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October 27, 2007 11:23 AM PDT

The first Web 2.0 soccer club in the world

by Tim Leberecht
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Soccer image (Credit: Wikimedia)

After attempts to "crowdsource" the purchase of a soccer club, it was obviously just a matter of time until the concept of crowdsourcing--the act of outsourcing a job or task to a group of people--would be applied to the actual game.

The Israeli team Hapoel Play65 Kiryat Shalom, a shared project of the online backgammon room Play65 and the Israeli social network for sports fans Web2sport, prides itself on being the first Web 2.0 soccer club in the world.

The club has begun experimenting with a wisdom-of-the-fans approach that allows the team's supporters to monitor the game online and suggest starting lineup, tactics, and substitutions--in other words be the manager and coach. On the club's Web site, fans can drag virtual players into their preferred positions on a pitch diagram. The information is then collated and the players who get the most votes line up for the next match.

Ahead of the season's opening match, some 6,000 people took advantage of this opportunity. However, it remains disputable whether the wisdom of the crowd can match the solitary genius of star coaches like Arsene Wenger (Arsenal London) or Frank Rijkaard (FC Barcelona): in its first crowdsourced game, Hapoel Play65 Kiryat Shalom lost 3-2 to Maccabi Ironi Or Yehuda in injury time.

October 2, 2007 11:04 PM PDT

Radiohead: music for nothing

by Tim Leberecht
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(Credit: Salon)

Now here's an innovation: "music on demand," in the truest sense of the meaning. Radiohead, the juggernauts of intelligentsia rock, announced that they will give away their new album "In Rainbows" as a download for whatever price consumers are willing to pay. The band is free to sell the new album directly from the official website because it is no longer tied to a record label. So far, the album is only available to pre-order, but it can be downloaded when released on October 10.

It's not the first time that an artist or group has opted to charge nothing for an album (Prince, for example, gave away a whole record as a supplement in a newspaper), but the move is significant: Radiohead is one of the biggest bands in the world, and the self-distribution model could inspire other artists. It is is interesting from both a moral and economic perspective: As for the former, the band obviously relies on the "invisible hand," the self-regulatory forces of the market, to determine a fair price at the intersection of supply and demand, production value and perceived value. Radiohead trust that their fans follow an intrinsic moral imperative, ignoring possible "they're millionaires anyway" concerns and paying an appropriate fee for what is usually a superb artistic performance. Most people will probably just follow the pack, and it would actually be interesting if the Radiohead website showed in real-time the latest average price paid.

From an economic viewpoint, Radiohead's decision is far less radical than it may appear. First of all, the biggest chunk of revenue for them will continue to come from touring, merchandising, and copyright payments. Giving away the album for any amount won't really hurt them, even if no one pays a cent. But that won't be the case: The New Musical Express has conducted a poll among UK fans, and from those responses the band is making an average of £5 per album. There is some debate going on about the break-even: Salon claims it's $1.50 per album.

In any case, it's a nimble PR move, creating a side story the media (and bloggers like me) can pick up. Plus, it's smart marketing. Through the download offering, the band will build a pool of registered users as potential targets for future marketing campaigns.

Ps. In case you wonder: I would have paid hundreds of dollars for Radiohead's landmark "OK Computer" album. For this new release, coming after a long period of (radio) silence, I think I'd pay, let's say, $20. And you?

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About Matter/Anti-Matter

Tim Leberecht and Adam Richardson both work for Frog Design, a consulting firm specialized in designing innovative products and services for Fortune 500 clients. On the Matter / Anti-Matter blog, they engage in a debate around questions they face day-to-day in their work, using convergence/divergence as a lens through which to look at the pressing issues in business, culture, and technology. What makes a successful convergent product or a successful divergent innovation? Is convergence a myth that users don't really care about, or is the current state of convergence just not satisfying enough for them to embrace? How much divergence of innovation is good, and when does it just become confusing? How do you stay on top of people's ever changing needs and wants?

They are members of the CNET Blog Network and are not employees of CNET.

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