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February 14, 2008 2:09 PM PST

Motivation Overload?

by Michael Tiemann
  • 1 comment

Last year Amy put her PhD in neuroscience to good use when she wrote the article debunking Baby Einstein. I, too, aired my thoughts in an article titled buy now, pay forever: the business of tech toys. Today, a blog from open source community member Stormy Peters teaches that we may have it all wrong when it comes to rewards and motivation.

Adlerian psychology teaches that every human being has the goal of belonging, of making a place in his or her world. Discouraged children, who find themselves unable to accomplish this goal on the socially useful side of life through cooperation and contribution, may develop mistaken goals in their struggle to belong. But what is it that encourages or discourages a child? One theory is that praise, which represents a form of judgement, orders the child within an external locus of power, making them helpless or powerless when praise is witheld, whereas responses or natural consequences that relate to a self-centered view—doing things for their own sake— help the child develop an authentic and independent sense of self. What does this have to do with technology?

As I reported in our own family's on-going XO Laptop experiment, the rewards of learning can be both immediate and self-evident, if only the game is not too deeply buried under layers of flashy but meaningless praise. We are struggling against a consumeristic tide that bombards our daughter with unrealistic promises of happiness and prestige/social status, but we are also winning a few battles here and there as the intrinsic rewards of authentic accomplishment push aside the TV clutter for another day.

If the Adlerian hypothesis is correct, that children really want is to belong and to be significant, then how do external rewards help or hurt the child as they grow into adulthood? A dependence on external rewards for a sense of self leads to a profound feeling of emptiness, which is chronicled in the excellent book The Price Of Privilege: How Parental Pressure and Material Advantage Are Creating a Generation of Disconnected and Unhappy Kids. So without telling anybody how to be a better parent, let me just suggest that you look at social software and tech gadgets from a new perspective: what is the reward and who defines it? The more external and the more arbitrary the reward, the more the reward may diminish (to the point of extinction) intrinsic motivation. Conversely, the more ways a child can find some intrinsic reward in the activity (even if it's the reward of decorating rather than programming a laptop), the more the child builds an intrinsic sense of belonging and significance.

Happy Valentine's Day!

February 1, 2008 3:27 PM PST

Could it be a child that saves the village?

by Michael Tiemann
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Powerful ice storm collapses high-tension power lines

Powerless.

(Credit: Image Shack)

Ice storms, hurricanes, tornadoes, landslides, wildfires, floods, earthquakes, volcanic eruptions, and tsunamis are just some of the forces of nature that can wreak havoc on the lives of untold thousands in a period of seconds, minutes, days, or months. As global temperatures rise and as a growing human population expands into more and more areas less and less suited for either habitation or rescue, the average person in the world (one of 6+ billion) faces an increasing likelyhood that he or she will face a real disaster that seriously disrupts possible response.

Consider the plight of Sri Lanka, which was devastated by a tsunami in 2004. According to a BBC eyewitness reporter:

There are no kind of emergency services here, there are no helicopters thumping through the sky to come to save people. It is a do-it-yourself rescue.

Animated gif showing Tsunami waves in Indian Ocean

First 300 minutes of 2004 tsunami.

(Credit: WWW Virtual Library Sri Lanka)

The final tally reported more than 40,000 dead and a staggering 2.5 million displaced. And from the report's summary: "Waves as high as six meters had crashed into coastal villages, sweeping away people, cars, and even a train with 1,700 passengers." Whatever infrastructure may have existed prior to the tsunami, it was completely overwhelmed by both the magnitude of human need and the destructive power of the disaster. Within hours, open-source software developers created the Sahana project, and within days, their home-grown solution was doing more to help the Sri Lankan people than first-world conventional software packages did in far less extreme circumstances. And now it is doing even more, with the One Laptop Per Child hardware platform.

... Read more
January 28, 2008 1:17 PM PST

Diary of a bug (and fix!) for the XO laptop

by Michael Tiemann
  • 1 comment

Our family took a roadtrip from North Carolina to South Carolina in the past month. We all agreed that my daughter could not ask "Are we there yet?" more than five times, and we decided to bring along one of our XO laptops to give her a fighting chance. (We've never had an in-car video system.) After her first "Are we there yet?" question, we suggested she might want to boot up the XO, and she did.

... Read more
December 27, 2007 11:20 AM PST

Risks--and rewards--of XO laptop

by Michael Tiemann
  • 3 comments

Two weeks I wrote about how the XO laptop endowed a 9-year-old boy with seemingly magical powers (of intellectual curiosity and competence), and I wondered aloud whether my 8-year-old daughter would fare as well. On the one hand, she does like gadget gifts such as The Littlest Petshop. On the other hand, many such gadgets wind up as nothing more than a surface waiting to be decorated with stickers or glitter glue. Would her reaction to the XO validate or repudiate Negroponte's hypothesis that his project is an education project, not a laptop project? It seemed to work pretty well for Rufus.

We decided to open the laptops on Christmas Eve--the two I bought via the Give One Get One program, plus a third I bought from a co-worker who had Given One but did not want to Get One. Go figure. My first happy surprise was that the XO logo was different on all three. This made it possible to identify which was whose without stickers.

After booting them up, we all had to learn the Sugar interface. My second surprise was that it was not quite obvious to me how these XOs would network. Two of them were quite happy to mesh with one another. The third (which I'd opened earlier) was all happy about our Netgear wireless router and could not be bothered with the mesh network. How the heck was I going to get the two that were networked together to network to me?

I confess: I had to go to the Web to read some documentation about the theory and practice of the Sugar interface and network connectivity. This gave me my third (and happy) surprise: it was quite obvious once you grokked it, and it also meant that these laptops are not quite as promiscuous with their connectivity as first I had feared. I knew that the Sugar interface was based around activities, but I didn't understand until reading the documentation that the activity was the thing you shared, not a network connection or hardware resource. When my daughter started a chat, she could go to her neighborhood, and when mousing over her own chat application, she could decide to invite others she had marked as friends. With this two-level acceptance policy (first, she has to find and mark a friend; second, the only activities that are shared are the ones you choose to share with a friend), the XO is far less of a security risk than first I feared. Nevertheless, I wanted to really make sure I understood the features and the limits of XO networking so I hopped on #olpc-help and verified that my network bifurcation was a known limitation (possibly to be fixed with update.1 in mid-January).

But the real fun began after we started to explore the XO's games. I told her to open Pippy and we played the "guess the number" game. In Pippy, the source code appears on the top half of the screen, and the interaction window (where you enter your name and guess the number) appears on the bottom half. She played the game three times, averaging about 7 guesses per try, and then said "I want to play another game." I suggested she try playing a different game by modifying the parameters to guess a number between 1 and 1,000,000, instead of between 1 and 100. She looked at me with wide eyes. I explained that on the top was a program, the program of the game, and that if she changed a single number in two places, she could change the game itself. She went from a look of "no way" to a look of "OK! What are we waiting for!" in about 200 milliseconds. She started to enter a million, decided that was just a little too large, and changed it to 1,000. She hit "run" and sure enough, the prompt asked for a guess between 1 and 1,000. She looked at me excitedly. I told her to guess, and after 11 guesses, she got it. She looked at me again, somewhat amazed. I told her she had just programmed the computer. I might as well have told her we were going to spend a week in Cinderella's castle--she jumped up, shrieked, and yelled "HEY MOMMY! GUESS WHAT!? I JUST PROGRAMMED THE COMPUTER!"

Needless to say there was much excitement. She tried other modifications, including a version of the game she could win every time on the first try. She got her syntax errors, run-time errors, all the other scrapes and bruises one gets on the way to learning how to program, but she was excited, elated, and became confident! The little scorekeeper in me said:

Negraponte: 1, Doubt: 0.

I had to report this success to the #olpc-help newsgroup, which brought forth some cheers and hoopla. A person logged in as cjb asked "Are you the Michael Tiemann?" I explained that while there are a few, yes, I was the guy who wrote GNU C++. He responded that he was the author of Pippy—how cool is that? The author of the very program was reading the mailing list on Christmas Day!

So far, everything, and I mean everything about the XO has exceeded my expectations: the build quality, the software functionality, and most importantly, the positive effect it has had on my daughter's curiosity and confidence about computers. What a great gift!

December 25, 2007 4:12 PM PST

Christmas hits, and lumps of coal?

by Amy Tiemann
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The buying is done, the presents have been unwrapped, the after-sales have yet to begin. I've dragged myself out of my Christmas-dinner-induced food coma long enough to ask which Christmas gadgets were hits, and which were disappointing lumps of coal?

Flytech Dragonfly

Good thing this is a family blog because most of our gadgets were toys. Our 8-year old loved the WowWee Flytech Radio Control Dragonfly. She was able to overlook the fact that this toy was marketed to boys. After all, who wouldn't love a dragonfly? I spent the day wondering whether we'd make our way up the learning curve to work the controller before the dragonfly self-destructed during normal use. Yes, the dragonfly has to be ultralight, but with a styrofoam body and plastic fasteners (key elements that repeatedly popped off on "landing") we'll be lucky if the dragonfly lasts until New Year's Day. I was truly unimpressed by the remote control's engineering, particularly the connection between the remote's power cord and the dragonfly's body. The microscopic connection was hard to see and difficult to engage. Within a couple of hours I had to straighten out the connector pins. The good news is that dragonfly does fly, and one one spectacular run I actually got it stuck on our house's roof. My bad--thankfully we were able to back it out of the gutter via remote. My daughter is thrilled with the toy. I found it disappointing but maybe that's because at $40 a pop I am wondering how many minutes of fun we'll get out of this purchase.

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December 20, 2007 12:18 PM PST

Unwrapping the XO laptop

by Michael Tiemann
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XO Portrait of Michael Tiemann

One happy blogger

(Credit: Michael Tiemann)

Santa's elves worked overtime to ensure that little green laptops would make it to homes across North America by December 24th. After reading of another's horror story (give one get none), and then after reading more and more reports of XO laptop deliveries elsewhere throughout my corner of cyberspace, I'd begun to wonder when my pair would come. Amy called me just before noon to let me know my shipment had come in...

... Read more
December 14, 2007 8:18 AM PST

XO laptop gives 9-year-old unexpected powers

by Michael Tiemann
  • 5 comments
A smiling Rufus Cellan-Jones

Rufus Cellan-Jones

(Credit: BBC News)

On Thursday BBC News gave us a child's view of the $100 laptop. The article reads like a techie version of Jim Carrey's breakout movie The Mask, with Rufus Cellan-Jones as the star. The laptop, which came by way of Nigeria, unleashes incredible intuition and abilities in young Cellan-Jones:

... Read more
November 29, 2007 1:38 PM PST

Buy now, pay forever: the business of tech toys

by Michael Tiemann
  • 2 comments
LeapFrog Clickster Computer

My First Computer, for ages 3 to 6

(Credit: LeapFrog)

The New York Times' Technology section leads with the story headlined "For Toddlers, Toy of Choice Is Tech Device," declaring:

Cellphones, laptops, digital cameras and MP3 music players are among the hottest gift items this year. For preschoolers.

On the plus side, retailers and toymakers have learned that children are not satisfied with fake gadgets. Hooray for authenticity!

On the minus side...

... Read more
November 23, 2007 10:57 AM PST

Newsweek hearts Kindle

by Amy Tiemann
  • 4 comments

Steven Levy's Newsweek cover story The Future of Reading was so unabashedly reverential toward the new Kindle reader that I had to check twice to make sure the article wasn't a paid product placement. Though the official product review only took up three-quarters of a page, there's no mistaking the impression that the seven-page spread is about Amazon's Kindle and its potential as the electronic device that will "leapfrog over previous attempts at e-readers and become the turning point in a transformation toward Book 2.0. That's shorthand for a revolution (already in progress) that will change the way readers read, writers writer, and publishers publish." Other devices such as the Sony Reader and One Laptop Per Child XO laptop receive very brief mentions.

... Read more
November 19, 2007 3:02 PM PST

Robotic cockroaches and electronic babysitters

by Michael Tiemann
  • 3 comments

The New York Times reported last week that led by robots, roaches abandon [their] instincts. Specifically, when left to their own devices, groups of cockroaches followed their instincts and natually preferred a darker hiding place to a lighter hiding place virtually all the time. And when a minority group of robotic cockroaches replaced some of the bugs in the cohort and followed natual cockroach rules, again virtually all cockroaches sought the darker hiding place. But when the robots were programmed to seek the lighter, rather than a darker hiding place, fully 60 percent of the wild cockroaches teamed with the robots rather than obeying their instincts, thus demonstrating that even cockroaches are susceptible to bug peer pressure.

... Read more
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About parent . thesis

Today's parents may live and work on the cutting edge, but we didn't grow up in a digital era. (parent.thesis) brings you the latest news and musings about life raising kids in today's 24-7, hyperconnected world. MojoMom.com creator Amy Tiemann and open-source software pioneer Michael Tiemann are a 21st-century couple. They take a leap of faith as parents and build their parachute on the way down, living by the motto, "We aren't raising our children for the world we live in, we're raising them for the world they'll live in." Disclosure.

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