One of the bigger pushes for Nintendo's Wii console recently has been The Conduit, a sci-fi first-person shooter from Sega. Looking past the hype, we put it to the test--hoping to find out if the popular Wii is actually good for something other than casual, party, and kids' games.
As with the recent Ghostbusters debate, our CNET editors' gaming roundtable gives conflicting opinions below, and we naturally want to hear what you think in the handy comments section.
Jeff Bakalar:
We're really impressed at how customizable the game is. In addition to completely changing the controls around, you have the option to move around individual HUD (heads-up-display) items at your leisure, so you can build the presentation that's right for you.
Control-wise, the game performs very smoothly, just how you'd want a first-person-shooter on the Wii to play. It's refreshing to see a game like this built from the ground up specifically for the Wii--you'll notice little things like rack focusing and other camera tricks that aren't seen in most Wii games.... Read more
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"You mean you have to use your hands? That's like a baby's toy!"
(Credit: Universal Pictures/MoviesOddity.com)It's by far the definitive theme this year at E3 2009. It seems everyone wants in on motion control. At their respective press conferences, both Microsoft and Sony debuted compelling demos of what they envision as the future of gaming.
Microsoft introduced Project Natal, an initiative to allow the user to play games and navigate through menus using body movements in place of a handheld controller. We got to see what game design guru Peter Molyneux was able to do with the technology in the form of the Milo demo, where a human seemed to convincingly interact with an artificial boy on-screen.
While that demonstration leaves plenty of skepticism and unanswered questions on the table (even with a Steven Spielberg endorsement), most will agree it was the rubber ball block-breaking game performance that really proved that the technology has potential. ... Read more
Whether it's hardware, software, or vaporware, there's no shortage of intense hype for new products and technologies at E3. But beyond the breathless product demonstrations, the reality doesn't always live up to the promise (not that this is all that different from any other part of the tech industry). Even having gotten a close-up, in-person look at some of these big buzz-worthy introductions at E3, it's hard to separate fact from hype, although one thing is obvious: only a handful of these hardware developments are even close to actually being released.
An idealized view of Project Natal
Project Natal, the Xbox 360's motion-sensing camera add-on, certainly has potential, but the promo video for it Microsoft showed off was purely a work of science fiction. In it, a happy family enjoys multimedia content, chats with friends, and plays complex interactive games without a controller, just using their bodies. The actual playable demos were a few generations behind that, more reminiscent of the Sony Eye Toy accessory for the PS2--the main example was a simple game where players bat a ball back at the screen by swatting at the air, with just enough lag to be annoying. We're very excited about the potential of this new motion-sensing, face-and-voice-recognizing, camera add-on, but for now the gulf between the reality and prerendered video is sizable.
Any joke you've got about Milo the virtual boy--we've heard it 10 times already this week.
A much-hyped software package that uses the Project Natal hardware, Milo was presented as a virtual onscreen boy who could recognize you and carry on an intelligent conversation. The demo video was impressive, but obviously shot in a tightly controlled environment with clearly scripted responses. Talking to several people who got a chance to try out talking to Milo in person behind closed doors, the responses were uniformly disappointed, describing the supposedly realistic Milo similar to a Tamagotchi virtual pet, with only very basic interactivity. Milo was created by Peter Molyneux, a game designer infamous for over-promising and under-delivering, with ambitious but flawed projects such as Fable and Black & White.
... Read moreWith E3 returning to its old, bigger-is-better format, there seemed to be more at stake at this year's show. Could Nintendo provide enough compelling news to hold onto its lead? Would Microsoft trot out something to create new enthusiasm for its Xbox 360 platform? And could Sony reveal anything that might give it some much-needed momentum?
Alas, as it goes most of the time at E3, none of the companies truly hit it out of the park and a lot of what was announced was already leaked to greater or lesser degrees before the show started. However, that doesn't mean we can't try to objectively determine which companies did themselves some good--and which companies may not have.
Here's a quick recap of the news conferences from each camp and my quick assessments. But nevermind what I say, feel free to add your own comments--and try to be objective.
CNET Poll
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Sony takes aim at Nintendo and Microsoft's motion controls.
(Credit: Daniel Terdiman/CNET)Amid an already-good Sony E3 press conference, a time-out was taken amid PSP Go details, PSP games, and PS3 holiday titles to peek into the future at some on-the-horizon motion-control technology. The routine was familiar already: in fact, Microsoft and Nintendo had similar "the future is motion" pit stops in their 2009 E3 press conferences.
Being last, it seemed, would be a disadvantage to Sony. Appearing onstage were two of Sony's team behind the PlayStation Eye and EyeToy, and the general nervousness seemed palpable. When the prototype device was revealed--a black wand with a glowing purple bulb on top--it almost seemed like a joke. But a funny thing happened: the longer the demo went on, the better it got.
Sony's black wand appears to be the PS3's Wii-mote. Configured with an analog trigger and some number of buttons, the wand has one-to-one mapping just like the . The glowing orb, which changed color during the demo, was integral to the positioning technology, although exactly how wasn't detailed in the press conference. ... Read more
Wii MotionPlus will likely make the Wiimote much better.
(Credit: Nintendo)The MotionPlus, a $20 accessory designed to improve motion detection for the Nintendo Wii remote control, will easily sell 10 million units after its market debut on June 8, an analyst contends.
Wedbush Morgan analyst Michael Pachter told Edge this week that the majority of those sales will occur when the accessory is bundled with Wii Sports Resort, EA Sports Grand Slam Tennis, and Tiger Woods PGA Tour '10 later this year.
He contends that 20 percent of U.S. and European Wii owners will buy those three titles, helping the Nintendo sell 8 million units of the Wii MotionPlus in just a few months. Pachter predicts another 2 million units will sell with new Wii consoles.
EEDAR analyst Jesse Divnich, also interviewed by Edge, isn't so quick to agree. He estimates that only 3 million units of the accessory will sell by the end of 2009 and that sales will reach 10 million units during Nintendo's next fiscal year, which starts in March 2010.
Although they don't agree on exactly when the 10 million mark will be reached, the analysts both predict that the accessory will be popular.
"I expect MotionPlus to be a sneaky success and ultimately attach to at least one third of the (Wii's) installed base," Pachter told Edge.
"Our forecast could be conservative," Divnich added. "Yearly sales could balloon much higher."
In addition to selling well, the MotionPlus is set to transform the Wii experience.
... Read moreDon Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
Ceatec attendees try out motion-controlled TV in September 2008.
(Credit: Erica Ogg/CNET)The TV remote control of the future isn't an expensive device with an LCD screen and blinking lights. It's your hand.
The classic TV remote control most of us have grown up with has been around in essentially the same incarnation for half a century. It's been tweaked over the years, but now one company is looking at ditching the remote altogether and using a camera mounted below a TV screen that senses hand motions instead of button pushes. The result is something that seems right out of Minority Report.
But the high-tech user interface Tom Cruise coolly manipulates onscreen isn't even all that far-fetched now, thanks to incremental improvements. Until now, the most innovative new input for entertainment in the living room has been the Wii-mote, the motion-sensing remote control/wand that has made Nintendo's game console a cultural phenomenon. Swing it like a tennis racket and you can pretend you're playing tennis, point it at the screen and use it like a mouse to navigate menus.
Televisions have progressed as well, with better picture quality and capability. Now TVs can record TV shows, stream Netflix movies, check the weather, read news headlines, and skim RSS feeds. The menus on those TVs appear more and more like what we see on our computer screens, so a new interface that operates more like a mouse seems almost inevitable.
... Read more
(Credit:
IGN)
Whether or not you think the Xbox 360 could use a motion controller, Performance Designed Products (or PDP) will be releasing such a device for the console this fall called the Gametrak Freedom. While the Freedom will use several accelerometers for mapping pitch, roll, and yaw, the controller differs from the Wii remote because of something called ultrasonic 3D positioning.
Unlike the Wii remote, which uses an infrared (IR) lamp for operation, the Freedom will come with two sensors that will be placed on both sides of your display. This setup will enable a more accurate dimensional detection along with more precise measurements of speed and orientation. Supposedly this technology will require more specific movements from the user, different from the Wii remote that is occasionally easy to fool.
While this might sound like a significant leap from the Wii remote's capabilities, we're most concerned about the availability of games that will take advantage of this kind of control system. Instead of relying solely on third-party developers, PDP has produced a title in-house called Squeeballs. The game will offer 11 different minigames with 150 challenges in total. Squeeballs will be available for Xbox 360 along with the launch of the Gametrak Freedom later this year. PDP claims there are in fact other developers programming Freedom-compatible games, all of which have yet to be announced.
PDP hopes to release the Gametrak Freedom in the fall, with a PlayStation 3 version coming out sometime in 2010.
(Source: IGN)
TrueMotion remote is set to ship in December.
(Credit: Erica Ogg/CNET)LAS VEGAS--Imagine playing baseball on Nintendo's Wii Sports and being able to pull the ball to left field or lay down a bunt instead of just randomly smacking doubles or home runs.
A Silicon Valley company says its take on motion-control technology will offer far more accuracy to such games. CNET got the first look at the technology here at CES 2009.
Sixense Entertainment, based in Los Gatos, Calif., makes the technology called TrueMotion, which was first developed to track the head positioning of F-16 and F-18 jet pilots. It consists of a handset and a base station. The controller tracks movement along six different axes, and the base station generates a very weak magnetic field. The data is used to determine the exact position of the cursor on the screen.
Nintendo's Wiimote, by contrast, uses three axes and measures the acceleration of the handset, not the absolute position of the remote. Using the absolute position allows people playing motion-control games, such as baseball, bowling, or soccer, to "use real world skills," said Sixense CTO and Chief Architect Jeff Bellinghausen. As in, if you know how to play baseball, TrueMotion lets you make strategic plays, like hitting a bloop single to left or a double to right.
But TrueMotion also makes a difference in how games are developed, according to Sixense CEO Amir Rubin. TrueMotion measures the exact degree of position of the remote every 10 milliseconds. When developers know the exact position of the cursor, there's less need to develop complex algorithms for games just to compensate for not knowing where the cursor is.
The first incarnation will be available in December for PC gaming. It will be backward compatible with a number of popular gaming titles, such as Crysis, Call of Duty 4, and the Madden and NBA Live series.
Big game makers have already had the TrueMotion development kit for a year. By the time the PC gaming version is released, they will have had two years to play around with it.
And although it's not announcing anything yet, Sixense says it is in talks with all three console makers--Sony, Microsoft, and Nintendo--about licensing its technology. TrueMotion for console games won't be available until 2010 at the earliest.
Here's a video I took of Bellinghausen, demonstrating how TrueMotion technology works.
(Credit:
Asus)
Asus has announced its first-ever motion control wireless joystick that the company is calling the Eee Stick. Now where have we seen this before? Ah that's right; it's almost an exact copy of the Remote/Nunchuk combination that you use with your Nintendo Wii. The Eee Stick uses a 2.4GHz RF USB dongle and requires two AA batteries for each controller.
The Eee Stick will allow you to "get into the swing of gaming" as it will be bundled with certain Eee PC and Eee Box products. While the Eee Stick will work with any PC, Asus recommends using it only with games designed for the device (which come packaged along with it). Unfortunately, there is no information about what any of these games are or what they actually look like.
The Eee Stick can operate in three modes: 3D Motion mode will emulate any movement along any axis on screen, Pointing mode will be used as a "light gun," and Tilt mode, which will sense movement forward, backward, and to the sides.
(Via Engadget)
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