The 2009 World Cyber Games grand final will be held in Chengdu, China. The 2008 final is being held in Cologne, Germany.
(Credit: World Cyber Games)The World Cyber Games, probably the largest global video game tournament, announced Tuesday that it will hold the grand finale of its 2009 event in Chengdu, China.
The 2007 tournament was held in Seattle, while the 2008 final will be held in Cologne, Germany, this November. But that has been known for some time.
The news about the 2009 event is notable because it adds credibility to China as a home for serious video game playing and players. The news comes shortly after the Championship Gaming Series--a professional video game league--announced that it would be opening a training facility and the world's first video game arena in Wuhan, China.
What's not known is if there will be protests surrounding the World Cyber Games in Chengdu along the lines of what's been seen in Paris and San Francisco this week in relation to the passage of the Olympic torch.
And while the World Cyber Games made its announcement Tuesday, it also said it would be holding a "formal" announcement ceremony in Chengdu on April 23.
The exact dates of the 2009 event weren't revealed.
The World Cyber Games brings the top video game players from dozens of countries together for several days of matches. The players play several leading games, with champions being crowned in each title.
A panel of professional video game players and owners of professional game teams talked about how to make their sport compete with football and basketball in the future.
(Credit: Daniel Terdiman/CNET Networks)
AUSTIN, Texas--Professional video gaming could be the next great sport--and the one that will be the choice of the digital generation.
That was the prediction of a panel on the future of the sport at the South by Southwest Interactive (SXSWi) conference here Friday.
Speaking with video game instant-messaging company Xfire's CEO, Adam Boyden, an impressive cross-section of the professional video game industry talked at length about why their chosen sport could join football, baseball, soccer, and basketball at the top of the athletics heap in the future.
Joining Boyden on-stage were Jason Lake, a former property attorney, and now the manager and owner of the LA Complexity, a team in the year-old Championship Gaming Series; Chris Lemley, the owner of the independent Team Pandemic, a championship World of Warcraft squad; Craig Levine, formerly the owner of a pro gaming team and now the head of an organization called E-Sports Entertainment that has built a community around pro video gaming; and Matija Biljeskovic, a world champion player of the Electronic Arts soccer game, Fifa.
Each panelist had his own take on where his sport is going and how far it could go in the next few years, but they all seemed to agree that professional video gaming could be a lucrative vocation for almost anyone willing to put in the time and energy to become a top player. And that, they said, separates and democratizes the sport and separates it from baseball or basketball, which are available professionally to only world-class athletes.
And while professional video gaming is not something that literally anyone can do, the panel argued that it is available to a much wider spectrum of people, at least those willing to commit themselves fully to the sport.
One problem that may currently be holding back professional gaming from its ascent is that there is no standard. There are multiple professional organizations, including Major League Gaming, the Championship Gaming Series, and the global World Cyber Games, not to mention many more leagues in Europe and Asia. So one thing that would help, the panelists agreed, would be some consolidation.
In fact, they suggested, that is all but certain to happen in the coming months and years.
"I think there is a fork in the road that is starting to be explored," said Levine. "There's not going to be room for six or seven leagues going forward. There's going to be more consolidation, with the weak (organizations) falling out."
Boyden asked the panelists if they thought that professional video gaming could ever be as popular in the United States as it is in Europe, where matches "fill stadiums."
Levine responded by admitting that for Americans, the sport has never been that interesting to watch, but that he's hopeful.
"It takes a long time to turn a sport into a spectator sport," Levine said, "but millions of people around the world love (video gaming)."
He added that there are millions and millions of people--a small country's worth of people--playing Blizzard Entertainment's World of Warcraft and that "there's a whole country in the world that would bleed and die to watch this stuff. Whether it's TV (or another medium) spectatorship could evolve. It's a very natural progression, given the tools of the Internet."
Boyden then pointed out that one major difference between established sports like football and basketball and professional video games is that the legacy sports have set rules that are known and followed everywhere. By comparison, the video games change constantly, with new versions coming out each year, he suggested, and so that makes it hard for players to standardize on one system.
For players, Biljeskovic said, that's definitely a problem.
"They don't appreciate the game changing every year," Biljeskovic said. "I really dislike learning the game over and over again...It's like winning a race and someone saying, 'OK, now do it over.'"
Another issue that must be resolved before professional video gaming can be competitive with legacy sports is that it must become attractive to major sponsors.
So the panelists talked about how corporations like Dell or Nvidia are already kicking in big money for tournaments and leagues, but acknowledged that there is a lot of room to grow.
And part of it, they suggested, is about awareness. Over time, they said, sponsors will become more familiar with the sport and the top players and will see the opportunity to exploit it.
A big piece of that puzzle, however, is for the leagues and publishers to figure out how to make the matches palatable to TV, or at least Web, viewers. To date, most professional video gaming is hard to watch as a spectator.
So the panelists argued that the publishers need to be clear that they have an opportunity to be linked to a growing sport, but in order to do so, they must work harder at developing games that can appeal to spectators.
"If you don't make your game more spectator-friendly, your game is going to go away," said Levine. "It's such a win-win if a league picks up your game, because they're essentially advertising your game for almost nothing."
Lastly, the panelists said, in order for the sport to grow as a profession, there needs to be wider awareness that there is money to be made for players.
For now, the bulk of professional players are making around $30,000, they said, but added that there is big cash to be made for the top players, especially those who are great self-marketers.
See more stories in CNET News.com's coverage of SXSWi (click here).
When I covered the Grand Finals of the 2004 World Cyber Games, I had no idea what to expect.
But I recall that it was tons of fun: gamers from all over the world, all happy to be part of this international event and representing their countries as they went up against the best of the best in their particular game.
A match on an outdoor stage during the 2006 grand finals of the World Cyber Games in Italy. This year's competition begins Thursday.
(Credit: World Cyber Games)My favorite memory was watching a match of Electronic Arts' FIFA Soccer, which was being broadcast on a huge screen on the wall. Meanwhile, two announcers were doing play-by-play, and if you hadn't known it was a video game, you could easily have believed it was real soccer.
The finals of this giant tourmanent--about 700 players participate--move around the world year each year. In 2006 it was in Italy. Next year, it's in Germany.
But this year, it's in Seattle. As I write this, hundreds of competitors are boarding airplanes, heading for the Pacific Northwest, and getting ready to begin holding up their national honor tomorrow when the finals begin, which you can read about in my story on News.com.
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