For heavy music listeners and explorers of new tunes, subscription-based music services make a lot sense on a mobile device. Instead of being bound to your phone's limited storage, you have access to millions of songs for a single monthly fee.
That's why I picked RealNetworks' Rhapsody (and its competitor Spotify, which isn't yet available in the United States) on the Apple iPhone as one of my five most welcome products of 2009.
Now owners of a Motorola Droid, an HTC Nexus One, or any other phone running Google's mobile operating system will be able to get the same experience, as Rhapsody is coming to Android.
Announced on Rhapsody's blog Tuesday, Rhapsody for Android is in beta testing right now, and it will work the same way as the iPhone version--$14.99 a month for unlimited streams from the company's library of 8 million songs.
Nonsubscribers can try the service free of charge for seven days. To sign up to participate in the beta test, visit Rhapsody's Facebook page and shoot it a message.
Bill Gates has said that prognosticators often overestimate the amount of technological change that will happen in a year, but underestimate the changes that will take place over a decade. With the Zeroes coming to an end this week, and Steve Guttenberg's recent column questioning the viability of recorded music in 2020 as inspiration, here's my pick of 10 trends in music and technology that will shape the next decade.
Will the original iPod become an object of fetishization in 2020, like vinyl records are today?
(Credit: Apple Computer, via Wikimedia Commons)
Songs instead of albums
Musicians will always find ways to record their music--it's a fundamental drive, like painting for a painter or writing for a writer. But I agree with Guttenberg that fewer musicians will release suites of songs organized around a common theme or sound. As much as I love my long-playing records, they arose out of economics rather than art--they were a convenient way for companies to bundle multiple songs (particularly songs that might not have sold as singles) in an affordable package. With digital files already taking the place of physical recordings, there's almost no economic reason for the album to persist. By 2020, the concept of the album will be an anachronism with a few vocal adherents--like vinyl records are today--but most music will be released and consumed as songs.
Streams instead of downloads
Where did we get the idea that digital music has to be downloaded? It started with the CD and file-trading networks--content owners wouldn't sell us music in a form that could be consumed on our computers, so we ripped our own and swapped the files through Napster and its brethren. But now, every time a new song or album comes out, or we rediscover an old act, we have to rip or download the recordings, then transfer them to whichever device(s) we want to play them on. There's got to be an easier way!
If you had access to every song ever recorded, on any device, from any location with an Internet connection, wouldn't you rather pay for that service than buy a new CD or two every month? People say they want to own music, but when it's just a digital file, what do they want to own--a collection of ones and zeroes sitting on a segment of their hard drive? Why bother?
I think the real problem is that today's streaming services don't give you every song ever recorded and don't work on every device, and broadband data access--particularly wireless--is not ubiquitous. Those flaws stem from business problems (licensing, DRM, format incompatibility, and insufficient broadband infrastructure) rather than technology problems. And the business problems are gradually being resolved--look at the introduction of Rhapsody and Spotify for iPhone, and Apple's acquisition of streaming music service (and music locker) Lala. By 2020, most professionally recorded music will be consumed as on-demand streams and people won't pay by the track.
In the cloud rather than on hard drives
Some songs will never be available on demand--think of tracks from friends or obscure independent acts, or live covers (where licensing can be incredibly complicated, involving multiple performers and songwriters). But as users become accustomed to listening to more professionally recorded music on demand, they'll expect their personal collections to be available in the cloud as well. After all, who wants to spend time backing up a 120GB music collection on an external drive, or choosing particular recordings to eliminate in order to clear space on a cell phone?
This is where Apple's Lala acquisition really makes sense--imagine if iTunes served not only as an on-demand music service but also as a locker for songs you'd previously downloaded, ripped, or obtained elsewhere. Suddenly, the 16GB of storage on an entry-level iPhone would seem generous instead of paltry.
Fidelity rather than file size
Once our music lives in the cloud, we'll no longer have to worry about running out of space on our local drives or devices. Microsoft's SkyDrive already offers 25GB of online storage for free, and I could easily see that increasing one-hundred-fold by 2020. That's right: free terabytes of storage. It'll take a little bit longer, but eventually bandwidth--even wireless bandwidth--will increase to the point where streaming lossless digital files makes sense. Listeners will rediscover what they've been missing--detail in the midrange, and tons of information at the low and high ends of the spectrum--and the era of the MP3 will be looked back (and down) upon as the dark ages of audio quality.
Extras become standard
Again, with concerns over storage gradually disappearing, what's to prevent artists from packaging their music with artwork, lyric sheets, video outtakes, and even interactive applications? Today's artist-specific iPhone apps will become standard. Casual fans will stream a couple songs for free. Hardcore fans will pay to download the entire app and pore over it obsessively.
Production rather than consumption
Digital technology has already democratized the recording process--what used to take tens of thousands of dollars and a professional studio can now be accomplished with a laptop and a free program like Garage Band or Audacity. The results usually don't sound as good, but the experimentation process is fun, and sometimes a gem emerges. Digital technology and the Internet have also made promotion and distribution far easier than they were a decade ago. By 2020, music fans will spend almost as much time creating and sharing recordings with their friends as they do listening to professionally recorded music. Don't believe me? Think of this: 10 years ago, writers were a comparatively rare breed. Now, everybody's got a blog, or at least a Facebook page. In another 10 years, everybody will be a musician--or at least a recording artist.
Suggestions rather than searches
In a world of on-demand music in the cloud, search will become vitally important. Users will want to be able to find songs not only by title, album, or artist, but also by a few snippets of lyrics, or even by humming or playing part of a melody. (Imagine a combination of the voice search function available on Google Mobile with an advanced version of technology like Shazam, which can identify recorded music from a few snippets.) But search is only part of the question--once everything's available, how will users decide what to listen to? By 2020, personalized recommendation services, like those provided by Pandora, Slacker, and MOG, will become even more important than search, and will have to be integrated into any on-demand music service that hopes to survive.
Festivals rather than big concerts
Live music is already a long-tail world--with the exception of old, established acts and the very occasional pop sensation, very few bands can fill large arenas or football stadiums. This trend will accelerate as the last bands from the golden age of radio retire, labels take even fewer big promotional risks, and the market continues to fragment under the explosion in recording releases. In 2020, no single act will be able to sell 50,000 tickets at Qwest Field like U2 hopes to do this summer. Instead, the only shows that will pack large arenas will be festivals, where listeners can pick and choose among dozens of acts and classes of entertainment--just like they'll be doing online.
Spectacle rather than personality
With recording revenue plunging, bands must draw fans to their live shows in order to make a living. The common wisdom today dictates that musicians need a personal connection with their fans. They must blog, tweet, maintain their MySpace and Facebook profiles, and generally act like your next door neighbor who's always pestering you to see his band. There's a word for receiving "personal" messages from your favorite 100 bands--it's called "spam." Eventually, this cloud of self-promotional noise will dissipate, and will be replaced by old-fashioned word of mouth. Only acts that put on a great show--not just singing and playing songs, but entertaining in the old-fashioned sense of the word, with video and stagecraft and humor and spectacle--will cut through the noise. Bonus points for the first act that somehow integrates an audience-accessible game console into their act.
Retro takes on a new meaning
In 2020, the original iPod will be almost 20 years old. As the music world is overtaken by a nearly infinite selection of high-fidelity music, streamed over super-fast wireless connections to increasingly inexpensive portable devices, hardcore nostalgists will drag out their first-generation iPods and fill them with treble-heavy 120kbps MP3s. Meanwhile, grandpa will still be down in the basement with his collection of LP records and his lava lamp.
The economy took its toll on digital audio in 2009, with CD sales continuing to decline (even as vinyl makes a resurgence), digital start-ups going bankrupt or disappearing after takeovers, and labels expressing dissatisfaction with would-be digital saviors like MySpace Music. Even so, there was actually quite a lot to cheer this year. The following five products aren't necessarily the best, but to me, they did the most to move the state of digital audio forward in 2009.
Outside the tech press, the Zune HD didn't get the love it deserved in 2009.
(Credit: Microsoft)Windows 7. Microsoft appears to have recovered from Vista with a new OS that runs efficiently, looks good, and satisfies users. Released on October 22, the latest version of Windows also includes some important new features for digital audio lovers. I was pleasantly surprised by Microsoft's decision to support for Advanced Audio Coding (AAC), which is the default format used by Apple's iTunes. With this simple move (along with native H.264 video support), Microsoft has finally acknowledged that Windows Media isn't taking over the world any time soon, and will hopefully move to the much more sensible strategy of making Windows a sort of "Swiss Army knife" of digital media. In addition, the new Remote Media Streaming feature lets you access the media library on your hard drive from any PC over the Internet, reducing the need for third-party solutions like JukeFly or online music lockers like Lala. Plus, for professional audio recording, Windows 7 is much more stable than Vista was at launch. Love it or hate it, Windows is still the OS used on more than 95 percent of computers worldwide, and Windows 7 is probably going to be around for a long time--like XP was--so these advances, however overdue, are major news.
Spotify and Rhapsody on iPhone. Music fans have been waiting for the celestial jukebox--the ability to listen to millions of songs on demand from anywhere--for years. In 2009, the music industry finally started coming around to the idea that on-demand access to millions of songs could be the digital business model that saves it. Nowhere was this clearer than in Apple's decision to approve iPhone apps from Spotify in August and Rhapsody in September. These two subscription services--Rhapsody in the U.S., Spotify in Europe--give iPhone users access to millions of songs, on demand, for a few bucks a month. Single-song downloads have been great for Apple, helping iTunes become the top music retailer in the U.S. starting in 2008, but the company may be coming around to the idea that subscriptions--or at least on-demand streaming--represents the future, as evidenced by its acquisition of Lala earlier this month. When Apple finally takes the plunge, Rhapsody and Spotify subscribers can be smug, knowing that they've been able to stream songs to their iPhones since 2009.
Sonos S5. I've been singing the praises of Sonos's multiroom home-audio system for a couple years now. There's no other equivalent system that offers such easy set-up, solid sound, reliable streaming (thanks to its dedicated wireless network), and slick user interface--including an iPhone controller. The only drawback has been its relatively high price of entry, especially compared with cheaper competitors like Logitech. The release of the Sonos S5 this November (read the CNET review) is a major step forward in affordability, giving you single $399 device--receiver, amplifier, and speaker, all in one--that lets you get started down the Sonos path. You'll still need a $99 bridge if you have a wireless home network and want your S5 to be in a different room than your router, but the S5 is Sonos's most affordable product to date, and a move in the right direction for multiroom digital audio.
iConcertCal for iPhone. For live music fans, nothing's more frustrating than missing a show because you happened to miss the listing in your weekly paper. This year saw the release of several iPhone and iPod Touch apps for finding and tracking local gigs, but my favorite remains iConcertCal, released in July for $2.99. (It was briefly removed from the iTunes Store earlier this month to fix a bug, but it's back now and working fine.) Unlike other gig-finding apps, iConcertCal doesn't require you to enter a list of artists you want to track--instead, it grabs all the artists whose music you have on your iPhone. If you want an even bigger selection, you can download the free iConcertCal desktop add-in for iTunes (useful in its own right), link it to your iPhone with a user name and password combination, and the iPhone app will then track every single artist you list in iTunes. You can also use it to see all local shows happening in the next couple of days.
Zune HD. At last! The latest version of Microsoft's portable music player, released in October, has everything its predecessors lacked. Classy industrial design. Touch screen. Gorgeous on-screen interface that makes it easy to find favorite songs or music you've recently added and scrolls through images of artists as you play their songs. Well-designed PC client software that does everything you've come to expect from iTunes and looks way better doing it. It's not perfect--the browser and lack of app store are kind of weak, and I'm still bothered by what sounds like a bass roll-off and lack of oomph in the midrange--but the Zune HD has so many features that iPods still lack, like wireless sync, a built-in subscription music service (with 10 permanent monthly downloads to boot), and the ability to add songs to a currently playing playlist, that it makes my iPods seem a bit out of date. Unfortunately for Microsoft, the Zune brand is still tarnished by its initial weak launch, and outside the tech press, the Zune HD didn't get the love it deserved. Perhaps when (if?) Microsoft moves these features into the next version of Windows Mobile, we'll finally see Microsoft considered as a viable competitor to Apple's mobile music juggernaut.
Tomorrow, I'll follow up with the five least welcome digital music products in 2009.
How far we've come in such a short time. When I began this blog in 2007, finding a particular song online was an exercise in frustration. You could subscribe to an all-you-can-eat service like Rhapsody, but cheapskates and occasional music listeners either had to dig deep, engage with a questionably legal file-trading service, or settle for 30-second previews from iTunes or one of its Web-based competitors.
Search results for "U2 Beautiful Day" earlier today. The box at the upper-right is an embedded version of the Lala player, which let me play the complete song multiple times.
Since then, as readers of this blog know, dozens of sites offering free streaming music have emerged, from the dead-simple like Songerize and its successor Songite (enter a song title to play it now) to the fiendishly complicated Imeem (whose original user interface gave me a headache, although it's since gotten much better).
But, let's face it, most people don't read this blog. Again and again, nontechnical music fans are blown away when I show them a site like Grooveshark, which lets you play any song, any time, and even arrange songs in queues and playlists. "Is that legal?" they often ask. (Answer: it depends.)
Today, that all changes. Google announced the integration of playable songs into its search results yesterday, and is slowly rolling the feature out to U.S. searchers. I finally saw the feature in action this afternoon, when I ran a search on "U2 Beautiful Day." (You can test it here.)
To an experienced online music listener, the feature seems a little bit random because Google is using both iLike (recently acquired by MySpace) and
Some searches also give you links to Imeem, Rhapsody, and Pandora, each of which offers yet another experience--Rhapsody lets you play up to 25 songs per month for free, Imeem is best for finding unusual versions of popular songs (like live takes), and Pandora requires you to create a virtual radio station based on a particular artist or song, which can be useful for discovering other music you might like, but doesn't give you an instant fix.
Whatever. For the average Internet user, this distinction doesn't matter. What matters: when users go to Google to search for an artist's name, song name, album name, or even a snippet of lyrics, they won't just get random text links or YouTube videos. Instead, the first set of links will be to the audio recording itself--in many cases, the entire song. Everybody knows that there's free music available on the Internet, but most casual listeners don't bother to find it. Now, the most-visited site on the Internet will put it right in front of their faces. As awareness spreads, it'll be another nail in the coffin of traditional music media--why listen to the radio?--and a boon for the five companies who signed this deal with Google. Artists and record labels might also get a shot in the arm, as users discover new music for free and perhaps eventually buy a copy to keep.
As for the rest of the online music start-ups out there? They better be on the phone right now, looking for a benefactor.
If you were hoping for Apple to announce a subscription-based music service for the iPhone and the iPod Touch on Wednesday like I was, suppress your disappointment: early this morning, Apple approved Rhapsody for iPhone, and it's available in the iTunes Store.
It's the second such service Apple has approved, but the first, Spotify, is not available in the United States. (The Rhapsody application is not showing up in search results quite yet, but it is showing up within iTunes.)
Rhapsody was a pioneer in subscription-based music, and I'm a big fan of the service; in 2005, it was the first one to turn me on to the thrill of chasing your whims and surfing randomly among genres, which you can't do with per-download services like iTunes.
In my most recent trial late last year (in conjunction with the Sonos multiroom audio system), I wasn't able to find any significant gaps--if anything, there was too much music, including more versions of the novelty song "Kung Fu Fighting" than I ever imagined--and there is some excellent curation and editorial work, particularly for indie rock artists.
The iPhone app is pretty straightforward: you can search for songs, surf genres and chart-toppers, and create queues and playlists. If you're a fan of Pandora, you'll also appreciate the Rhapsody Radio feature, which creates tailor-made stations built around particular artists or genres. As long as you have an active Wi-Fi or 3G connection, the music should keep playing without interruption.
It's a free download, but to use it, you'll need a Rhapsody to Go subscription, which costs $14.99 a month. That's not quite as good a deal as Microsoft's Zune Pass, which costs the same and gives you 10 permanent MP3 downloads a month, but of course that service requires a Zune, which means that it applies only to about 1.1 percent of the MP3 player market (according to a statistic that Apple snarkily included in its presentation Wednesday) and exactly zero mobile phones.
Apple appears to have seen the light, as it is now allowing subscription-based music to come to the iPhone. It makes my phone's 8GB storage size seem a lot less limiting.
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Rhapsody's iPhone app will allow users to stream ad-free music and add selections to their playlist queue.
(Credit: Rhapsody)Subscription music service Rhapsody, a division of Real Networks, has announced plans to port its service to Apple's iPhone and iPod Touch. In a blog post Sunday, the company said it will submit the application (demonstrated on the video below) this week to Apple for review.
Historically, Apple has steered clear of subscription music, making it impossible for services such as Napster or Rhapsody to work with the iPod, fearing competition with its own iTunes music service. But the success of iPhone music applications such as Pandora, Last.fm, and Slacker, may have opened the door for subscription services as well. (Last.fm is a part of CBS Interactive, which also publishes CNET News.)
Rhapsody's mobile app will require that users hold a Rhapsody-to-Go account, which currently runs $14.95 per month. (Non-subscribers will apparently be offered a limited time free-trial period.) The Rhapsody app allows subscribers to explore and stream Rhapsody's entire online music catalog over EDGE, 3G, or Wi-Fi, as well as create and store playlist queues of their favorite content. The app does not, however, allow users to download and store Rhapsody songs directly on the device, or cache content temporarily to hear offline.
If Rhapsody's application is approved by Apple, it won't likely be alone. Competing services such as Spotify have shown off similar applications, and Napster will surely want to get in on the action as well. The real question is whether people will find subscription music capabilities valuable. With free, ad-supported services such as Pandora already dominating the spotlight, it remains to be seen whether Rhapsody can convince new customers to spend close to $15 a month for unlimited on-demand music streaming.
In the blog post, Rhapsody also revealed plans to develop an Android application. It's not known whether that version would offer greater flexibility (local storage, over-the-air downloads) than the version for the iPhone.
Rhapsody on iPhone from Jamie on Vimeo.
(Via PC World)
RealNetworks has been having a bit of a bad run lately, but its Rhapsody streaming service continues to offer unparalleled selection at pricing levels that seem both fair to users and rights-owners--including the ability to stream 25 songs per month at no charge. Plus, I've got to give them credit for introducing me to the idea of on-demand music--you don't know you're missing it until you live with it for a while--even if their business has been hurt by a plethora of free competitors like Grooveshark, Spotify, and Imeem.
So I was glad to see that Rhapsody has added some simple functionality that will let users share full-length songs on their Facebook profiles and Twitter feeds. Every Rhapsody page now has a Facebook and Twitter icon. Click either of them, and Rhapsody will let you post the song you're currently playing to either service. It's not a new concept--iLike has had full-song sharing on Facebook for almost a year--but it's a simple step that should keep current subscribers happy while introducing the service to people on social networks who may never have heard of it.
Yes, I really was listening to that as I posted this.
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This post was updated at 1:40 p.m. PDT with RealNetworks' correction of the percentage of employees laid off.
Entertainment software company Real Networks laid off 12 employees within its music division or about 9 percent of the division staff, the company said Thursday.
The cuts come a week after RealNetworks reported marked decreases in the number of subscribers at its Rhapsody music subscription and online radio units.
Rhapsody, which is partly owned by Viacom's MTV Networks, lost 50,000 of its 800,000 subscribers over the past three months, RealNetworks said last week in its second-quarter earnings report.
In addition, a partnership with telecom company Comcast ended and that was blamed for a dramatic drop-off in RealNetworks' radio subscribers, from 1.2 million down to 75,000, the company reported. That's not a typo. When Comcast discontinued the service, more than 1.1 million no longer had access to Rhapsody.
RealNetworks' revenue for the second quarter fell 11.1 percent to $135.7 million, the Seattle-based company said.
RealNetworks CEO Rob Glaser said the slide in Rhapsody subscribers was partly due to a rise in the number of credit card defaults, which he said was likely brought on by the bad economy.
No matter what the reasons, Rhapsody's performance will not be welcomed news to for proponents of music subscription services. The sector is a favorite of many at the major record companies, but has failed to catch on.
Update: 6:06 p.m.: To include iLike's hopes to open a download store in the next 30 days.
Facebook's most popular music service, iLike, is in talks with the four major music labels about opening a download store, multiple sources within the music industry said Tuesday.
According to the sources, iLike is close to reaching final agreements with at least three of the top record companies. The sources did not disclose which labels are close but added that iLike is hoping to open its download store within the next month.
A spokeswoman for Seattle-based iLike said: "iLike engages in ongoing discussions with the labels about a variety of ways we might work together. While we don't discuss the specifics...I can tell you that our goal remains the same: to facilitate music discovery and consumption across the Web."
Details are few about what an iLike download store might offer, but it almost certainly would sell songs in the MP3 format. Few, if any, of the top download services offer music wrapped in digital rights management anymore.
The talks come as many of iLike's competitors are already well into offering downloads backed by full-streaming music. Imeem has launched a test version of its download store, featuring music from major label Warner Music Group and multiple indie companies this year. MySpace has offered full-streaming music and downloads from all four top record companies since September.
Up to now, iLike's full-length music offering has been light. The start-up's 50 million registered users can sample 30-second music clips, but must go to iTunes or other Web retailers to buy songs.
Sources said iLike is hopeful that it can profit from cutting out those middlemen.
Last year, iLike struck a deal to offer songs in their entirety with Rhapsody, the music service operated by RealNetworks and MTV. That deal was never popular with the labels and eventually fizzled out.
The record companies don't want music services piggybacking on each other's libraries. According to one music industry source, Rhapsody's deal with the labels didn't include offering full-length songs on iLike.
iLike isn't a company that has generated a lot of positive press lately. All Things Digital reported last year that iLike was for sale. The blog also broke the story that the Rhapsody deal had gone sour when Warner Music and Sony Music Entertainment, had pulled their music from the service.
Amazon, Rhapsody, and iTunes were the big winners in a study of which music services are most popular and recognized by people who download music.
At the same time, Ipsos, a market research firm, announced Wednesday that its survey of 1,249 digital music buyers showed eMusic didn't see any growth in the public's awareness or usage. MTV and VH1 actually fell in those areas, according to an Ipsos spokesman. One of the reasons may be because MTV shut down its own service and last August teamed with Rhapsody on a joint venture.
The research by Ipsos did not measure sales but was instead a survey of people who download music. The study looked at which sites people say they visited, liked, used, and knew about.
"Amazon had a strong first year...comparable to any of the top brands after iTunes," Ipsos said in a statement. "Moreover, Amazon actually matched iTunes in user satisfaction."
Apple's iTunes still fared best among the music services and saw increased growth. Rhapsody did as well "although some of this growth may have been trickle-down from growth of digital music overall."
That's an important point because the number of music services has shrunk mightily since Ipsos performed it's last study: Sony's Connect, Yahoo Music, MSN Music, and MTV's Urge are just a few missing from the scene.
According to Ipsos, Amazon's strong first-time appearance doesn't mean that it's making up ground on iTunes. Both Amazon and iTunes are apparently taking share from lesser-known brands.





