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March 3, 2008 4:00 AM PST

Photo industry braces for another revolution

by Stephen Shankland
  • 18 comments

Think of it as digital photography 2.0.

In the last decade, photography has been transformed by one revolution, the near-total replacement of analog film cameras by digital image sensors. Now researchers and companies are starting to stretch their wings by taking advantage of what a computer can do with sensor data either within the camera or on a full-fledged PC.

Some elements of this new era, which researchers often call computational photography, are refinements of existing technology. For example, some cameras can wait to take the photo only when subjects are smiling and not blinking, in effect placing the shutter release button in the hands of the subjects rather than the photographer.

But more dramatic changes could shift the definition of a camera more dramatically. One major area of research, for example, uses computational processing to create a 3D representation of a scene rather than just the two dimensions of traditional photography.

"There's a shift in thinking going on," said Kevin Connor, who manages professional digital imaging products for Adobe Systems. "People are starting to see the broader possibilities and where we can push things...People are realizing that maybe we shouldn't just be trying to make the best traditional photography experience."

What changes will the new era bring? It's hard to say for sure, but if history is anything to judge by, it'll be a rough but fun ride. On the unpleasant side, I expect market disruption, accelerated product obsolescence, and customer confusion. But I also anticipate genuinely exciting technology that could open up new creative and practical possibilities.

Digital photography 1.0 already has meant hard times for the photography industry. The film business expired almost completely overnight; Polaroid closing its film plants this year is only the most recent example, and Konica Minolta, a venerable camera maker, sold its camera assets to electronics giant and image sensor manufacturer Sony. People can share photos online rather than mailing prints. And camera makers no longer have years to recoup research and design investments in a particular model: although SLR (single-lens reflex) cameras hold their value reasonably well, compact cameras have a shelf life not much longer than a banana.

Early phases
Depending on your definitions, you can argue the computational photography revolution already has begun.

For example, editing software can correct camera lens flaws such as barrel and pincushion distortion, which makes parallel lines bow outward and inward, respectively, or chromatic aberration, which causes colored fringes along high-contrast edges. But that's generally a largely manual process.

At the 6sight conference in Monterey, Calif., last year Adobe's Connor showed computational photography techniques that lets a photo's depth of field be expanded or changed, or the photographer's vantage point be shifted. You can see Connor give a demo of that in the video at right.

More sophisticated possibilities are emerging. Hasselblad's high-end cameras come with software that can perform what it calls Digital Auto Correction, which fixes chromatic aberration and various other problems based specifically on the setting of the lens when the photo was taken.

Because it's a tough computational problem, though, and there's only so much horsepower in the camera, Hasselblad relies on post-processing in software to perform some of the fixes. In essence, the computer has become an extension of the act of pushing the shutter-release button.

Another early area for computational photography involves using a computer to combine multiple photos into one composite shot of the same scene.

Two well-established examples are panoramas and high-dynamic range (HDR) photography. With panoramas, computers can stitch multiple photos together to create a much larger view of a scene than a camera could take on its own. Taken to its extreme, work such as Carnegie Mellon's GigaPan project can produce images gigantic enough to get lost in, at least figuratively.

HDR is more complicated. With it, photographers take multiple pictures of the same scene at different exposure levels then use particular software to produce a composite image that doesn't suffer the common problems of blown-out bright areas and murky shadows. With HDR, photographers can create an image that shows both a cathedral's brilliant stained-glass window and its subdued stonework.

HDR is a painstaking process today. But that might not always be the case. Panasonic is working on an image sensor that takes three separate images of the same scene for better dynamic range. And it's certainly possible that a camera itself could take several images, align them, and create its own HDR image.

A more radical example is merging multiple images to take the best of each. For example, the high-end version of Adobe's Photoshop CS3 can convert multiple pictures of a tourist attraction, each picture cluttered by visitors, into a single scene with the ephemeral humans gone. In one sense, it's fiction, because the moment never happened, but seen another way, it's capturing some of the essence of a scene.

Another way multiple images can be combined is by using MotionDSP, whose software can be used to help intelligence agencies and movie-phone videographers get more out of their imagery. The technology relies on the fact that multiple frames of a video captured the same subject matter, and processing that can produce an image of higher fidelity than what any individual frame possesses.

MotionDSP CEO Sean Varah said it could be possible for a camera to take a burst of five or six images, then computationally combine them into a single, higher-resolution shot. "I think camera guys would love to have that in the camera because they're always trying to sell you a better camera or keep the price point up," Varah said.

Software that can sharpen edges in digital photos has been around for years, but more sophisticated processing is possible, too. MIT researcher Rob Fergus has been working on software to deblur photos marred by camera shake, analyze photos to infer exactly how your camera jiggled when you took it, then back out those changes.

Go deep
It's the 3D realm where some of the more dramatic changes appear. Stereo photography, otherwise known as stereoscopy, has been around since the Victorian age, but that technique relied on taking two images of a scene and letting the human brain reconstruct a 3D image.

Research under way now could let the camera, or a computer afterward, understand the third dimension. That could be useful as a way to help the camera figure how best to focus and expose the a shot. More dramatically, it could lead to three-dimensional hologram shots, assuming somebody crafts economical way to view such data.

This text is replaced by the Flash movie.

One 3D idea comes from Stanford University, where Keith Fife and colleagues have created a camera image sensor that can gauge depth. That sensor works by using hundreds of tiny lenses over the sensor pixels; by comparing the subimages from each subarray of pixels, a computer can judge how far away various features are.

A related technology, from start-up Refocus Imaging, produces data files that can be processed to focus the camera after the photo has been taken. It also can be used to deliberately bring a background into focus or to blur it so it's not distracting.

Essentially, Refocus Imaging substitutes a computer for camera optics. "Computational optics is the next frontier...We can process in software to do what the hardware usually has to do," said Chief Executive Ren Ng.

Making that change could mean the centuries-old, highly refined, sedate optics field could be replaced by breakneck computer industry rates of change.

"You get the ability to scale performance much faster--a curve that looks like Moore's Law," the famous and largely accurate observation by Intel co-founder Gordon Moore that computer chips get double the number of transistors every two years.

The Refocus Imaging technology is based on a concept called the light field, a much richer description of light entering a camera. Capturing the light field requires very different processes from conventional cameras, but Adobe thinks it will be built in.

The array of subtly different images of the same scene that Adobe's plenoptic lens produces.

(Credit: Adobe)

"If light field photography becomes much more prevalent, which we believe will happen over time, we think will be much more convent to have it built into your camera," Connor said in a recent speech at the 6sight conference on digital imaging. "We're trying to be a catalyst to get this to happen."

Adobe's plenoptic camera lens can help create a 3D representation of a scene.

(Credit: Adobe)

Adobe also is working in the new domain. It's been showing a prototype camera with a "plenoptic" lens--one made of many smaller lenses. A computer processing the subimages, each with a slightly different perspective, can reconstruct 3D attributes.

Adobe, seeing things in perspective to its image-editing business, envisions a tool that could let you edit only areas of a photo that were close to the photographer. For those who have struggled for hours with detailed masking operations to separate foreground from background, that sort of idea probably sounds like a potential godsend.

But such technology currently exceeds the power of ordinary computers, Connor said in an interview: "It's definitely more computationally intense than the stuff we're typically doing in Photoshop."

But as so many industries have discovered, it's generally a bad idea to bet against Moore's Law.

Originally posted at Underexposed
February 27, 2008 4:00 AM PST

Start-up lets you fix focus after snapping the shutter

by Stephen Shankland
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It's one of the oldest, most common problems in photography: that picture you thought would be the prize shot is out of focus.

This text is replaced by the Flash movie.

Refocus Imaging, a Silicon Valley start-up, thinks its technology can be used to make cameras that can fix that problem--after you take the photo.

By fitting a camera's image sensor with a special lens and then processing the resulting data with new methods, Refocus Imaging's technology will let photographers fix their photos and exercise new creative control after the shutter is released, founder and Chief Executive Ren Ng said.

"There's a lot of physical stuff in the camera that is limiting its performance," Ng said. "What we're doing is to capture much more than a two-dimensional photograph inside the camera...By collecting the light, we can process it in software to do what the hardware usually has to do."

And the technology boosts some aspects of camera performance in the process, he said. Ng said he hopes to license it to camera companies, and boasts that Refocus Imaging's patent portfolio is "very, very good."

The technology, which stems from Ng's research at Stanford University, is an example of computational photography, which augments traditional image capture with computers--either in the camera or on a PC--to achieve new possibilities.

This text is replaced by the Flash movie.

Included here are examples from Refocus Imaging that show how the technology works. The slider on the right of each graphic can be used to change the point of focus from foreground elements to those in the background, or clicking on a different area will bring it into focus.

Ng also showed the technology off at the 6sight digital-imaging conference in November.

The way Ng sees it, the Refocus Imaging technique has several possible advantages. For one thing, being able to focus images after the fact means that cameras could take a picture sooner without waiting for an autofocus mechanism to lock in. For another, because the depth of field also is adjustable along with focus, a pro photographer could fine-tune a picture to properly blur a background or get just the right amount of a subject in focus.

Refocus Imaging CEO Ren Ng

(Credit: Refocus Imaging)

"One way to think of it is just a raw image, except to the nth degree," Ng said, referring to the raw images that higher-end cameras can record directly from the image sensor, leaving processing choices to the photographer. "It contains a ton more information than a raw picture today. There are all kinds of creative controls you couldn't even conceive of now."

Another advantage is that the technology works better in low light, he said. And by transforming the light's optical properties using a computer instead of relying just on the camera's lenses, a computing system can correct aberrations to improve lens sharpness, as well as heighten lens contrast and lower its manufacturing costs.

Sounds swell, right? Well, there's still no thing as a free lunch.

A lot more image processing is required, for one thing, though Ng legitimately points out that camera processors are steadily improving. Another big drawback is that the full resolution of the image sensor isn't available in the ultimate image the camera produces.

Ng isn't willing to discuss exactly how much resolution is lost in the process at this stage in the company's research. "You can get gorgeous 4x6 prints or (larger), and take those much more dependably," he said.

This text is replaced by the Flash movie.

Refocus Imaging's ideas are related to an image sensor that can see in 3D, in a sense, that another Stanford researcher, Keith Fife, demonstrated earlier this month. That sensor also uses tiny lenses, but his are built directly into the sensor, with one lens dedicated to a particular subarray of sensor pixels.

Ng's company is one of several organizations researching the idea of the "light field," which describes all the light entering a camera, not just the subset that gets photographed with a particular camera setting. Ng offers an analogy: where a photograph is like an X-ray image, the light field is like a three-dimensional CT scan that lets a doctor effectively look at the interior of a person from any direction.

One light field research project at Stanford in the 1990s used an array of 100 cameras all taking a photo of the same subject, then compressing the resulting image data into a representation of the light field. With Refocus Imaging's technology, Ng said, "we can make that compression in a single device."

Originally posted at Underexposed
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