Reading about Al Gore's Nobel Peace Prize this week while juggling holiday shopping gave me a severe case of cognitive dissonance about consumption. This feeling intensified today when the viral video The Story of Stuff arrived in my e-mail inbox.
'The Story of Stuff' with Annie Leonard
The Story of Stuff illustrates the consumption chain and aims to reframe our conversation from unlimited production and consumption to sustainability and equity. The video is quite engaging, and I was impressed by its simplicity and effectiveness. No flashy graphics or sensational techniques, just simple line animation accompanying a 20-minute video lecture by sustainability expert Annie Leonard.
The story of this project is an interesting case study of viral video. Leonard has more than 20 years of experience studying factories and dumps around the world--giving her deep knowledge of sustainability issues, but not exactly a visible platform to launch a movement. Enter the video: according to Leonard's blog, The Story of Stuff has been viewed by more than 100,000 people since it was launched last week.
... Read moreIs your family burned out on Webkinz and Club Penguin? Are you ready for a new online "game" with a purpose?
The public radio producer American Public Media has launched an interactive game called Consumer Consequences that allows users to model their own ecological footprints. The game prompts users to describe their lifestyles in terms of house size, car travel, energy use, food and shopping consumption, and the mathematical model behind the game translates the information into an easy-to-understand visual summary.
The bottom-line result tells you how many "Earths" of natural resources it would take to sustain all 6.6 billion humans...if everyone lived like you.
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