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October 26, 2009 4:39 AM PDT

The tech behind U2's record-smashing tour

by Daniel Terdiman
  • 21 comments

The Edge and Bono perform before 96,000 fans during the U2 360 concert Sunday at the Rose Bowl in Pasadena, Calif.

(Credit: Daniel Terdiman/CNET)

PASADENA, Calif.--If you were one of the 96,000 people packed into the Rose Bowl Sunday night for the U2 concert--said to be the largest concert ever held here--you were sharing the experience with at least a few other fans off-site.

There's no way to know yet how many exactly, but it's safe to say millions of people around the world were also watching the concert live on YouTube, a potentially server-crashing Webcast that may have been the biggest live-stream yet.

For months, the band has been on tour with its U2 360 concerts. And to top off the grand claims, it has been called the biggest rock tour in history, at least as measured by the size and cost of its infrastructure--more than $750,000 per show, according to Rolling Stone.

Only days ago, the band announced that it would share the Rose Bowl concert live, with fans across the globe. Just before the band came on stage, a roadie calling himself Rocco got up in front of the crowd of 96,000 and said, "Tonight, you are the ones making history," shouting out that those in attendance would be joined by viewers in "North America, South America, Europe, Africa, Asia, Australia, and Antarctica."

For its part, YouTube wasn't sharing much about how it put together the live stream. Before the show started, there was some discussion among reporters on hand at the Rose Bowl about whether YouTube would be up to the task of delivering the show to so many people, live, on so many continents. But if Twitter is any judge, the live-stream went off almost without a hitch. More to the point, a Twitter feed set up on the official YouTube U2 page showcased comments in a wide variety of languages from Webcast viewers.

Back at the Rose Bowl, in an effort to rally the capacity crowd, the concert-goers were told why this show was chosen by YouTube: "Because right here is where the greatest singers of U2 songs are....Tonight, we need to hear your voices, and to hear you sing. Can you do it?"

In response, the crowd roared its agreement, and indeed, throughout U2's approximately two hours on stage, there were several emotional moments when U2 leader Bono stopped singing and let the audience take over the vocals. These were truly beautiful and awe-inspiring moments, as there is very little on Earth like the sound of nearly 100,000 people singing together.

Ironically, no connectivity
These days, you can find out what's happening at just about any event by turning to Twitter. But at the Rose Bowl, this wasn't the case. It turned out that there was nearly no connectivity, and so there seemed to be a dearth of tweets sent from inside the concert. Still, because the show was being watched by millions of people around the world, there is certainly no shortage of posts on Twitter about what was happening.

That's an ironic turn of events, though, and not at all what I expected. I thought there would be a steady stream of tweets emanating from the Rose Bowl, and I had expected to send many of them myself. Instead, this highly tech-centric concert was ground zero for a disconnected audience. We were truly "stuck in the moment," to quote one of U2's hit songs, though I doubt anyone wanted to "get out of it."

A YouTube representative did tell me prior to the show that the service was using 24 cameras to film the concert, as well as 24 additional closed-circuit TV cameras. Further, he said YouTube was offering its stream at three different qualities, so that almost anyone could watch, regardless of the speed of their Internet connection.

The YouTube U2 page with the stream of the concert, albeit a rebroadcast. But millions around the world watched the Rose Bowl concert live on YouTube.

(Credit: YouTube)

Having YouTube produce such a major Webcast is fitting, given the size and scope of the U2 360 tour. Among its facts and figures are tidbits like this: the 360-degree stage--which allowed huge numbers of fans to watch from behind--featured a 90-foot-tall steel structure, topped by a center pylon reaching 150 feet in the air; the innovative video screen atop the stage weighs 54 tons, is 4,300 square feet when closed, and is 14,000 square feet when opened; the screen itself is comprised of more than a million pieces, including components to illuminate 500,000 pixels, as well as 320,000 fasteners, 30,000 cables and 150,000 machined pieces.

The incredible expanding screen
The video screen, according to information provided by the band's publicists, is "broken into segments mounted on a multiple pantograph system, which enables the screen to 'open up' or spread apart vertically as an effect during different stages of the concerts."

I didn't think I'd ever seen such a thing before, and it just about made my jaw drop when I noticed it. Already, the screen was a sight to behold, but it didn't seem all that big, especially when I thought back to what I'd seen the band do with video during its U2 3D film.

The U2 360 video screen featured an expansion system that allowed it stretch to a size more than three times what it is when closed.

(Credit: Daniel Terdiman/CNET)

Well, it turns out I was right: I hadn't seen anything like this before, and neither had anyone else who hadn't been to one of the U2 360 shows.

"The video screen is the first LED screen to be based on a geometric system that allows it to expand in two directions simultaneously," U2 360 architect Mark Fisher told CNET News in an e-mail interview. "Video screens are normally flat panels that track like closet doors, or slatted panels that roll up like garage doors. The 360 degree screen uses a scissor-like motion to expand in two directions. It starts as a solid elliptical ring approximately 20 feet deep, and transforms into form a cone-shaped mesh 60 feet tall."

Fisher added that this is the first time such technology--what he called "transforming geometry"--has been used to "change the shape of a video screen."

And while Fisher said that, in general, the technology behind U2 360 isn't in and of itself new, the way it's being used during the tour most certainly is.

"The show employs a large number of computers and electric motors to control the motion of the screen, and there are large numbers of computer-controlled moving lights," Fisher said. "The video on the screen is also created using powerful computers that 'map' the picture onto the transforming screen. All of this automation and programming is possible because the computers available in 2009 and more powerful, and cheaper, than they were when we created the Vertigo tour in 2005."

Google Earth
Another piece of technology used for the tour--at least in a way that U2's fans can interact with--is Google Earth. Fisher explained that the stage's designers decided it would be fun for fans to see the huge structure on Google Earth.

"So we hooked up with the folks that run the operation, and they agreed to let us put 3D models of the stage into the 3D models of the stadiums where it plays," Fisher said. "The 360 degree stage is turned around in each stadium in six days (and) the models stay in each city on Google Earth for slightly longer."

U2 used Google Earth to give fans a sense of how the stage in its U2 360 tour was built. Here is the London site.

(Credit: U2)

On U2's official Web site, the band explained what is going on with the Google Earth project: "If you're following the tour as it moves around...there's a very cool new feature on Google Earth--a model of the 360 stage, in situ, at the venue, about a week ahead of each show."

The site also explained that the model that fans see could be red, green or blue, with each color corresponding to one of three "steel teams" that "leapfrog each other from city to city to build the stage in each stadium."

Fisher also weighed in on the site with the real reason why the band chose to implement Google Earth: "We thought it would be interesting to put up on Google Earth a piece of portable architecture, which is what this structure is," he wrote. "In a way it's got no practical purpose...except that it's fun!"

February 2, 2009 11:53 AM PST

Google Earth adds Mars roving

by Daniel Terdiman
  • 5 comments

With Google Earth 5.0, users can now journey to the planet Mars, where they can see 3D views of the Red Planet and dive deep into its canyons.

(Credit: Google/NASA/USGS)

While you might never become an astronaut and have the chance to ride a Mars Rover on the Red Planet, Google has now rolled out an Earth-bound alternative for the masses.

With Google Earth 5.0, which was unveiled Monday, users can now explore Mars in the same way they've been able to instantly view 3D images of much of our own home planet for several years in previous versions of the software.

The Mars project, which was implemented in conjunction with NASA, is intended both for casual investigation of our planetary next-door neighbor, as well as serious research. NASA and Google hope scientists and other researchers will use the new Google Earth Mars feature to share data about the fourth rock from the sun.

"The mode enables users to fly virtually through enormous canyons and scale huge mountains on Mars that are much larger than any found on Earth," NASA said in a statement. "Users also can explore the Red Planet through the eyes of the Mars rovers and other Mars missions, providing a unique perspective of the entire planet."

The Mars feature of Google Earth 5.0 lets users see the Red Planet from the perspective of rovers like the NASA Mars Pathfinder Rover.

(Credit: NASA/Google/JPL/University of Arizona)

Additionally, the new Mars features allows Google Earth users to view much of the most recent satellite imagery from NASA's Mars Reconnaissance Orbiter, as well as other craft circling the planet. And users are able to add their own generally sharable 3D content to the larger map of Mars.

... Read more
June 5, 2008 2:21 PM PDT

Disney World preparation 2.0

by Daniel Terdiman
  • 2 comments

A new partnership between Disney and Google has resulted in a 3D overlay in Google Earth of most of the rides, buildings, and other features of Disney World. This is how Big Thunder Mountain Railroad looks in Google Earth.

(Credit: Google Earth)

SAN FRANCISCO--It's hard for me to believe, but in only three days, I'll be hopping on a plane and heading east for the beginning of Road Trip 2008, my journey through the American South to write about and photograph many of the region's most interesting destinations.

One of the very first stops will be Disney World, in Orlando, Fla., and over the last few days, I've noticed that there are at least a couple of new applications that can help people like me get ready for the total immersion experience that is a visit to Florida's home of the Mouse.

The first is one that was unveiled Thursday. It's the result of a partnership between Disney and Google, and it's a 3D overlay of Disney World for Google Earth.

The idea, as written about by my colleague Josh Lowensohn, is to give Disney World fans, as well as those who are getting ready to visit the Manhattan-sized collection of theme parks, a way to peer deep down into them without having to put on sunscreen or pay the daily ticket price.

And it's quite useful, too, for seeing just how big Disney World really is, where things are in relation to each other, and to get a feel for the (digital) space.

The Tree of Life in the Animal Kingdom at Disney World, as seen in Google Earth.

(Credit: Google Earth)

It's certainly not anything like a real visit, but it's a good way to get a sense of what you're in for, or to realize that maybe two days isn't quite enough and that you'd better plan and budget for a whole week. Or something along those lines.

Another interesting tool for discovering what's going on at Disney World is Twisney, a user-generated site that allows park-goers to e-mail or Twitter from their mobile devices what they're doing at that moment.

This is useful, it seems to me, because the more people who use it, the better you can see what the real-life conditions at the park are, in real time.

So, for example, if a popular ride is suddenly closed, there's a chance someone will post that to Twisney.com. And if you're paying attention, you can know to avoid going in that direction.

On Twisney, visitors to Disney World can see what other park-goers are saying about what's going on in real time.

(Credit: Twisney.com)

Similarly, it can be useful if a Twisney poster has alerted readers to the fact that there are shorter than usual lines at a ride, or if something particularly interesting is going on somewhere.

For me, this is all a big learning process, as I've never been to Disney World, and I must admit I'm a bit intimidated by my visit there next week because I'm not just going to play. I'm going to report on some of the more interesting, tech-centric angles at the park, and so there's a whole lot of potential ground to cover and not that much time to do it in.

But with the above-mentioned tools, plus a slew of good tips I got from readers after pleading for help on this blog a few days ago, I think I'm better prepared than I'd expected to be at this point.

So starting Tuesday, stay tuned to this space to see what I'm doing on Road Trip 2008, and please also follow my tweets on Twitter and my videos on my Qik channel.


October 9, 2007 8:37 AM PDT

The future is here: Google Earth meets virtual worlds

by Daniel Terdiman
  • 5 comments

When Google first announced in 2006 that it had purchased @Last Software, and its Sketchup 3D modeling tool, there were few people more excited than Jerry Paffendorf.

Paffendorf was at that time the futurist-in-residence at The Electric Sheep Co., as well as one of the people behind the Accelerating Studies Foundation's Metaverse Roadmap project.

And he saw, even early last year, that folding Sketchup into Google could mean magic for virtual world developers, since it meant there was a high probability of a 3D, social virtual environment built around Google Earth.

As a futurist, Paffendorf was spot on: Virtual world platform developer Multiverse Network has built a system, dubbed "Architectural Wonders," that will allow anyone building a virtual world with its technology to incorporate terrain and 3D models from Google Earth and Google's 3D Warehouse--models made using Sketchup--into their projects. My story on this, which ran Tuesday, is here.

A new technology from Multiverse Network allows developers who use its virtual world platform to incorporate terrain from Google Earth.

(Credit: Multiverse Network)

This is still a far cry from a fully massively multiplayer social 3D world built by Google itself, but it's definitely a start, and it brings a lot of new possibilities and realism to virtual worlds, just as the mainstream is really starting to catch on to the potential of these environments.

So, Mr. Paffendorf, what should be look for as the hot innovation in the fall of 2008?

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About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

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