A typical ICL recording session (my foot).
Dong finally watches "The Wire" and not surprisingly sings its praises. I've been telling him it's the best show I've seen for years now and he finally takes the hint. Although, he has a bit of trouble understanding what a re-up is. Noob.
We then move to the communist empire that is Vietnam. Dong thinks that it is attempting to block Facebook from users in Vietnam, but has no real proof of this. I mean how can a government block Facebook for fear of their citizens getting "Americanized," yet continually revere KFC?
Then, via the backdrop of Linux, we ask why people like to spend their money and actually don't want things for free.
Lastly, we take the second half the episode to answer just two e-mails.
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Natali Del Conte fills Justin's diminutive shoes today, and boy it could not be more appropriate with today's stories. Big news of the day is daytime talk show goddess Oprah Winfrey's plans to end "The Oprah Winfrey Show," and we're hoping our very own Natali Del Conte will take over.
(Credit:
Harpo Productions)
According to WholeFitness.com, staring at breasts for 10 minutes will prolong a man's life by 5 years. Yes, this could possibly be the greatest piece of health care news ever, and we're hoping they incorporate it into the current legislation.
After some really awesome voicemails, we finally get into some tech talk with high-definition primetime entertainment. The majority of shows have switched over to high-definition broadcasts, but we're particularly disappointed that "Family Guy" and "American Dad" aren't available in high definition yet. Jeff gets really disappointed to learn that almost all cartoons are animated in South Korea. Guess that makes "American Dad" even more ironic. Included in the same list is "America's Top Model." Wilson is particularly disappointed.
Jeff will be out next week, so hopefully it won't be Wilson alone curled up in a snuggie talking about Apple and washing machines. In the meantime, be sure to keep sending in those voicemails as we prep for Thanksgiving. If you're in the New York metropolitan area, be sure to check out Ms. Del Conte on WCBS as she hosts the local news for Black Friday.
EPISODE 472
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The new labels for different versions of HDMI cables.
(Credit: HDMI Licensing)If you've caught yourself scratching your head trying to figure out what type of HDMI cable to buy, you're probably not alone. With so many versions, it's hard to know which does what. However, very soon, you won't have that trouble anymore.
In an effort to make it easier for customers to identify the right products for their needs, HDMI Licensing released Thursday, on behalf of the HDMI Founders, an updated version of the HDMI Adopted Trademark and Logo Usage Guidelines. HDMI Licensing is the agent responsible for licensing the high-definition multimedia interface specification.
The most notable changes in the guidelines are significant restrictions on the use of version numbers and new marketing requirements for cables. These new requirements are designed to simplify the product selection process for consumers, enabling them to purchase an appropriate product based on features, instead of having to do research on what each version does.
According to the new guidelines, adopters will no longer be allowed to use HDMI specification version numbers in the labeling, packaging, or promotion of their HDMI-compliant products. These restrictions go into effect immediately for cable products. Noncable products, however, have until January 1, 2012, to fully comply.
The new guidelines designate all HDMI cable products into five types:
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The dream-like photography in the 2005 film "The Girl from Monday" is anchored in real-world locations in Manhattan and Jersey City.
The modern science-fiction film is synonymous with CGI wizardry, clever gadgets, and elaborate sets. While those are some of our favorite things, it's all too easy to lose sight of the human story among the whooshing, 'sploding, and transforming.
One way to focus on the people is to place them in an all-too-familiar future that looks a lot like now. There's a fascinating strand of sci-fi cinema that does just that, with auteurs such as Traffaut, Godard, and Kubrick creating the future by filming in real locations.
Science fiction has a slippery definition, but for this article Robert Heinlein's definition is spot on: "realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present." Architecture provides suitably futuristic locations for many sci-fi films: the famous Bradbury Building at 304 South Broadway, Los Angeles, is an atmospheric location for Ridley Scott's "Blade Runner," while the dramatic Dallas City Hall, at 1500 Marilla, acted as the headquarters of evil corporation OCP in RoboCop.
Some films use such locations more extensively, both to evoke an unfamiliar future and to connect the themes of the film with the world we live in. The effect is often disconcerting and lends itself to the dystopic. We've highlighted the films that deliberately make as much use of existing buildings as possible.
Read more of The future is now: Sci-fi films in real locations at Crave UK.
It's National Toilet Day today, and Justin isn't here to celebrate. Fortunately, we more than make it up with dozens upon dozens of fecal jokes. Mark Licea of The Green Show joins the show today to talk tech and...lingerie?
Admittedly, we here at The 404 celebrate National Toilet Day at least three times a day, but we're glad to see that people across the planet are starting to recognize the importance of the porcelain throne. It may sound a bit unusual for us to be so beholden to the toilet, but most New Yorkers can sympathize. After all, most of us here have to deal with a mixed bag of ethnic food and $20 dollar fees to use a public restroom.
In nonpoop news, we talk about a Warner Bros. program to let DVD owners upgrade their discs to Blu-ray versions. The program is called DVD2Blu. This only applies to Warner Bros. films, and viewers must pay a fee of $8 to $10 per disc. We think this is a great idea. Wilson is especially keen on not having to pay $30 for each disc in his "Lord of the Rings" and "Star Wars" collections.
Also, Jeff has a follow up to our video game censorship series. He interviewed Major Nelson of Microsoft to talk about racism, misogyny, and homophobia in online gaming. Check it out. A keen chat room listener though points out the irony of talking about derogatory words when players are shooting people in the head.
If you're worried about your cheating wife or girlfriend, a Brazilian line of lingerie from LindeLucy that comes with a built-in GPS tracking device. Now, the device is not exactly subtle, but for the paranoid ones out there, this might be the trick to keep your lady in line--or get her mad at you, again. Trust, after all, is the bond that holds all relationships together.
Finally, we get to some voice mails and viewer feedback about cool moms that play video games before their children do and an early review of "2012." Wilson is disappointed with the fact that the film won't be available in IMAX. He just wants to watch the world burn. Meanwhile, the rest of the crew remember the movie magic of the first "Jurassic Park" movie. The t. rex at the end: Priceless.
Send in your feedback and callbacks to the404 [at] cnet [dot] com. Or call us! We are after all an audio podcast too! The number is 1-866-404-CNET (2638). Thanks again!
EPISODE 471
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There's no denying that the online multiplayer experience is a major selling point for video games like the just-released Modern Warfare 2. The ability to play with (and against) other players from around the world adds an expanded dimension and a social component that single-player titles lack.
But while the bulk of the mainstream media criticism of these games tends to focus on the violence, gore, and questionable ethics in such combat-centric titles, little is spoken about a growing issue that can affect online gamers playing any title: instances of racism, misogyny, and homophobia (see below for a Current TV video on the latter subject).
Increasingly sophisticated gaming networks such as Microsoft's Xbox Live and Sony's PlayStation Network allow players to communicate with one another before, during, and after gaming sessions via text and voice. Having participated in online gaming for more than a decade, I've heard every last profane muttering and expletive known to man.
But when my attention to online gaming shifted from the PC to the home console, I began to notice a comparatively more hostile environment. For whatever reason, this hostility usually came in the form of racial insensitivity and homophobic behavior.
Fast-forward to the current generation of games, and hearing racial epithets like the "n word" or homophobic slang like the "f word" shouted online is more commonplace than you might want to believe. Meanwhile, women who play in the male-dominated world of online gaming sometimes find themselves the victims of sexually suggestive comments and gender-based taunting.
(Credit:
Nexus404)
While this type of behavior and language is actively discouraged in polite society, that mindset is totally disregarded by some in the online gaming world. Odds are that if you play enough online, you'll experience it firsthand.
A quick survey in the CNET office of gamers who play online using voicechat told us that all had had at least one negative experience. And unfortunately, it only takes a single unpleasant match online to really slam you back down to reality.
Perhaps the cloak of anonymity that playing a video game online provides increases the prevalence of these instances. Or maybe the brutal reality is that social issues like racism are more of a problem than we'd like to admit. The fact remains that there are some seriously deranged and troubled people out there, and they are speaking into my headset.
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You laughed at the Segway back in 2001, and you're probably still laughing now. But unless we're very much mistaken, Dean Kamen's ludicrously overpriced and over-engineered stand-up scooter is about to spawn a wave of new-school electric personal-transport devices. Read on for more technology that triumphed in the end.
(Credit: Crave UK)For every overnight digital success such as Twitter, there's a technology that came up the hard way, clawing every point of market share from bitter rivals and struggling to win over a disinterested public. But quality triumphs in the end. Here are 10 sleeper technologies whose day came at last.
Read more of Sleeper successes: Tech that's taken its time at Crave UK.
Justin is sick today, so Demetrius Wren and Christina Ghubril join the show to talk about their new film "Streetball." It's the story of a group of homeless South African kids who try to break out of the cycle of poverty by competing in the Homeless World Cup. After some calls about "1984" and convergence, we talk a bit about some unusual uses of bacon flavor.
The most amazing part of "Streetball" was that it was entirely written, shot, edited, directed, and produced by two people! It's a full-length transcontinental movie made possible with only a couple of laptops and some prosumer cameras that have really leaped toward professional film cameras. Demetrius points out that it would not have been possible to shoot their film with a huge camera crew and big pieces of equipment.
The movie is a really fascinating look at how South Africa has changed and not changed since the end of apartheid. The pair says the film is on track for a June-July 2010 release, so be sure to check it out. (Side note: "Streetball" is sponsored by the From Us with Love charity. Be sure to donate!)
After the break, we get to some voice mails about how George Orwell's dystopian future may already be here. That means it may be a normal thing this time next year for Big Brother to know exactly what you purchased at Wal-Mart and that you spend way too much time at the bar down the street.
Last story of the day is about bacon--oh, that delicious food of the gods! Jeff the Hypochondriac thinks bacon-flavored envelopes just might be enough to get him to lick his envelopes closed again. Meanwhile, an intrepid live listener of the show shows us some bacon-flavored chapstick along with some bacon-flavored...personal...lubricant. Yeah, the show ends on that note today.
Side note: We changed the way we're naming our shows in the blog. This is probably going to result in some confusion and backlash. It was done to please the Internet gods.
EPISODE 470
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Spontaneity doesn't come naturally to everyone. Neither is it welcomed by everyone.
So please imagine how those who visited the new Microsoft store in Mission Viejo, Calif., a few days back must have felt when store employees suddenly decided to drop their trousers, wave their Zunes in the air, and sing a couple of Maria Callas' greatest hits.
No, it really wasn't quite like that. However, I feel sure that one or two people might have preferred the trouser-dropping and Zune-waving over the spectacle that actually occurred.
As the Black Eyed Peas were forced to propel some of their entirely commercial stimulation down the sound system, the employees performed their own version of the line dance for the one-legged. Because I am consumer-focused at every moment of my waking day, I found myself concentrating more on the reactions of the customers than on the techniques Spike Jonze might have used to make this an MTV VMA winner.
As the employees line up for this troubling, tourettesy Texas One-Step, one already feels a strange squeezing sensation on behalf of some of the customers.
Around the 1.15 mark, a little girl, her hair ponytailed with a yellow scrunchy, makes as if her vicinity has not been invaded by dancing, clapping, or stray employee sweat. She sits. She stares into her screen. The adults make fools of themselves.
Yes, this is the Microsoft store version of "The Ice Storm."
Two minutes of constricting visual constipation are temporarily saved by three ladies who rush in from the mall to join in. These women, their purses held in place by a determined gravity, begin to show the employees just why Fergie's tunes are precursors to a fiery personal life.
Look, I'm lying. But they are definitely better than the tall, blond string bean of a chap whose twisted movements are rather too similar those of certain people who bought Vista and couldn't make it work.
I want to like this microcosmic flash mob of dance. I really do. However, once the balding chap holding the Brookstone bag joins the shifting knee-lifting, I find myself searching again for the little ponytailed girl staring into a very fine PC. She has not turned her neck one degree to observe these escapees from reality. She seems to have decided that this is not Miley Cyrus, this is not even Cyrus Vance, ergo this is not happening.
But it did happen, spontaneously, in Mission Viejo. That's the place where the mission is old, right?
(Credit:
Asus)
We're fans of Nvidia's 3D Vision technology, which uses a collection of hardware and software to create 3D versions of PC games. Our main knock against the concept has been that it requires several highly specific hardware purchases to work. In a recent article comparing Nvidia's 3D Vision technology to a new 3D laptop from Acer, we said:
Nvidia's 3D Vision requires a bundle of specialized hardware. At a minimum, the active glasses plus the USB emitter cost $199. But since 120Hz LCD monitors are still not common (and Nvidia only lists two officially compatible models, along with some DLP TVs and projectors), it's practically a requirement to purchase a bundle including the 22-inch Samsung SyncMaster 2233RZ for $598. On top of that, a desktop (not laptop) GPU--generally GeForce 8000 series or newer--is also required.
That's why we're pleased to see that Asus is announcing an all-in-one solution in the form of a new 15.6-inch laptop with Nvidia's 3D Vision technology built in. The $1,699 G51J 3D has a 120Hz LCD panel, an Intel Core i7 CPU, a high-end Nvidia GeForce GTX 260M GPU, and comes bundled with a pair of Nvidia's active glasses and the USB-powered IR emitter required to make the glasses work.
This is still an expensive proposition, and one that requires you to charge up and wear a pair of battery powered 3D glasses--but flipping open a laptop will certainly be easier for most than setting up a separate 120Hz LCD monitor and connecting to your desktop gaming rig via a dual-link DVI connection.
We have yet to put the Asus G51J 3D through its paces, but the components seem well-suited for mid-high-end PC gaming, and the Nvidia 3D Vision technology itself goes from pretty interesting to mind-blowing depending on the game. Acer's Aspire 5738DG, in contrast, uses a different passive 3D technology that was not nearly as impressive, and was hampered by components that were not up to speed for 3D gaming.
The Asus G51J 3D system is available starting Tuesday from online retailers including Amazon and Newegg.

