• On CHOW: Make your next sandwich perfect

News Blog

Read all 'SLCC 2007' posts in News Blog
August 24, 2007 11:06 PM PDT

SLCC '07: Chicago is the metaverse's metropolis

by Caroline McCarthy
  • 3 comments

Some of Millennium Park's interesting architecture; the glowing structures are actually video-equipped displays that spray water at people frolicking in the nearby reflecting pool. No joke.

(Credit: Caroline McCarthy/CNET Networks)

CHICAGO, Ill.--This might just be the perfect city for a Second Life convention. At least this out-of-towner thinks so.

When you think about it, a good number of Chicago's urban planning quirks have quite a bit in common with the aesthetics of some of Second Life's more popular "sims." It's because parts of the city are so planned--as though they were created with a few well-thought-out mouse clicks that could easily be tweaked and improved. The business and shopping districts are peppered with bright displays of greenery and flowers, the streets and gardens in the Michigan Avenue vicinity are impeccably manicured, and skyscrapers extend literally to the banks of the local bodies of water. (Anyone who's seen New York's still-industrial waterfront will understand why this is a novelty to me.)

Plus, the city of Frank Lloyd Wright has all those eye-catching feats of modern and post-modern design--just walk into Millennium Park--that could make any jaded New Yorker say, "Holy (expletive), they actually built that? It got off the drawing board? Red tape and bureaucratic cronyism didn't halt it at stage one?"

The Second Life Community Convention kicked off Friday night with a number of art- and music-focused panels, but a good number of the attendees won't be in town until tomorrow morning--the recent spat of inconvenient weather phenomena in the Midwest crippled more than a few travel plans. Nevertheless, a small crowd of metaverse enthusiasts turned out at the Chicago Hilton on Friday evening to listen to live performances from musicians whom they'd previously known only as avatars, as well as to hear about the phenomenon of Second Life machinima--films created using the virtual world as a platform. (For those who are unfamiliar, machinima has made its way squarely into pop culture: there was a South Park episode that was about 60 percent World of Warcraft machinima, and Coca-Cola's heavily YouTubed Super Bowl ad was essentially Grand Theft Auto machinima.)

I'd never been to any kind of in-the-flesh Second Life gathering before, so taking note of the attendees was interesting. People had come from as far as New York (like me), Boston, San Francisco, Australia, Japan--there were plenty of foreign languages and accents. The crowd was largely a mix of geeks and art-school types, but the geeks were much more on the mainstream end of dorkdom than I'd have expected. There were a few unnatural hair colors, a wacky hat or two, and about a half dozen people who'd chosen to wear sunglasses indoors, but otherwise it was quite an average (albeit loquacious) bunch. A few were even flat-out business casual in dress pants and button-down shirts.

The average age was somewhere in the early- to mid-thirties, but interestingly skewed a bit older for females (i.e. the twentysomethings were primarily male). And Macs appeared to be the computer of choice, both at the SLCC events and at an offshoot art-and-music reception at Columbia College down the street (where machinima called "Zombie Horde" and music from the Avatar Orchestra Metaverse were showcased).

It was difficult to tell whether attendees, whose name tags displayed likenesses of their avatars, were introducing themselves by "meatspace" names or Second Life names. The latter seemed to prevail.

Judging by chitchat, nonprofit uses for Second Life are going to be a hot topic. One person at the machinima screening told me that he wouldn't be surprised if we saw discussion of the dissonance between residents who see Second Life marketing efforts as a cool and creative turn for corporate America and those who think it's just tacky advertising and product placement.

At one machinima screening, the host gave a rundown of the genre's definition for newbies, explaining that machinima is a form of filmmaking in which a video game is used as an artistic platform. "But Second Life isn't a game," he added quickly.

"It's a thingie!" several audience members shouted out.

Originally posted at The Social
August 24, 2007 10:29 AM PDT

'Second Life' radio station emerges

by Caroline McCarthy
  • 1 comment

CHICAGO--One of the predictions in the lead-up to this weekend's Second Life Community Convention here has focused on the potential for lots of talk about organization.

There are plenty of critics who claim, however erroneously, that Second Life is a mess both structurally and technologically. And Linden Lab's decentralized and laissez-faire approach to the largely user-created virtual world, it could be argued, has allowed its identity to be shaped by its most prominent and press-worthy residents--who are, on occasion, blowing up buildings, stealing identities, and barraging lectures with oversized flying man-parts.

We won't really know until tonight at the earliest (more likely tomorrow) if there is indeed focused discussion about an evolution toward more order for Second Life. But one announcement timed in conjunction with the convention has hinted toward a "yes": the launch of the Virtual World Radio Network, which aims to be a hub for Second Life news and financial information as well as cultural programming. A live stream is available both in-world--the VWRN is giving free virtual radios to interested residents--as well as over the Web.

"The need for a truly professional, state-of-the-art media operation in Second Life has become apparent by the sheer number of unconnected blogs, podcasts, and other random bits of information in SL," a VWRN press release said.

Sounds like they have order on the brain.

The VWRN is not an official Linden Lab creation, but it's a positive sign to see that residents of Second Life are also catching onto some of the tactics that could help the virtual world move into maturity.

Originally posted at The Social
August 24, 2007 7:16 AM PDT

On the eve of 'Second Life' convention, Chicago gets griefed

by Caroline McCarthy
  • Post a comment

Thankfully, Chicago did not get hit with a tsunami.

(Credit: Daniel Terdiman/CNET Networks)

CHICAGO, Ill.--They call it the Windy City, but I don't think travelers to this weekend's Second Life Community Convention in Chicago were expecting tornadoes to get in their way.

The Midwest was smacked with thunderstorms and flooding on Thursday, with winds in one storm hitting 70 miles per hour, and a tornado (albeit not a very big one) running amok and even entering the grounds of Chicago's O'Hare Airport.

I, for one, was scheduled to take a 4:25 flight out of New York's JFK Airport that would (allegedly) touch down at 6:15 p.m. Central time. The actual arrival time was closer to midnight.

As of Friday morning, many flights are still postponed or canceled, even though the weather has cleared up, for the most part; and many of O'Hare's waiting areas on Thursday night were filled with uniform rows of cots containing travelers who had been delayed overnight.

It was the kind of headache-inducing inconvenience that, had it happened in the 3D environment of Second Life, could have been considered a "griefing"--a prank, often in the form of natural or unnatural (i.e. a torrent of Super Mario characters) weather phenomena designed to overload and crash the virtual world's servers.

(I'll let your personal spiritual affiliation dictate your conclusion as to the identity of the prankster who griefed Chicago.)

Second Life, it should be noted, has natural disasters too, and they're not all pranks: the National Oceanic and Atmospheric Administration (NOAA) has used the virtual world to demonstrate the effects of hurricanes and tsunamis.

Perhaps it could be turned into a positive overture for the SLCC: even though Second Life has come under fire for lag time and unreliable servers, it's still a lot more inconvenient when delays and lag time happen in one's "first life."

There are two additional things that Chicago-bound Second Life residents can be thankful for: one, that the worst of apocalyptic weather happened on Thursday, not Friday; and two, that it was only some thunderstorms and tornadoes, not flying penises.

Originally posted at The Social
  • prev
  • 1
  • next
advertisement

Google's mobile hopes go beyond Nexus One

The world may have thrilled to the potential for a Google Phone, but what Google actually unveiled is its plan for a new smartphone world order.
• Photos: Unboxing Nexus One

Using your smartphone safely

faq Worms, Trojans, and SMS attacks are risks for mobile phones, but the biggest practical threat to users is losing the device.

About News Blog

Recent posts on technology, trends, and more.

Add this feed to your online news reader



advertisement

Inside CNET News

Scroll Left Scroll Right