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March 20, 2009 3:21 PM PDT

Metallica's Kirk Hammett speaks about Guitar Hero

by Matt Rosoff
  • 1 comment

Guitar Hero: Metallica, which lets gamers play along with the band and its influences, comes out in the U.S. on March 29. Metallica lead guitarist Kirk Hammett spoke to me this afternoon at the South by Southwest music festival about the game and other issues related to music and technology.

Metallica's Kirk Hammett as he appears in Guitar Hero: Metallica.

(Credit: Gamespot)

Q: With the Guitar Hero game, do you think you'll be reaching longtime fans, or is this mainly a way to reach younger fans who might know a song or two but don't really know Metallica?
Hammett: We'll be reaching fans across the board, longtime fans, fans who've just gotten into us, Guitar Hero fans who might have reached Metallica through Guitar Hero. It works in a lot of different directions. Our demographic gets wider and wider through the years; at our shows we see a lot of kids who are 10, 12 years old, and a lot of that has to do with the fact that their parents have been fans for a long time. And a certain percentage of it is because they're Guitar Hero fans and they got turned on to Metallica through Guitar Hero, and they want to actually see Metallica as a live performing band.

Were you a Guitar Hero player before this?
Hammett: I have to say, I've only really played Guitar Hero once. I'm the kind of person who, if I start playing video games, I don't stop. So a few years back, I said to myself that I have to stop playing because I don't play guitar, I don't eat, I don't sleep. I had found out about Guitar Hero from seeing it in the media, seeing the poster on the wall in the studio where we were recording our album, hearing about it from friends. So I did actually play it once, I played against Lars and I beat him. He plays it all the time. But I had to tell him I had a fair advantage being a guitar player myself.

Do you find there's a split between musicians and non-musicians? I think a lot of musicians look at Guitar Hero and say "I'd rather be playing."
Hammett: I never feel like I'm playing my instrument enough. It leads back to what I was saying earlier about being totally obsessive. I've talked to other guitar players who've played this game, it's apples and oranges, it's a different thought process between this and actually playing an instrument.

Do you think kids growing up today are going to be drawn to games like Guitar Hero instead of learning how to play the guitar? Or do you think musicians will always be musicians?
Hammett: I think it's going to be responsible for creating a lot of musicians, for kids making the leap to playing a real instrument. I have a friend who works at a music instrument store, and he told me that because of Guitar Hero, guitar sales are up. For me, that's a great thing because these kids are being brought up on the music that's in Guitar Hero, it's great music, great classic rock, great classic metal that they wouldn't hear otherwise. It's all just about pop drivel on the radio. They're getting an education through Guitar Hero, and if some of these kids are truly inspired, they'll make the leap and grab a guitar and learn how to play the songs for real.

What about the songs from other bands that are in the game? Did you guys pick all of those bands, and were there any specifics that you picked?
Hammett: Well, I wanted UFO to be in there, but for legal reasons we couldn't do it so we had to settle for Michael Schenker Group. Same thing with The Misfits. We would have loved for The Misfits to be on here, but for legal reasons, we have Samhain instead.

Do you have a recording rig that you use to get ideas down outside the studio?
Hammett: Traditionally, I'll use a small recording processor, which I'll eventually load into ProTools. A lot of the stuff written in the last four or five years, I used (Apple's) GarageBand. Then from GarageBand I put it on a CD and then dumped that into ProTools. GarageBand is really handy in that I can just have my laptop, have my guitar, have a guitar cord, and plug my guitar into the laptop. Once I've tweaked it and modified things, and built upon the ideas, I'll put the music into ProTools, which has become the industry standard. So for me, it's really about GarageBand and ProTools.

So you just go direct, you don't even need a microphone?
Hammett: Sometimes I'll use an Mbox, yeah.

I know they captured a lot of moves for the game, how did that work?
Hammett: They filmed us with sensors on us. It was pretty cool. We lip-synced to the songs, and they got full-motion captures of us playing the music. They did full body scans of us as well.We tried to aim it to be as accurate as possible.

October 30, 2008 3:27 PM PDT

Happiness is...Beatles version of 'Rock Band'

by Matt Rosoff
  • 7 comments

As a member of the old-people-who-used-to-play-in-rock-bands demographic, I've never found much appeal in Rock Band or its competitor/predecessor Guitar Hero. But they obviously have a lot of devoted fans, including, apparently, "the only Beatles in the world" (and the others' designated heirs).

On Thursday, Rock Band creators MTV Music-Harmonix teamed up with Apple Corps and announced a forthcoming video game that will let you play along with Beatles songs. The game won't merely be another Rock Band version or Track Pack, but will rather be an entirely new game that will presumably work with the Rock Band peripherals. Album art will be prominently featured, as will the original mixes, presided over by Beatles engineer George Martin's son Giles (who also worked on the Beatles/Cirque du Soleil tie-in project, Love).

Personally, I'm hoping for an interactive Yellow Submarine portion and a new Rock Band keyboard so I can try to play "Hey Bulldog."

It doesn't seem like there'd be much overlap between a band that broke up nearly 40 years ago and a new video game, but generation after generation keeps reclaiming the Beatles as its own. My friends' 7-year-old daughter has been obsessed with them for some time--she could tell John songs from Paul songs from George songs when she was only 4, and watches Beatles movies alongside Hannah Montana flicks.

The game will come out late next year, in time for the holidays.

January 6, 2008 8:38 PM PST

Gates and Guitar Hero

by Matt Rosoff
  • 1 comment

Tonight, Bill Gates gave his last CES keynote before retiring from Microsoft. (Prediction: he'll give a keynote again, but probably not next year). Though entertaining and occasionally educational--Windows Live Photo Gallery got some well-deserved spotlight time for its panorama feature--there wasn't much about digital audio in it.

However, the final set piece featured a Guitar Hero III battle between Gates and Microsoft Entertainment and Devices President Robbie Bach. Each brought in a ringer--Bach got a Guitar Hero championship who shredded the introduction to Guns N Roses "Welcome to the Jungle." Gates, never to be trumped, brought in Slash, who played the real thing on his Les Paul through a pair of Marshall half-stacks.

As you might expect, the Hero version actually sounded a lot more like the original.

January 6, 2008 11:32 AM PST

Ion bridges analog and digital

by Matt Rosoff
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Ion's digital turntables, which let you convert LP records directly to digital files, aren't new--I first saw them at the 2006 CES--but the company is showing more sophisticated equipment each time I stop by their booth. This year, they're showing off their LP Dock turntables, which not only feature a USB connection out but also a dock for selected iPods (5th gen and Classic and 2nd and 3rd gen Nano). This lets you record directly to the device via Voice Memo mode.

But I hadn't seen their URecord before--it's like their digital turntables but more versatile, letting you connect any audio source via RCA cables. The iCUE also looks cool--it's a two-channel mixer for digital audio files on your computer.

Ion's iCUE

Ion's iCUE lets you mix digital audio files from your computer.

(Credit: Matt Rosoff)

At their CES booth, they'll be showing off their electronic drum kits in conjunction with an Xbox 360 playing Rock Band. And right across the aisle, the folks at Peavey will be showing their guitar controllers with Guitar Hero. It's a virtual rock-a-thon! Check it out, about halfway back in the main hall at CES.

November 28, 2007 11:33 AM PST

My favorite review of Rock Band so far

by Matt Rosoff
  • 1 comment

When Guitar Hero or Rock Band come up in conversation, I always feel a little like Stan's dad in this recent episode of South Park (fast forward to 0:45 if you're in a hurry).

I feel a little better since yesterday, when Sleater-Kinney guitarist Carrie Brownstein published her review of Rock Band in Slate, in which she compares playing Rock Band with playing in a rock band. It's a fun read, so I won't summarize it here, but the following quote pretty much nails it for me: "And, really, if you are going to play the game with a group of friends for more than a night, shouldn't you just form a real band? There is something sad about the thought of four teenagers getting Rock Band for Christmas and spending all of their after-school time pretending to know how to play."

And before you accuse me of sounding like an 80-year-old, yes, I've tried Guitar Hero and can see how it might be addictive. The drums in Rock Band also seem appealing, although I haven't seen that game in action yet.

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About Digital Noise: Music and Tech

Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995 and reviewed the first Rio MP3 player for CNET.com in 1998. He's also a bass guitarist and an avid collector (and digitizer) of LP records. DISCLAIMER: This blog contains the personal opinions of the author and does not necessarily represent the opinions of his employers or of CNET Networks. As an IT industry analyst, the author occasionally agrees to nondisclosure agreements from Microsoft or other companies, and he will not violate the terms of such agreements on this blog.

He is a member of the CNET Blog Network and is not an employee of CNET.

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