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November 20, 2007 12:26 PM PST

'Rock Band' launches, 'Guitar Hero' trembles

by Daniel Terdiman
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One hundred fifteen million dollars.

That was how much revenue Activision's Guitar Hero III: Legends of Rock brought in in its first week on the market recently.

But the Guitar Hero franchise, which Activision bought in 2006, has lost its monopoly as the only major video game giving users the fantasy that they can join Steven Tyler or Bono onstage.

'Rock Band' includes dozens of hit songs, including one by the Rolling Stones.

(Credit: Amazon)

That's because Harmonix, the studio that developed the original Guitar Hero, has finally launched Rock Band, its own version of the rock star genre game, and the market is likely to heat up pretty quickly.

Many Guitar Hero fans still consider Harmonix--which is owned by MTV--the real deal, and so many of them are likely to eschew the new Guitar Hero in favor of Rock Band. Others will choose both games, and I can imagine dueling Guitar Hero, Rock Band competitions in bars, at parties, and even on TV.

Well, maybe not on TV.

It will be very interesting to see if Rock Band can come anywhere near the first-week sales figures of Guitar Hero III. My guess is it won't get there, only because of the name-brand recognition of the latter. But I'm willing to be surprised. There's definitely something to be said for true bloodlines, which is what Rock Band and Harmonix have going for them, even if they doesn't have the hit name anymore.

Either way, competition is good, and the end result is likely to be stronger versions of the games when both Activision and MTV issue the next iterations of their dueling titles.

Stand back. It's going to be guitar battles to the death.

November 15, 2007 2:53 PM PST

'Guitar Hero III' users reporting problems with their axes

by Daniel Terdiman
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Even as Activision and its RedOctane publishing arm have had a great couple of weeks of sales of their recently released hit, Guitar Hero III: Legends of Rock, some fans of the game have been complaining about its quality control problems.

On forums and on game blogs, some users are reporting that wireless versions of the game's guitar aren't working properly.

Some 'Guitar Hero III' users are reporting problems with their guitars

(Credit: Activision)

"I was having some real problems once I hit tiers 4 and 5 on medium," wrote Mark Methenitis on his blog, Law of the Game. "I found that the red and yellow buttons were not registering being pressed. After disassembling and re-assembling the guitar, the problem continued."

The issue, the theory goes, has to do with the contact points on the wireless guitars' detachable neck. The result? That some measurable percentage of the time, the buttons don't respond as they should.

"When I hold down the red fret button sometimes, it doesn't respond," wrote a user known as SpyroTheDragon on the official GuitarHero.com forums.

"You know why this happens? Because they thought a detachable neck would be a good idea for PINS AND METAL DOT CONTACTS," answered another forum participant, vsTerminus.

And still another user posted similar unhappiness on the blog, splith.org: "I've noticed some flakiness in the frets while I was playing. I would hold down certain frets and the game would not respond."

In many of these cases, the users reported that upon returning their original guitars, their replacements would have better success. So if true, that does point to poor quality control at manufacture, and not to some across-the-board defect.

And of course, this is by no means the first measurable quality control problem in the industry. For example, Microsoft had a great deal of trouble with the Xbox 360, as has been widely reported.

But it's unfortunate for a company like Activision that some of the good will that its new game got upon release--especially as measured by the strong initial sales--is being squandered on poor quality control.

Let's hope Activision and RedOctane will be quick to allay users' concerns.

A call to RedOctane for comment was not immediately returned.

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About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

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