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November 21, 2008 12:32 PM PST

Intel graphics discontent justified?

by Brooke Crothers
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Discontent with Intel graphics goes back a few years. But the unsealing of 3-year-old e-mail exchanges between Intel and Microsoft reveals something about the present, too.

Intel 915 chipset

Intel 915 chipset

(Credit: Intel)

First some background. Intel makes integrated graphics silicon--that is, graphics functionality that is built into its chipsets. Performance is not the name of the game for Intel. Delivering power-efficient, adequate graphics that can handle everyday tasks and do basic gaming is the goal. Anything beyond this is left to the high-octane discrete chips from ATI and Nvidia.

"We've always been consistent that high-end gamers should use discrete graphics," said Intel spokesman George Alfs. Intel graphics is also inexpensive and comes virtually free on some PCs.

But Intel graphics silicon is everywhere. It ships in tens of millions of PCs every year. And herein lies the issue. The silicon becomes the lowest common denominator that Microsoft and game developers must write to because it's so ubiquitous.

This is the root of the Intel 915 integrated graphics and the "Vista Capable" controversy. As widely reported, Intel's 915 (which shipped as standard in many PCs) was not up to running Vista's Aero Glass interface (among other features). So, Microsoft dropped this as a requirement.

Reams of material have been released according to this Seattle Times blog documenting the infighting that took place trying to resolve the 915 issue. The documents stem from a lawsuit that alleges Microsoft misled consumers by lowering the requirements so a 915-based PC could be designated as "Vista Capable."

According to an unsealed motion citing e-mail and internal Intel and Microsoft documentation released by U.S. District Court Judge Marsha Pechman, Microsoft objected to an internal Intel link "positioning the 915 GM as optimum for Windows Vista on mobile PCs." The motion states that Microsoft viewed this as "misleading" and "egregious" and that Microsoft asserted that the 915 chipset "should not even be in the list of recommended hardware for Windows Vista" and further opined that the "higher end of the chipset choices" from Nvidia and ATI were more suitable.

But that may not be the whole story. According to an article on Channel Web, Microsoft did not "cave" to Intel and the 915, but rather "it was Microsoft, led by Poole, that initiated that change all on its own." Will Poole at that time was a Microsoft senior vice president.

"We are seriously confused. We believed that 915 is NOT vista ready as it will never have WDDM drivers," according to an e-mail from Intel Vice President Renee James, cited in the Channel Web article. (WDDM stands for Windows Display Driver Model.)

Whatever the case, Intel integrated graphics was so commonplace that it was a big issue.

(For the record, Nvidia had issues with its drivers and Windows Vista too.)

Intel targets graphics
Fast-forward to September of 2006 and the Intel X3000 and X3100 (G965/GM965) graphics. With this silicon, Intel decided it was going to provide a better graphics experience for gaming in particular. The 965 started shipping in September of 2006, but it took Intel nearly a year to write the drivers needed to unlock better performance.

"New drivers for the company's 965GM chipset, found in many notebooks and midrange desktops, still don't deliver the uniform performance increases promised earlier this year, according to testing by CNET Labs," CNET News' Tom Krazit wrote in October 2007.

Intel documentation (here) says that "Intel recently introduced the 15.6 and 14.31 Windows Vista and Windows XP graphics drivers that enables Shader Model 3.0 including support for hardware vertex shader and HW TnL on the Intel G965, GM965, and G35 Express Chipsets."

The document continues: "This capability has shown enhancements in game compatibility as well as game play" and concludes the "Introduction" by saying: "The end result is that Intel is able to deliver the highest possible frame rates by leveraging Intel's world class processors."

Now fast-forward to the present and the MacBook Air. The first version of the MacBook Air was rolled out in a show of great camaraderie with Intel CEO Paul Otellini. Intel silicon all around: not only a special version of the Intel mobile Core 2 Duo was used, but Intel X3100 graphics, too. At that time, Apple CEO Steve Jobs heaped praise on the Core 2 Duo processor.

Then came the MacBook Air update. Intel graphics out, Nvidia 9400M graphics in.

This time Apple stressed the graphics capability of the Air.

Gains and compromises
To reiterate, the issue is not that Intel graphics are horrendous. It's simply that Intel's graphics silicon is so widespread that it becomes an issue for people, for example, who buy a laptop and later decide they want to play games at a certain level or do more high-level graphics.

What do analysts think about the X3100? Jon Peddie says Intel graphics has improved, but he is cautious. (Note that the X3100 has recently been superseded in laptops by the Intel GMA 4500MHD.)

"Whereas it would never be used by a real gamer (of which I like to consider myself) it will allow someone with a tighter budget to have some experience (with gaming on a PC)," Peddie said in response to an e-mail query. Peddie does research and testing of graphics products from Intel, Nvidia, and ATI.

Peddie: "Based on early tests we have run on the X3100, we found it ran all the games we tried, i.e., Spore, Stalker Clear Sky, Crysis, and Far Cry Warhammer, but "mind you we had to use lower resolution than we would normally, and if the game didn't automatically turn off some of the special features, we had to in order to get a descent frame rate."

He continues: "But the fact that it ran at all is I think a major slap on the back for Intel. Turning features off and reducing resolution is a reasonable compromise considering the costs."

But Intel (to state the obvious) is not Nvidia. "Now having said that I also have to say that the Nvidia mGPU 9400 (now used in the MacBook Air) is much more capable and you can run at higher resolutions with more features turned on," Peddie said.

The conclusion. Intel graphics is adequate and probably does more than enough for most users. But the issue will never go away because integrated graphics set itself up as a low-watermark benchmark for competitors (that offer higher-end discrete cards) to surpass. Meanwhile, it forces multimedia and game developers to make their games and applications run in a less-than-stellar way on millions of PC worldwide.

October 26, 2008 1:00 PM PDT

Will MacBook chip end Intel graphics franchise?

by Brooke Crothers
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Will Apple's decision to use Nividia chips in its new MacBooks be a catalyst for change?

With all the hoopla surrounding Apple's choice of Nvidia graphics in its new MacBooks fading, it remains to be seen if Nvidia's GeForce 9400M has legs.

Toshiba Qosmio X305-Q708 may presage other designs with Nvidia GeForce 9400M

Toshiba Qosmio X305-Q708 may presage other designs with Nvidia GeForce 9400M

(Credit: Toshiba)

Intel has a successful integrated graphics franchise and is the leader in laptop graphics. Before I get slammed, let me be clear that I'm not talking about performance. I'm referring to market share. Many laptop suppliers--particularly in the low-cost and ultraportable segments--default to Intel graphics because it offers adequate performance, reasonable power efficiency, and it's cheap (if not free).

The question is, can Nvidia's GeForce 9400M change the industry practice of opting for Intel simply because its solution is adequate and cheap? And, is Apple signaling a sea change? The first indications are that the 9400M offers improvement over Intel's graphics, according to CNET Reviews. (Games and photo editing applications like Photoshop are two obvious areas where Nvidia will beat Intel's newest GM45 integrated graphics.)

And Apple was getting plenty of feedback apparently. Nvidia's recent statement in a conference call may be representative of what other PC makers are hearing from their customers. Apple was getting "a lot of feedback...from the Apple community" who were demanding better graphics, according to Bill Henry, director of notebook marketing at Nvidia.

Nvidia's one-chip 9400M is truly an integrated solution and thereby a direct Intel competitor. In addition to the graphics-dedicated transistors that make up about 70 percent of the die (chip) area, the 9400M chipset includes a memory controller, PCI Express, USB ports, SATA ports, high-definition audio, and legacy support. Importantly, Nvidia said it has maintained the same power envelope of Intel graphics.

But it's not clear whether this will change the dynamics of the market. Whether, for example, the largest vendors that now use Intel integrated graphics in ultraportables will opt for Nvidia as Apple did with its Air. There is a formidable list of vendors that use Intel's GM45. Hewlett-Packard (EliteBook 2530p), Dell (Latitude E4200), Sony (Vaio VGN-TT190UBX), and Toshiba (R600-S4202).

Or maybe a market shift will happen elsewhere. Toshiba has offered a glimpse of what some may do. The high-end Toshiba Qosmio X305-Q708 ($4,199) was announced last week, packing an Intel Core 2 Extreme QX9300, a 128GB solid state drive, and integrated GeForce 9400M graphics paired with two Nvidia GeForce 9800M GTS graphics chips.

The beauty of this design is that a user can switch between the power-sipping 9400M when doing undemanding tasks and the powerhouse 9800 GTS graphics when playing games.

And reports claim that new designs from HP, Dell, and Asus will use the 9400M.

But the jury's out. We'll have to wait to see what other PC makers elect to do over the coming months and whether putting Nvidia graphics in ultraportables and other laptop designs is a new imperative.

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About Nanotech - The Circuits Blog

Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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