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Digital Noise: Music and Tech

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November 20, 2009 10:24 AM PST

DJ from your iPhone with TouchDJ

by Matt Rosoff
  • 4 comments

Amidio makes some heavy-duty musical apps for the iPhone and iPod Touch; I was particularly impressed with StarGuitar, which gives you a virtual guitar with a bunch of preset rhythms, letting songwriters create quick sketches of ideas when they're nowhere near a guitar.

I created a nice vocal loop from the new Beach House single, then dropped it into Pink Floyd's "Astronomy Domine." It took me about five minutes.

On Tuesday, Apple approved a new Amidio app, called TouchDJ, for the iPhone and iPod Touch, and it's both very impressive from a technical standpoint and a heck of a lot of fun. The iPhone can only play one audio track at a time, but TouchDJ essentially fools it into placing two MP3s side by side for simultaneous, real-time manipulation and playback. It's like a two-track digital DJ setup right on your iPhone.

You get a crossfader to control the balance between the two tracks, plus individual controls for each track's volume, pitch/speed (which aren't independent from one another, unfortunately), equalization (three bands), and effects (the built-in real-time effect sounds like a kind of flanger, and there are several lame samples of a low-pitched robot voice, but you can upload your own). Each track is represented by simple waveform images that use a different color for the bass, which helps you match beats more effectively. A tempobend effect, which lets you quickly bend the speed up or down on either track, also helps you get in sync.

The looping functions were most impressive--you can create a cue and loop mark at any point in either track, then return to the cue with the rewind button, move to the loop mark with the fast forward button, or create an endless loop between the two points. All of this is in real time. If you've got an audio splitter, you can even create a separate cue track for your headphones--for example, to set up a loop in your second track while the first one is playing, without exposing your experimentation to your audience--although this requires some serious processing power, and is recommended only for an iPhone 3GS.

There are a couple caveats.... Read more

October 29, 2009 2:10 PM PDT

SongVoo controls iPhone music with simple gestures

by Matt Rosoff
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If you listen to music on your iPhone or iPod Touch while you're driving, you probably don't exercise much control over your playlist--skipping and pausing songs without looking down at the screen is almost impossible. Fortunately, there are apps for that.

One of many background and font choices that come with SongVoo.

SongVoo, which released version 1.1 last week, is my latest discovery in this realm. It's similar to PlaySafe in that it places a skin on top of your iPhone's music player, superimposing the artist, song, and album name in large letters, and lets you control music playback with simple hand gestures that don't require you to look at the screen--in the case of SongVoo, you touch anywhere on the screen to pause, touch twice to fast-forward to the next song, and touch three times to reverse.

It has several advantages over PlaySafe, however. With PlaySafe, you have to choose songs or playlists and add them to the app before you can start using it, and it can take a little while for PlaySafe to index them. With SongVoo, this process is much more efficient--it added all 800-plus songs on my iPhone in under five seconds.

Alternately, you can begin playing your music from the normal iPod music app and then open SongVoo to superimpose SongVoo's skin on top of it. SongVoo also offers tons of backgrounds and fonts, and lets you switch among them simply by shaking the device. There are also smaller finger-buttons for setting your playlist to shuffle, to loop songs or the entire playlist, and to see detailed song information.

Version 1.1 of the app adds a couple of features that seem geared toward the attention-deficit-disorder set. You can preset the app to skip the intro and/or outro of every song (you set it by time length, such as 25 seconds), and post updates to your Facebook page simply by drawing a "W" on the screen with your finger. (By default, it posts "I am dancing to..." and the name of the song and artist, but you can change the message to something cheekier if you like.) Useful, fun, and only $0.99.

October 21, 2009 4:42 PM PDT

Music recommendations from experts on your iPhone

by Matt Rosoff
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Back in the dark ages before Internet access, staying on top of the coolest new music required some work. You could read about new bands in magazines and newsletters--the more obscure the better--but most music fans had a few people they trusted to be their personal music experts. Record store clerks, friends in bands, and people in the local art scene all competed to be up on the latest new sounds coming out of Austin or Detroit or Seattle, and the rest of us reaped the benefits of this competition.

Miracle Fortress, one of the recommended albums from a real live record store owner, Sonic Boom's Jason Hughes.

Panel, a new Web site and associated $2.99 app for iPhone and iPod Touch, updates this old world of trusted experts for the new world of on-demand digital music. Created by Los Angeles record producer Darius Fong, Panel will enlist a new expert every couple of weeks to recommend two recent favorite albums. The iPhone app lets you stream these albums in their entirety or on a song-by-song basis, and provides information about the album and panelist (this information--but not the music--is also available on the Web site). If you want to buy it, the iPhone app has a link to iTunes, and the Web site links to both iTunes and Amazon's MP3 store. You can even share your recommendations via your Facebook update status or Twitter feed, allowing you to pretend that you discovered this obscure gem all by yourself.

Panel's first expert is Jason Hughes, the owner of one of my favorite Seattle record stores, Sonic Boom. Future panelists, according to the company, will include Justin Gage, who created the Aquarium Drunkard music blog and XM/Sirius radio show, producer and musician Matt Bayles, who used to be part of Seattle band Minus the Bear, and bronze sculptor Peter Harper, who also runs an online Musician of the Month contest from his Web site and happens to be Ben Harper's brother.

October 20, 2009 3:34 PM PDT

DoubleTwist: Like iTunes for your cell phone

by Matt Rosoff
  • 13 comments

Yesterday, I blogged about how the forthcoming Droid won't be an iPhone killer because it lacks the simple sync interface provided by the iTunes desktop application. I neglected to mention an excellent application called DoubleTwist, which offers the easy sync experience of iTunes for a much wider variety of devices, including all the Android phones currently on the market, most BlackBerrys, Sony's PlayStation Portable, and a huge range of other non-Apple products--as well as the iPod and iPhone, if you're so inclined.

DoubleTwist has a large orange Sync button in exactly the same location as iTunes.

Created in part by Jon Lech Johansen (aka DVD Jon), who's best known for helping crack the encryption system used on video DVDs, DoubleTwist is available as a free download for both Windows (including Windows 7) and Mac. Plug in any supported device, and DoubleTwist immediately recognizes it, lets you choose content to sync (pictures, videos, and either all your music or select iTunes playlists), and then begins syncing that data with a single click of a button. It also boasts integration with Amazon's MP3 store, giving you a rough equivalent to the iTunes Store. DoubleTwist also has an interesting sharing feature that lets you select any piece of content from within the program and e-mail a link to a streaming version of that content to your friends (the content itself is stored on DoubleTwist's servers). This feature integrates with e-mail address books from Gmail and Yahoo Mail if you want to spread that latest remix far and wide.

DoubleTwist co-founder Monique Farantzos e-mailed me specifically about yesterday's post, so it's a safe bet that the application will support Droid. More to the point, as phone makers continue to miss the importance of iTunes, DoubleTwist is essentially becoming iTunes for those devices. There's one crucial difference: Apple either ships a disc with iTunes with its devices, or prompts you to download iTunes when you install them. For these other phones, you have to know where and how to get DoubleTwist.

October 19, 2009 4:31 PM PDT

Droid lacks Apple's secret weapon: iTunes

by Matt Rosoff
  • 145 comments

Apple outstripped Wall Street's expectations for the quarter ended September 30, and while the blowout quarter was mostly thanks to higher-than-expected Mac sales, the company also sold a record 7.4 million iPhones. But a lot of commentators think that the iPhone is finally going to meet its match with Droid.

You don't need an instruction manual to figure out how to get music onto your iPhone.

Announced this weekend by Verizon in a cheeky TV commercial, the Droid is a Motorola phone running Google's Android 2.0 operating system. The advertisement notes that the Droid will do things that the iPhone won't, like take pictures in the dark and run simultaneous apps (apparently playing music in the background, as the iPhone can do, doesn't count), and touts its open development process (a head-scratcher for non-techies, but it could mean more apps than the iPhone, someday). The first preview I've seen, from Boy Genius Report, was also positive. People are excited, and for good reason--competition drives innovation, which is good for consumers.

But here's the thing: one reason for the runaway success of the iPhone--and one of the reasons why Apple still continues to sell more than 10 million iPods per quarter--is iTunes. Not so much the store, although that's an important component, but the software. Of course there are plenty of other applications out there that help you rip CDs and organize your digital music collection. And there are plenty of other sources for online music. But the real strength of iTunes is in the sync process--you plug your iPhone in, iTunes opens up automatically and recognizes it. Hit the large "Sync" button and it automatically loads your music (and video, and apps, and anything else you choose) onto it. (With some devices, depending on your settings, you don't even need to hit "Sync.") That's the simple, consumer-friendly, end-to-end experience that Apple figured out first.

Contrast that with the multi-step process required to transfer music from a Windows PC to the first Android phone that was available in the U.S., last year's G1. Amazon provided over-the-air MP3 downloads for that phone, giving it a rough equivalent to the over-the-air version of the iTunes store, but let's face it: most digital music is not purchased, but is ripped from a CD or comes from some other source (legal or not).

Verizon, Motorola, and Google haven't said much about music for the Droid. Maybe they still have a musical trick or two up their collective sleeves. But without some sort of equivalent to the iTunes desktop application, the Droid may be a great phone, but it won't be a great music phone.

October 14, 2009 1:58 PM PDT

Concert Vault: Free live recordings on your iPhone

by Matt Rosoff
  • 4 comments

The free ConcertVault iPhone app gives you streaming access to hundreds of live recordings.

Wolfgang's Vault is an online archive containing hundreds of high-quality concert recordings, mostly from big classic-rock artists like The Who and U2, but with a few newer artists, such as The Walkmen, thrown in as well. (Here's a complete list of performers whose recordings are available on the service.)

Last month, Wolfgang released an updated version of its much-lauded free iPhone application, Concert Vault, which gives you access to these amazing shows directly from your iPhone or iPod Touch.

The update adds a couple minor features, including a list of featured concerts--helpful for keeping track of shows that have been recently added to the vault--and fixes some reported problems with stuttering and stalling.

I've been listening to the Who's 1973 performances of "Quadrophenia" over a 3G connection for the last half hour, and so far, the app--and the band--are both performing flawlessly. This is a worthy update to a must-have download for live music fans.

September 29, 2009 4:00 AM PDT

Five Zune HD features Apple should steal

by Matt Rosoff
  • 35 comments

The more time I spend with my Zune HD, the more I like it. Sound quality aside--and I know opinions differ dramatically here, but I'm stuck with my ears and my preferences--there are a bunch of features that make Apple's products seem like they've fallen behind the curve. Here are five things in particular that I miss when I use my iPhone or one of my iPods:

Zune Pass Apple has long maintained that people want to own rather than rent their music. I counter that a subscription-based music service, combined with a state-of-the-art player, is one of those features that you have to try before you realize how fantastic it is. It reminds me of the first time I beta-tested the Xbox Live gaming service back in 2002--I didn't understand how addictive online console gaming could be until I spent eight hours playing Moto GP without even looking at the clock.

Here are a couple of real-world examples from yesterday. First, a friend came over for brunch and we began talking about Gram Parsons, one of those towering influences whose music is sorely lacking in my collection. In the past, we might have talked for a minute, maybe gone online to hunt down some ancient YouTube videos, and then forgotten about it. But with the Zune Pass, we were able to walk over to the Zune HD (which I have plugged into a first-generation AV dock and connected to a Bose Wave player in my living room), connect to the Marketplace through my home Wi-Fi network, and sample a bunch of Gram Parsons songs while we ate.

A Zune Pass makes the Smart DJ function into a great music-discovery tool.

Later, I ripped the nervously funky Can LP "Ege Bamyasi" to my hard drive. Curious to discover some similar music, I used the Zune software's Smart DJ function, then listened as it drew music from the Marketplace that I don't know very well, like Kraftwerk, Brian Eno, Gong, and my favorite discovery, Faust. Trying the same thing with iTunes' Genius function suggested plenty of new music from the iTunes Store but to hear it, I'd have to buy each song as a download. (Note: you can't create a Smart DJ playlist on the Zune HD device itself, although I expect that feature to be added later. Instead, you have to use the Zune software, then save it as a playlist.)

These are the kinds of music-discovery features that make the Zune Pass a great deal at $14.99 a month. And on top of that, each month you get 10 MP3 downloads to keep.

Quickplay This feature lets you "pin" favorite songs, albums, playlists, or other types of content to the front menu of the Zune HD. It also has a "New" section that automatically displays the six items you've most recently added to your collection, a "History" section that displays the last six things you've played, and a spot to access any currently playing song that you've paused. I miss this instant gratification, particularly quick access to recently added music, on the iPod.

Background art Remember how cool it seemed when you could first look at album covers as you played songs on your MP3 player? The Zune HD makes this seem hopelessly obsolete--instead, it scrolls through album art and pictures of the artist as each song plays. No purchase is required--it works even with the LPs I ripped. It's similar to how the Zune software (and iTunes) can populate your music collection with album art from a database in the cloud, only more sophisticated. (You can see this feature in action starting around 2:00 into this video demo.)

Wireless sync This feature has been part of the Zune experience since 2007, and once you get used to it, you'll hate dragging your iPod to your computer every time you want to load new music. Microsoft seems to have improved the sync experience in the Zune HD and Zune 4.0 software--all you have to do is leave the Zune HD's wireless connection on, and it will periodically sync automatically with your PC, even if you don't have the Zune app open.

See what my friends are playing Zune's social-networking functions haven't been very useful because of the relatively small number of people who own a Zune. I'm hoping this changes with the Zune HD. Already, the Gram Parsons fan says he's going to buy one. Once we connect to one another, I'll be able to see his playlists as he runs through Gram Parsons, the Flying Burrito Brothers, and all their musical neighbors. With a Zune Pass, I'll even be able to play any song that he's played, immediately, on my device, as long as it's available in the Marketplace. Again, this is an absolutely amazing tool for music discovery.

Apple's still riding high with the iPod, particularly the Touch, but the Zune HD is clearly moving ahead in terms of innovation. Now if Microsoft can open the Marketplace to third-party apps and fix the browser, Apple might have reason to worry.

September 18, 2009 12:29 PM PDT

99-cent iPhone app could save your life

by Matt Rosoff
  • 11 comments

As I noted in my previous post on subjective sound quality, I primarily listen to my portable music players in my car. It's a 2010 Prius, and Toyota cleverly designed it to support portable music--under the armrest between the front seats, there's a small plastic container that's the perfect size to hold an iPod or cell phone, and below that platform there's an auxiliary input and DC outlet (cigarette lighters are so 1973) to plug it into. (You can see the set-up in the third photo in the "interior" gallery here.)

(Credit: Chilli X)

There's only one problem: the music controls on an iPhone or iPod Touch are not designed for driving. The pause, last song, and next song controls are the size of your fingertip, and you generally have to look at the screen to hit them accurately--not a good idea when you're speeding down the highway.

A new 99-cent app called PlaySafe is designed for just this problem. Before you start driving, you can select an album or playlist and turn shuffle on or off. As soon as you're done with your selection, the music starts playing, and PlaySafe overlays a simple set of controls on top of the touch-screen iPod. To pause (or resume playing), you touch a large arrow in the middle of the screen. To go back to the previous song, you swipe the screen to the left. To go to the next song, you swipe the screen to the right. Simple, elegant, and potentially life-saving.

September 16, 2009 6:02 AM PDT

iPod Touch excels in sound quality

by Matt Rosoff
  • 108 comments

Zune HD

(Credit: Microsoft)

I find it hard to evaluate an MP3 player until I've lived with it for a little while. Specifications, demos, and even quick hands-on tests don't tell you the most important thing: how does it sound? Can you listen to it for an hour? A week? The rest of your life?

On Tuesday, I spent a few hours with the 32GB versions of Microsoft's new Zune HD and Apple's latest-generation iPod Touch. To me, these are the top-of-the-line competitors in the MP3 player market--if you're a serious music listener with nearly $300 to spend, these are your two choices.

On a straight specifications basis, each of them has clear advantages.

The iPod Touch excels as a portable multifunction computer, with tens of thousands of available applications, and it's the only choice for Mac users. The Zune HD has superior music-discovery features, particularly when used with a Zune Pass subscription. Plus, it has an HD Radio and a sophisticated desktop PC client that makes iTunes look stale.

On industrial design, I think they're about even--a commendable feat for Microsoft given how far behind the previous Zunes were. On user interface, the iPod Touch may be more intuitive at first, but the Zune HD is way cooler--I love the way artist images and words scroll across the background as you play a song--and gives you far more customization over the music-playing experience. (I'm amazed that the iPod Touch still doesn't have an easy way to add songs to a now-playing queue, for instance.)

But what about the actual sound? To try them out, I ran them into the audio input jack in my car, which is how I most often listen to portable music. I turned each device up to just below maximum volume (I've heard my iPhone distort at its max), and made sure the EQ settings were completely flat.

iPod Touch

(Credit: CNET)

The Zune HD sounded very crisp and clean, with clear separation in the bass, but the midrange--guitar, vocals--didn't seem full or loud enough. When I turned it up to try and get a fuller sound, the treble became overwhelming.

The iPod Touch was noticeably louder at the same volume setting on the car stereo. The trebly parts--cymbals, high-hat, the squeak of a saxophone reed--were still distinct, but the bass sounded rounder and warmer, and the midrange (the most important spectrum when choosing audio gear) shone through. It made me realize how much sound was missing when I listened to the Zune HD.

The difference became most obvious when I took a couple songs--Radiohead's "How to Disappear Completely" and Mr. Bungle's NSFW funk-bizarro song "Squeeze Me Macaroni"--and listened to them back to back on each player. On the Zune HD, the acoustic guitar in the Radiohead song sounded clinky and thin, and the percussion in the Bungle song was unbearably high-pitched. On the iPod Touch, the guitar sounded like guitar and the percussion was complementary rather than overwhelming.

A few hours later, I tried a similar test through the relatively cheap headphones that come with the Zune HD. Here, the Zune fared a bit better--it sounded louder, so I didn't need to turn it up so much that the over-boosted treble hurt my ears--but there simply wasn't as much audio information coming through, especially at the low end.

Hearing is subjective--apparently younger listeners are beginning to prefer the "sizzle" of highly compressed MP3s, and one listener's "crisp" is another's "harsh." And I'm an analog fan, with far more records than CDs in my home collection. But to me, the Zune HD sounded pretty good, while the new iPod Touch is the best-sounding MP3 player I've ever heard, comparing favorably with a decent CD player.

Your lesson? Don't just read the specs and look at the interface before you buy an MP3 player. Spend some serious time listening to it, at volume.

September 10, 2009 10:53 AM PDT

Rhapsody approved for iPhone

by Matt Rosoff
  • 41 comments

If you were hoping for Apple to announce a subscription-based music service for the iPhone and the iPod Touch on Wednesday like I was, suppress your disappointment: early this morning, Apple approved Rhapsody for iPhone, and it's available in the iTunes Store.

It's the second such service Apple has approved, but the first, Spotify, is not available in the United States. (The Rhapsody application is not showing up in search results quite yet, but it is showing up within iTunes.)

(Credit: Rhapsody)

Rhapsody was a pioneer in subscription-based music, and I'm a big fan of the service; in 2005, it was the first one to turn me on to the thrill of chasing your whims and surfing randomly among genres, which you can't do with per-download services like iTunes.

In my most recent trial late last year (in conjunction with the Sonos multiroom audio system), I wasn't able to find any significant gaps--if anything, there was too much music, including more versions of the novelty song "Kung Fu Fighting" than I ever imagined--and there is some excellent curation and editorial work, particularly for indie rock artists.

The iPhone app is pretty straightforward: you can search for songs, surf genres and chart-toppers, and create queues and playlists. If you're a fan of Pandora, you'll also appreciate the Rhapsody Radio feature, which creates tailor-made stations built around particular artists or genres. As long as you have an active Wi-Fi or 3G connection, the music should keep playing without interruption.

It's a free download, but to use it, you'll need a Rhapsody to Go subscription, which costs $14.99 a month. That's not quite as good a deal as Microsoft's Zune Pass, which costs the same and gives you 10 permanent MP3 downloads a month, but of course that service requires a Zune, which means that it applies only to about 1.1 percent of the MP3 player market (according to a statistic that Apple snarkily included in its presentation Wednesday) and exactly zero mobile phones.

Apple appears to have seen the light, as it is now allowing subscription-based music to come to the iPhone. It makes my phone's 8GB storage size seem a lot less limiting.

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About Digital Noise: Music and Tech

Matt Rosoff is an analyst with Directions on Microsoft, where he covers Microsoft's consumer products and corporate news. He's written about the technology industry since 1995 and reviewed the first Rio MP3 player for CNET.com in 1998. He's also a bass guitarist and an avid collector (and digitizer) of LP records. DISCLAIMER: This blog contains the personal opinions of the author and does not necessarily represent the opinions of his employers or of CNET Networks. As an IT industry analyst, the author occasionally agrees to nondisclosure agreements from Microsoft or other companies, and he will not violate the terms of such agreements on this blog.

He is a member of the CNET Blog Network and is not an employee of CNET.

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