary McGraw, CTO of software security consulting firm Cigital and an author of several books, the panel took the audience on a deep dive into the diverse ways that hackers and others have figured out to either skim real money or to gain game play advantages not available to normal players.

McGraw opened the panel with a brief explanation of the fact that there are real, functioning economies in virtual worlds and online games, and that players cash in their virtual goods for real money, to the tune of more than $1 billion a year. This, of course, is old news to those in game playing circles, but for many of the security experts in the room, it may well have been eye-opening.

And, McGraw said, it's the very fact that real money is at stake that often gets otherwise uninterested game players to pay attention to the security risks they face every day.

"There's a whole bunch of normals (those not steeped in knowledge about computers) using games, and they don't care about security," McGraw said. "But they like their stuff, (and) when their stuff gets taken, that really hurts the hell out of them. That's a way to start a conversation about computer security with normals, because almost everybody knows somebody who plays online games."

The first panelist to present was Greg Hoglund, the founder of Rootkit.com and the CEO of the consulting firm, HBGary. He explained that online games are regularly under attack by two discrete types of cheats: exploits--actual bugs in games that clever hackers have figured out how to mine in various ways, and bots, which are essentially automated macros that can be used to perform mundane tasks again and again and again, and very profitably.

The bugs, Hoglund said, often exist "at the borders of systems," and are used for things such as duplicating gold, or leveraging poor synchronization between back-end databases to extract money out of a game economy or even to gain teleportation powers that otherwise don't exist.

Hoglund also recalled a security expert who figured out a hack that allowed him not only to filch Second Life users' virtual currency--which is directly convertible to US dollars--but also to get ahold of users' credit card information and then use it to buy more of the currency to trade in. That exploit, Hoglund explained, was done only to prove that it could be done, but it underlined some of the significant risks facing players of online games and virtual worlds with functioning economies, as well as the publishers of those titles.

He also talked about bots, and explained that they, too, are often employed to gain an advantage most players don't have. They are almost universally prohibited, but Hoglund said creating them and using them is remarkably easy for those who know what they're doing. And he talked about one he had written to use in World of Warcraft that allowed his character to stay safe from attack from the rear, while also luring in loot-bearing enemies to kill. Once killed, the enemies would be regenerated by the bot, allowing Hoglund's character to kill them and pick off all their loot over and over again, a process that netted him significant profit, he hinted.

Similarly, he explained that games like World of Warcraft have vulnerabilities that allow savvy hackers to tap into the games' code, allowing for all kinds of new abilities, like being able to perform 15 charms at once, not available to the public at large.

Hoglund said companies like WoW publisher Blizzard are always actively trying to stop players from employing bots and ban those they catch, but added that for those who know what they're doing, detection is not something to worry about. And that, of course, is one of the explanations behind the so-called gold "farmers," often teams working in third-world countries whose job it is to run multiple accounts simultaneously, usually employing bots to perform gold-earning tasks and essentially just making sure that their in-game characters don't get "lodged in a tree."

Courts weigh in
Next up was Sean Kane, a partner with the New York law firm of Drakeford & Kane, and a leading voice on issues surrounding the law and virtual worlds.

Kane talked about two specific cases, one that is several years old and one that is much more recent.

The older case, Bragg v. Linden Research, focused on whether Linden, the publisher of the virtual world Second Life, was right to shut down the account of a user who had discovered an exploit allowing him to buy virtual land at below-market prices. Mark Bragg, the plaintiff, demanded $8,000 in restitution and eventually won a settlement from Linden in which his account was reinstated. But that only happened, Kane pointed out, after a federal judge ruled that the arbitration clause in the Second Life terms of service was onerous and one-sided.

At the time, the entire virtual world community had been watching the case closely, as many thought it would be the case that for the first time established the real-world value of virtual goods (and despite the fact that Bragg, himself a lawyer, had filed his suit in state court with a hand-written form), However, the settlement, not long after the federal judge's ruling, side-stepped that outcome.

But what many found interesting at the time was that Bragg had argued his hack was fair game, since all he did was exploit a feature hidden in the Second Life code. In effect, Bragg argued, code is law, and anything that players can do with the tools at their disposal is legitimate. Linden obviously disagreed, but ended up settling anyway.

Kane also focused on another case, MDY Industries v. Blizzard, in which MDY had created a bot, called Glider, that allowed players to level-up their characters without even having to be playing.

Blizzard sued for copyright infringement, arguing that bots like Glider were prohibited under its end-user license agreement (EULA) and that only that license actually allowed players to run WoW. In essence, the argument said that by running WoW under circumstances that violated the EULA, Glider was supporting copyright infringement.

Ultimately, though many argued that Blizzard's argument was beyond specious, the courts ruled in favor of the publisher, awarding it $6 million. But, not surprisingly, the outcome is on appeal.

Hacking Disney
Aaron Portnoy, a researcher with Tippingpoint security research, took the microphone next and talked briefly about his experiences hacking the Python code of the Disney online game, Pirates of the Caribbean. He explained that because Python is a dynamic language, he and a colleague had needed just a couple of days to reverse-engineer all of the game's code, and were able to use their exploit to get their in-game characters to do things that were otherwise impossible.

During a panel on exploiting online games, Tippingpoint's Aaron Portnoy talked about how he and a colleague discovered that Disney's online game Pirates of the Caribbean was written in Python, a language that allowed them to reverse-engineer the game's code in just two days. The result was that Portnoy's character was able to fly high in the sky, whereas everyone else in the game was limited to jumps of just four feet high.

(Credit: Daniel Terdiman/CNET Networks)

For example, Portnoy said, he was able to easily get his character to jump high in the air, while the standard maximum jump was just about four feet. Or, to jump out of a pirate ship, walk on water at a speed faster than sailing ships in the game could travel, and attack at will.

"Everybody could see my guy jumping over buildings for miles," Portnoy said.

And, given how easy he and his colleague found it to reverse-engineer the code, Portnoy said, "It's almost like (Disney) didn't even consider security."

Gaming the games
Last up was Avi Rubin, a professor of computer science at Johns Hopkins. He talked, also relatively briefly, about how easy it is for some cheaters to exploit the game of online poker.

Essentially, Rubin argued, a hack called a Sybil attack--which employs fake people participating in games--makes it possible for online poker players to gain a big advantage over their opponents. That works, he said, by making it possible for a single player to control multiple hands in a game, allowing that person to see more cards than they would otherwise, and get a better handle on the odds of their own hand.

For example, he said, in a game of Texas Hold'em, a player employing a Sybil attack on an online poker game could control multiple hands and see things like whether the fives or eights they need to complete a full house and beat an opposing player's flush had already been played.

Rubin's point, then, was that game operators need to work harder at identity management, in order to keep players from employing such exploits. He didn't, however, offer any solutions as to how to do that.

All told, the panelists made it clear that just about any kind of online game or virtual world--especially those where money is on the line--is subject to some kind of hack or exploit, and that for those with the skills to launch such attacks, the barriers stopping them are easily surmountable.

The lesson, then, is that publishers of such games need to think harder about how to manage their players' actions and expectations. Otherwise, players may find themselves in games that are so compromised that the economies collapse and the fun disappears.

Originally posted at Gaming and Culture
April 22, 2009 5:09 PM PDT

Botnet expert suggests hitting cybercriminals in pocket book

by Elinor Mills
  • 17 comments

SAN FRANCISCO--Technology is not enough to help the security industry keep botnets from stealing peoples' money and committing denial-of-service attacks, a top botnet researcher said on Wednesday. His suggestion? Stop the flow of money to their coffers.

"We need to disrupt their business model and make it hard for them to carry out their attacks and make money," Joe Stewart, a security researcher at SecureWorks, said in an interview at the RSA 2009 security conference here.

"Right now, it's risky to surf the Internet with a PC," he said. "I would like to see us return to a time when you could surf the Internet and trust that your computer wasn't going to get infected."

Computers can be infected in any number of ways, but typically they get a Trojan or other malicious program downloaded onto them without the owner's knowledge, which happens either from visiting a Web site with malicious code on it or opening malicious attachments in e-mail.

Once infected, depending on the attack, a computer can be controlled by remote attackers who are able to steal data or instruct the computer and other so-called zombies into sending spam or launching distributed denial-of-service attacks to shut down Web sites.

Researchers have focused on trying to stop attacks, but once they get a botnet operator kicked offline by shutting down its hosting provider it's usually not long before the botnet cranks back up with its command-and-control server at a different location, he said. For example, four months after a major botnet hoster, McColo, was shut down in November, the spam volumes were back up to normal levels.

Specifically, victims should be encouraged to seek reimbursement when they are charged for things like purchasing software that masquerades as a legitimate antivirus program, said Stewart, who created an ingenious eye-chart program that PC users can use to test whether their computers are infected with Conficker. The eye chart was needed because Conficker blocks access to security sites people would normally visit to check for infection.

The industry should also create teams of researchers that would focus on a single crime group or operation much like police stay on the trail of a particular real-world organized crime gang until everyone is arrested, Stewart said.

The organization would need funding, which could possibly come from the companies that seem to be impacted the most from cybercrime, like credit card processors, he said.

Law enforcement efforts are thwarted because officials in other countries where cybergangs are based often can't be convinced to cooperate, he said. Getting countries to sign a global anti-Internet abuse accord would be ideal, he said.

Meanwhile, national CERT (Computer Emergency Readiness Team) organizations should be given authority to fight botnets, by ordering Internet service providers to shut down hosting providers, Stewart said. In South Korea, for example, malicious Internet activity dropped drastically when the CERT three got teeth, he added.

Stewart is scheduled to give a presentation on his idea during a session Thursday at RSA and at an upcoming Interpol meeting.

April 22, 2009 1:21 PM PDT

Public-private security cooperation at RSA

by Jon Oltsik
  • 1 comment

In past years, I looked at the RSA security conference as a high-tech flea market staffed by the world's best security carnival barkers. Yes, important security topics were discussed, but the real focus of the show was selling products and doing deals.

This year's event has its share of tacky presentations and booth babes, but I'm hearing a lot of chatter about a far more important topic: the state of information security and its impact on us all. Finally, the combination of unending data breaches, sophisticated malware, and the very real cybersecurity threat has everyone paying attention. There is a broad recognition that we security professionals aren't hawking hardware or writing code, we actually have a responsibility to educate, help, and safeguard users.

This theme is evident throughout the event. Microsoft's Scott Charney, a former U.S. Department of Justice attorney, talked about Microsoft's vision for end-to-end trust, describing why this is necessary and how it can be done in simple terms. While security crowds are often skeptical about Microsoft, Charney stated clearly, "It is our responsibility to make technology trustworthy."

Charney was followed later in the day by National Security Agency Director Lt. Gen. Keith Alexander, who talked about NSA capabilities and its role in security cyberspace. Wednesday's speakers include Melissa Hathaway, acting senior director for cyberspace and the individual tasked with researching the state of domestic cybersecurity and reporting her results to President Obama. Finally, the day concludes with one of my favorite authors, James Bamford, who has written several books such as "Body of Secrets" and "The Shadow Factory" that are must-reads for anyone interested in cybersecurity, privacy, and the NSA.

I applaud this group of speakers and their messages, but I truly believe that private-public security cooperation needs to go to another level. Here are a few suggestions where this would help:

  1. Security standards. The National Institute of Standards and Technology and the NSA should champion standards across the public sector while cooperating with the security industry on education and promotional programs. I'd like to see this cooperation on standards like the Key Management Interoperability Protocol (KMIP) and the Extensible Access Control Markup Language (XACML). I'd also like to see a standard for data "tagging" so that security requirements travel with the data for distributed security policy enforcement.

  2. Information assurance. The defense and intelligence community is pretty good at data discovery, classification, and security. The private sector on the other hand is struggling. I'd like to see government agencies work more closely with the security industry to define standards, create best practices models, and enhance education.

  3. Secure software development. This is the Achilles' heel of the technology industry, and secure development programs remain underfunded and behind the scenes. The federal government should flex its purchasing muscles by auditing vendor development processes, demanding that vendors adhere to the Common Weakness Enumeration/SANS Institute list of "Top 25 Most Dangerous Programming Errors," and creating some type of "good housekeeping seal of approval" certification for software vendors. This will stimulate new security training, products, and services and force the private sector into similar requirements.

Talk is cheap and cybersecurity gets worse each day. I hope that the government and security industry can build upon this common understanding to make real and immediate progress.

April 21, 2009 9:00 PM PDT

Finjan finds botnet of 1.9 million infected computers

by Elinor Mills
  • 17 comments

SAN FRANCISCO--Security firm Finjan has uncovered what it says is one of the largest bot networks controlled by a single cybergang, with 1.9 million infected zombie computers.

The botnet has been in use since February, is hosted in the Ukraine, and is controlled by a gang of six people who are instructing the Windows XP-based machines to copy files, record keystrokes, send spam, and take screenshots, Ophir Shalitin, Finjan marketing director, said in an interview on the eve of the RSA security conference.

The gang has compromised computers in 77 government-owned domains in the U.S. and elsewhere, he said. Nearly half of the infected computers were in the United States. Nearly 80 percent of the infected computers are running Internet Explorer, while 15 percent are using Firefox, Finjan said.

The criminals operating the botnet can make as much as $190,000 in one day renting out the zombies to others, according to Finjan Chief Technology Officer Yuval Ben-Itzhak.

The command-and-control server being used to control the infected PCs is instructing the bots to download and execute a Trojan horse, which is detected by only 4 out of 39 antivirus products, said Shalitin.

The Trojan installs malicious executables that communicate with other computers, inject code into processes, visit Web sites, and other activities the user has no involvement with, according to a post on the Finjan Malicious Code Research Center blog.

"Overall, the cybergang can remotely execute anything it likes on the infected computers," the post says.

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