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December 10, 2009 9:08 AM PST

Study: You'll wolf down 34GB of data today

by Don Reisinger
  • 16 comments

Got a case of information overload? You're not alone.

A study released Wednesday from the University of California, San Diego, reports that the average American consumes a whopping 34GB of data and 100,000 words of information per day.

Over the course of 2008, Americans as a group gobbled up 3.6 zettabytes of data. (In case you missed the definition of "zettabyte" in your daily data binging, that's a million million gigabytes.) For all you visual learners out there, the researchers helpfully point out that 3.6 zettabytes is equal to the "information in thick paperback novels stacked seven feet high over the entire United States, including Alaska."

Between 1980 and 2008, the number of bytes consumed by Americans increased 350 percent. The average annual growth rate was calculated at 5.4 percent.

Internet as a source of information

Here's how TV and the Internet stack up in the "How Much Information? 2009 Report on American Consumers."

(Credit: University of California, San Diego)

Dubbed the How Much Information? project, the study measured data consumption both at home and away from home. It includes several information sources, "including going to the movies, listening to the radio, talking on the cell phone, playing video games, surfing the Internet, and reading the newspaper."

Besides bytes and words, the study also noted the number of hours spent consuming information.

In terms of time, traditional media still has a strong hold on the U.S. The study reported that "a large chunk of the average American's day is spent watching television." On average, 41 percent of an American's day is given over to watching television shows, viewing recorded TV, or watching DVDs.

Noncomputer sources, the study says, account for more than three-quarters of U.S. households' information time.

But if bytes are the standard by which American days are judged, it's the video game that takes the top prize. Researchers found that the average American consumes 18.5GB of gaming data per day, representing 67 percent of all bytes they consume daily.

"Games are almost universal, but most of the gaming bytes come from graphically intensive games on high-powered computers and consoles, which have the equivalent of special-purpose supercomputers from five years ago," report author Roger Bohn, director of the Global Information Industry Center at UC San Diego's School of International Relations and Pacific Studies, said in a statement. "Games today generate their bytes inside the home, rather than having to transmit them over cables into the house, but gaming is increasingly moving online."

The study found that 16 percent of daily information consumption comes from the Internet. A staggering 79 percent of all American two-way communications is done through the Internet.

If you want to see what else UC San Diego found in its study, click here.

August 19, 2009 10:51 AM PDT

Are gamers really overweight and depressed?

by Don Reisinger
  • 84 comments
Xbox 360

Does this make me look fat?

(Credit: Microsoft)

The average gamer isn't that 9-year-old child fragging you online, according to a new study by researchers at the Centers for Disease Control and Prevention, Emory University, and Andrews University. The average gamer, they concluded, looks nothing like that kid.

According to "Health-Risk Correlates of Video-Game Playing Among Adults" (PDF), the result of a 2006 survey of 552 adults living in the Seattle area, the average gamer is 35 years old, overweight, and depressed.

The researchers chose the Seattle area because of its size, diversity, and reputation of having the highest Web usage in the United States.

James B. Weaver III of the CDC's National Center for Health Marketing said the study shows that there are real differences between gamers and nongamers.

"Health risk factors differentiated adult video game players from nonplayers," Weaver said in a statement. "Video game players also reported lower extroversion, consistent with research on adolescents that linked video game playing to a sedentary lifestyle and overweight status, and to mental-health concerns."

The study also found that a gamer's gender doesn't matter when it comes to those issues. Female gamers surveyed had "lower health status" than women who chose not to play video games. Male gamers had a higher body mass index, or BMI, than nongamers, according to study results.

The paper also says women who play video games may be self-medicating.

... Read more
November 25, 2008 7:12 PM PST

The Digital Home Video: Violent video games don't cause violence!

by Don Reisinger
  • 2 comments

Violent video games don't make children more violent. Is it that hard to understand?

Even better news: you can now subscribe to this show. Just add it up right here!

And as always, drop me a line or follow me on Twitter!

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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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