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December 8, 2009 12:23 PM PST

Bionic fingers give amputees upper hand

by Elizabeth Armstrong Moore
  • 2 comments

As Eric Jones fought off cancer a few years ago, his weakened immune system left him vulnerable to strep pneumonia and sepsis, which developed into the blood-clotting disorder known as Disseminated Intravascular Coagulation.

Without enough blood supply to his extremities, he wasn't expected to come out of a month-long, medical-induced coma and be able to keep his arms and feet.

Eric Jones, who lost the fingers and thumb in his right hand as he battled cancer, holds a Lego block with his ProDigits prosthetic.

(Credit: Touch Bionics)

Jones was fortunate to fare better than expected, but he did lose movement in his left hand, his right hand's fingers and thumb, his toes, and parts of his feet. Even with intensive physical therapy and the aid of crutches, his mobility was severely affected, and he was unable to do such previously simple tasks as walk while holding a coffee mug, play Legos with his kids, or perform on the piano.

Enter ProDigits, believed to be the world's first powered bionic finger solution, whose commercial launch developer Touch Bionics announced Tuesday. With a silicone skin designed specifically to fit around his right hand, the ProDigits prosthesis gave Jones, who began to use the latest model this summer, a movable thumb.

In other words, it gave him opposition, without which the hand is considered to be 40 percent impaired.

"I didn't want to wait even one more day before I could start using it," Jones says. "ProDigits offers me functionality that I can't get anywhere else; it offers me the ability to grasp... I can pick something up and walk out to the car with it, rather than have to put it in a bag. Most importantly, I'm able to take care of my kids--play games with my kids, take them to school, make dinner."

Touch Bionics is probably best known for its i-Limb Hand, a full-hand prosthetic with five individually powered digits released in 2006. ProDigits takes this prosthetic a step further, because it caters to patients like Jones with partial hands on a case-by-case basis. The sockets themselves are custom-designed by clinicians to suit individual needs.

... Read more
Originally posted at Health Tech
Elizabeth Armstrong Moore is a freelance journalist based in Portland, Ore. She has contributed to Wired magazine, The Christian Science Monitor, and public radio. Her semi-obscure hobbies include unicycling, slacklining, hula-hooping, scuba diving, billiards, Sudoku, Magic the Gathering, and classical piano. She is a member of the CNET Blog Network and is not an employee of CNET.
December 7, 2009 9:02 AM PST

Barnes & Noble's Nook: The hands-on review

by David Carnoy
  • 8 comments

(Credit: Barnes & Noble)

When Barnes & Noble unveiled the Nook, the first Android-powered e-book reader, a lot of people were excited, because it appeared to offer some key competitive advantages over Amazon's Kindle e-reader.

First and foremost, while the Nook features the same 6-inch E-ink screen (600x800 pixels; 16 shades of gray) as the Kindle, it includes a separate, capacitive, color touch screen (144 x 480 pixels) that allows you to navigate content and use a virtual keyboard for typing searches and annotations. Furthermore, on top of its free AT&T 3G wireless connection, the Nook packs in Wi-Fi connectivity and a memory expansion slot; you get 2GB of internal memory, but can add up to an additional 16GB via the microSD card slot. And finally, Barnes & Noble offers an e-book-lending option (for participating titles) and the capability to browse the full text of e-books on your Nook if you're in a Barnes & Noble brick-and-mortar store (the latter feature is due to launch in early 2010). Unfortunately, both the lending and in-store browsing features come with some significant restrictions.

Caveats notwithstanding, those features are nice extras, but the big questions are: how much of a difference do they really make in the overall user experience, and are they enough to push the Nook to the top of the e-book reader heap? Alas, the answer, you'll soon find out, isn't as clear cut as it might seem.

Read the full review.

November 20, 2009 2:09 PM PST

The Droid and hands-free voice dialing

by Kent German
  • 32 comments

Motorola Droid

(Credit: Josh Miller/CNET)

Shortly after we posted our Motorola Droid review, we received quite a few e-mails from CNET readers who were concerned about the phone's inability to support hands-free voice commands and dialing. Indeed, the readers were correct and Motorola's support forums continue to buzz with user complaints regarding the issue.

As part of our original Droid review we did not test whether the handset supported hands-free voice dialing. We apologize for that, but we've now updated the review to reflect our findings.

Below is the passage from the review:

Unfortunately, the Droid does not support Bluetooth voice dialing or commands. In order to use the Voice Dialer feature, you first must select the icon from the main menu (you can move on a shortcut to the home screen). After speaking your command, you then must confirm it via a prompt on the touch screen. Though we found the voice dialing feature to be quite accurate--it successfully picked up a command when we were a few feet away--it is not an ideal scenario for people who need to completely hands-free. We hope this omission is corrected in a future software update.

In the future, we will report on hands-free voice dialing in our smartphone reviews. As more state and local areas pass laws mandating hands-free driving, such capability will only grow more important.

Originally posted at Android Atlas
September 21, 2009 3:00 PM PDT

Dropping in with ODST: Hands-on impressions

by Jeff Bakalar
and
Scott Stein
  • 57 comments
(Credit: GameSpot)

Halo has been the defining franchise series for Microsoft across two generations of consoles. After Halo 3 was released last year, it appeared the first-person epic had finally seen its last installment. Then developer Bungie hinted at a spinoff title, Halo 3: ODST.

While ODST takes place during the events of Halo 2 and 3, the campaign does not feature Master Chief. Instead, you'll assume the role of a rookie Orbital Drop Shock Trooper who is separated from the rest of his crew. With the help of a citywide artificial intelligence known as The Superintendent, you'll find out just what has happened to them.

We have had the final retail build of ODST for some time now, and here are our impressions:... Read more

September 21, 2009 9:41 AM PDT

Stuffed animal USB hand warmers brand you as 'Office Weirdo'

by Dan Nosowitz
  • Post a comment
(Credit: Technabob)

If you feel like your co-workers just don't ostracize you enough, these fuzzy bear and rabbit USB hand warmers are sure to do the trick. "Why does that guy have his hands jammed into a stuffed animal's esophagus?" they'll ask.

Though I've had the good fortune to have never worked in an office, I have seen every episode of "The Office" and thus feel qualified to say that wearing these things are a surefire way to turn you into a weirder, colder, and furrier version of Dwight (or Gareth, or whoever fills that role in the Australian, Quebecoise, etc. versions).

They're a little bit cute and a lot bit creepy, and they're available for $22.50 per pair.

This story originally appeared on Gizmodo.

August 4, 2009 1:51 PM PDT

Handmark beats Microsoft to mobile app store

by Jessica Dolcourt
  • 4 comments
HandMarket on Windows Mobile (Credit: Handmark)

The countdown is well under way for Microsoft's Windows Mobile app store, called Windows Marketplace for Mobile, which is slated to arrive in early fall alongside the Windows Mobile 6.5 operating system. Yet on Tuesday, mobile media company Handmark outmaneuvered Microsoft, releasing a rival application for Windows Mobile phones: HandMarket Apps for Windows Mobile.

Handmark's HandMarket app store is compatible with phones running Windows Mobile 6.0 and up. At launch there are 600 applications and games each, plus about 50,000 ringtones and wallpaper items. Prices range from $0 to about $60.

HandMarket fits what can now be recognized as the app store paradigm. It has a quick search function, browsable categories, and users' star ratings and reviews. Like the BlackBerry App World, HandMarket Apps for Windows Mobile includes a screen summarizing past downloads at a glance. If you uninstall an app for space considerations, you'll be able to reinstall through this "locker."

Tracking app store downloads goes hand-in-hand with billing. HandMarket can bill you through your cell phone carrier (your monthly bill reflects your download purchases,) or you can tack purchases onto a credit card that you associate with your account.

In addition, the app store will alert you when an app update is available. HandMarket also lets you share app details with others.

Handmark's HandMarket may well turn out to be a good interim app store for those who want to jump on board the store's centralized distribution and billing model without waiting for Microsoft. The fact that it's also available now for earlier Windows Mobile platforms means it will remain an app store option for those who don't immediately jump aboard Windows Mobile 6.5. It's likely, though, that today's HandMarket users could abandon the app tomorrow when and if they do trade up to a Windows Mobile phone featuring Microsoft's built-in app store and billing system.

To reward early adopters, Handmark is opening its app store with an 80-percent-off sale on some Windows Mobile games, which can be found in the "Specials" screen.

Handmark's free HandMarket Apps for Windows Mobile is currently only available in North America for a variety of Windows Mobile phones, but the company says that it does plan to expand support internationally.

Originally posted at The Download Blog
July 10, 2009 3:06 PM PDT

NHL 10 improves on an already winning formula

by Jeff Bakalar
and
Scott Stein
  • 4 comments

(Credit: Jeff Bakalar/CNET)

Ask any diehard hockey fan out there and he'll tell you that last year's NHL 09 was close to being the best hockey game ever made. After countless critical acclaim and 19 sports-game-of-the-year awards over the past two years, the EA Canada team is back with NHL 10.

Along with Chicago Blackhawks young superstar Patrick Kane as this year's featured cover athlete, the game promises plenty of improvements, from board play to first-person fighting.

We sat down and played a full three periods in Stanley Cup Final fashion, Penguins versus Red Wings, to find out what's new in NHL 10.... Read more

June 11, 2009 8:14 AM PDT

Kindle DX reviewed: Is bigger better?

by David Carnoy
  • 2 comments

Like the iPhone, the Kindle DX will automatically rotate the screen from portrait to landscape mode when you flip the unit on its side.

(Credit: CNET)

You now have a choice between two different Kindle models, and the big question is whether you should spend the extra dough on the larger DX or opt for a Kindle 2. In our humble assessment, the majority of buyers will--and probably should--favor the smaller device, the Kindle 2. Why? Well, we have some concerns over the DX being more of a two-handed e-reader; yes, you can hold it in one hand for a short time, but you really need to keep both hands on the device to support its weight for a while. Meanwhile, the Kindle 2 is easier to hold for longer periods of time with just one hand.

The other factor to consider is that when it comes to periodical reading (newspapers and magazines), the advantage of having more text and images on the screen is a nice perk, but the reading experience isn't enhanced as much as you might think.

Read the full review to get all our hands-on impressions.

June 2, 2009 2:04 PM PDT

Put down that phone, cries elbow

by Dong Ngo
  • 13 comments

While the link between cell phone use and brain damage is still debatable (personally, I don't want to believe it), another body part may be paying the price for constant connectedness: the elbow.

According to health reports, doctors have identified a condition called "cell phone elbow," also known as cubital tunnel syndrome.

Oh no! Is she on her way to "cell phone elbow?"

(Credit: Dong Ngo/CNET)

It's basically pain in your elbow that results from compression of the ulnar nerve. This nerve problem can come from spending too much time folding the elbow in an unnatural stance, such as when you use the computer in a nonergonomic position or, most commonly, when you hold the phone to your ear. I often do both at the same time.

Doctors say this is an increasingly common issue among those who are reliant on technology, especially cell phones. The syndrome leads to chronic or periodic pain in the elbow, tingling along the fingers, and even loss of strength and control in your hands.

When talking on a cell phone without a hands-free device, the elbow is usually held in an unnatural, flexed position, at an angle greater than 90 degrees. Generally, doctors caution that the elbow is not naturally designed to be hyperflexed for longer than 10 minutes at a time, but many of us regularly talk for hours on end.

... Read more
May 11, 2009 4:30 PM PDT

Will air-powered robot hand grip the future?

by Matt Hickey
  • 2 comments

In the future, we'll likely be bowing down to our robot overlords. They'll have amazing artificial intelligence and powerful metal bodies. I've long thought the bodies would be electronic servos powered by high-charge batteries, but a new development by the Robotics and Mechanisms Laboratory of the College of Engineering at Virginia Tech might change that.

(Credit: Virginia Tech)

Meet Raphael, the Robotic Air-Powered Hand with Elastic Ligaments. It's a gripper that's powerful enough to hold something heavy, say an Uzi, but delicate enough to grasp human brains without destroying them. Certainly this is what the robotic soldiers of the future will be outfitted with.

The hand uses compressed air that passes through tiny actuators to control each finger separately. A microcomputer dictates how much air is given to each finger through an accordion-like tube. Less air means a softer grip, while more air means a firm grip that could rip out a human's windpipe.

The students who designed the man-killing machinery will be splitting a $10,500 prize for winning first place in an innovative-design competition sponsored by the Cleveland-based Compressed Air and Gas Institute, the association of manufacturers of compressed air and gas systems and equipment. Besides standalone robots, the hand could be fitted to amputees as a prosthetic, creating murderous cyborgs or, hopefully, humans capable of fighting off the mechanical menace with their own parts.

The hand is already on its second prototype design, with the newer model to be used by Charli, a humanoid robot also being built by Virginia Tech's Robotics and Mechanisms Laboratory.

I'm seeing a brighter future already.

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