Halo Wars: Real-time strategy for the rest of us
This is what happens when the EZ Pass lane isn't working.
(Credit: Microsoft )With the March 3 release of Halo Wars for the Xbox 360, one of gaming's most popular brands took a potentially risky step into uncharted waters. Instead of a twitch-based first-person shooter, Halo Wars is a real-time strategy game. This complex genre, perhaps best described as Stratego meets the Chicago Mercantile Exchange, has befuddled mainstream gamers for years, even with occasional hits such as Command & Conquer and Starcraft. (Despite having covered the video game business off-and-on for the past 10 years, I'm still an RTS novice.)
Having had a chance to get some serious hands-on time with Halo Wars during the week before its release, we were actually kind of shocked to find that the game was, for the most part, simple enough that even we could understand it. Most real-time strategy games require players to move lots of little soldiers around a big map, controlling a whole army rather than a single character. But to get those soldiers, one must first gather natural resources, construct buildings, and even research new technology. Of course, this all happens in "real time," so while you're trying to figure out how to do one thing, the rest of your miniempire is getting blown up somewhere across town.
Halo Wars automates much of the tedious resource gathering and construction, to instead focus on the combat, which is what Halo fans want anyway. Most of the game's levels involve building new soldiers and tanks, waiting until you have dozens of them hanging around your base, and then telling everyone to blindly rush the enemy while you sit back and hope for the best. That said, the simplified gamepad-friendly controls may even be a little too stripped down. Telling everyone to attack one target is easy, getting some guys to go right and some other guys to go left is much more of a challenge.
While Halo Wars has gotten a mostly positive critical reception during its first few days of release, we'll have to wait and see if the millions of gamers who bought 2007's Halo 3 are willing to try a Halo game without a first-person point-of-view and without a star turn by series protagonist Master Chief.
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New York native Dan Ackerman, a former radio DJ turned journalist, has written about technology and music for publications including Spin, Blender, The Hollywood Reporter, and USA Today. He hosts the weekly Digital City podcast and the New York edition of Editors' Office Hours. Dan's new album, Tales Out of Night School, is available now. E-mail Dan. 





About Halo Wars though, I cant imagine trying to play an RTS w/o a keyboard and mouse...seems...tough.
The simplest reduction of the RTS game is Spaceward Ho!, which took the nerdboy book keeping of the boxed game ancestors and took it into the background. It is available for the MacOS X, but at a fairly high price for a game where the most complex graphic is a laser shot shooting across the screen. Even so, the graphics and sound are still fresh and hilarious. I contacted the writer, and begged for an iPhone game and he says that one is in the works!
Here is a link to my blog entry and Joe Williams' comment:
http://golfism.wordpress.com/2009/02/23/spaceward-ho-the-greatest-game-not-yet-on-iphone/
try
"2007's Halo 3"
:-)
The game is more mainstream because an exponentially larger number of people will pop it into their console and play it than almost ever PC game released within the past 5 years save World of Warcraft.
Stick with your mouse and keyboard. PC gaming is on the way out. If Blizzard wasn't in existence PC gaming wouldn't even exist anymore.
Played it
Love it*
I'm glad that they simplified the tech tree/interface. At least when playing a console strategy game, I'd gladly trade all the micro-managing for playability. I don't even play the C&C games on my console anymore, after beating each of the campaigns once through and watching the cutscenes, these games have stayed on the shelf. But I can definitely see myself playing through Halo Wars several times, because it's so easy to pick up and play, yet there is still enough depth to keep you interested if you like strategy games in general.
- by sting7k March 4, 2009 8:08 PM PST
- I'm all about Halo and love Ensemble's RTS games but I just can't do it without the mouse/keyboard. If this comes out for PC some day maybe I'll buy it.
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- by tenor1977 March 5, 2009 9:54 AM PST
- Good luck. Ensemble's closed. If you like their games this is the last one.
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(16 Comments)If you have not played the game then you really need to download the demo. At the very least don't say it doesn't work if you haven't tried it. If you give it a few levels and still think it's broken, fine but just becaues no one's really made this work in the past doesn't mean someone can't make it work and for the most part they have.
I've been playing for about a week (preorder shipped early) and there's been very few times I've wished for a mouse and keyboard. This game just works. It does exactly what it was intended to do and they were smart and didn't try to be a full featured RTS. At the heart of it they kept what's great about a RTS: Strategy. There's depth in unit types and upgrades and expands upon the old rock paper scissors meaning one strategy is never going to work 100% of the time if the other person catches on to what you're trying. Most of all it's fun and that's what really matters. I'm not saying it's perfect but I'd give it a 9.5.