Crave

Read all 'multicore' posts in Crave
July 15, 2009 7:46 AM PDT

Adobe: why Lightroom image export isn't faster

by Stephen Shankland
  • 12 comments
Updated 3:04 p.m. PDT with further Adobe remarks. I misunderstood the company's position: Lightroom's export behavior reflects engineering priorities.

Earlier this month, I encountered an Adobe Photoshop Lightroom analysis by consultant Lloyd Chambers that expressed surprise with a facet of the image editing and cataloging software: it didn't export photos as fast as possible.

Chambers found that if a photographer wants to produce JPEG or TIF images from the originals in the program, the fastest way is to divide the batch into thirds and export each third separately. Using a modern Mac Pro system, exporting a test set of photos took 351 seconds as one batch and 189 seconds divided into three batches running at the same time.

"The big disappointment is the sluggish performance importing and exporting files, which are tasks that are key to efficient workflow--tasks one has to do over and over. Most of the 'juice' of a Mac Pro goes untapped," Chambers concluded. "You have to load it up with more than one job to force more of the available CPU cores to be used. Lightroom should do this automatically!"

The study caught the attention of others, including Scott Kelby, head of the National Association of Photoshop Professionals. I was intrigued, too, because although many programming chores are difficult to spread across multiple processor cores, exporting photos is trivially easy since it breaks conveniently into independent bite-sized pieces. So I thought I'd see what Adobe had to say for itself.

... Read more
Originally posted at Underexposed
July 1, 2008 9:50 AM PDT

Intel says to prepare for 'thousands of cores'

by Brooke Crothers
  • 27 comments

Intel is telling software developers to start thinking about not just tens but thousands of processing cores.

Intel Tera-scale multicore research

Intel Tera-scale multicore research

(Credit: Intel)

Intel currently offers quad-core processors and is expected to bring out a Nehalem processor in the fourth quarter that uses as many as eight cores.

But the chipmaker is now thinking well beyond the traditional processor in a PC or server. Jerry Bautista, the co-director of the Tera-scale Computing Research Program at Intel, recently said that in a graphics-intensive environment the more cores Intel can build the better. "The more cores we have the better. Provided that we can supply memory bandwidth to the device."

On Monday, an Intel engineer took this a step further. Writing in a blog, Anwar Ghuloum, a principal engineer with Intel's Microprocessor Technology Lab, said: "Ultimately, the advice I'll offer is that...developers should start thinking about tens, hundreds, and thousands of cores now."

He said that Intel faces a challenge in "explaining how to tap into this performance." He continues: "Sometimes, the developers are trying to do the minimal amount of work they need to do to tap dual- and quad-core performance...I suppose this was the branch most discussions took a couple of years ago."

Now, however, Intel is increasingly "discussing how to scale performance to core counts that we aren't yet shipping...Dozens, hundreds, and even thousands of cores are not unusual design points around which the conversations meander," he said.

He says that the more radical programming path to tap into many processing cores "presents the 'opportunity' for a major refactoring of their code base, including changes in languages, libraries, and engineering methodologies and conventions they've adhered to for (often) most of the their software's existence."

"Eventually, developers realize that the end point is on the other side of a mountain of silicon innovations...Program for as many cores as possible, even if it is more cores than are currently in shipping products."

Originally posted at Nanotech - The Circuits Blog
Brooke Crothers is a former editor at large at CNET News.com, and has been an editor for the Asian weekly version of the Wall Street Journal. He writes for the CNET Blog Network, and is not a current employee of CNET. Contact him at mbcrothers@gmail.com. Disclosure.
January 18, 2008 5:00 AM PST

Poll: What's the best bang for my photo PC buck?

by Stephen Shankland
  • 1 comment

I'm going to buy a new desktop computer to feed my digital photography appetites, and it's time to let the wisdom of the crowds steer me in the right direction.

There are innumerable options, but there's one particular choice I'm wrestling with: is my money better spent on a PC with a dual-core processor or a quad-core chip with a lower clock frequency?

News.com Poll

Quad-core or faster clock speed?
There's a tradeoff: the more cores, the slower the processor and, typically, its connection to memory. But some software can spread work across all four cores. Where do you think I'll get more bang for my buck for my next computer's digital photography chores?

four slower cores
two faster cores



View results

For the benefit of anybody else in my situation, I thought I'd seek expert guidance from Adobe Systems, Microsoft, Advanced Micro Devices, and Intel and publish the results, but I got conflicting answers. So I'm hoping all you readers can be the tie-breaker on what my priority should be. Feel free to vote and to share any thoughts about that issue or other performance tradeoffs in the Talkback section below.

If I were swimming in money, I could have it both ways with a computer using an Intel Extreme processor, but that's not in the cards. If I were that flush, I'd rather sink the extra money into a lens with roughly five times the usable lifespan of a PC.

To put things in perspective, multicore chips have two more processing engines on each slice of silicon. That theoretically can permit more operations in a given amount of time, but it's more complicated in practice.

With four cores, processors are hotter and therefore have to be run at slower frequencies to keep from overheating. And perhaps biggest on the list, a lot of PC software simply hasn't solved the technical challenges of splitting a single job up into multiple independent threads.

The clock speed/multicore tradeoff is illustrated in prices from Intel's newly announced Penryn generation of Core 2 chips. The dual-core E8500 with 6MB of cache runs at 3.16GHz, and the quad-core Q9300 with 6MB of cache runs at 2.5GHz, and they both have the same price of $266. One thing they have in common is a reasonably fast 1333MHz front-side bus (the pathway between the processor and main memory), but on the quad-core model that bus serves four cores instead of just two.

To set the stage, here are the computing bottlenecks that I notice most dragging down digital photography work I do with Adobe Photoshop and Lightroom: rendering and editing raw photos; converting raw photos to DNG; applying sharpening and noise-reduction filters; metadata-based searches through my 11,000-image catalog; and stitching photos into panoramas.

I recognize there are other price/performance tradeoffs, too--for example more memory or a faster hard drive for better performance when the computer does have to use the drive. But those are relatively easy to change and upgrade later.

A quad-core example of Intel's latest "Penryn" generation of processors.

(Credit: Intel)

Expert opinions
When I asked various companies what they advised, answers differed. Let's compare and contrast:

• Intel spokesman Nick Knupffer: "For digital photography, you are going to be using packages such as Adobe Photoshop that relish the extra threads that a quad-core processor brings to the table. Memory speed or bandwidth is not as crucial."

• AMD spokesman Brett Jacobs: "Given the excellent value of our quad-core Phenom and the improved performance you will see from four cores vs. two using multithreaded applications, the quad-core will offer more bang for the buck compared to a higher-clocked dual-core."

• Tim Grey, author and digital photography technology evangelist at Microsoft's Rich Media Group: "Higher processor clock and front-side bus speed on a dual-core system provides better performance than quad-core. When you consider the premium you pay for quad-core it makes the most sense to invest in the top-of-the-line dual-core. You get better performance at a lower cost."

• Adobe, paraphrased: It depends.

OK, that doesn't do justice to Adobe, which supplied fairly more nuanced information. Some Photoshop tasks can deal well with multicore processors, but others are starved for data from main memory.

"Bandwidth is a big deal," said Adobe's Kevin Connor, who manages professional digital imaging products including Lightroom, Photoshop, and the Digital Negative (DNG) format. According to one illuminating Adobe blog posting, one common Photoshop task that relies heavily on memory bandwidth is the seemingly simple Gaussian blur filter, and one common chore that can't be parallelized is the healing brush.

Things are somewhat different with Lightroom. One of its biggest chores is "de-mosaicking," which converts the "Bayer" checkerboard pattern of red, green, and blue data from a camera's image sensor into an image with red, green, and blue data for each pixel. That process can take advantage of as many as eight cores--the number available in high-end machines such as Apple's Mac Pro or those built on Intel's "Skulltrail" platform, said Tom Hogarty, Lightroom's product manager. DNG conversion, too, can use eight cores, he said.

Another advantage for Lightroom is that it can perform some tasks in the background, a natural fit for multicore. (Thank heavens: With my 3-year-old PC, I often queue up a few batches of Lightroom operations and come back later when they're done.)

Benchmark time
But wait! Let's look at some benchmarks. There are some handy ones here on CNET's review of Apple's iMac. The CNET Photoshop benchmark is a reasonable reflection of my digital photography work, but compare the scores of an iMac with a dual-core iMac with 2.8GHz Intel processors to a Mac Pro with two dual-core Intel 2.66GHz processors (a version tested before the quad-core models were out).

Apple comes out on top on Photoshop tests, but there's not much of an advantage to four cores.

(Credit: CNET Networks)

Mac Pro's time to complete the test: 120 seconds. iMac, just a smidgen slower at 125 seconds. The big question here is to what extent the raw-image processing in Photoshop correlates with my own raw-image processing done in Lightroom. Even if Lightroom is much better with multicore, the Photoshop tests aren't a great advertisement for paying for four cores.

When I asked CNET computer guru Rich Brown for his advice, he steered me toward the iMac, in part because Photoshop scores higher on Mac OS X than on Windows. (A Velocity Micro system with a 3GHz dual-core Intel processor had a significantly lower score of 157 seconds, for example, and a Hewlett-Packard system with a 2.4GHz Intel quad-core processor was even worse at 178 seconds.)

Although I'm not opposed to switching from my current Windows setup to Mac OS X, I don't think it's likely. For one thing, I'd have to repurchase some software. More significantly, Apple's lineup doesn't match my needs: the Mac Pro is too expensive, the Mac Mini is too anemic, and I dislike the iMac's lack of expandability, 4GB memory limit, and built-in monitor.

Another non-issue is picking the best laptop. Sure, all the cool kids are forsaking their immovable behemoths for svelte machines, but I already have a reasonable laptop when I need mobility, and for my home machine I want the better price-performance ratio and need the expandability.

Benchmarks notwithstanding, I'm leaning toward quad-core right now. First of all, there's the Lightroom abilities. Second, with the newer generation of processors from both Intel and Advanced Micro Devices, there's less of a premium for quad-core. Last, I'm hoping my machine will last into the era when desktop software catches up with multicore processors.

So that's my opinion. What's yours?

Originally posted at Underexposed
September 20, 2007 3:09 PM PDT

CPU: The future of GPU?

by Dong Ngo
  • 2 comments

Quake 4 image in Ray Tracing Demo

(Credit: Wired)

For those who play PC games (and please count me in), the most expensive and necessary investment has always been the graphics card (also known as the GPU, graphics processing unit). High-end cards, from either ATI or nVidia, can cost $500 and up. That's not even factoring in the case, cooling system, power supply, etc., which also have to be equally high-end to support the increasingly large and power-hungry graphics cards. And there seems to be no end to all this. Or is there?

At IDF 2007, there was a demo running Quake 4. There wasn't much to talk about the demonstration itself (the game has been out for a while). As a matter of fact, there was no real game action on the screen--just a character walking around in a smooth 3D environment with excellent-looking lighting and shadow effects. What was impressive was the fact that the computer didn't have a graphics card in it, such as the Nvidia GeForce 8800 GTX, as one would have expected. Instead, the graphics were powered by an Intel multicore CPU that incorporates ray tracing display technology.

Unlike conventional GPUs that use raster graphics techniques to display graphics content, ray tracing models the behavior of light to create shadows and reflections for a more photorealistic presentation of 3D and 2D content. The concept of ray tracing is not new and rather simple: simulating the path that light rays take as they bounce around within the environment, while determining the color of each light ray that strikes the display before reaching the eyes. However, the sheer number of light rays needed to be traced requires a huge amount of computation. That is why this concept had to wait until now to come closer to reality (and indeed very close, judging by the demo), with multicore CPUs. It's predicted that in about three years, there will be computers that use processor-based ray tracing display technology. This means a gaming computer can have less components, be more energy efficient, quieter, and probably cheaper too.

As the ray tracing technique is completely different from the current raster technique, current games will not work with this technique and will need to be re-engineered (or ported) in order to take advantage of the new display platform. This is similar to how an Xbox 360 game will not run on a PS3 and vice versa. However, change takes time, and this is to be expected. And it's not like I am in a rush to discard my recent hefty investment in my SLI system. I will, though, try not to think about how many light rays there are that come out of my screen while flying over Outland.

  • prev
  • 1
  • next
advertisement
advertisement

About Crave

The name says it all. Crave is our blog about gorgeous gadgets and other crushworthy stuff. If you would like to contact Crave with a tip or comment, please write to: crave@cnet.com

Add this feed to your online news reader

Crave topics

15 sites that went kaput in 2009

Web sites launch all the time, but they also shut their doors. We highlight 15 that bit the dust this year.

Top 10 news stories of the decade

Let the debate begin: Was the iPhone more important than iTunes? Was anything bigger than Google finding a great business model? CNET offers its list of the 10 most important stories of the '00s.


Most Discussed

Gadget Galleries

Top messaging phones of '09

CNET's top picks include the LG enV Touch, Samsung Rogue, and Helio Ocean 2.



Crave makes a wish list

We compile a holiday list and check it more than twice (we're a bunch of compulsive writer-editor types; what do you want?).



New-PC survival kit

It makes sense to have a checklist of apps, especially free ones, that should be installed on any new PC.



Fun with GPS devices

We show you a few ways to have fun with your GPS device between trips from point A to point B.



Gift guide for space jockeys

Looking for a perfect present for the space fiend in your life? Look no further.



Robolamps light up our life

Artist Robert Matysiak has come up with cute, quirky "Robolamps" made from plumbling supplies and colored lightbulbs.



Chumby gets leaner, cheaper

Take a closer look at the second generation of the small, Internet-connected widget host/Internet radio/alarm clock.



Modern Warfare 2 arrives

Game promises even more of the same thrilling storyline and captivating online multiplayer experience as its predecessor.



Nikes for the geek set

Humans have a nasty habit of producing garbage, but Gabriel Dishaw, a junk-metal genius, turns trash into artwork.



Courier's interface in-depth

A document published by Gizmodo explains Microsoft Courier's interface, gestures, and features more in-depth than ever before.



Nintendo DSi gets bigger

Nintendo has announced a supersize version of the DSi, the DSi XL (or LL in Japan).



Meet Barnes & Noble's Nook

Take a look at the new Nook, billed as the first Android-powered e-book reader.



Apple media player headset?

An Apple patent filing reveals designs for a wireless headset with integrated memory and music playback.



Apple's new 27-inch iMac

Apple updates its iMac line with larger, wide-screen displays, more powerful specs, and a few extras to sweeten the deal.



Snuggle up with a space quilt

Artist Jimmy McBride designs quilts with astronomy and sci-fi-movie themes. Perfect for the cold geek.



Peek at Nokia Booklet 3G

CNET checks out Nokia's Windows 7 Netbook at the CTIA Fall 2009 show.



USB drives from automakers

We've collected some of the wilder USB drive media kits we've received over the years.



From online ad to art

Illustrator Sophie Blackall has created whimsical drawings from online "Missed Connections" posts.



Curious robot contraptions

Artist Will Wagenaar scours yard sales and flea markets for discarded objects that he transforms into playful art.



IFA through the years

Historic photos from the German electronics show take us on a tour of tech trends.



Nissan GT-R can fight fires

What happens when you mix a fire engine with a 193 mph supercar co-designed by the makers of Gran Turismo?



Rubik's cubers compete

Puzzlers from around the world descend upon Stanford University for 18 mind-boggling events.



Kicking off game season

See Madden and other highly anticipated platform-agnostic games.



Eyeing Zune HD browser

Take a closer look at the mobile Web browser offered on Microsoft's Zune HD portable media player.



Twitter on your TV

The Twitter widget for Yahoo TV Widgets offers a well-designed, fully featured client that lets you post tweets from your TV.



Sony Walkman turns 30

CNET looks back at the last three decades of Sony Walkmans and the pop music that went with them.



Best 10 digital DJ rigs

CNET's Donald Bell rounds up his favorite digital DJ systems, including controllers and interfaces from Numark, Serato, Vestax, and Pioneer.



Saying hi to HTC's Hero

We take a close look at HTC's Hero, the company's third handset to sport the Google Android operating system.



iPhone 3G S and OS 3.0

CNET rounds up Apple's photos of the iPhone 3G S. Also, revisit iPhone OS 3.0 with screenshots from our iPhone 3G.



Giant Gundam after dark

Bandai has built a giant robot in Tokyo to mark the 30th anniversary of the "Mobile Suit Gundam" anime series.



Cracking open the Palm Pre

Tech Republic pries open the latest smartphone to create buzz and sees how it--and its insides--stack up against the iPhone.



Microsoft shakes up gaming

A recap of the motion-sensor system, games, and social-networking features Microsoft is bringing to the Xbox 360.



E3's wackiest moments

Getting ready to hit L.A. for the Electronic Entertainment Expo, we were inspired to peek back at photos taken at E3s past.



Meet the Amazon Kindle DX

Similar to the Kindle 2, the DX model's larger 9.7-inch screen is designed to better accommodate newspaper and magazine reading.



2011: The year of the electric car

Mass production of e-cars is coming faster than we would have thought. Nissan is out in front, but Mitsubishi and Ford aren't far behind.



Moto Labs' multitouch display

Updated sensing-screen concept uses--you guessed it--multitouch technology.



Part insect, part timepiece

Artist customizes real insect specimens with antique watch parts and other technological components.



All-in-one Nettops

Less expensive all-in-one desktop PCs with Atom processors are one of the few ways to buy Windows XP on a desktop these days.



Cracking open the Dell Adamo

TechRepublic disassembles the upscale, ultrathin laptop and even compares it with Apple's rival MacBook Air.



Give your iPhone a make-under

Embarrassed to be seen in public with your trendy iPhone? A zweiPhone sticker can make it look like an old clunker instead.



Raising CB2, the child robot

Japanese researchers are working on a bot that can mimic real kids' behavior to teach lessons about early development.



Yahoo Messenger for iPhone

Yahoo Messenger gets its own free app just for iPhones and iPod Touches. Take a look at the core features.



The inner life of gadgets

Artist Satre Stuelke uses a CT scan machine to offer a penetrating take on objects from the iPhone and iPod to a vacuum tube and a wind-up rabbit.



Controlling bots with thoughts

Honda has come up with a system that lets humans control a bot through thought alone. But don't start telepathing your Scooba yet.



Rube Goldberg showdown

Penn State held a contest for Rube Goldberg devices, which do a simple task in a complex way. The winner had a Super Mario theme.



Hands-on with the Dell Adamo

We've managed to get our hands on a preproduction version of one of the most buzzed-about new laptops of 2009.



iPhone 3.0 new features

Apple rolled out a host of new features with the iPhone OS 3.0. Check them out in our slideshow.



Step-by-step to geek chic

Former "Project Runway" contestant Diana Eng shares ideas for twinkling shoes, a music-filled hoodie, and more.



Fitness gadgets of the future

At health expo in San Francisco, "exergaming" makes a play, and a vibrating gadget moves your muscles for you.



Terrafugia's flying car flies

The Transition "roadable aircraft" makes its debut flight over upstate New York. It's still just a proof of concept, though, and another prototype is yet to come.



Inside Dell's design labs

The design staff has ballooned as the maker of PCs and servers aims to create a new look. Crave got a tour of two design labs at company headquarters.



Top five Swarovski disasters

Here's a look at the five crystal-clad abominations that have stood out most over the last few years. There are others, of course.



Favorite iPhone photo apps

Apple's App Store is loaded with really cool tools to make the most of the little camera that couldn't.



Windows Mobile 6.5 hands-on

We've just had a super-sneaky peak at the future of Windows Mobile--version 6.5--and got to demo the new operating system in all its glory.



Gadgets that broke our hearts

See which gadgets have broken Crave contributors' hearts--or at least made us question our undying love.



To Timbuktu, in a flying car

A bio-fueled flying vehicle called the Parajet Skycar is journeying from England to Mali via France, Spain, Morocco, and the Western Sahara.