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January 18, 2008 10:39 AM PST

WhatTheyPlay.com gives parents the scoop on video games

by Amy Tiemann
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There's a contradiction in our approach to kids and electronic media: we want parents to supervise their kids and guide their appropriate use of games and media, and at the same time we talk about kids being "digital natives" who understand the gaming world much better than many parents do.

Let's face it, kids can spend hours talking to each other about the latest gadget or video game, and it is a challenge for parents to catch up. Most video game reviews discuss a game from the player's point of view without giving parents the details they need to judge whether a particular game is appropriate for their child. (I frequently encounter the same problem with movie reviews for kids' films. I am usually not that concerned about how "good" a kids' movie is, but I want to know the details behind a movie's PG-13 rating. Yet that information is rarely provided.)

A new Web site called WhatTheyPlay.com fills in this information gap. The site launched in November and already features a well-populated catalog of game reviews. Now parents can get the details beyond ESRB ratings, with objective reviews and user comments, to decide for themselves whether they want to bring a game home for their family. ... Read more

January 9, 2008 8:45 AM PST

'Re-Mission' is a video game with a vital purpose

by Amy Tiemann
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At first glance, Re-Mission comes across as a stylishly produced, anime-influenced video game. But the targets in question are cancer cells, which the character Roxxi the nanobot blasts with the Chemoblaster, the Radiation Gun, and the Antibiotic Rocket.

Re-Mission is specifically designed as a health improvement intervention for teens and young adults who have cancer. Game producers at HopeLab start with a desired health outcome, and then reverse engineer a game that encourages positive behaviors, adding motivation and fun into something as scary as a kid's battle against cancer.

Re-Mission helps teens fight cancer

HopeLab Vice President Ellen LaPointe spoke at the Sandbox Summit conference on Tuesday, and I was amazed to learn that the game producers actually test the effectiveness of their games through controlled clinical research studies. HopeLab followed 374 kids with cancer, at 34 hospitals in several countries, playing the game in English, Spanish, and French. The kids who played Re-Mission showed measurable improvements in their attitude (sense of self-efficacy) and healthy behavior (taking medications as prescribed).

It's interesting to see a nonprofit with a health-improvement mission embrace video games in this new way. It is crucial that Re-Mission looks as well-designed as any game out there on the market. Deborah Manchester of the kids' science Web site Zula, another panelist at the Sandbox Summit, said that one pitfall of educational media is that we can get stuck in a rut trying to put the same boring content into a digital format. Re-Mission shows what can be accomplished when designers break out of that box to create a product based on what kids and teens really enjoy playing.

What's next for HopeLab? Ruckus Nation, whose underlying goal is to look for new solutions to childhood obesity. Students from all over the world entered Ruckus Nation's online competition for new product designs that are cool and fun enough to get kids moving.

HopeLabs will support the development and testing of winning products, providing a real opportunity for kids to not only win a contest, but to see their innovative ideas come to life.

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About parent . thesis

Today's parents may live and work on the cutting edge, but we didn't grow up in a digital era. (parent.thesis) brings you the latest news and musings about life raising kids in today's 24-7, hyperconnected world. MojoMom.com creator Amy Tiemann and open-source software pioneer Michael Tiemann are a 21st-century couple. They take a leap of faith as parents and build their parachute on the way down, living by the motto, "We aren't raising our children for the world we live in, we're raising them for the world they'll live in." Disclosure.

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