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March 10, 2008 10:18 PM PDT

Innovation 1-on-1: Chris Heatherly of Walt Disney Co.

by Tim Leberecht
  • 1 comment

(Credit: Walt Disney Co.)

We asked Chris Heatherly, vice president of technology and innovation, Disney Consumer Products, The Walt Disney Co., to answer a set of questions--and he took the time to dive a little deeper.

How do you define "innovation"?
My favorite quote about innovation is one where Steve Jobs was asked how they systematize innovation at Apple and he said "We don't. We hire good people." I think a lot of talk about innovation amounts to a lot of dancing about architecture. People get caught up in trying to have an innovative "process" instead of having their values where they should be--making great product. To borrow from James Carville, "It's the product, stupid!" Who cares what your process is? It's what you put out there that matters.

If you want to make great products, you have to have high standards and absolutely insist on those standards. There's a great story about Pixar and the making of Toy Story 2. They completed most of the movie and then decided they didn't like how it was coming out. So they scraped it and started from scratch. How many companies have the guts to do that? Not many.

But I haven't answered your question. I think innovation is understanding people and what they need and giving them the most perfect solution you can to their problem even if they might not know they have it yet. It's giving people something new that they haven't seen before or making them re-experience something familiar in a totally new and better way. Everyone talks about Apple. The reason we all worship Apple is that there is no detail too small for them to sweat out. They don't stop at trying to make a great product. Look at the packaging. They work to reduce materials, to improve communications, to reduce shipping costs, to have better environmentally friendly materials, to create a great out-of-box experience, and on and on. Once you live and breathe these principles, you can't compartmentalize. You have to make everything as great as it can be. It becomes a way of life.

I think too many people confuse innovation and technology. I have seen a lot of designers try to make a mediocre concept innovative by putting Bluetooth or some other whiz-bang technology du jour in it. That's not innovation. It's cheating. Innovation is about solving problems for people. As I write this, I am at the New York Toy Fair. I am always so impressed and humbled by the incredible cleverness and simple innovation in small things that toy designers and inventors do every day. I think the technology business could learn a lot from these guys. The toy business has to work with very cheap stuff so they can't fall back on expensive technology. They really have to make the magic trick out of Popsicle sticks and rubber bands, if you take my meaning.

Yesterday, I saw a company that makes bubbles that you can't spill. Brilliant! I bet a lot of people have looked at bubbles and said "How can you innovate bubbles? There's nothing you can do. They're just bubbles." But this guy did and now he has a huge business because it turns out that parents don't buy as many bubbles for their kids as they might because they are afraid they will spill them and make a mess. To me, that's real innovation. A simple, clever idea well executed that makes things better for people.

What are the most important areas of innovation in your organization (product, process, IP, marketing, etc.)?

To be a creative company, you have to have a creative core, whatever that means for your company. For Disney, that's people like storytellers, animators, and Imagineers. For a company like Apple, it's designers and engineers. The people at the core of what you do have to be the heart that pumps innovation through the vessels of the organization. You can't live without your heart. But the other parts of the organization have just as important a role in innovation. Take technology, for example. Pixar is very clear that it is about telling stories and that everyone who is there is there for that purpose. Technology plays a really important role for them. They like to say that "art challenges technology and technology inspires art." They don't look at technology as being a second-class citizen to their artists. It's a respected peer. There are lots of other parts of the organization that have to be part of an innovative mission.

Here's one people don't put in a sentence with innovation very often--legal. Look at Google. They are constantly doing things with search and indexing and now with YouTube that challenge the legal status quo. If they had a legal team whose only role was to keep the company from getting sued, they would never do those things. If you want to be innovative, everyone has to be on board for the mission. Everyone has a role to play.

But one of the keys to innovation is having management that expects and drives innovation. You can have the best designers in the world and the worst management and nothing good will come of it. You have to have leaders who believe and have guts and support innovative work. You have to have leaders who hire the best talent and weed out the people who have the wrong values and intentions, but who at the same time are extremely tolerant of good people making mistakes or failing sometimes. If you manage quarter by quarter or have no tolerance for failure, you won't ever have innovation, no matter how creative your people are. You have to be willing to lose.

What would you consider your most successful innovation? How did you "find" it?
I'm very critical and I always think we can do better than we have done in the past. My favorite stuff--no matter when you ask me--is in the future and stuff I normally can't talk about it publicly.

My recent favorite innovation is a new technology called Clickables that we are launching in connection to our new Disney Fairies virtual world. It's a way for kids to take their online world experience into the real world. The core of it is a magical bracelet. By simply clicking their bracelets together, girls become friends in the online environment. And it's safer too because if you had to physically click with your friend that means they were in physical proximity to you, you saw them, and you know who they are. They aren't some random person online. Also, it allows kids to download virtual objects from their inventory and trade with their friends, which is another complicated thing we made simple. Most online worlds don't let you trade because it's hard to authenticate. We made that simple and seamless.

(Credit: Gearlog)

How did we find the idea? We knew that online worlds were going to be a big deal and so we got about 50 of our smartest people together from different divisions and of different job types--marketing people, technology people, designers, even finance people and lawyers--and we had a big brainstorm. We have a great process for brainstorms that's led by our head of creative Len Mazzocco. He's like the Michael Jordan of brainstorming. We came up with probably a few hundred ideas but narrowed it down to 75 really good ones from the two days. Then we narrowed it down to our top 10 and top 5 and in there was the nugget of the Clickables concept. Then we decided that this was such an important area that we would create a dedicated team around it, called our Toymorrow team that would be a little SWAT team focused on technology in the toy space. We moved really aggressively to find partners who shared our vision and had applicable technology. Speed is of the essence in these things. Len always says that "God gives everyone the same ideas at the same time." If you don't move fast, someone else will have your idea and do it before you can get it to market.

My other favorite recent product is a digital camera we made for preschoolers called Disney Pix Jr. I love it because it is so simple and so rugged and just does what it says it will do. I threw one myself down a flight of concrete stairs 20 times and couldn't break it. And the interface is so simple. We even got rid of the on button! And we have a fun feature on it called PhotoFriends that lets you pose with a Disney character in your picture. Kids are having a lot of fun with that. But for me, that is a great product because it meets the need and does what it says it's going to do. It doesn't read your mind or have Wi-Fi or cure cancer or any of that. It's just a great camera for kids. It is what it's supposed to be. Not a lot of products, especially technology products, can say that.

Which innovation "failure" did you learn the most from, and why?
That's easy. The Disney Dream Desk PC. We had all the right ideas in the beginning. We wanted to make an inexpensive computer without all the doodads in a small form factor about twice the size of the Mac Mini (you couldn't make it smaller back then because the processor was so hot) with a creative software suite a la iLife but for kids and with robust parental controls. I am proud of the way the software and Internet filtering came out. But the PC grew from this small inexpensive thing to this almost full-sized PC that was not as kid-like as we wanted and was much more expensive than we originally planned.

If we had kept with our original idea, we would have had the OLPC four years before Negroponte. That was the hardest project of my life, and I can't say I didn't fight hard. But our partner didn't share our vision. They thought it was imperative that it have all the slots and expansion and all the stuff parents probably don't really care about when they buy a kid a PC but that geeks care about a great deal. I thought we could change them, that we would convince them. But I felt compelled to launch, and I wound up compromising in some areas I didn't want to. I learned from that. Your partners need to share your vision or you will never get the result you want. I believe it's Louis Armstrong that said "There's some people, if they don't listen, you can't tell them." You have to stick to principles. If the people you work with don't want to do the project right, it's not worth doing.

What lessons can you pass on to others from how your organization has changed to make itself more innovation driven?
Anyone who reads a newspaper knows that Disney has had some major changes in the past few years with a new CEO--Bob Iger--and the acquisition of Pixar. We are getting back to our roots. Focusing on quality, incredible storytelling, and the magic people expect of us. Bob's really focused on bringing the company together as a team and put quality and innovation at the forefront of the company's agenda. What he's done is create a great collaborative environment for innovation and the rest has taken care of itself. You can see the whole company flourishing right now.

In your opinion, what are the biggest barriers and challenges that stand in the way of organizations becoming more innovative?
The organizations are their own biggest barriers. A lot of things that big companies do that they think are conservative and prudent are actually very foolhardy and dangerous. It's said that cynicism is ignorance masquerading as wisdom. Business is very simple. You have to offer a product that is better than your competition and you have to keep your customers happy. A lot of big companies get caught up in other things. Managing a P&L is important, and money keeps the lights on. But if people don't like the product or service you are putting out there, it doesn't really matter how clever you were about saving costs here and there. When you're dead, it doesn't really matter why. You can't cut your way to glory. Look at Apple. In the last recession, everyone else laid people off and cut back on R&D. Apple said "We are going to innovate our way out of this." And look what happened for them. You can't stop innovating.

Beyond your organization, who do you admire for risk-taking innovation, and what do you think makes them successful?
Apple is too obvious, so I'll say Target. At a time when everyone was trying to follow Wal-Mart into the bargain bin, Target had a vision that everyone deserved nicely designed products. A lot of people thought they were talking over their audiences' heads or they were full of themselves. In fact, everyone else was underestimating the intelligence and taste of their guests, and Target saw something no one else did. But Target innovated in a lot less obvious ways too. Take queue lines. At a lot of big-box stores, you could spend 20 minutes waiting to check out. At Target, you will wait less than 5 minutes most of the time. If the register is stacked up more than 3 people deep, they will open another one. That's customer service. Today, Target is beating all of their competitors' comps and doing more business per door than anyone else. Not everything has worked for Target. Remember the short-lived Philippe Starck line? But they keep trying and more often than not, they succeed.

What innovation are you still waiting for?
I think the single most important innovation we all need is low-cost green energy. Energy is the United States' #1 trade issue, #1 security, #1 economic issue, and #1 environmental issue. Green energy will have a more transformative effect on the world than the Internet, it's that big. Outside of this, I am working a lot with robotics these days and I'm very excited about all this smart technology that will make its way into lots of products. I live in LA and we are (in)famous for our traffic. I would love us all to have robotic cars that could figure out traffic flow, so I never have to sit through a traffic jam again.

Originally posted at Matter/Anti-Matter
Tim Leberecht is frog design's vice president of marketing and communications and has worked in the media, entertainment, and high-tech industries. He is a member of the CNET Blog Network, and is not an employee of CNET.
December 18, 2007 5:03 PM PST

Weeding out toxic toys

by Amy Tiemann
  • 2 comments

Toys tested by HealthyToys.org

2007 has been the year of toy insecurity. Few parents of young kids escaped the unpleasant task of removing a favorite toy--from Aqua Dots to Thomas the Tank Engine--that had been recalled.

And all parents were left with a feeling of unease, that globalization and lax US consumer standards have left us vulnerable to toxic chemicals being routinely used to make our toys (and cosmetics, food, electronics...but that's a larger topic for another day).

I predict that the big story next year will be the growing realization that European and Japanese standards for chemicals used in plastic toys are much more stringent than those in the USA, and that as a result, toys that are banned elsewhere are getting dumped into the US market.

But right now, Christmas is rapidly approaching, and families are busily shopping for gifts, and will unwrap gifts given by others over the next week. What's a parent to do? The Web site HealthyToys.org gives parents way to weed out toxic toys, by searching the HealthyToys database that provides a detailed breakdown of the substances found in over 1,200 toys they tested for lead, cadmium, arsenic, mercury, and PVC plastic. The results are alarming: of the 10 toys with the most lead, two of them are tea sets, with cups and teapots that are inevitably going to be filled with water that little kids will drink. Some plastic bath toys test high for lead and Chlorine/PVC, and these toys tend to go into toddlers' mouths as well.

... Read More
Originally posted at parent . thesis
November 29, 2007 1:38 PM PST

Buy now, pay forever: the business of tech toys

by Michael Tiemann
  • 2 comments
LeapFrog Clickster Computer

My First Computer, for ages 3 to 6

(Credit: LeapFrog)

The New York Times' Technology section leads with the story headlined "For Toddlers, Toy of Choice Is Tech Device," declaring:

Cellphones, laptops, digital cameras and MP3 music players are among the hottest gift items this year. For preschoolers.

On the plus side, retailers and toymakers have learned that children are not satisfied with fake gadgets. Hooray for authenticity!

On the minus side...

... Read More
Originally posted at parent . thesis
September 28, 2007 11:39 AM PDT

Barbie Girls too much like 'Mean Girls'?

by Candace Lombardi
  • 6 comments

Barbie Girls MP3 player

The Barbie Girls MP3 player doubles as a dress-up doll.

(Credit: Mattel)

NEW YORK--Who's running things over at Mattel?

The Barbie Girls MP3 player that doubles as a paper doll with plastic clothes is now out.

First, I don't think parents should pay $59.99 for an MP3 player with 512MB of storage, even if you can dress it up. For that price I'd recommend spending a little more and getting their child the "big kid" iPod Nano or Shuffle you know they really want. To be fair, the device can hold a microSD card of up to 2GB.

But that's not my real problem with this tech toy.

Plugging the MP3 player into a computer grants the owner entry into new places in the BarbieGirls.com virtual world that non-buyers of the device won't have access to. It also gives you access to "exclusive" virtual purses and pets.

Seriously?

While I understand Mattel's desire to offer some sort of reward for buying the device, the concept of creating a virtual velvet rope seems destructive to the Barbie image the company has been struggling to improve.

"It's the next-generation fashion doll. We've always evolved with how girls play. It's all about music, being online and fashion," Lauren Dougherty, director of PR/Communications for Mattel Brands, told CNET News.com from the floor of DigitalLife 2007.

If Mattel is serious about reinventing Barbie's image and keeping up with the Webkinz of the world, maybe it should think about the overall picture.

As this writer was once a little girl who drooled over the outfits created for Barbie by some of the coolest fashion designers, I'm not anti-Barbie in the least. I just wish she was a little more Brenda Starr and a little less Paris Hilton. This is 2007, right?

Of course, this is the same company that in 1992 thought it was a good idea to make "Math class is tough" one of the lines for its Teen Talk Barbie.

We all know how well that went over.

Originally posted at Crave
August 28, 2007 8:11 PM PDT

Top tech toys for the filthy rich

by Jean Aw
  • 1 comment

Toys for the Filthy Rich?

(Credit: Sci Fi Tech blog)

August is quiet all around...with nearly everyone on vacation, it's hard to get much work done these days.

Yet somehow, it also seems to be the season of great Top __ Lists. (Insert any number in that blank. I was going to go with 10, but they seem to vary a bit.). So this week I'll be featuring some of my favorite Top __ Lists from blogs that inspire me every day.

Let's start with the Sci Fi Tech blog and its "Top 10 Toys for the Filthy Rich." With a title like that, you already know you're dying to have them all. Here's a preview: $1,150 Ultimate Ear headphones that you can use with your $7,500 Vertu phone or $19,000 gold-plate iPod Shuffle.

What products would you put on your own "Top Tech Toys for the Filthy Rich" list? If you had all the money in the world? I think I'd definitely add the sold-out Porsche Design Series 1 Cayman S...and that incredible 007-esque case of designer goodies that comes with it.

... Read More
Originally posted at Surface : A design blog
Jean Aw is the creator of NOTCOT.com and a network of design sites. She is a member of the CNET Blog Network.
July 31, 2007 4:00 AM PDT

Gizmos, gags and productivity killers at KlearGear.com

by Greg Sandoval
  • 2 comments

Summers are famous for slow news cycles so I had some time recently to shop online at KlearGear.com.

A competitor to better-known ThinkGeek, KlearGear sells nerd-themed apparel, gadgets, toys and computer accessories. I learned about the e-commerce site at a new favorite gadget blog, ChipChick.com.

During my visit, a single thought flashed in my mind: "Devil stay behind me. I could drop plenty in this Web store."

Who wouldn't want to rain some rubber-band hurt on cubicle mates with a rapid fire rubber-band gun? Repel unwanted co-workers with a computer-controlled, foam-missile launcher.

I laughed out loud when I saw the Relativity Watch. The numbers on the face rotate with each passing second.

I can't wait to get my hands on the tiny TV Keychain Remote Control. KlearGear asserts that the $4.99 gadget can control any television. Next time I'm in a bar and the patrons drink themselves deaf, I'll covertly crank down the TV.

As for jazzing up my cubicle, I think the $89 Floating Ideas Levitating desk globe is just what my work station needs. The sphere is suspended in air by an electromagnetic field. Cool.

When it comes to decorating, I'll admit I have schlock taste. That's probably why I tarried too long on the wastebasket emblazoned with the skull and crossbones--an obvious nod to the file-sharing crowd--and the Star Trek voice operated light dimmer, the one that responds to commands in the voice of the Federated computer.

KlearGear even sells nerd ties. If ties ever make a comeback in Silicon Valley, you might try a print of a computer circuit board. In tech circles, such a garment could pass as haute couture.

July 30, 2007 7:10 AM PDT

Green Toys makes kiddie stuff from bioplastic

by Martin LaMonica
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First came the biodegradable fork, then the compostable coffee cup, and now "earth friendly" toys.

Green Toys said Friday that it will introduce a line of bioplastic toys in the fall. The first toys are classics aimed at babies and toddlers: a tea set, cookware, an indoor gardening kit, and the old shovel and pail.

Green on the inside: classic toys for children.

(Credit: Green Toys )
What sets these colorful plastics apart are what they're made of. Instead of using petroleum-basic plastics, Green Toys is using plastics made from corn starch and other vegetables.

Bioplastics company Cereplast is supplying the plastics to Green Toys. It will also provide NatureWorks plastic, which is made from poly lactic acid (PLA), another corn-based product.

Green Toys, which is exhibiting its gear at San Francisco International Gift Fair this week, is pitching its classic line of toys on their "greeness." Even the colorants used in the toys are biodegradable, supplied by PolyOne.

Bioplastics are becoming trendy. In addition to Cereplast, other companies are investing in similar technologies, including Metabolix. Brazilian chemical company Braskem has committed to making a version of polyethylene from sugar cane by late 2009.

Advocates say that bioplastics are better for the environment because they're made from renewable resources, like corn, rather than oil. And products can decompose within months, compared to decades like traditional plastics.

July 2, 2007 8:00 PM PDT

Hydrogen toy maker to shift to mass manufacturing

by Michael Kanellos
  • 5 comments

Hydrogen Fuel Cell Technologies, which makes hydrogen fuel cells for toy cars and boats, has signed a deal with Wah Shing Toys in which Wah Shing will mass manufacture the company's products.

Hydrogen. Yes, it's impractical to buy a hydrogen car today. Hydrogen cost about $1 million each and filling stations are fairly rare. But HFCT says that other applications exist. Switzerland has banned gas-burning boats on many lakes. There's no reason boathouses, which already sell propane, can't sell hydrogen too.

The H-Racer

(Credit: HFCT)

And the kids love it. HFCT's key product so far is the H-Racer, a miniature hydrogen powered car. You fill up the fueling station with water, hydrogen is extracted from the H2O molecules, and then electrons are extracted from the hydrogen atoms to power the battery in the car. (The electricity for splitting the water molecules comes from a solar panel.) . It's an all-green fun thing for kids, except when they want to jump their H-Racer through a flaming hoop.

The two companies will also look at ways to bring clean power sources to other toys.

Mass manufacturing should also help bring the price down (assuming buyers also materialize). Now the H-Racer hovers around the hundred mark.

Originally posted at Crave
May 23, 2007 8:56 AM PDT

Apple reportedly angered by 'iGasm' ads

by Caroline McCarthy
  • 4 comments
(Credit: Ann Summers)

Apple's legal team appears to have its panties in a twist over an unusual subject: sex toys. We all know that there are a few things that Apple likes to keep to itself. Its name, for example--remember that little Beatles spat?

Now, Macworld is reporting that Apple's not, shall we say, excited about an ad campaign for the "iGasm" from naughty-appliance manufacturer Ann Summers. (WARNING: You might not want to click on that link at the office.) It's a little $60 gadget that encourages open-minded consumers to "take your appreciation of music to a whole new level" through a vibrating add-on; we'll leave the rest up to your imagination.

Apple does have a point. The salacious "iGasm" advertisement does look more or less exactly like its easily recognized iPod ads, except that, well, there's something resembling a white earbud cord meandering down to the scantily clad nether regions of the female silhouette depicted.

The promotions, consequently, are rubbing Apple's lawyers the wrong way. They're allegedly demanding that Ann Summers strip down all ads for the iGasm or face legal action.

According to the Brit tabloid News of the World, Ann Summers CEO Jacqueline Gold's response was, "Perhaps I can send them an iGasm to put a smile back on their faces!" CNET News.com has been unable to verify that statement.

Originally posted at Crave
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