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December 13, 2007 10:50 AM PST

What is the cost of "vampire energy"?

by Adam Richardson
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Vampire Energy graphic (Credit: GOOD Magazine)

I've been curious recently about how much electricity all our devices that stay plugged in all the time and in some sort of standby mode consume, even when we are not actually using them. And what does that translate into in terms of real money?

Coincidentally, GOOD Magazine has created this handy chart that graphically depicts the impact.

The real surprise on it is plasma TVs--who knew they were sucking so much energy when "off"? And that game console of yours? It's costing you $25 a year just sitting there, even when you're not using it. Have more than one console? Well, do the math...

The chart does not include all the wall-warts for cell phones, laptops, cameras, and the like that tend to stay plugged into the wall (and consuming some amount of electricity) even when not actually charging their devices. By some estimates these are responsible for 4 percent of all U.S. electricity consumption, equivalent to almost 100 million tons of oil. Hmm, no wonder the U.S. is 5 percent of the world's population but consumes 23 percent of its energy...

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About Matter/Anti-Matter

Tim Leberecht and Adam Richardson both work for Frog Design, a consulting firm specialized in designing innovative products and services for Fortune 500 clients. On the Matter / Anti-Matter blog, they engage in a debate around questions they face day-to-day in their work, using convergence/divergence as a lens through which to look at the pressing issues in business, culture, and technology. What makes a successful convergent product or a successful divergent innovation? Is convergence a myth that users don't really care about, or is the current state of convergence just not satisfying enough for them to embrace? How much divergence of innovation is good, and when does it just become confusing? How do you stay on top of people's ever changing needs and wants?

They are members of the CNET Blog Network and are not employees of CNET.

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