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July 13, 2008 9:50 AM PDT

Microsoft cuts price of Xbox 360

by Steven Musil
  • 31 comments

Microsoft on Sunday cut the price of its best-selling Xbox 360 Pro model game console with a 20GB hard drive from $349 to $299.

Microsoft on Sunday unveiled an Xbox 360 with a 60GB hard drive. It's expected to go on sale in August.

(Credit: Microsoft)

The company also introduced a new Xbox 360 model with a 60GB hard drive. It will go on sale in stores in the U.S. and Canada for $349 in early August.

Microsoft's announcements, which were widely expected, come on the eve of the start of this week's E3 video game industry trade show in Los Angeles.

Rumors of the Xbox price cut swirled on popular gaming blogs Joystiq and Kotaku last week. The two sites received snapshots of Kmart and RadioShack fliers advertising the $299 price.

Microsoft announced in May that Xbox 360 had become the first next-generation video game console to hit 10 million units sold in the United States. All told, Microsoft said it has sold 19 million Xboxes worldwide.

July 7, 2008 10:43 AM PDT

Leapfrog's Nintendo DS competitor hits stores

by David Carnoy
  • 3 comments

LeapFrog's Didj gaming system.

(Credit: LeapFrog)

A few months ago we got a preview of Leapfrog's new handheld learning/gaming systems, the Didj ($89.99) and Leapster 2 ($69.99)--and now they're officially available.

LeapFrog doesn't exactly bill the Didj as a Nintendo DS competitor, but the new device is geared toward 6- to 10-year-olds, an age bracket where the DS currently rules. Meanwhile, the Leapster 2 is targeted at even younger children.

The idea behind the Didj is to up the gaming and graphics ante while continuing to integrate the learning stuff that the company's known for. Those educational elements are starting to show up in a handful of DS games, but LeapFrog's giving the whole educational-gaming slant a harder spin to appeal to parents who would prefer to have their grade-schoolers graduate to something other than the DS.

While the Didj doesn't have a Wi-Fi connection like the DS, there's a whole online angle that LeapFrog's working with its LeapFrog Connect Application. The application lets children customize game content (the device connects via USB to both PCs and Macs).

According to LeapFrog's news release, "Players first select and personalize an avatar. Then they design the game, choosing background scenery, color schemes or music. Most important, parents and kids can then customize content, connecting gameplay with schoolwork. Multiplication hard to master? Kids can choose to be quizzed on the 6s, 7s and 8s tables. Spelling a stumbling block? Kids can create a custom spelling list from the 10,000-word database and practice for next week's test."

The Leapster 2 is also available now.

(Credit: LeapFrog)

I saw an early build of the game that ships with Didj and the graphics are indeed--excuse the pun--a nice leap forward for LeapFrog. At launch, 9 games are available for the system, including SEGA's Sonic the Hedgehog, Nickelodeon's SpongeBob SquarePants: Fists of Foam, and Indiana Jones. Another premium title, Star Wars: The Clone Wars, is due out shortly. Didj games carry an MSRP of $29.99.

Here's a rehash of the Didj's key specs:

  • Processor: 393 MHz Arm 9
  • Display: 320x240 resolution
  • One 24-bit 2D layer (no hardware acceleration)
  • One 16-bit 3D layer
  • One YUV video layer (no hardware acceleration)
  • Graphics: API OpenGL ES 1.1--A reduced instruction set version of OpenGL for embedded systems
  • Main RAM: 32 MB DDRI 131 MHz
  • NAND Flash: 256MB for data storage/download content
  • Media Cartridge: 64MB
  • System Software: Brio--Firmware is built on an abstraction layer called Brio to make OS and hardware transparent to developers. This means all software must be ported to Brio to run on this device.
  • Screen LCD: 3.2 inches, 16.7-Million Color TFT

Anybody think the Didj is a worthy DS competitor? And: Can it appeal to both parents and kids?

Originally posted at Crave
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July 2, 2008 9:48 AM PDT

PlayStation 3 gets firmware upgrade

by John P. Falcone
  • 12 comments

Update: Sony has suspended the 2.40 upgrade, following reports that it has fouled up some PS3 systems (see Joystiq for more). While the two PS3s we have here at CNET were able to install the update with no adverse effects, it appears that some users were considerable less fortunate.

The 2.40 firmware update for the PlayStation 3 is now available. The free update, which Sony has been talking up for the past several days, adds a smattering of new features, including in-game access to the XMB (Cross Media Bar) home screen, custom soundtracks, a new trophy system, and a shortcut to Google searches.

The new features carry a host of caveats: the in-game XMB, customized soundtracks, and trophies aren't supported on all games; in-game XMB features are fairly limited; and the trophy system (with the a few exceptions) won't be retroactive to already-accomplished goals.

Trophies, for instance, are better viewed as a feature that will begin becoming more useful as future games begin supporting the feature. That said, both the trophy system and in-game XMB help the PS3 better compete with the achievements and Xbox Live or Xbox Dashboard features offered by the Xbox 360.

PS3 users will also notice a handful of other simple but useful touches with this update, including an on-screen clock, a quick shutdown icon, and a shortcut to Google searches. And speaking of the PS3's browser: while it's not new for 2.40, it's worth noting that the Web browser splash screen now includes shortcuts to YouTube, Flickr, and Facebook.

So what do you think? Does the 2.40 update add some worthwhile features to the PS3, or does the Xbox 360 or Nintendo Wii still have an edge? And what other features would you like to see come in future PS3 software upgrades?

PlayStation.com: Firmware 2.40 walk-through, part 1 (embedded above)
PlayStation.com: Firmware 2.40 walk-through, part 2
PlayStation.com: Firmware 2.40 FAQ

Originally posted at Crave
June 30, 2008 3:57 PM PDT

'World of Warcraft' to sell token device for added security

by Elinor Mills
  • 16 comments

The makers of World of Warcraft are offering players of the online role-playing game an optional layer of security in the form of an electronic token device called Blizzard Authenticator designed to prevent unauthorized access to an account.

The lightweight device, which fits on a keyring, provides a unique, one-time six-digit numeric code that the account holder includes when logging in. It is used in addition to a password and account name.

It was offered to attendees at the 2008 Blizzard Entertainment Worldwide invitational in Paris over the weekend and will be available for $6.50 through Blizzard's online store soon, according to the company.

"It's important to us that World of Warcraft offers a safe and enjoyable game environment," Mike Morhaime, CEO and co-founder of Blizzard Entertainment, said in a news release distributed last week. "One aspect of that is helping players avoid account compromise, so we're pleased to make this additional layer of security available to them."

World of Warcraft users have had their share of security issues. Last year, hackers were luring players to Web sites and surreptitiously downloading keylogging software onto their Windows computers through vulnerabilities in Internet Explorer. The software allowed the hackers to hijack the victims' WoW accounts and sell off valuable in-game assets.

WoW players also have been targeted by a password-stealing Trojan sent via e-mail and peer-to-peer file-sharing sites.

It's unclear exactly what prompted the company to release Blizzard Authenticator. A company spokesman said on Monday that representatives were still in Paris where it was late at night and could not immediately be reached for comment.

June 29, 2008 10:40 AM PDT

Web still taking backseat to TV at Olympics

by Steven Musil
  • 10 comments

The Olympic Games are supposed to be about international brotherhood and friendly competition, but NBC apparently doesn't want its competition to get too chummy.

NBC, which has the exclusive rights to televise events from the games in Beijing, has made great strides over the years in bringing more content to viewers. For the 2000 Olympic Games in Sydney, Australia, the network set up NBCOlympics.com, but alas it offered little more than photos and schedules intended to drive Web surfers to their TVs.

In 2004, the network discovered high definition, which was nice--unless you weren't too keen on waiting an extra hour for the opening ceremonies to be broadcast, or had no interest in watching the same footage of a diving competition for days on end.

In 2006, NBC seemed to discover the Internet, offering live Internet streaming of the gold medal hockey game at the Turin Winter Olympics.

So it seemed the entertainment giant had finally gotten its act together: in addition to the 1,400 hours of TV coverage, the network plans to enlist the Internet to offer 3,000 hours of on-demand highlights, blogging, analysis, and even fantasy league gaming.

However, the Internet will still be taking a backseat to the TV. NBC will not make televised events available online until after they are seen on TV, Perkins Miller, senior vice president for digital media at NBC Sports, told the Associated Press .

And NBC, which ponied up $3.5 billion to the International Olympics Committee for the rights to televise the games, isn't making friends with other Web sites. NBCOlympics.com is the only site where you will see video coverage of events on the Web. Other Web sites are permitted to show Olympic trials events, but they must link to NBCOlympics.com--and all that video content must be taken down before the games begin in Beijing.

Is NBC being a bit paranoid about Web sites stealing its TV viewership?

"It's not that we aren't nervous," Gary Zenkel, president of NBC Olympics, told the AP. "But we're up to it, and we're going to perform as we always have in the past."

Maybe NBC will surprise us and do better.

Click here for more stories on tech and the Beijing Olympics.

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June 27, 2008 9:12 AM PDT

I can't stand anonymity in the gaming industry

by Don Reisinger
  • 18 comments

As I searched for something to talk about today, I came across this article from Joystiq featuring a discussion by Will Wright about Spore and the gaming industry.

For those of you who don't know Will Wright, he's not only the creator of Spore, but he's also the creator of the Sims franchise, and arguably one of the greatest game developers of all time.

And yet, I'd venture to say that at least some of you reading this have never heard of Will Wright before. I'll bet you've played the Sims and may even know about Spore, but you had no idea who Will Wright is.

If that's true, the blame shouldn't be placed on you and you certainly shouldn't be expected to perform research just to find out who develops a specific game. Instead, the blame should be placed squarely on the video game industry, and more specifically, major companies like Take-Two and Electronic Arts, for creating an environment where anonymity is not only accepted, but expected as well.

And if you ask me, that's just wrong.

... Read more
Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

June 23, 2008 6:16 AM PDT

'Guitar Hero,' 'Rock Band' soon playing Beatles?

by Dawn Kawamoto
  • 10 comments

Beatles music may soon be strumming a new tune via air guitar video games, according to a report in the Financial Times.

Apple Corps and EMI, which respectively represent The Beatles' business interests and ownership of its master recordings, have reportedly been in discussions with video game publishers Activision and MTV Games.

Under a possible deal that could be worth several million dollars, users could put their air guitar to use while listening to The Beatles and playing Activision's Guitar Hero or MTV's Rock Band games, according to the report.

The move to push The Beatles' music onto a new stage via video games could occur within the coming weeks, the Financial Times reported. Such a move would mark a change in embracing technology for The Beatles' music, given that digital-use licenses for Beatles recordings are not yet available.

The Beatles representatives, as well as the game publishers, declined to confirm whether a deal is on the horizon.

June 12, 2008 2:15 PM PDT

AMD hooks up with game giant Havok

by Brooke Crothers
  • 1 comment

AMD will work with game giant Havok to tailor Havok's game technology to AMD processors, the companies said Thursday.

The plans call for optimizing game-physics effects utilizing AMD's multicore processors and graphics processing units, or GPUs.

Game physics brings the laws of physics--or physical-world simulation--to a game. For example, explosions may be modeled differently depending on the terrain.

Havok, which Intel acquired in September of last year, provides development tools and services used by digital-media creators. Havok's technology has been used in game titles such as BioShock, Stranglehold, Halo 2, Half Life 2, and has been used to create special effects in movies such as The Matrix and Charlie and the Chocolate Factory.

Physics code has traditionally run on a CPU such as an AMD Phenom X4 quad-core processor. As part of the collaboration, Havok and AMD plan to further optimize Havok physics on AMD CPUs. Right now about 300 titles are optimized for Havok physics on the CPU, said Matt Skynner, vice president of marketing at AMD's Graphics Products Group.

AMD wants to take this CPU-centric approach a step further, however, and optimize certain components on the GPU, as well. "The plan is to work with them to leverage the right pieces of the physics (technology) that can be accelerated on the GPU," Skynner said.

"The feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores," said David O'Meara, managing director of Havok in a statement. "Beyond core simulation, however, the capabilities of massively parallel (GPU) products offer technical possibilities for computing certain types of simulation," he said.

AMD is chasing Nvidia, which acquired Ageia Technologies in February. Ageia's PhysX software is widely used, with more than 140 PhysX-based games shipping or in development on Sony Playstation3, Microsoft XBOX 360, Nintendo Wii and gaming PCs, according to Nvidia.

And Nvidia has said that the conversion of Ageia's physics application interface to Nvidia's CUDA C language environment is under way. This means users will be able to get the benefits of a physics accelerator via a software download, Nvidia said.

Originally posted at Nanotech - The Circuits Blog
Brooke Crothers is a former editor at large at CNET News.com, and has been an editor for the Asian weekly version of the Wall Street Journal. He writes for the CNET Blog Network, and is not a current employee of CNET. Contact him at mbcrothers@gmail.com. Disclosure.
June 12, 2008 11:39 AM PDT

Video game addicts can be party animals too

by Don Reisinger
  • 4 comments

When I was a kid, I usually found myself doing one of two things: playing video games at home or trying as best as I could to attract every girl I saw. Was I a video game addict? Probably. Was a socialite? Yep. And you know what? I wasn't alone.

According to a report from Reuters, Daniel Loton, an Australian graduate student found that "15 percent of 621 adult respondents to an online survey were identified as "problem gamers" who spend more than 50 hours a week playing games."

But only 1 percent of those respondents had poor social skills and shyness, suggesting the cheerleaders in school were wrong: video game addicts are cool too.

Sweet, sweet justice.

The beauty of this new study isn't that it tells us something we didn't already know--I was known as the cool dude on campus for a reason, you know--but it helps us combat the fools who insist that video games are bad for children and hinder their ability to interact in the real world.

... Read more
Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

June 11, 2008 3:03 PM PDT

Casual games help disabled, survey says

by Holly Jackson
  • 1 comment

Video games reportedly can help cancer patients or awaken survival genes. Now, according to a new survey, people with acute depression and Attention Deficit Disorder are benefitting from games as well.

The survey--conducted by Information Solutions Group on behalf of game creator PopCap--found that disabled gamers make up 20 percent of the casual-game audience and play more often than others, citing health benefits as the reason.

PopCap, not surprisingly, makes casual games, and thus has a vested interest in the poll results. Still, the findings are worth noting.

Bejeweled

Casual games such as Bejeweled could have physical and mental health benefits for those who classify themselves as disabled, a new survey says.

(Credit: PopCap)

The survey questioned 13,000 users on their video game use. Of those, about 2,800 classified themselves as "disabled gamers" who had mental, physical, or developmental disabilities. The most common disabilities noted by the respondents were arthritis, acute depression, and ADD.

The survey said that 94 percent of the gamers with disabilities believed that playing casual games yielded physical or mental benefits including stress relief, elevated moods, distraction from ailments, improved concentration, and mental workouts. (Casual games are a category of software-based entertainment that includes word and puzzle games, board games, and even some classic arcade titles.)

The results also said that many disabled gamers dedicate more time to video games than other players. On average they spent more time playing games per day and played more days per week. And 10 percent of disabled gamers said their medical professionals had prescribed playing casual games as part of their treatment.

Respondents to the survey cited puzzles, trivia, and arcade video games as their favorite casual games. Card games and hidden object games made up 50 percent of the top five game categories mentioned by disabled gamers.

The link between games and health isn't new. Games such as Brain Age for the Nintendo DS, for example, specifically tout mental benefits. And researchers are studying how fitness games for the Nintendo Wii can help stroke victims recover motor skills and overcome a fear of falling after their trauma

.
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