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December 22, 2009 10:43 AM PST

Mom calls cops for help with son's gaming addiction

by Don Reisinger
  • 49 comments

A 14-year-old boy's mother had enough with her son's gaming over the weekend. After turning off the console hoping he would stop gaming, she called police to ask for their help in solving her son's "addiction."

According to the story first reported in the Boston Herald, Angela Mejia had enough with her son's gaming when she found him playing Grand Theft Auto at 2:30 a.m. She told him to go to sleep, but he refused.

"Sometimes I want to run away, too," Mejia told the Boston Herald. "I have support from my church, but I'm alone. I want to help my son, but I can't find a way."

After unplugging her son's game console, she decided to call 911. Police came to Mejia's home and coaxed the boy into going to sleep.

"[The police] were just like, 'Chill out. Go to bed,'" Mejia's son told the Herald.

What Mejia's son did when he woke up is unknown. My guess: he played a video game. Yours?

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 21, 2009 1:55 PM PST

BioWare: Japanese RPGs don't get American audiences

by Don Reisinger
  • 34 comments
Mass Effect 2

Mass Effect 2

(Credit: BioWare)

In recent years, the U.S. role-playing game landscape has become decidedly dominated by Western-based games, like Mass Effect 2 and the recently released Dragon Age: Origins. But according to Greg Zeschuk, co-founder of role-playing game company BioWare, Japanese developers might have only themselves to blame.

Speaking in an interview with Destructoid, Zeschuk said "the fall of the Japanese RPG (JRPG) in large part is due to a lack of evolution, a lack of progression." Zeschuk added that developers "kept delivering the same thing over and over. They make the dressing better, they look prettier, but it's still the same experience."

But Zeschuk wasn't done. He said the same methods used years ago to advance a story are still being employed in today's Japanese RPGs.

"My favorite thing, it's funny when you still see it, but the joke of some of the dialogue systems where it asks, 'do you wanna do this or this,' and you say no. 'Do you wanna do this or this?' No. 'Do you wanna do this or this?' No. Lemme think--you want me to say 'yes.' And that, unfortunately, really characterized the JRPG."

As someone who absolutely loves role-playing games, that's a tough pill to swallow. I can still remember the good ol' days playing Lunar: Silver Star Story Complete to its completion in an almost nonstop gaming session.

At the same time, Zeschuk makes a point. RPGs are not what they used to be. They have evolved. And so far, the vast majority of Japanese-based RPGs that I've played recently reflect that same, old-school feeling. It's not always a bad thing, of course, but for the broader U.S. audience, if Zeschuk can be believed, it's starting to hurt sales.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 18, 2009 10:22 AM PST

Imagine November without Modern Warfare 2

by Don Reisinger
  • 11 comments

Call of Duty Modern Warfare 2 had a huge November, selling more than 6 million units for the month. But in a recent interview with G4TV, Microsoft Xbox 360 Product Manager Aaron Greenberg said that it would have been a much different month without Infinity Ward's blockbuster hit.

"November without Modern Warfare 2 would have looked very different," Greenberg told G4TV, responding to a question about what the month would have been like.

But just how different is up for debate. Modern Warfare 2 was a major hit. It was a title that doesn't come along very often and it likely helped the game industry buoy its sales figures for the month. Greenberg agrees.

"There's titles that appeal within the inner circle of the core, but this is that title everyone that owns a video game console buys," he said in the interview. "If they buy two games a year, this was one of those games."

Greenberg went on to say that without Modern Warfare 2, "software numbers would have looked dramatically different, I don't think that people would have spent that money on another game."

Microsoft's product manager went so far as to say that Modern Warfare 2 stopped people from buying other tech gadgets.

"I think people actually said 'I'm choosing to buy Modern Warfare 2 instead of buying an iPod or instead of going to a movie or instead of doing something else. This is going to deliver its entertainment value for me.'"

Consumers bought far more Xbox 360 versions of the game (4.2 million) than PlayStation 3 versions (1.8 million). Without that help, Greenberg asserted that Xbox 360 software sales would have slipped. But he also believed that the company would have sold less hardware.

"My guess is we would have probably sold less consoles, too, to be honest," he told G4TV. "I think it was that kind of blockbuster, just like a new blockbuster movie--it's an event, people knew about it."

Greenberg's points were interesting, to say the least. I've always said that software sells hardware. And so far, that has likely helped the Xbox 360 stay ahead of the PlayStation 3. But with few blockbuster titles on the horizon, how will that affect sales going forward?

For now, we don't know. But we can speculate about a November without Modern Warfare 2. Would it have been as huge? Let us know in the comments below.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 10, 2009 9:08 AM PST

Study: You'll wolf down 34GB of data today

by Don Reisinger
  • 16 comments

Got a case of information overload? You're not alone.

A study released Wednesday from the University of California, San Diego, reports that the average American consumes a whopping 34GB of data and 100,000 words of information per day.

Over the course of 2008, Americans as a group gobbled up 3.6 zettabytes of data. (In case you missed the definition of "zettabyte" in your daily data binging, that's a million million gigabytes.) For all you visual learners out there, the researchers helpfully point out that 3.6 zettabytes is equal to the "information in thick paperback novels stacked seven feet high over the entire United States, including Alaska."

Between 1980 and 2008, the number of bytes consumed by Americans increased 350 percent. The average annual growth rate was calculated at 5.4 percent.

Internet as a source of information

Here's how TV and the Internet stack up in the "How Much Information? 2009 Report on American Consumers."

(Credit: University of California, San Diego)

Dubbed the How Much Information? project, the study measured data consumption both at home and away from home. It includes several information sources, "including going to the movies, listening to the radio, talking on the cell phone, playing video games, surfing the Internet, and reading the newspaper."

Besides bytes and words, the study also noted the number of hours spent consuming information.

In terms of time, traditional media still has a strong hold on the U.S. The study reported that "a large chunk of the average American's day is spent watching television." On average, 41 percent of an American's day is given over to watching television shows, viewing recorded TV, or watching DVDs.

Noncomputer sources, the study says, account for more than three-quarters of U.S. households' information time.

But if bytes are the standard by which American days are judged, it's the video game that takes the top prize. Researchers found that the average American consumes 18.5GB of gaming data per day, representing 67 percent of all bytes they consume daily.

"Games are almost universal, but most of the gaming bytes come from graphically intensive games on high-powered computers and consoles, which have the equivalent of special-purpose supercomputers from five years ago," report author Roger Bohn, director of the Global Information Industry Center at UC San Diego's School of International Relations and Pacific Studies, said in a statement. "Games today generate their bytes inside the home, rather than having to transmit them over cables into the house, but gaming is increasingly moving online."

The study found that 16 percent of daily information consumption comes from the Internet. A staggering 79 percent of all American two-way communications is done through the Internet.

If you want to see what else UC San Diego found in its study, click here.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 9, 2009 5:34 PM PST

Analysts: Modern Warfare 2 to make up fifth of game sales

by Don Reisinger
  • 10 comments

Although everyone knows that Call of Duty Modern Warfare 2 is a major hit, I'm not quite convinced that the impact it has had on the video game industry has been felt quite yet. Perhaps that will change with the expected release Thursday of NPD's gaming sales figures.

According to market-analyst Evan Wilson from Pacific Crest, November video game software sales should come in at about $1.45 billion. Wedbush Securities analyst Michael Pachter said he expected November sales to be a bit higher, tallying $1.55 billion in sales.

But it was Modern Warfare 2 that captured the spotlight of both analysts' predictions for November game sales. Wilson said the game's developer Infinity Ward likely sold 5 million units in the U.S. alone during November. Pachter expected NPD to report 6 million units were sold during the month.

Pachter went on to say in his report that Modern Warfare 2 would make up a whopping 22 percent of the industry's video game sales for November. He expects it to be followed by Super Mario Bros. Wii, Assassins Creed II, and Left 4 Dead 2, in a distant second-, third-, and fourth-place, respectively.

Wilson was a little more optimistic about the importance of Modern Warfare 2 to the industry's sales figures. He said that he expects the new Call of Duty game to make up 25 percent of all sales during the month.

"Modern Warfare 2 comprises an estimated 25 percent of this month's industry sales," Wilson wrote. "While this is not out of the ordinary for a tent-pole title in a non-holiday month, it is impressive given our forecast that this November's sales will match the month's highest historical total on record. For comparison, Halo 2 reached 20 percent of industry sales in November 2004. The next highest share taker was Guitar Hero III at 12 percent in November 2007."

That's some awfully nice company to be in for any game. And if the analysts' estimates are correct, it could be a record-breaking month for one of 2009's biggest releases.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 7, 2009 10:30 AM PST

Play the Nintendo 64 in portable form

by Don Reisinger
  • 18 comments
N64Mini

The N64Mini.

(Credit: Zenloc)

The modding community has been quite active improving old game consoles. I'm such a fan of the Nintendo 64 that the latest mod of the venerable console was just too cool to pass up.

Dubbed the N64Mini, the portable Nintendo 64 device from modder Zenloc features the familiar Nintendo 64 controller buttons (minus the D-pad, unfortunately) in a nicely compact package. Users can place their Nintendo 64 cartridges in the back of the device to play some of their favorite games.

According to the device's developer, the N64Mini runs on a 4-cell battery and comes with a charger. It also features a headphone jack and an A/V out port for those who want to play the title on a display that's a little larger. It even comes with built-in brightness controls.

But here's the best part: the N64Mini is available now on eBay. Bidding ends in five days, but so far, 26 bids have been placed. The price is at $205 at the time of this writing. I obviously haven't been able to get my hands on the device, but based on the video below, it might be something worth considering if you plan to spend some cash this holiday season.

Check out a video of the N64Mini in action below.

[Via Engadget]

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 5, 2009 8:44 PM PST

Brazil looks to ban video games while U.S. makes ratings work

by Dave Rosenberg
  • 25 comments

Late last week it was reported that following Venezuela's lead in attempting to reduce "violent tendencies" in South American children, Brazilian Sen. Valdir Raupp has authored a bill that would make it a crime to make, import, or distribute "offensive" video games.

The goal of the bill is to "curb the manufacture, distribution, importation, distribution, trading, and custody, [and] storage of, the video games that affect the customs, traditions of the people, their worship, creeds, religions and symbols."

Where this ban, like many others, falls short is in assigning blame for societal ills to video games instead of dealing with larger social issues, including a lack of parental oversight. There are, no doubt, influences in Brazil that are different from the U.S., but video game ratings have proven to be an excellent example of an industry-wide standard that could easily be adopted internationally.

In a recent report, the Federal Trade Commission (FTC) praised the video game industry for continuing "to have the strongest self-regulatory code" of all the entertainment sectors.

... Read more
Originally posted at Software, Interrupted
Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
December 5, 2009 11:20 AM PST

The 30 most anticipated games of 2010

by David Carnoy
and
Jeff Bakalar
  • 88 comments

The economy may seem bleak, but the game lineup in 2010 looks promising.

Say what you will about the gaming industry in 2009. Yeah, it was a little rough, with consumers tightening their belts and only a few megahits. However, we did see price drops for all the major consoles, a gazillion new iPhone games, and a smattering of amazing titles, some of which we're still playing.

But forget about the past, it's time to look ahead and search out the most anticipated games of next year. Our list nearly doubles 2009's, so there is a lot to get excited about.

While most of the titles on our list are scheduled for a 2010 release (and yes, several were supposed to come out in 2009), needless to say some release dates are more iffy than others. Check out our slideshow to see if your picks match up with ours.

Click on an image to start the slideshow. (Titles are listed in order of release date.)

Don't see the game you're looking forward to in 2010? Make sure you let yourself be heard by mentioning it in the comments section.

Originally posted at Crave
December 3, 2009 3:23 PM PST

FarmVille maker unleashes PetVille

by Don Reisinger

Zynga, the social-gaming developer behind the wildly popular Facebook game FarmVille, announced on Thursday that it has launched a new game for the social network, this one called PetVille. The news was originally reported on the Games.com blog.

According to the company, PetVille allows Facebook users to "raise, dress, and care for a pet" that they've created. Gamers can also visit friends' in-game houses and "play with their pets to earn coins you can use to make your own house the coolest on the block!"

Although PetVille's userbase pales in comparison to Zynga's FarmVille, which currently has almost 70 million active users, the game has already added 125 gamers as of this writing and more than 400 people have become fans of the title. Considering the popularity of Zynga's other games, it's likely that PetVille will enjoy the same kind of success.

If you're a FarmVille fan or you just like playing games on social networks, you can check out PetVille by clicking here.

See also: Facebook games to hold you over until Civilization Network

Originally posted at Webware

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 3, 2009 10:10 AM PST

Report: Video games possibly coming to Redbox

by Don Reisinger
  • 11 comments

Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.

But according to a report, Redbox isn't content to stick with movies.

According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company's kiosks. Redbox president Mitch Lowe told the wire service his company is "talking early and often with the content providers of games so that we start out with a much better understanding of what we're doing."

Lowe was referencing Redbox's recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.

That said, Redbox doesn't plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii, PlayStation 3, PlayStation 2, and Xbox 360.

For now, Redbox isn't saying which developers it's in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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