Is there a downside to squeezing a real graphics processor into a 3-pound, ultra-thin laptop? Not if it's a MacBook Air.
Surprise: higher performance = lower heat
After extensive use of two versions (the January 2008 original and October 2008 refresh) of the MacBook Air, my conclusion is that a decent graphics chip can--over the long haul--not only deliver the expected boost in performance but, surprisingly, contribute to better battery life while, even more surprisingly, bringing down the heat to acceptable levels.
First, let me address the original Air. I have used this version now for about 18 months. Though it has been remarkably reliable, the Intel graphics (housed in the chipset) is its Achilles' heel. And I'm talking about heat problems, not performance shortcomings.
The culprit for me is video-intensive tasks (I don't play games). Any extended video turns up the heat to lap-warming, or much toastier, levels. This can get downright uncomfortable at times. Not only does the bottom of the laptop get hot but the keyboard too.
Nvidia'a graphics-oriented chipset (the GeForce 9400M) and Intel's updated processor used in the new version of the Air brings the heat down to lower levels. Overall, this Air runs cooler and longer with the higher-performance graphics. (The Nvidia 9400M graphics chipset is also used in Netbooks from Lenovo and Samsung.)
I won't repeat the performance benchmarks, which have been amply cited in many reviews on the Web. Suffice to say, Nvidia's 9400M delivers better gaming benchmarks (see second link above) than the Intel graphics in the original Air.
And what about newer versions of Intel's chipset? By comparison, the ultra-thin Dell Adamo, an Air rival, uses a Mobile Intel GM45 Express chipset (the successor to the Intel GMA X3100 graphics used in the original Air) for its graphics. In this review, the Adamo was bested consistently by the Air with Nvidia's chipset.
I also see (which is supported in some reviews) better battery life with the newer MBA. Generally, I can squeeze 1.5 to 2.5 hours (depending on what I'm doing) out of the original MBA. With the newer version, it's 2 to 3 hours.
And now that the Air can be had for $1,499 (versus $1,999 for Dell Adamo), it's a fairly reasonable deal. (Remember: the high end version of the MacBook Air debuted at more than $3,000 back in January of 2008.)
Discontent with Intel graphics goes back a few years. But the unsealing of 3-year-old e-mail exchanges between Intel and Microsoft reveals something about the present, too.
Intel 915 chipset
(Credit: Intel)First some background. Intel makes integrated graphics silicon--that is, graphics functionality that is built into its chipsets. Performance is not the name of the game for Intel. Delivering power-efficient, adequate graphics that can handle everyday tasks and do basic gaming is the goal. Anything beyond this is left to the high-octane discrete chips from ATI and Nvidia.
"We've always been consistent that high-end gamers should use discrete graphics," said Intel spokesman George Alfs. Intel graphics is also inexpensive and comes virtually free on some PCs.
But Intel graphics silicon is everywhere. It ships in tens of millions of PCs every year. And herein lies the issue. The silicon becomes the lowest common denominator that Microsoft and game developers must write to because it's so ubiquitous.
This is the root of the Intel 915 integrated graphics and the "Vista Capable" controversy. As widely reported, Intel's 915 (which shipped as standard in many PCs) was not up to running Vista's Aero Glass interface (among other features). So, Microsoft dropped this as a requirement.
Reams of material have been released according to this Seattle Times blog documenting the infighting that took place trying to resolve the 915 issue. The documents stem from a lawsuit that alleges Microsoft misled consumers by lowering the requirements so a 915-based PC could be designated as "Vista Capable."
According to an unsealed motion citing e-mail and internal Intel and Microsoft documentation released by U.S. District Court Judge Marsha Pechman, Microsoft objected to an internal Intel link "positioning the 915 GM as optimum for Windows Vista on mobile PCs." The motion states that Microsoft viewed this as "misleading" and "egregious" and that Microsoft asserted that the 915 chipset "should not even be in the list of recommended hardware for Windows Vista" and further opined that the "higher end of the chipset choices" from Nvidia and ATI were more suitable.
But that may not be the whole story. According to an article on Channel Web, Microsoft did not "cave" to Intel and the 915, but rather "it was Microsoft, led by Poole, that initiated that change all on its own." Will Poole at that time was a Microsoft senior vice president.
"We are seriously confused. We believed that 915 is NOT vista ready as it will never have WDDM drivers," according to an e-mail from Intel Vice President Renee James, cited in the Channel Web article. (WDDM stands for Windows Display Driver Model.)
Whatever the case, Intel integrated graphics was so commonplace that it was a big issue.
(For the record, Nvidia had issues with its drivers and Windows Vista too.)
Intel targets graphics
Fast-forward to September of 2006 and the Intel X3000 and X3100 (G965/GM965) graphics. With this silicon, Intel decided it was going to provide a better graphics experience for gaming in particular. The 965 started shipping in September of 2006, but it took Intel nearly a year to write the drivers needed to unlock better performance.
"New drivers for the company's 965GM chipset, found in many notebooks and midrange desktops, still don't deliver the uniform performance increases promised earlier this year, according to testing by CNET Labs," CNET News' Tom Krazit wrote in October 2007.
Intel documentation (here) says that "Intel recently introduced the 15.6 and 14.31 Windows Vista and Windows XP graphics drivers that enables Shader Model 3.0 including support for hardware vertex shader and HW TnL on the Intel G965, GM965, and G35 Express Chipsets."
The document continues: "This capability has shown enhancements in game compatibility as well as game play" and concludes the "Introduction" by saying: "The end result is that Intel is able to deliver the highest possible frame rates by leveraging Intel's world class processors."
Now fast-forward to the present and the MacBook Air. The first version of the MacBook Air was rolled out in a show of great camaraderie with Intel CEO Paul Otellini. Intel silicon all around: not only a special version of the Intel mobile Core 2 Duo was used, but Intel X3100 graphics, too. At that time, Apple CEO Steve Jobs heaped praise on the Core 2 Duo processor.
Then came the MacBook Air update. Intel graphics out, Nvidia 9400M graphics in.
This time Apple stressed the graphics capability of the Air.
Gains and compromises
To reiterate, the issue is not that Intel graphics are horrendous. It's simply that Intel's graphics silicon is so widespread that it becomes an issue for people, for example, who buy a laptop and later decide they want to play games at a certain level or do more high-level graphics.
What do analysts think about the X3100? Jon Peddie says Intel graphics has improved, but he is cautious. (Note that the X3100 has recently been superseded in laptops by the Intel GMA 4500MHD.)
"Whereas it would never be used by a real gamer (of which I like to consider myself) it will allow someone with a tighter budget to have some experience (with gaming on a PC)," Peddie said in response to an e-mail query. Peddie does research and testing of graphics products from Intel, Nvidia, and ATI.
Peddie: "Based on early tests we have run on the X3100, we found it ran all the games we tried, i.e., Spore, Stalker Clear Sky, Crysis, and Far Cry Warhammer, but "mind you we had to use lower resolution than we would normally, and if the game didn't automatically turn off some of the special features, we had to in order to get a descent frame rate."
He continues: "But the fact that it ran at all is I think a major slap on the back for Intel. Turning features off and reducing resolution is a reasonable compromise considering the costs."
But Intel (to state the obvious) is not Nvidia. "Now having said that I also have to say that the Nvidia mGPU 9400 (now used in the MacBook Air) is much more capable and you can run at higher resolutions with more features turned on," Peddie said.
The conclusion. Intel graphics is adequate and probably does more than enough for most users. But the issue will never go away because integrated graphics set itself up as a low-watermark benchmark for competitors (that offer higher-end discrete cards) to surpass. Meanwhile, it forces multimedia and game developers to make their games and applications run in a less-than-stellar way on millions of PC worldwide.
Will Apple's decision to use Nividia chips in its new MacBooks be a catalyst for change?
With all the hoopla surrounding Apple's choice of Nvidia graphics in its new MacBooks fading, it remains to be seen if Nvidia's GeForce 9400M has legs.
Toshiba Qosmio X305-Q708 may presage other designs with Nvidia GeForce 9400M
(Credit: Toshiba)Intel has a successful integrated graphics franchise and is the leader in laptop graphics. Before I get slammed, let me be clear that I'm not talking about performance. I'm referring to market share. Many laptop suppliers--particularly in the low-cost and ultraportable segments--default to Intel graphics because it offers adequate performance, reasonable power efficiency, and it's cheap (if not free).
The question is, can Nvidia's GeForce 9400M change the industry practice of opting for Intel simply because its solution is adequate and cheap? And, is Apple signaling a sea change? The first indications are that the 9400M offers improvement over Intel's graphics, according to CNET Reviews. (Games and photo editing applications like Photoshop are two obvious areas where Nvidia will beat Intel's newest GM45 integrated graphics.)
And Apple was getting plenty of feedback apparently. Nvidia's recent statement in a conference call may be representative of what other PC makers are hearing from their customers. Apple was getting "a lot of feedback...from the Apple community" who were demanding better graphics, according to Bill Henry, director of notebook marketing at Nvidia.
Nvidia's one-chip 9400M is truly an integrated solution and thereby a direct Intel competitor. In addition to the graphics-dedicated transistors that make up about 70 percent of the die (chip) area, the 9400M chipset includes a memory controller, PCI Express, USB ports, SATA ports, high-definition audio, and legacy support. Importantly, Nvidia said it has maintained the same power envelope of Intel graphics.
But it's not clear whether this will change the dynamics of the market. Whether, for example, the largest vendors that now use Intel integrated graphics in ultraportables will opt for Nvidia as Apple did with its Air. There is a formidable list of vendors that use Intel's GM45. Hewlett-Packard (EliteBook 2530p), Dell (Latitude E4200), Sony (Vaio VGN-TT190UBX), and Toshiba (R600-S4202).
Or maybe a market shift will happen elsewhere. Toshiba has offered a glimpse of what some may do. The high-end Toshiba Qosmio X305-Q708 ($4,199) was announced last week, packing an Intel Core 2 Extreme QX9300, a 128GB solid state drive, and integrated GeForce 9400M graphics paired with two Nvidia GeForce 9800M GTS graphics chips.
The beauty of this design is that a user can switch between the power-sipping 9400M when doing undemanding tasks and the powerhouse 9800 GTS graphics when playing games.
And reports claim that new designs from HP, Dell, and Asus will use the 9400M.
But the jury's out. We'll have to wait to see what other PC makers elect to do over the coming months and whether putting Nvidia graphics in ultraportables and other laptop designs is a new imperative.
Update at 11:45 a.m. with additional information about Intel blogger.
Aaron Brezenski, the blogger, states the following in describing his posts: "Aaron Brezenski has been at Intel (Chandler, AZ) since 1995 and has been a product engineer for most of that time. He currently manages a team of product development engineers in STTD, but his nefarious purpose in (Intel Software Network) Blogspace is to highlight Intel Integrated Graphics in the Home Theater PC space from an end-user perspective."
An Intel engineer has posted a discussion about performance issues with its newest Centrino 2 graphics silicon.
HP dv5t series notebook with Intel Centrino 2 graphics
(Credit: Hewlett-Packard)The blog, posted Thursday, is focused on a critical feature of the latest generation of integrated graphics: the ability to handle high-quality video streams. Intel is the world's largest supplier of graphics silicon because its integrated graphics (which is provided via the chipset not on a separate graphics card) is shipped with tens of millions of PCs every year. (See this Intel Web page that lists "HD video playback with full hardware decode" as a feature.)
In the blog, Aaron Brezenski, an Intel product development engineer, first takes issue with an "AMD Intel Mobile Challenge" video.
"Our competition (Advanced Micro Devices) threw together a demo booth which stated baldly that HP laptops with the (Intel) GM45 (chipset) did not accelerate Blu-ray at all while theirs, naturally, did," he wrote. "It was clearly not an apples-to-apples comparison."
The demonstration compares an HP Pavilion dv5z series notebook using an AMD Turion X2 dual-core mobile processor and ATI Radeon HD 3200 graphics silicon with an HP Pavilion dv5t series notebook based on an Intel Core 2 Duo processor and the Intel Graphics Media Accelerator X4500. No processor specifics are given.
A person demonstrating the two systems in the video says that "on the Montevina (Centrino 2) system, you'll see the CPU utilization gets pegged up at 95 to 100 percent, where the CPU utilization on the AMD system will be half that." High utilization of the CPU (central processing unit) means that the system will not have the capacity to do other tasks in the background (such as a virus check) and may result in jerky, uneven video.
Brezenski states, however, that there were positive results with the Arcsoft Total Media Theater player, according to the blog. "On the plus side, use of the Arcsoft Total Media Theater player yielded immediate results. Blu-ray CPU utilization on a Core 2 Duo was lower than 20% on all material: a clear indication that hardware acceleration is working properly."
Further down in the blog, Brezenski cites testing done by ExtremeTech: "They, too, did not see hardware acceleration on G45 Blu-ray playback," he writes. However, "they updated this a couple of days later with a correction...showing the acceleration working now, but a less-than-stellar benchmark (the only one they ran) remains: on the HD HQV test, Intel scored a paltry 30 out of 100." HD HQV stands for high-definition Hollywood quality video.
The blog continues: "While I question the value of some of the HD HQV tests when evaluating Blu-ray (a topic for another time), they are in fact valid tests. My sources...tell me that Intel's less than stellar scores are due to a player software issue: properly configured advanced de-interlacing will result in scores 20+ points higher. Still not perfect scores, but coming within the realm of workable, and my hope is that subsequent driver tweaks will improve this even further," he writes.
Other issues addressed include the fact that current G965 and G35 (pre-Centrino 2 integrated graphics) "suffered from stuttering every 15 seconds or so at 24 Hz display refresh rate on Blu-ray...(and) the issue is still there on G45 (Centrino 2)."
Regarding an issue with HDCP (High-Definition Content Protection) TV, the blog states that the end user sees "our competition's graphics working flawlessly with their software player on their shiny new Onkyo or Yamaha receiver, and Intel's failing."
- prev
- 1
- next





