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November 20, 2009 10:24 AM PST

DJ from your iPhone with TouchDJ

by Matt Rosoff
  • 4 comments

Amidio makes some heavy-duty musical apps for the iPhone and iPod Touch; I was particularly impressed with StarGuitar, which gives you a virtual guitar with a bunch of preset rhythms, letting songwriters create quick sketches of ideas when they're nowhere near a guitar.

I created a nice vocal loop from the new Beach House single, then dropped it into Pink Floyd's "Astronomy Domine." It took me about five minutes.

On Tuesday, Apple approved a new Amidio app, called TouchDJ, for the iPhone and iPod Touch, and it's both very impressive from a technical standpoint and a heck of a lot of fun. The iPhone can only play one audio track at a time, but TouchDJ essentially fools it into placing two MP3s side by side for simultaneous, real-time manipulation and playback. It's like a two-track digital DJ setup right on your iPhone.

You get a crossfader to control the balance between the two tracks, plus individual controls for each track's volume, pitch/speed (which aren't independent from one another, unfortunately), equalization (three bands), and effects (the built-in real-time effect sounds like a kind of flanger, and there are several lame samples of a low-pitched robot voice, but you can upload your own). Each track is represented by simple waveform images that use a different color for the bass, which helps you match beats more effectively. A tempobend effect, which lets you quickly bend the speed up or down on either track, also helps you get in sync.

The looping functions were most impressive--you can create a cue and loop mark at any point in either track, then return to the cue with the rewind button, move to the loop mark with the fast forward button, or create an endless loop between the two points. All of this is in real time. If you've got an audio splitter, you can even create a separate cue track for your headphones--for example, to set up a loop in your second track while the first one is playing, without exposing your experimentation to your audience--although this requires some serious processing power, and is recommended only for an iPhone 3GS.

There are a couple caveats.... Read more

September 15, 2009 12:01 AM PDT

Surprises about the Zune HD

by Matt Rosoff
  • 105 comments

We've known the specs for the Zune HD since May, and I've even gotten a couple brief hands-on demonstrations, but I discovered a few more surprises in the run-up to the retail release Tuesday.

(Credit: Microsoft)

My favorite surprise on the device was a new feature called Quickplay. It solves one of the greatest problems with an MP3 player: as you add more music, it gets harder to find and immediately start playing the songs you're most excited about. Quickplay basically adds an alternate menu on the Zune home screen--it appears as collection of small album covers, offset slightly to the left of the main start menu--which automatically displays songs you've most recently played, as well as songs you've most recently added. You can also manually "pin" songs and albums to the menu. I also liked the way images (such as artist photos) drawn from the Zune Marketplace and cached to your device gradually scroll across the screen as you play a particular song, giving you more to look at than a static album cover.

Within the Zune PC software, my favorite surprise was the Smart DJ feature, which sets up an endlessly rotating playlist based on a particular song or artist. Like a lot of other Zune features, it works best if you've got a Zune Pass (which costs $14.99 a month)--in this case, it'll rotate not only through songs in your collection but also through the millions of songs in the Zune Marketplace, delivering the same kinds of surprises that Pandora fans have grown to love. If you don't have the Zune Pass, it simply draws songs from your collection, similar to how iTunes Genius works (in this case, Marketplace songs are greyed out but clickable if you want to buy them).

Zune's Smart DJ feature put together this playlist based on The Pixies. Here, it's playing a song from the Zune Marketplace--a cover of Jimi Hendrix's "Stone Free" by the group Belly.

There were also a couple of mild unfortunate surprises. First, Microsoft has removed the "squirting" feature, which let you send songs directly from one Zune to another. This feature was supposed to be a big selling point of the first Zune but was crippled by unreasonable rights restrictions that let you play songs only three times or within three days (whichever came first). Microsoft and content owners gradually loosened those restrictions, but the feature never made much difference--mainly because there were so few Zune users out there to exchange songs with. (The "first man with a telephone" problem.) Now it's gone. You can still share songs with your friends through the Zune's social-networking features--if you have a Zune Pass, then any song in any of your Zune contacts' library will be immediately playable on your machine--but that requires an active wireless connection and isn't quite as spontaneous as the Zune-to-Zune sharing. That said, I only used it a handful of times in the three years since I've had a Zune.

The other disappointment is the complete lack of a competitor to Apple's App Store for the iPhone and iPod Touch. There will be applications, including games, but Microsoft will release them directly to users through the Zune Marketplace or within software updates. There are no public APIs for developers, no distribution model, and more surprisingly, no immediate plans to connect to the Windows Marketplace for Mobile, Microsoft's app store for Windows Mobile phones, which launches on October 6. Why? Because Microsoft wants to build only one app store, and it can't be sure that apps built for Windows Mobile will work on the Zune HD.

There's plenty of other great stuff about the Zune HD, including a built-in HD Radio, bright touch screen, high-definition video output, and all the great wireless and social-networking features introduced in previous versions. It's the best Microsoft MP3 player yet and the first to pose a credible competitor to the iPod Touch, although it's still focused on digital audio and video, while the Touch (and iPhone) is more of a portable computer.

Be sure to check back later this week for the full updated review from CNET's Donald Bell, and we'll both be posting more personal impressions of the new device as we live and work with it throughout the coming weeks.

July 3, 2009 5:21 PM PDT

DJ app for Microsoft Surface

by Matt Rosoff
  • 2 comments

Surface in a sauna. Imagine the applications....

(Credit: Vectorform)

Like most people who've had a chance to play with it, I've been impressed with Microsoft's Surface, the multitouch tabletop computer that the company began demonstrating about two years ago.

It drew some mockery compared with the svelte iPhone, which emerged around the same time, but it's meant for a completely different experience: collaborative public spaces rather than solo communications. Unfortunately, I haven't had much opportunity to share my excitement--apart from a handful of deployments in hotels and AT&T stores; there aren't many of these tables out in the wild yet.

Which is a shame, because Surface partners are starting to put together some interesting apps. Take, for example, this DJ application put together by design company Vectorform. It lets you string together samples and beats into a simple musical track. Vectorform demonstrated the first version last August, and now Microsoft and Vectorform have created a video demonstrating the alpha of version 2.0, which offers some new features like scratching.

The video gets shamelessly promotional in the second half, and I don't imagine this app will ever become a professional DJ's tool, but it could be fun as a diversion in a bar or lounge, especially if the same table had other musical applications on it.

So why aren't these things out there in bulk? Probably because each table costs more than $12,500 to start, with deployment and maintenance service extra. You'd have to sell a lot of extra drinks to justify that kind of expense.

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August 28, 2008 3:36 PM PDT

DJs march on D.C.

by Matt Rosoff
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After reading to the end of this Boston Globe article about this weekend's Million DJ March in Washington D.C., I was confused. What are DJs protesting?

One DJ interviewed in the article mentions that he had to fight with a club owner to get paid, and that DJs aren't required to fill out W-2 tax forms. I've got news for him: unless you're a union musician with an airtight contract, being ripped off is an unfortunately frequent part of the performing experience. It's supply and demand--there are more musicians and DJs willing to perform than there are events, venues, and fans.

The official Million DJ March Web site has a post entitled "Why?" (no permalink; scroll to the bottom of the page) that isn't much help either, saying that "there are very few laws protecting this art form as a craft and career" and referring ominously to "self-sufficient machines" that threaten the DJ's career. Robots with turntables? No, probably just MP3 players plugged into the house sound system--no human required.

Digging a little deeper, it looks like the march will be a combination of outdoor party (live DJ performances) and seminar, with speeches and panels on subjects ranging from financial planning to the legal crackdown on mixtapes. I think this last point gets to the nut of the problem, and what the march is really about: the record industry quietly relies on mixtapes to publicize new hip-hop artists, at even as it's seizing thousands of "illegal" CDs and arresting their creators on racketeering charges. The labels can't have it both ways, and apparently the DJ community's going to start making itself heard.

Speaking of mixtapes, last week the online mixtape service Muxtape shut down while it discusses licensing issues with the RIAA. Blogger yewknee.com has an pair of videos in which Muxtape founder Justin Ouellette discusses the legality of third-party online music sharing sites. No answers, but an interesting discussion nonetheless.

(Lead from music-business blog Coolfer.)

July 30, 2008 10:41 AM PDT

The real reason Dell might get back into MP3 players

by Matt Rosoff
  • 6 comments

Dell gave up on MP3 players in 2006, after three years of fighting the iPod juggernaut. Initially, Dell's players relied on Musicmatch software for library organization, content syncing, and online music purchases, although they synced with the Windows Media Player as well in case of problems with Musicmatch (which CNET reviewer John Frederick Moore encountered back in 2005 with the flash-based Dell DJ Ditty). The reviews were middling at best, and the players never got much above 3 percent market share.

The Dell DJ Ditty, discontinued in 2006.

(Credit: CNET reviews)

According to a report in today's Wall Street Journal, Dell is considering re-entering the MP3 player market later this year. This time, the company is considering building its own software based on technology it gained in its acquisition of Zing, as well as a modified version of somebody else's subscription music service, most likely Rhapsody's.

Let's leave aside the question of whether the world needs yet another end-to-end hardware-software-services play in the MP3 player space. (Ask Microsoft how that's going with Zune.)

This is about something much bigger and more interesting: the shift of power in the PC market away from Microsoft and toward the hardware manufacturers. The process has been going on since the Department of Justice's antitrust settlement with Microsoft back in 2001--a lot of onlookers derided that settlement as toothless, but it actually made a difference with regard to Microsoft's relationships with OEMs (original equipment manufacturers--Microsoft parlance for the big PC makers like Dell and HP). Instead of being allowed to push them to include whatever software Microsoft bundled with Windows, the OEMs were free to choose their own bundling strategies. If Microsoft wanted placement, it would have to pay like everybody else.

Fast forward a few years. Vista launches to mostly bad reviews. Apple launches a series of brilliant advertisements slamming Vista. These advertisements, combined with the popularity of the iPod and a generally smoother experience on the Mac (even Ballmer admitted it last week) create a big spike in Macintosh sales. That hurts Microsoft a little bit, as Windows still has more than 90 percent of the market for personal computing operating systems. But it hurts the PC makers more: even the biggest ones, Dell and HP, have only about 30 percent share.

Instead of relying on Microsoft to fight back against Apple, Dell's taking matters into its own hands. The company's been focusing on better design for some time now--that's phase one, since Apple consistently wins praise for its hardware design. Phase two: create a differentiated consumer experience for digital media and entertainment, and make it available only on a Dell. The MP3 player's just a side note.

Which raises the question: how much marketing should Microsoft do for Windows anyway? Rumors have been flying about a $300 million rehabilitation campaign for Vista. Why bother if OEMs like Dell are going their own way anyway? Instead, Microsoft should focus on building the most reliable, secure, multipurpose operating system it can, one that the OEMs will be happy to put on their PCs and that end users will be happy to adopt. Forget the user interface bells and whistles. Scale back on the included apps, which Microsoft now has to pay OEMs to place anyway. Just build a great OS, let the OEMs figure out how to use it, then leave the sales, marketing, and user experience details to them.

December 31, 2007 3:34 PM PST

Waiting for Pacemaker

by Matt Rosoff
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Announced back in May, the Pacemaker sounds like an amazing gadget: a 120GB portable music player that functions like a portable DJ mixing table. Essentially, it plays two tracks at once and lets you crossfade between them, plus play with effects like looping and pitch bending. Check out the Flash demo here.

Coming in 2008?

(Credit: Tonium)

There's also a software application, the Pacemaker Editor, that functions like a traditional music player and library manager (think iTunes, Windows Media Player, or WinAmp), only with support for creating mixes. It's coming out in December, according to the Web site.

Well, today's the last day of December, and the Pacemaker Editor page hasn't been updated since August 29. A message in the forums says it's available only to folks who registered on the site before December 16. The release date for the device itself has already been postponed from November to December to February. The only in-depth review I could find was of a prototype. But here's the really weird part: if you want to buy one, you can't just wait for a release date and go to a store or order it online. Instead, you have to pre-register. According to the auto-response I got, registrants can expect receive an e-mail some time in January asking for payment in full of 520 Euros (about $760). Then, they'll ship you one.

All this sets my phantom alert system a-tingling. But the demos look great, so if anybody's had a chance to test the software or a real device, I'd love to hear from you--e-mail me at mattrosoff (all one word) at hotmail dot com. And here's hoping Tonium follows through in 2008.

July 10, 2007 3:10 PM PDT

Will ad-supported music catch on?

by Matt Rosoff
  • 2 comments

Digital Music News posted a short piece yesterday on a forthcoming venture called RCRD LBL.

First reported by the New York Post, RCRD LBL is a planned venture by Engadget founder Peter Rojas and Downtown Records founder Peter Deutsch. High-quality brands, both. The idea is simple: users will get exclusive music for free, and the company (and artists) will earn money by selling advertisements and sponsorships. Rumored artists include Radiohead singer Thom Yorke; Gnarls Barkely, the creators of 2006's catchiest single Gnarls Barkley; and DJ Mark Ronson, who's perhaps best known for his cover versions of popular songs, including a funked up remix of a Radiohead song.

But it's not clear from the stories I've seen whether the songs will be streaming-only or downloads. And herein lies the business problem. If the songs aren't available for download, it'll fail--not enough people are interested in music that can't be played on an iPod or a home stereo system. But if the songs are downloadable, all it takes is for one person to strip off the copy-protection (if they're even protected) and post them to a file-sharing service, and the revenue stream breaks--why watch the advertisements when you can get the same song for free without them?

That's where the editorial content comes in. If Engadget is anything to go by, it'll be pitch-perfectly tailored toward a particular target audience--in this case, I imagine, young music enthusiasts who get their cues from the Internet rather than American Idol. if the written content is engaging enough, people might visit the site to read, and stay to listen.

I still like Prince's approach better: give the CD away and make money from the live show and paraphernalia. In the long run, I think that's the way quality artists will make a living.

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About Digital Noise: Music and Tech

Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995 and reviewed the first Rio MP3 player for CNET.com in 1998. He's also a bass guitarist and an avid collector (and digitizer) of LP records. DISCLAIMER: This blog contains the personal opinions of the author and does not necessarily represent the opinions of his employers or of CNET Networks. As an IT industry analyst, the author occasionally agrees to nondisclosure agreements from Microsoft or other companies, and he will not violate the terms of such agreements on this blog.

He is a member of the CNET Blog Network and is not an employee of CNET.

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