This is nothing more than a huge rumor at this point, but gaming-industry site Superannuation is reporting that it has found a resume posted by a video game animator claiming to have worked on an unannounced GoldenEye 007 game for the Nintendo Wii.
Remember this level in GoldenEye 007?
(Credit: Screenshot by GameSpot)According to the report, the animator worked for Eurocom Entertainment Software, a company that has worked on several versions of James Bond titles, including Quantum of Solace and James Bond 007: Nightfire, between July and September.
The job listing said the person worked on "GoldenEye 2010 (Wii)." According to Destructoid, which also viewed the resume, the job description read, "Animator on Activision's James Bond series for the Nintendo Wii assisting in: Key frame animation, the preparation and clean-up of motion capture data, prop animation, in-game cut-scene animation, scene layout, and camera animation."
The resume was eventually pulled down from the site from which Superannuation accessed it.
Since its release in 1997, the iconic GoldenEye 007 has been the subject of several rumors claiming that a follow-up was on the way. But after Microsoft acquired Rare, the game's developer, in 2002, and Activision acquired the James Bond game rights in 2006, several licensing roadblocks were erected, limiting the chances of such a release.
Neither Activision nor Nintendo immediately responded to request for comment.
Considering that Nintendo and Activision are mum on a possible GoldenEye release for the Wii, it might be safer to assume that those roadblocks are still in place. But that doesn't mean that there aren't discussions going on behind the scenes to pave the way for the GoldenEye release. At this point, we just don't know.
So, let's hear from you. Do you think that this is the smoking gun for which GoldenEye fans have been waiting? Will GoldenEye 007 come to the Wii next year? Let us know in the comments below.
Over the past decade, video game popularity has grown at an exponential rate. Instead of being the niche market that only a select few cared about, the industry is now worth billions of dollars and has become mainstream.
But as that has happened, video game developers like EA and Take-Two Interactive have become far more business-savvy and done their part in ensuring that they can maximize shareholder value and create an environment where video games are an extremely profitable product.
In the process, the video game industry has been damaged by a slew of mergers and acquisitions and in the process, some of the most profitable genres (first-person shooters and sports games, for example) have been copied and refreshed so many times over that gaming has quickly become derivative and bereft of innovation.
And although the main culprit for the lack of innovation is obviously the Almighty Dollar, another culprit is lurking in the shadows and quietly damaging the foundation of gaming as we know it--acquisitions.
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