A calm, mild evening in Thermopolis, Wyo. On Road Trip 2009, I have seen a lot of America--nearly 5,000 miles of it--and there is one thing about it that is indisputable: It can be stunningly beautiful.
(Credit: Daniel Terdiman/CNET)CASPER, Wyo.--I come from California. In California there are almost 37 million people. We have several cities with more people than some states. So when it comes to things like getting vanity license plates, you've got a lot of competition if you want something good.
But over the last few years, I've been to a lot of states with far smaller populations. Idaho, for example, has 1.5 million people. Nevada, where I've spent more time than any other state besides California, has just 2.6 million. And Wyoming, where I am right now, has just about 533,000 folks.
That's why, last night, when I saw the Wyoming plate "DDS," I laughed. In California, to see the car that has that plate would be utterly improbable. Here, it's completely expected. And I've noticed it before. I can't remember what the plates were, but I remember awhile back, when I was in Boise, Idaho, seeing two plates in a parking lot that were very good. Something on the order of a URL like chris.com.
I was able to walk right into this minor league baseball game in Casper, Wyo., for free, and sit down in a seat right behind home plate.
(Credit: Daniel Terdiman/CNET)And last night, seeing that "DDS" plate, it just made me think: life is sometimes very simple. I saw it in the parking lot of a rookie league (think: low, low minor leagues) baseball game I had stumbled on by accident, across the street from my hotel, while out for a walk. It was the middle of the game, so they had clearly stopped checking tickets, and I just wandered in and sat down right behind home plate. That seat would have cost $50 or more at home.
I've been on Road Trip 2009 for a month now, and I've been deeply focused on complex things: military installations, national parks, rocket motors, fire technology, and the like. This ballgame was just simple. After it was over, they let folks onto the field to look at the sky through a big telescope, in honor of the rather huge event of Monday, the 40th anniversary of the moon landing.
In Butte, Mont., a dad and daughter drive in Uptown.
(Credit: Daniel Terdiman/CNET)A few days ago, I was in Butte, Mont., working on a story about that longtime mining town's deep environmental crises. It was sobering stuff. But then I was walking down the street and this old jeep pulled up to a red light. It was an old, retro Army jeep, with a white star on the side, which I assumed meant it had once been a general's car, or at least was painted that way. And behind the wheel was some normal-looking dad, and his passenger was his mellow-looking kid. It was a sweet scene.
Too late, I asked if I could take their picture, and while they said yes, I couldn't get the whole car in the frame. Yet, I think the shot turned out great. Whimsical. Fun. And simple.
It's not that there's no simplicity in big cities, or that there's no complexity in small towns. It's more that there's just a higher degree of probability of experiencing the simple in quieter places. That's probably even over-thinking it. Things are just slower and there's maybe just that little bit of time longer to appreciate the elegance of the uncomplicated.
Like a great sunset, for example. I saw one on the road in Wyoming the other day, out in the country. A big sky. Some amazing clouds. And the sun shining through. Gorgeous.
Sunset along U.S. route 20, in central Wyoming.
(Credit: Daniel Terdiman/CNET)For the next week, Geek Gestalt will be on Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be writing about and photographing the best in technology, science, military, nature, aviation, and more in Wyoming and Colorado. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.
CNET News reporter Daniel Terdiman wandered into this ballpark along the way during Road Trip 2009. If you're the first person to tell me which level of organized baseball this is and who's playing, you'll win a prize.
(Credit: Daniel Terdiman/CNET)Update (11:17 p.m.): Those of you who guessed that the picture was from a game at Casper, Wyo.'s Lansing Field, between the Casper Ghosts and Helena Brewers (of the Pioneer League, an Advanced Rookie professional minor league, were right. Helena won the game, played on July 20, 2009, 7-0.
ROAD TRIP 2009--I've been a baseball fan since I was a kid. Though my attention to the game has waned in recent years as I've gotten busier, it's played a big role in my life.
I played little league. I won a city league softball championship. I even pitched for my college team. My crowning achievement: I covered the World Series as a reporter for Time magazine the same week as my wedding--and got kicked out of the press box for rooting: "There's no rooting in the press box."
The wedding was a big success, in case you're wondering.
So one night during Road Trip 2009, I was out for a walk when I stumbled upon the game above, in progress. I'd had no idea there was a baseball field across the street from my hotel, but there it was. The lights were on, and I was able to just walk in through the gate and sit down in a seat that in my hometown ballpark would have had a face value of $50 or more.
Where can you do that?
Well, thanks to today's Road Trip picture of the day challenge, you're going to find out.
And if you're the first person to tell me specifically (by e-mail to daniel--dot--terdiman--at--cnet--dot--com) what level of organized baseball this is (high school? college? semi-pro? minor leagues, and if so, what level?) and which teams are playing, you win a prize.
Good luck.
For the next week, Geek Gestalt will be on Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be writing about and photographing the best in technology, science, military, nature, aviation and more in Wyoming and Colorado. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.
Oakland A's general manager Billy Beane (left) talks about 'MLB Front Office Manager,' the new stats-based baseball video game that he is promoting for 2K Sports. Beane was chosen as the consultant for the game because he is known as one of the smartest GMs in the game, and an expert at getting the most out of a small-market team.
(Credit: Daniel Terdiman/CNET News)OAKLAND, Calif.--For the countless of devotees of rotisserie and fantasy baseball, there's a whole new game in town.
On Tuesday, 2K Sports will release its MLB Front Office Manager, and for those addicted to the stat-heavy pastime of running fantasy leagues, being a Major League Baseball general manager may never get closer.
The new game--which is unlike any baseball video game I've ever seen--has perhaps the perfect pitchman, Oakland A's General Manager Billy Beane. For those not familiar with him, the game probably won't mean much, since as the main subject of Michael Lewis' hit book, Moneyball, Beane has long been considered the most cerebral and efficient guy putting contending baseball teams on the field.
There is no end to the roster of baseball video games that pay homage to the complexities of building a team from the ground up. They have mechanisms for relying on stats to determine which players are best in different kinds of situations--and many have had the endorsement of real-life players and the blessing of big league baseball.
But MLB Front Office Manager isn't like any of them. That's because the game is really about the process of running a team rather than the play-by-play action in which gamers have to swing at pitches, try to dive in the hole for sharp-hit grounders, and master all kinds of joystick button combinations in order to steal a base or pick someone off first.
The new 2K Sports game puts all the focus on what it takes to get a major league team going, and operates on a calendar that begins the moment the World Series ends and commences from there. That's because that's how it really is for each of the real-world big league general managers.
Known for his wheeling and dealing, Oakland A's General Manager Billy Beane--the celebrity spokesperson for the game--surreptitiously checks e-mail on his BlackBerry during a press event for the game at the Oakland Coliseum on January 22, 2009.
(Credit: Daniel Terdiman/CNET News)By bringing in Beane as the game's celebrity spokesperson, 2K Sports is making a big bet that the baseball stat-heads out there will jump at the chance to impersonate Beane, instead of the more common video game proposition of taking on the role of big league players and swinging for the fences.
MLB Front Office Manager is all about trying to navigate the millions of little details that go into the operational side of running a baseball team. From scouting amateur players to drafting them to making trades to figuring out what to do when stars get injured to sucking it up after a losing season and trying again next year.
The structure of the game is to go through a 30-year general manager's career, trying to position yourself as a Hall of Fame candidate. And instead of playing out each individual contest in each season, pitch by pitch, this game is about making the behind-the-scenes decisions that put your team in position to outplay others in simulated game after simulated game.
The 'hub' of 'MLB Front Office Manager' is a screen which gives players access to all the information they need to run their teams, including new scores, player information, contract details, rosters and more.
(Credit: 2K Sports)And that means that the action is entirely about figuring out how to run the front office--something that really hasn't been tried in a modern baseball video game.
"If it's possible, on an Xbox or PlayStation or PC, in a game to re-create the general manager's position," said Beane, "I don't know that you can find anything that duplicates it better than this. This is the ultimate fantasy player's outlet, because every decision, just like as with a real general manager, every decision costs something and is going to prevent you from doing something else. In most games, you draft anybody you want...This actually takes into account the depths of the game."
Part of the task of playing 'MLB Front Office Manager' involves choosing the attributes of your general manager. That includes determining his personal and professional background. The more emphasis he has on amateur scouting, the better he will be at developing a team from the ground up.
(Credit: 2K Sports)Indeed, as with the day-to-day responsibilities of real-life baseball general managers, this game is all about resource allocation. Players have limited budgets and have to decide where, and how, to spend. Every dollar spent on a hot free agent is a dollar less to spend on bench depth, or scouts capable of finding future stars in the sandlots of the Dominican Republic.
"It's a thinking man's baseball game," said Edwin Loo, the game's producer at developer Blue Castle Games. "It's for all those people who play fantasy baseball (and who) spend hours making (their teams and making trades). That's who we made this game for. This game is for those hard-core baseball fans."
Some of the elements of the game involve daily briefs on happenings around the big leagues. Players will see trades made by other teams--simulated in a single-player run-through of the game, or for real in online league play.
They will also be able to examine their own teams' rosters, determine trades they'd like to make with other teams, and then attempt to make those trades.
Of course, as in real baseball, successfully pulling off trades is tricky business. And that's one of the areas where Beane's expertise came into play: helping the game's designers build in an appropriate level of difficulty for achieving things like trades. Otherwise, it would all be too easy.
"A lot of the time (I spent) was really figuring out what would be the verbiage when talking about trades," Beane said. "They aren't as easy as just calling this guy and saying, 'Will this trade work?' It can be a frustrating process, and you can't think of it as a linear process."
Beane said a big part of his job as a consultant for the game was in helping craft the exact language of communications players get from an omniscient faux-Beane that helps out during the course of play with tips and other emails.
(Credit: 2K Sports)The game also offers regular e-mail communications--tips, in other words--from an all-seeing Beane operating behind the curtain. And the language of these communications was another time-consuming piece Beane's role in consulting on the creation of the game.
Beane--who admitted he is a big gamer himself, with a small obsession with games like Call of Duty and Age of Empires--said that he also put a lot of effort into helping to make sure that the game's rules adhered as closely as possible to that of the real big leagues.
Throughout the game, players will encounter situations where they have to use their brains--instead of just the quickness of their thumbs on joystick buttons--to succeed. Whether it's intelligently negotiating a young shortstop's contract, or putting enough emphasis on scouting to be able to draft well for next season, this is not your son's baseball video game. This is, as Loo said, a thinking person's game, and one that evolves slowly, and methodically.
During the event at the Oakland Coliseum, several actual Oakland A's players, including Cliff Pennington and Aaron Cunningham, got a chance to play 'MLB Front Office Manager.'
(Credit: Daniel Terdiman/CNET News)In fact, players have very little control over the actual play-by-play of each individual contest. Instead, they watch as the game's simulation engine runs through, say, a Red Sox-Tigers matchup. There are ways to control some of the action, but there is none of the hitting, pitching, or fielding involved in most baseball games.
That means this game is not going to appeal to a large, mainstream audience. It is definitely a niche title. On the other hand, there are millions of fantasy league and rotisserie players, and MLB Front Office Manager is clearly aiming at picking off their business. Whether that will happen is impossible to know at this point, but if one thing is for sure, it's that those who get a serious kick out of poring over baseball stats, transactions, standings and off season news could finally have a way to dive deep into the fantasy of being Billy Beane.
Of course, there is a cost to playing this game the way the designers want you to, given that it's supposed to be a 30-year career simulation.
"You choose the type of clothes you wear" as a GM, joked Beane, "and you choose who you are. Over 30 years, you lose your hair, and you put on weight as you do this job."
On the other hand, he said, the game is realistic enough, and teaches so much about the minutiae of running a baseball team that, "It wouldn't surprise me if the next generation of baseball general managers grow up playing this game."
San Francisco Giants pitcher Tim Lincecum throws a pitch during a motion capture session for the 2K Sports video game Major League Baseball 2K9. Lincecum is the cover athlete for the game and the 2008 National League Cy Young award winner. Click the image for a full gallery on the motion capture event.
(Credit: James Martin/CNET Networks)NOVATO, Calif.--Sports Illustrated magazine called Tim Lincecum "the freak," and for the motion capture specialists at 2K Sports, getting a good computer model of baseball star Tim Lincecum's unique, and violent, pitching motion presented a special challenge.
Last month, Lincecum, a diminutive 24-year-old whom you would never pick out of a lineup as a superstar ballplayer, won the National League Cy Young award, given to the league's best pitcher. The same day, the San Francisco Giant found out that he'd been chosen as the cover athlete for Major League Baseball 2K9, 2K's hit baseball video game.
Lincecum was on hand at 2K's motion capture facility, about 30 minutes north of San Francisco, for a day of performance: dozens of individual pitching and batting moves that the technicians would lead him through, one by methodical one, all to be used in the new game and all so that the Lincecum character would look and feel like the real deal.
For me, this was not entirely new territory. I came here last May to cover a very similar event, the motion-capturing of Rick Nash, the cover star of NHL 2K9, 2K's hockey game. In September, I also spent an afternoon at Industrial Light & Magic, watching the technicians there put my colleague Kara Tsuboi through the paces of the motion capture experience that Robert Downey Jr. went through while he was filming the blockbuster Iron Man.
So while the specifics of mo-capping a baseball pitcher like Lincecum differ in some ways from what's required for a hockey star like Nash or a movie character like Iron Man, much of what went on Tuesday was familiar ground.
As with the Nash and the Being Iron Man events, Tuesday's activities began with Lincecum donning a spandex suit and technicians placing a series of reflective markers all over his body. These, explained Johnathan Rivera, an associate producer for 2K Sports, are designed to capture and reflect the light from 56 mo-cap cameras spread throughout the facility so that the computers can record the minute movements of the actor--in this case, Lincecum--as he moves around. This is then translated into a 3D model of his skeletal structure that is used as the base for his in-game avatar.
At 2K Sports, everyone talks about the so-called "signature style" that they build for the real-life stars of their games. Essentially, said motion capture coordinator Steve Park, this means finding the stars' unique and specific motions and movements, ones that would be very familiar to their fans, and building them into the games so that when the fans play the Lincecum character, for example, they recognize his explosive pitching motion and can easily distinguish it from the more pedestrian motions practiced by dozens of other, less stellar, pitchers.
Park admitted that much of what he and his team were doing Tuesday was the same as what I'd seen them do for Nash. But he explained that mo-capping baseball plays does differ in some material ways.
For one, each of Lincecum's moves--and he would perform dozens of them--was a quick set piece that took just seconds and which covered a very small, specific piece of ground.
A computer model of Lincecum during the mo-cap session.
(Credit: James Martin/CNET Networks)To be sure, Nash's movements were also set pieces, and lasted just seconds, but they tended to be more free-form, one technician told me.
So the mo-cap team had set up a short pitching mound covered in markers that were meant to be used by Lincecum for specific foot placements for his myriad moves.
"The foot placement is actually pretty important for us," Park said, "for getting the right blend pose."
The blend pose, Park explained, is what happens when the technicians take different recorded motions and blend them together to create a single, smooth move for the game. Because much of what baseball players do looks very similar, even when differing in one way or another, it's crucial, Park suggested, to be able to create smooth blend poses.
It was important that Lincecum's many moves be spot-on, so that the end of one move would look similar enough to the beginning of another--say his wind-up blending into his follow-through--that they could be combined in the game without any jerky transition.
Hockey moves, said Park, are much more free-form and free-flow, and while building an NHL game also requires accurate blend poses, he added that it was much more important when shooting a baseball player that the player hit his foot placements precisely.
That's because, Park continued, baseball motions are very segmented and specific, whether someone is pitching, catching, or swinging a bat.
For Park and his team, having Lincecum be the cover star also was challenging for another reason: while they've done baseball games for years, Lincecum was the first pitcher they've featured. And that meant figuring out how to capture the pitching motion, something that is more important with a player like the Giants star, who, despite being stellar as a college player, scared off many of the pro scouts who watched him play.
"The quickness of Lincecum's small body is what scared off most scouts," wrote Tom Verducci in Sports Illustrated last July, "that and what has become something of a trademark, a tilting of his head toward first base in the early phase of his delivery. The scouts equated his body speed with violence. That assessment, however, is akin to watching the Blue Angels air show team and not seeing the precision because of a fixation with the implicit danger. Lincecum generates outrageous rotational power (see video below)--the key element to velocity--only because his legs, hips, and torso work in such harmony."
Or, as the magazine reported, "The normal stride length for a pitcher is 77 percent to 87 percent of his height. Lincecum's stride is 129 percent, some 7.5 feet."
So for some of the mo-cap technicians, the best part of bringing in someone like Lincecum was the opportunity to be able to build a digital model of "The Freak" in motion, something that they see as a very cool piece of digital data.
All of which is to say that even if the mo-cap guys at 2K Sports had had experience with a pitcher, Lincecum would still have presented a singular experience for them.
That said, Park explained that, in fact, pitching is actually easier to mo-cap than hitting.
That's because batters have very distinctive stances that begin with "waggles," or nervous tics they express with their bats, as well as differing stances that can be wide or narrow, depending on the player.
And because Lincecum does take the occasional turn at bat, the mo-cap guys had to film him hitting as well.
I asked Park how many other major league players they bring in for the creation of their baseball game, and he said that, in fact, the number is very small.
"Part of the problem is that our development cycle is actually during the baseball season," Park said, adding that the players are contractually prohibited from doing the kind of extracurricular work that Lincecum was doing Tuesday during the season. "I don't know what our goal is...but it's always a challenge for every sport."
This means that while 2K Sports will bring in a Lincecum or a Nash as their cover athletes, in order to capture their signature styles, most of the players in the games are actually represented by actors, guys who have played their respective sports at probably a high amateur level, such as college, and who can be trusted to look like they know what they're doing.
Back at the 2K Sports mo-cap facility, Lincecum has taken the "mound," and is now warming up for his session.
Soon, he's ready, and after a brief introduction in which Park explains to the gathered crowd what, exactly, is going on, Lincecum begins his series of moves.
Right away, though, he's having a bit of a problem with some of the reflective markers they've put on his baseball glove, which keep flying off during his violent motion.
That's not a problem for the third shot, though, one in which Lincecum is supposed to stand idle on the mound.
He does that, standing totally still, until the director yells, "Cut."
Lincecum grins and asks if it was a good take.
As the crowd laughed, the director fired back, "More emotion."
But once Lincecum continues with actual pitching motions, he continues to have problems keeping the markers on his glove, meaning that after each shot, a couple of techs have to run out and put them back on.
Finally, he's done with his pitching moves, and now it's time for him to pick up his bat for the hitting shots (see video below).
The biggest laugh of all came when the director announced that Lincecum was going to hit a home run.
"He's going to hit a home run, which is the first time in his life he's ever done that, including Little League," said Johnathan Rivera, an associate producer for 2K Sports.
"Thanks," Lincecum said sarcastically.
After all the shooting was over, I asked Lincecum--who, by the way, is a big video game player and is currently spending his free time with Gears of War 2--what it was like to be featured in Major League Baseball 2K9.
"It's a one-of-a-kind experience for me," Lincecum said. "That's stuff that kids dream about all the time...You see yourself in the game, and you're like, 'That's me. That's me out there, except in video game form.'"
San Francisco Giants pitcher Tim Lincecum throws a pitch during a motion-capture session for the 2K Sports video game, 'Major League Baseball 2K9'. Lincecum is the cover athlete for the game and the 2008 National League Cy Young award winner.
(Credit: Daniel Terdiman/CNET News)NOVATO, Calif.--We're about to see Tim Lincecum, the 2008 National League Cy Young award-winning pitcher, go deep.
"He's going to hit a home run, which is the first time in his life he's ever done that, including Little League," said Johnathan Rivera, an associate producer for 2K Sports, who was standing near the pitcher, explaining what he was about to do.
"Thanks," Lincecum said sarcastically.
The San Francisco Giants pitcher was here, at 2K Sports' motion-capture studio on Tuesday, because he's the cover athlete for the publisher's forthcoming Major League Baseball 2K9 game, which is slated to be released in the spring, just before next year's season begins.
And now, after about an hour of throwing all kinds of pitches for the mo-cap cameras, he's got a bat in his hands and, according to the script, it's time for the long ball.
Lincecum prepares for the mo-cap session. His suit is covered in reflective markers used to create a skeletal image of the subject's movement.
(Credit: Daniel Terdiman/CNET News)Of course, he's not swinging at real pitching, but he takes his swing, and it looks good. It's possible to imagine the ball soaring off Lincecum's bat and clearing the fences, even though he's a pitcher by profession.
For me, this was my second trip to 2K's mo-cap facility, after visiting in May for a similar session in which pro hockey star Rick Nash was filmed for NHL 2K9. But I'm actually a baseball fan and could pick out Lincecum from the crowd, whereas Nash had been an all-new face for me.
Lincecum, however, is tiny, at least as far as pro athletes go. If you didn't know which one he was, you would not have been able to tell he was at the top of his sport.
But once he was covered in reflective markers and began throwing pitches in front of the mo-cap cameras, there was little doubt. The kid--he's 24 years old--has a scary smooth pitching motion and throws heat (see the video below).
To be sure, much of what went on here today was familiar to me, having been at the Nash mo-cap session. But according to several of the people involved in putting this session together, shooting mo-cap of baseball presents specific challenges that other sports don't.
I'll explain all of that in a full story I'll post tomorrow, along with a photo gallery. So stay tuned for that.
A stack of billets--cores of maple or ash that have yet to be cut down to the shape of a baseball bat--await that fate at the Louisville Slugger factory in Louisville, Ky.
(Credit: Daniel Terdiman/CNET News.com)LOUISVILLE, Ky.--The other night, I found myself watching the College World Series on TV, the first time I'd seen any amateur baseball in some time.
But there was something wrong with it: Every time someone hit the ball, there was a loud pinging sound when an aluminum bat connected with horsehide. If you're a baseball fan, you know what I mean.
Contrast that, however, with the pure sounds I was treated to Thursday when I stopped on Road Trip 2008 at the Louisville Slugger factory here and spent a couple of hours on a behind-the-scenes tour of this, the largest maker of wooden bats for professional players in the world.
In the old days, according to my host, Bill Dellinger, most players' bats were made from white ash. And Louisville Slugger certainly still does use ash. But in 2001, when Barry Bonds broke the single-season home run record using maple bats, many other major leaguers followed Bonds' lead. And today, Dellinger said, more than half of all the major league bats the company produces are maple.
"We happen to think that the maple is too brittle," Dellinger told me. "But whatever the players want, the players get."
Louisville Slugger began making bats in 1884. Over the years, the factory has moved several times, including spending 23 years across the river in Indiana. In 1996, the factory moved to its current location, and shows no sign of moving.
Outside the factory building--which also houses a museum--there's a giant bat that towers over the building next door, and is a popular place for photo opportunities.
Outside the Louisville Slugger museum, there's a giant baseball bat that dwarfs everything around it.
(Credit: Daniel Terdiman/CNET News.com)Today, the factory makes about 1.83 million bats a year. But they're not just for major leaguers. That number includes bats for minor leaguers, other amateur players, and tons and tons of them for souvenir or corporate promotional use.
But, as can be expected, the major league bats are still the flagship product, and they are made on a special computer numerical control (CNC) machine, operated by the most experienced bat makers.
During my visit, that happened to be Danny Luckett, whom Dellinger called the best bat maker in the world, though he also said that, using the CNC machine and after a little training, anyone could make bats for the big leagues.
Luckett told me that Louisville Slugger began using the CNC in 2002, mainly because it was the most modern technology available.
Prior to that, the company used specialized lathes, several of which are still in operation at the factory for making bats for lower levels or for souvenirs.
At the major league level, however, Luckett can make about 300 bats a day, each taking about 50 seconds, and making up a wide variety of weights and lengths.
The bats are carved out of what are called billets, which are cores of ash or maple that are 37 inches long and 2.75 inches in diameter. But they can have a variety of weights, and that's what makes them different.
The computer that runs the computer numerical control machine, which shapes the major league bats made at the Louisville Slugger factory in Louisville, Ky.
(Credit: Daniel Terdiman/CNET News.com)After the bats come out of the CNC or the lathes, they must be branded. The company uses special coding, such as "G174," which would mean that it's the 174th model of bat made for a player with a last name beginning with G.
If a player has a contract with Louisville Slugger, his signature will be branded onto the bat. But the company does make bats for players without contracts, and their names are applied in block lettering.
After the branding--which is done by a burning-on process for light-colored bats, and by pressure-applying silver or gold-colored foil onto dark-colored bats--they must be sanded down to a very smooth surface. Running your fingers along one of these bats is a very pleasant experience.
A worker at the factory dips freshly made baseball bats in black lacquer. That gives the bats a shiny surface.
(Credit: Daniel Terdiman/CNET News.com)Then, the bats are dipped in lacquer--either black or clear--to give them a shiny surface.
One of the coolest things in the factory was a bin against one wall that had the signature plates of the more than 8,000 players the company has had under contract over the decades.
Dellinger called it a "mini museum of baseball history."
I asked him if he felt that the skill was being lost in the bat-making process, especially because of the use of machines like the CNC.
He said yes, but added that the CNC makes precision bats that are the same every time.
He related a story about how bats used to be made by hand, and that one time, the great hitter Ted Williams sent one of his bats back saying that it was too thick.
When they measured it, they found that it was five one-thousandths of an inch too thick.
SAN FRANCISCO--If you were at the Exploratorium here the other day, you might well have needed to be wary of flying objects.
That's because, way in the back of the world-class science exploration museum, senior scientist Paul Doherty was giving a primer on why the curveball--one of the most important pitches in baseball--curves.
Of course, being a hands-on kind of scientist, one who had kindly taken time out of his day to explain the physics of baseball, the only way Doherty could explain the science was to demonstrate it. So he was flinging balls everywhere, and boy were they curving.
Exploratorium senior scientist Paul Doherty demonstrates how to put spin on a ball and make it curve. The demonstration was part of a talk he gave on the physics of baseball.
(Credit: James Martin/CNET Networks)
Fear not, however. These were just foam balls, and even the one kid who got hit in the head barely noticed.
What was amazing, though, was that the kid who did take the ball in the head was far, far off the straight-line trajectory the ball began on. In fact, I would say that each time Doherty flung the ball--using a hand-made contraption designed to put a lot of spin on it--it must have curved off that trajectory by at least 45 degrees.
That's unlikely to happen with a real baseball, however, because of its weight. Whereas this foam ball weighed almost nothing.
Click here for video on baseball science: CNET News.com's Kara Tsuboi checks out the sweet spot on the bat and the stitches on the ball with the Oakland A's and with scientist Paul Doherty.
It turns out that for years, there was a whole school of thought that denied that a baseball could curve at all. Some, Doherty said, believed that because a ball falls with gravity, the "curve" was an illusion and wasn't in fact a side-to-side motion but rather a much easier to understand drop.
In 1949, according to an article in Science News, aeronautical engineer Ralph Lightfoot used a wind tunnel and high-speed photography to demonstrate conclusively that a pitched baseball could, in fact, curve.
And not just a little bit, Doherty said: Up to 17 full inches.
But why does the ball even curve in the first place? That's what my colleagues and I were there to find out, and Doherty did indeed learn us.
The answer boils down to the fact that the seams on a baseball "interact" with the air around the ball as it spins.
"It acts like a little rocket motor," said Doherty. "The spinning ball throws air down and behind" it.
One thing that's clear is that the ball must be spinning really fast, Doherty said. That explains why not everyone can throw a good curveball: It takes a lot of strength in a pitcher's arm and wrist to make the ball spin so quickly.
In actuality, the theory behind the curveball is quite simple. And if you extrapolate, it explains other pitches, and even rules in other sports, Doherty explained.
For example, he said that it is illegal, in golf, to use a ball that only has dimples on the sides because the ball will self-correct in flight and won't, in the end, curve way off track. Being able to control a tee shot, then, is what separates the pros from the weekend duffers. Really being able to control tee shots is what separates Tiger Woods from the rest of the pros.
But what about a knuckle ball or a spit ball?
Doherty said that a proper knuckle ball is thrown in such a way that the ball barely rotates at all--maybe one-and-a-half times between the pitcher and home plate.
With little spin, he added, the air goes turbulent as it encounters and flows around the ball and gets deflected to the side. And that means it's rather impossible to predict what the air will do and how the ball will move. A good knuckleball, in other words, wobbles all over the place and can be nearly impossible to hit.
Ah, but throw the knuckleball wrong and trouble happens to a pitcher.
"If you get it wrong," Doherty warned, "then you get a nice, fat, slow pitch that goes right across the plate."
In the big leagues, that's the recipe for a home run.
Speaking of home runs, the best way to hit one is to hit a pitch with the "sweet spot" on the bat.
So Doherty also spent some time explaining what that is, and why it matters.
Doherty also explained the physics of the 'sweet spot' on a baseball bat. To do so, he showed what happens when you hit a bat in various places with a mallet. Depending on where you hit the bat, energy goes to different places. When you hit the sweet spot, the energy goes straight into the ball.
(Credit: James Martin/CNET Networks)
Essentially, the sweet spot is the one area on a wooden baseball bat where, if the ball hits it there, the bat won't jump at all in the hitter's hands and where all the energy of the collision between the bat and the ball goes into the ball.
If the ball hits anywhere else on the bat, he explained, at least some of that energy is directed into the batter's hands, meaning the ball won't be hit as hard and also that there might be some pain involved.
"When you hit a ball with a baseball bat," he said, "sometimes it stings your hand and other times the ball just flies off the bat."
In other words, sometimes you don't hit the sweet spot, and sometimes you do.
To explain why hitting a ball sometimes hurts, he held a bat by the knob and smacked it over and over with a mallet. Where he hit it affected how the bat flew out of his hand.
When he hit the bat right in the center of its mass, he showed how the bat doesn't spin. And that results in the energy transferring to the batter's hands.
That's in part, he said, because the collision between the ball and the bat produced 8,000 pounds of force for a thousandth of a second, much of which goes into the hands.
The final score of a game, like this one between the Oakland A's and the Cleveland Indians often depends on who has more success, a pitcher trying to throw good curveballs or a hitter trying to hit pitches with the sweet spot of the bat.
(Credit: James Martin/CNET Networks)
If, on the other hand, the ball--or in this case, the mallet--hits the bat at the bottom of its barrel, it does spin.
So over and over, he smacked the mallet on the bat, and the bat flew, spinning, out of his hand. It must have been a rather odd sight for any passers-by.
This doesn't produce Hall of Fame hitters, he suggested. Instead, lots of ground outs.
But somewhere in between the barrel and the center of mass, there's a small point where, when hit by a ball--or a mallet--the bat produces a loud, satisfying "crack" and either the ball flies off it, or the bat shoots off the mallet without spinning, dropping directly away.
"It's the center of percussion," he said, "the place where you hit it, and it doesn't jump in your hands. There's a couple of inches to hit that home run."
The trick is, Doherty explained, the sweet spot is different on every bat. So in order to find it, it takes trial and error. We know it's between the center of mass and the end of the barrel, but where exactly depends on the individual bat.
But, regardless, the message is clear: "If you want to hit that home run on opening day," Doherty said, "hit that sweet spot."
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