Over the past decade, video game popularity has grown at an exponential rate. Instead of being the niche market that only a select few cared about, the industry is now worth billions of dollars and has become mainstream.
But as that has happened, video game developers like EA and Take-Two Interactive have become far more business-savvy and done their part in ensuring that they can maximize shareholder value and create an environment where video games are an extremely profitable product.
In the process, the video game industry has been damaged by a slew of mergers and acquisitions and in the process, some of the most profitable genres (first-person shooters and sports games, for example) have been copied and refreshed so many times over that gaming has quickly become derivative and bereft of innovation.
And although the main culprit for the lack of innovation is obviously the Almighty Dollar, another culprit is lurking in the shadows and quietly damaging the foundation of gaming as we know it--acquisitions.
... Read moreNow that the deal between Vivendi and Activision has been officially announced, it looks like the former will take two-thirds control in the popular developer and be able to compete more effectively against the video game industry's de facto big shot--EA.
Another sad day for gaming
(Credit: Vivendi)And while the $1.7 billion will allow Vivendi to become a more "complete" organization that can offer a wide array of games for people on all platforms, I just can't see how this will benefit any consumers.
Sure, the merger between Vivendi and Activision will finally create a competitor for the behemoth that is EA and with Activision's current streak of 74 percent growth since 2003 as compared to EA's paltry 25 percent, it's certainly possible that the former could overtake the latter in terms of size within the next decade.
But is an environment where two major video game developers control a significant stake of the market really beneficial to consumers? Unfortunately, the answer is no.
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