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Read all 'Shigeru Miyamoto' posts in News Blog
June 27, 2008 9:12 AM PDT

I can't stand anonymity in the gaming industry

by Don Reisinger
  • 18 comments

As I searched for something to talk about today, I came across this article from Joystiq featuring a discussion by Will Wright about Spore and the gaming industry.

For those of you who don't know Will Wright, he's not only the creator of Spore, but he's also the creator of the Sims franchise, and arguably one of the greatest game developers of all time.

And yet, I'd venture to say that at least some of you reading this have never heard of Will Wright before. I'll bet you've played the Sims and may even know about Spore, but you had no idea who Will Wright is.

If that's true, the blame shouldn't be placed on you and you certainly shouldn't be expected to perform research just to find out who develops a specific game. Instead, the blame should be placed squarely on the video game industry, and more specifically, major companies like Take-Two and Electronic Arts, for creating an environment where anonymity is not only accepted, but expected as well.

And if you ask me, that's just wrong.

... Read more
Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

April 18, 2008 2:51 PM PDT

Up close with Shigeru Miyamoto and 'Wii Fit'

by Jeff Bakalar
  • 2 comments

(Credit: Jeff Bakalar/CNET Networks)

CNET was more than happy to attend an exclusive roundtable Q&A regarding Wii Fit with Nintendo mastermind Shigeru Miyamoto on Thursday afternoon at the Le Parker Meridien in New York. Miyamoto led the presentation with an in-depth look at the origin of Wii Fit and the challenges that came along in developing such an ambitious platform.

Interestingly enough, Wii Fit was conceived by Miyamoto in the process of his own personal awareness of his body weight. By graphing his weight over a period of time, he was able to see a visual representation of how it fluctuated. With his family encouraging him to keep in shape, Miyamoto did so by creating a personal game out of the whole thing--as a result, Wii Fit was born.

What separates Wii Fit from other "working-out-can-be-fun" concepts is that it creates a game around each person who plays it. Nintendo hopes that this personalized experience will attract people who would otherwise not be playing video games--and we think they're on to something. By making Wii Fit an easy-to-use, practical, and accessible device, it can appeal to just about anyone who can stand on a scale. Wii Fit may not have you dropping pounds as fast as intense exercise and dieting would, but it can definitely make keeping track of your progress a whole lot easier and definitely more entertaining. Miyamoto explained that Wii Fit makes you more aware of your body, which is the first step toward improving your health. Wii Fit is already starting to pop up in gyms across Japan and we'd imagine a similar response here in the states. ... Read more

Originally posted at Crave
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