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September 30, 2008 7:11 AM PDT

Playing Iron Man for a day

by Daniel Terdiman
  • 4 comments

While wearing a motion-capture suit, CNET reporter Kara Tsuboi shows how her movements are translated instantly to an 'Iron Man' character on the screen behind her. The technique is used in an increasing number of films to mix live-action footage with digital, 3D sets.

(Credit: Daniel Terdiman/CNET News)

SAN FRANCISCO--On Tuesday, the DVD version of the mega-hit film Iron Man will be released, and to celebrate, the visual effects superstars at Industrial Light & Magic decided to show off just a little bit more magic behind the movie.

Back in April, ILM invited me and a couple of my colleagues to their fantastic facilities here for a look at the technology behind the famous suit used in Iron Man. Recently, they invited us back to see how the seamless animation in some of the film's scenes--such as one famous shot involving the throwing of an Audi--was produced.

In particular, they wanted to give us the inside scoop on the motion-capture technology used to create a number of the film's scenes, a technology that is increasingly being used today that allows directors to see, in real time, while the actors are acting, what animated sequences will look like.

Click for gallery

That's why we--myself, CNET reporter Kara Tsuboi, and a cameraman--spent several hours on an ILM image capture stage last week: So that Tsuboi could don a motion-capture suit and we could all see how footage of her would translate instantly into an animated Iron Man scene.

The idea is that George Lucas--who owns the effects studio--wants to give filmmakers advanced technological tools that provide them with flexibility and efficiency. And so he staffs ILM with the kinds of people who can make that happen.

"We understand the entire process," said , "from writing code to animating creatures to even shooting live elements. So we know each layer in the process. We understand the vision of the key creatives and understand" what the actors are going to do.

The technology used at ILM--and elsewhere, as well--allows directors to mix real filmmaking and virtual spaces, but with full camera control, depth of field, tracking, and panning. The upshot? A filmmaker can have an entire digital set created, then have an actor perform on the image capture stage wearing the motion-capture suit, and see, as the filming is happening, how the actor's character looks superimposed on the digital background.

... Read more
May 1, 2008 4:00 AM PDT

The challenges of crafting Iron Man's suit

by Daniel Terdiman
  • 7 comments

This poster of Iron Man flying is from a scene that mixes computer graphics--the Iron Man character--with real footage of a cloud-filled sky.

(Credit: Daniel Terdiman/CNET News.com)

When the visual effects and animation wizards at Industrial Light & Magic started working on Paramount Pictures film Iron Man, their biggest challenge was creating a suit for the title character that was part CGI (computer-generated imagery) and part real costumery.

If you're not familiar with Iron Man, it's the story of Tony Stark, a genius billionaire industrialist who's also a bit of a jerk and who designs and sells weapons. In the film's opening sequences, Stark is demonstrating one of his weapons in some unspecified country near Afghanistan when he is captured by terrorists who demand that he craft a weapon for them. In the scuffle that ensues, he ends up wounded, with shrapnel lodged near his heart.

To make a long story short, Stark ends up making an iron full-body suit that protects him and his wounded heart, and along the way, he ends up going through a personality transplant and becoming a superhero instead of a force for evil.

Click for gallery

But it all comes back to Iron Man's suit--a technical marvel that allows him to fly, shoot missiles, be impervious to many conventional forms of attack, and more. To watch video from the film, you see that the suit has no end of little flaps and compartments that all seem to operate independently and which are all essential to giving the Iron Man character his fully teched-out superhero flavor.

The problem was, according to ILM visual effects supervisor Ben Snow, that the traditional options for creating a suit like Iron Man's--either making it fully CGI or making it a fully real-life, physical, or "practical," suit--weren't going to work for this film.

"The suit has to do a lot more than just a suit of armor can do," Snow said when I visited ILM recently.

To begin with, the producers commissioned a practical suit for Iron Man, something that lead actor Robert Downey Jr. would have to wear on the set. But as the production advanced, the visual effects team became more confident with how they could influence how the suit was integrated into the film--and Snow and his team began to make more and more suggestions of how to blend CGI with the practical suit.

"One of the fun things for ILM," Snow said, "was that we got to contribute to the ideas of what makes the suit tick."

At ILM, the visual effects and animations teams were tasked with finding ways to make it hard to tell when a scene is mainly computer graphics and when it's real footage.

(Credit: Daniel Terdiman/CNET News.com)

That meant, Snow added, that the film's director, Jon Favreau, encouraged him and his team to get creative in the ways they planned to blend CGI with the practical suit Downey wore on the set.

One issue that made it difficult to rely too much on the practical suit was that it was heavy and therefore a burden for Downey to wear. The weight of the real suit made it hard for the actor to do the full range of motions that the script called for.

So as the team figured out ways to do more and more elements of the suit with computer graphics, Downey and others who wear iron suits in the film began to discover that they didn't always have to be wearing so much weight.

"When the actors and the stunts realized they could pull parts off (of) the suit," Snow said, "they were trying to take parts off all the time."

The solution? Snow and his team began to offer joking bribes to the actors not to remove the pieces.


"We'd offer them half the cost of doing the scene in CG," he joked, "and we'd pocket the other half."

Still, the job required a great deal of CG--but graphics work that had to be painstakingly accurate.

"The hardest part about this," Snow said, "(is) sometimes the real guy is inside (the suit, so) you have to make sure it moves the same way as the real guy."

Favreau wanted realism in the CG work, Snow added, and didn't want the CG work to make Iron Man's motions look too "martial arts."

But after some time, it seemed like the visual effects and animation specialists were getting really good at what they were doing. So good, in fact, that sometimes when the dailies came in, the lines between where the real suit ended and the CGI began wasn't clear.

"At some point," Snow said, "Jon Favreau started asking questions about the suit (thinking it was real). At this point, we realized that they'd stopped being able to tell what was CG and what was real and that was really great. Jon Favreau rang me up and said, 'Look, I've got a problem with this shot. It's very CG looking. Can you do something about it?' I said, 'Jon, that's actually a practical suit. It's not CG.'"

That was certainly an important moment for everyone because, Snow said, Favreau wanted things in the film to look as realistic as possible.

For example, in a widely-seen sequence in the film in which Iron Man is flying through the air, pursued by fighter jets, most of the action in the foreground is CG. But in order to get the clouds to come across as authentic, Favreau used real footage of clouds taken from an airplane above them. And then Snow and his team blended the two elements.

ILM Animation supervisor Hal Hickel

ILM Animation supervisor Hal Hickel, who won an Oscar for his work on 'Pirates of the Caribbean: Dead Man's Chest,' talks about his work on 'Iron Man.'

(Credit: Daniel Terdiman/CNET News.com)

While Snow and his team were working on the visual effects of Iron Man's suit, ILM animation supervisor Hal Hickel--who won an Oscar for visual effects for his work on Pirates of the Caribbean: Dead Man's Chest--was dealing with things like figuring out how to make Iron Man's flying motions feel right to the audience.

"It ended up being really challenging, the flying," Hickel said, "figuring out how he should fly. Iron Man takes off slowly like a heavy object, and then lands very fast because he weighs a lot."

Another big challenge was working out the size scale differences in fighting sequences between Iron Man--a normal human-size--and his enemy, Iron Monger, who is meant to be 15 feet tall.

But the scale difference was too great to do with live action, Hickel said.

"We backed the camera off and reconstructed the set digitally," he said.

Another big challenge for Hickel and his team was "trying to remind the audience that there's a man in (the suit) and that he's in jeopardy."

That meant trying to figure out ways to show Downey's face, even when he is in the suit.

"We tried to have little performance nuances that signaled to you that he's not a robot," Hickel said, adding that one way of achieving that was to film Downey in a motion capture suit and incorporating that footage into the animation process.

"It was a great help," Hickel said, "and he was excited that he didn't have to wear the full practical armored suit."

April 29, 2008 10:58 PM PDT

Marvel trying to shut down TechCrunch 'Iron Man' screening

by Daniel Terdiman
  • 4 comments

Marvel has issued a cease and desist letter ordering TechCrunch to cancel a screening of the film 'Iron Man' in San Francisco on Wednesday.

(Credit: Paramount Pictures)

On Tuesday, I received an invitation to a special Wednesday screening in San Francisco of the forthcoming Paramount film, Iron Man, which opens officially on Friday.

This actually was the second invitation I had received to a screening--the first was for a Tuesday night showing that I was, sadly, unable to attend in the end. And it was looking a whole lot like the Wednesday one wouldn't work either.

But now I'm thinking I may have to work extra hard to make it.

That's because I read this evening that after TechCrunch announced Tuesday that it was buying out a theater in San Francisco to host a private screening of the film, it subsequently received a cease and desist letter from Marvel Comics, demanding that it cancel the planned exhibition.

According to TechCrunch founder Michael Arrington's post, Marvel attorney David Althoff wrote to order the screening be canceled because, "You have not been authorized to exhibit, sell tickets to, nor invite the public to an Iron Man screening."

Now, it's well known that CNET News.com and Arrington/TechCrunch have not always been on the best of terms, but I have to say that, based on my understanding of this situation, Marvel is way, way out of line here. And I just have to object. Loudly.

Arrington wrote that TechCrunch worked directly with Paramount in setting up the screening and paid for each of the seats in the theater.

So, what is Marvel's problem? This is the same company, by the way, that back in 2004 sued video game publisher NCSoft for creating an environment that allowed players of its City of Heroes virtual world to craft avatars that could look like Marvel characters.

The two companies later settled, and while the terms were never made public, everyone knows that Marvel got it butt handed to it in the resolution.

Now, for some reason that makes very little sense, and is only going to bring it a round of very bad PR--Yes, thank you, I'm helping with that--it is trying to shut down what seems, on the surface at least, to be a perfectly legitimate showing of a film. One that has the apparent cooperation of the studio that made it and the theater that's showing it.

Arrington, by the way, noted in an update to his original post about this that Marvel's rationale for shutting the screening down had something to do with--wait for it--"public safety."

Uh, yeah.

So, knowing that fur may well fly and that lawyers may bare their, er, briefs, I just think that I have to be there.

Stay tuned on this one.

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About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

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