Industrial Light & Magic's Hayden Landis, who was the computer graphics supervisor on the latest Indy film, views stills at the San Francisco headquarters of the Lucasfilm special effects division.
(Credit: Michelle Meyers/CNET News.com)
SAN FRANCISCO--There's just something about that familiar Indiana Jones music. You know it--dun ta dun ta, dun ta da...
Even having spent months slaving over some 540 computer-generated images for the just-released Indiana Jones and the Kingdom of the Crystal Skull, the admittedly jaded Hayden Landis still gets excited when he hears that theme song.
"The little kid in you comes out," said Landis, computer graphics supervisor on the film, recalling the music in the opening of the movie trailer. "I grew up with Indiana Jones."
It's that very nostalgic feeling that Landis and his team at Lucasfilm's Industrial Light & Magic tried to create with the film's visual effects--at director Steven Spielberg's request, Landis said.
Whether it was from nostalgia or some other motivation, people have turned out for the movie in force. Hollywood Reporter said Sunday that Kingdom of the Crystal Skull has tallied an estimated gross of $269 million worldwide for its opening weekend, finishing No. 1 in all major markets. In the U.S., the Associated Press reported, the movie grossed an estimated $101 million from Friday to Sunday, plus $25 million from its opening night Thursday.
Spielberg "wanted to make sure it looked like all the other" Indy films, Landis explained Friday in an interview with CNET News.com here at ILM's headquarters. Spielberg even shot the film with one of the very lenses used for the first Indiana Jones film, Raiders of the Lost Ark, which was released 27 years ago.
From a technological standpoint, that meant some challenges in seamlessly matching the computer-generated images (CGIs) to the older film style--lens scratches and all. In that vein, the computer animation couldn't be "in your face," and if ILM did its job, viewers will hardly notice the 45 minutes of CGI in the film, Landis said. Interestingly, about 300 people worked in-house on CGI for Kingdom of the Crystal Skull, the same number of people who worked on the film's set, Landis said.
Another technological challenge was the sheer array of types of CGI used in a film which, like its prequels, involves worldwide adventure. "We have a bit of everything in this," Landis said, listing examples like water, space, hair, and creatures.
An Indiana Jones movie poster is displayed prominently in the lobby of Lucasfilm's Industrial Light & Magic in San Francisco.
(Credit: Michelle Meyers/CNET News.com)For example, in a jungle chase sequence shot in Hawaii, to make an area look more like undisturbed terrain, the team tapped into ILM's virtual garden library and added lush plants digitally. A relatively plain road was magically converted into a dramatic cliffside, he said.
ILM also created a new software tool for the film called Fracture, which allows the special effects team to "destroy" (i.e. blow up) huge "set pieces," (i.e. buildings), Landis said. These are things that were never possible before CGI, he added, because of health risks or other constraints.
As for working with Spielberg, Landis called it "refreshing," because the director always had a clear big-picture idea of what he wanted and left the details to others.
Next up for Landis is another nostalgia-oriented project--a redo of the Star Tours ride at Disneyland. The big question...will Captain EO make a comeback?
This post was updated at 11:12 a.m. PDT after ILM corrected the number it initially provided of CGI shots in the film. There were 540 CGI shots in the film, not 450.Some of the very first details have emerged about Steven Spielberg's video game partnership with Electronic Arts.
According to Newsweek, the famed film director is working on a game code-named PQRS--note the sequential letters--that "neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon."
Newsweek said the game, which will run on Nintendo's hit Wii console, has a physics engine designed to allow players to move blocks around with the Wii controller.
The second game, code-named LMNO--also sequential letters, hmmm--is for Microsoft's Xbox 360 and Sony's PlayStation 3 and the magazine pegged it as "North by Northwest meets E.T.--if E.T. were female, grown up and, um, hot."
The game is a secret agent game, and Spielberg told Newsweek, "The challenge is, can the game have an emotional impact on players while they are actively manipulating the world?"
There's also a third game in the works, but nothing is yet known about that one.
All three games are being created in EA's Los Angeles studio, and the titles could go a long way towards addressing a criticism that has been leveled at the company by some that it focuses too much on putting out franchise games and not enough on original titles. Whether that is fair is another question, but if the Spielberg games are a hit, it might be some time before anyone mentions that again.
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