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December 29, 2009 8:29 AM PST

Three killer PC game deals

by Rick Broida
  • 30 comments

Normally $50, the top-rated Left 4 Dead 2 is on sale for $29.99 shipped.

(Credit: GameStop)

If you're among those lucky enough to have this week off, well, I'm insanely jealous. That means you've got time to sit around and play games, which I rarely do. But I can live vicariously through you, and give you three amazing deals on new and classic PC titles alike. Take a look:

1. Valve's Steam service is offering one of my all-time favorites, BioShock, for just $4.99. I've mentioned it for that price a few times before, but if you haven't pulled the trigger, here's another chance. BioShock mixes action, role-playing, sci-fi, and horror to great effect.

2. Also on Steam: The Eidos Collector's Pack for $49.99. This amazing 20-game bundle includes the exceptional Batman: Arkham Asylum, which by itself normally sells for $49.99. Other titles include Battlestations Pacific, Hitman 2: Silent Assassin, a couple Tomb Raider games, and Deus Ex: Game of the Year Edition. The total value is a whopping $262, and the deal's good until Jan. 3.

3. I love me some zombie-whompin', and right now GameStop has Left 4 Dead 2 for $29.99 shipped (plus sales tax in most states). Regular price: $49.99. Check out GameSpot's review; the game scored a 9.0, making it one of the top-rated titles of 2009.

There you go! While I'm toiling away looking for deals, y'all can go and have some good, cheap fun.

In the meantime, if you've found any killer game deals (for PCs or consoles), feel free to share 'em in the comments.

Originally posted at The Cheapskate
Rick Broida, a technology writer for nearly 20 years, is the author of more than a dozen books. In addition to writing CNET's The Cheapskate blog, he oversees BNET's Business Hacks. Rick is a member of the CNET Blog Network and is not an employee of CBS Interactive. Disclosure. Deals found on The Cheapskate are subject to availability, expiration, and other terms determined by sellers. Follow Rick on Twitter at cheapskateblog.
November 10, 2009 10:50 AM PST

Digital City Podcast 57: Hands on with PS3 Netflix; luxury laptops; and Modern Warfare 2 drops early

by Dan Ackerman
  • Post a comment

This week on the Digital City, Joey tests the new Netflix/PS3 BD Live disc, with mixed results; we talk about all the cool new luxury laptops you'll never buy, including Sony's Vaio X, Dell's Adamo XPS, and HP's Envy.

We also show off Nokia's new Booklet 3G Netbook, and debate the relative merits of games sequels, from Bioshock 2 to God of War 3. We also note how everyone in New York seems to have gotten their hands on a copy of Modern Warfare 2 early, giving the holiday season's biggest game an unusually sloppy launch.

Related links:
>>Hands on with Nokia's Booklet 3G
>>Say goodbye to sleep: Modern Warfare 2 arrives
>>Hands on with the new Dell Adamo XPS

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter; and Scott!

Listen now: Download today's podcast
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Originally posted at Digital City Podcast
September 15, 2009 12:58 PM PDT

The 404 425: Where the stress fractures in our metatarsals seem to have spread to our ankle

by Justin Yu
  • 3 comments

Butter.

(Credit: Light Blue Taxi)

Can 2009 give us any more bad news? I think at this point, the three of us are ready to move straight into 2010, mostly because we're too afraid of what's going to happen in the next three months. To put it lightly, this year has been a tough one for celebrities. Although it didn't exactly make Twitter headlines, we're all saddened by Patrick Swayze's death and take a few minutes out of the beginning of the show to talk about all of his great movies, including "Ghost," "Donnie Darko," "Dirty Dancing," and of course "To Wong Foo Thanks for Everything, Julie Newmar."

Lots more good and bad news to discuss, including Facebook jumping on the @ symbol bandwagon. After Twitter reportedly rejected its purchasing offer, Facebook is now starting to introduce features that mimic the microblogging site. The first change is that Facebook users can now tag friends using an @ symbol in front of their names. The other is Facebook Lite, a less-cluttered version of the classic that discards the left navigation and info page.

Jeff found a pretty hilarious story from China about a bridge getting covered with butter, but before we get to that, we do a quick run-through of the 10 most pirated movies, and you'll be surprised at which flicks made the cut. Finally, we reminisce about high school LAN parties (look it up, young bloods), how to get 50 PC games for $5, and a new gaming console accessory called the Spawn Labs HD-720 that's making waves in the industry.


EPISODE 425

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Originally posted at The 404 Podcast
August 25, 2009 10:16 AM PDT

The 404 411: Where we keep hitting the snooze button

by Justin Yu
  • 1 comment

Mark the Former Intern stops by The 404 studio today to shake us out of our slumber...maybe we do need Wilson's laugh after all! Today we steer through more news about the upcoming "BioShock" movie, CBS running a video ad in a magazine, Jessica Biel (that's all), Woofer, and more!

We haven't had Mark the Intern on in a while, so since Wilson is still gone we take the opportunity to reacquaint ourselves with the host of CNETTV's The Green Show. We're all a little sluggish this morning from severe lack of sleep and lingering illness, but we all know laughter is the best medicine, so we rip right into the new "BioShock" movie, slated to come out in 2075. Just kidding, but it's not far off considering the weekly changes we've been reading about in the news!

Next up, we take a look at a creative new video ad to run in Entertainment Weekly magazine this fall. The ad is the first of its kind to appear in print and can handle 40 minutes of video. You can even attach a mini-USB plug and recharge the batteries if you literally have nothing better to do. Although, something tells me Neil Patrick Harris giving the "peace" sign isn't exactly going to sell boatloads of Pepsi products...

After a Call from the Public (just one), we're very excited to talk about Woofer, another Twitter clone that requires each post to have a minimum of 1,400 characters, or roughly 500 words. Obviously, we don't expect the service to catch fire as quickly as Twitter, and in fact many of the early adopters are reaching the minimum by copying and pasting excerpts from the Gettysburg Address and the Old Testament. Go check it out, but you might want to brush up on your writing skills first!

Check out the show and please leave us a voicemail at 1-866-404-CNET and let us know what you think about any of the stories, or just tell us what's on your mind! If it's good, we'll play it on the show. Heck, even if it's awful, there's still a good chance you'll hear yourself on the air!

EPISODE 411

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Originally posted at The 404 Podcast
April 23, 2009 8:57 AM PDT

First Impressions: BioShock 2 goes back to Rapture

by Dan Ackerman
  • 8 comments

How do you follow up one of the most critically acclaimed video games in recent memory? 2K Games is facing that very challenge with its sequel to the 2007 hit BioShock. We recently sat down for an eyes-on preview of the upcoming BioShock 2 from the game's developers.

The original game succeeded by mixing a solid first-person shooter mechanic with a wildly imaginative fictional world, set in the ruined underwater city of Rapture. The art deco design of the 1940's city was a welcome break from the warehouses and space stations most games are set in, and the background story of a utopian social experiment gone wrong incorporated influences from Ayn Rand to Jules Verne--heady stuff for gamers used to a steady diet of zombies and elves.

The dangerous Big Sister, glimpsed in the darkness.

(Credit: 2K Games)

BioShock 2 keeps the underwater setting from the first game, but shifts the point of view from an amnesiac plane crash survivor to a prototype Big Daddy, putting you in the oversized boots of one of the most fearsome adversaries from the first game. Playing as a hulking man-monster, we're concerned that audiences won't be able to identify with the protagonist, and not be drawn into the story. Fighting seemed very similar to the original game, but instead of using a gun along with his various "plasmid" powers (essentially genetic engineering that looks and works like a magic spell), your Big Daddy sports a giant drill on the end of his right arm.

The demo level we saw, which may or may not be in the final game, gave us a basic overview of the game, and involved a meeting with a new super-powered adversary, the Big Sister. If you're familiar with the original BioShock, she's a Little Sister (one of a community of creepy little girls who harvest energy from dead bodies), who has evolved into something much bigger and more dangerous.

Genetic powers, such as this fireball, return in BioShock 2.

(Credit: 2K Games)

New plot aside, the settings, graphics, combat, and gameplay all seemed very familiar, and we could see BioShock 2 suffering from a case of sequelitis--without significant upgrades in the graphics, locations, and action, it feels at this point more like a downloadable add-on pack than a whole new game. Adding to our concern is that BioShock's original Creative Director, Ken Levine, apparently has only minimal involvement with this sequel.

Still, an overly familiar sequel to a great game is better than a sequel to a bad one, and we're looking forward to checking out more of BioShock 2, which should be available on Xbox 360, PC, and PS3 later this year, with further details to be unveiled at the upcoming Electronic Entertainment Expo trade show in June.

April 8, 2009 11:30 AM PDT

The 404 316: Where Kenley does her best Wilson

by Jeff Bakalar
  • 18 comments

Enough with the lame updates

(Credit: Switched.com)

With Wilson at the auto expo in town, our good friend Kenley Bradstreet from "Heavy & Flow" joins us today on the show. We chat about Gore Verbinski's decision to make BioShock over another pirates movie and how that'll either be the best or worst thing he's ever done.

Justin then enlightens us about the logistical issues with sending feces through the United States Postal Service and how it isn't exactly a crime. First thing you'll want to do with the new OnStar system in the event of a car accident is Twitter about it as the service has found its way to the on-board vehicle communication system.

Next Kenley tells us about The Transcendent Man, Ray Kurzweil, and how he used to come visit the Bradstreet home on major holidays. Finally, we touch on some tech no-nos, a few tech-inspired faux pas (can you even pluralize that?) that we're all guilty of.

Make sure you keep sending in those stories of survival for a chance to win Tom Avery's incredible book, "To the End of the Earth". Leave us an email (the404 [at] cnet [dot] com or call in @ 866-404-CNET).

EPISODE 316



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Originally posted at The 404
June 17, 2008 1:40 PM PDT

Like it or not, we're getting a 'Gears of War' movie

by Jeff Bakalar
  • 1 comment

While the adaptation of BioShock into a movie seemed like a no-brainer, the announcement of a Gears of War film doesn't exactly carry with it the same weight.

There's no doubt that this title was a huge success, let alone an absolute blast to play, but there's something to be said about the story and whether or not it can carry an entire feature-length film. How many times can you tell the tale of "aliens invade Earth, big tough dudes stop them?"

Stepping up to the task of directing the Gears of War movie is Len Wiseman who is responsible for Live Free or Die Hard and the Underworld series. Writing the script will be Chris Morgan, whose recent credits include The Fast and the Furious: Tokyo Drift and the upcoming action flick Wanted. Fortunately, Gears of War lead designer Cliff Bleszinski will serve as an executive producer on the film.

The Gears of War movie is currently slated for a summer 2009 release, while Gears of War 2 will hit the Xbox 360 this November.

Source: Variety via Kotaku

May 22, 2008 2:09 PM PDT

BioShock headed to the PlayStation 3--is exclusivity dying?

by Jeff Bakalar
  • 10 comments

Big Daddy on your PS3

After countless rumors, it appears that last year's underwater dystopian masterpiece, BioShock, will see the light of day on the PlayStation 3 after all. The critically acclaimed title had recently been in the news regarding its big-budget Hollywood adaptation.

Now, Computers and Videogames is reporting that the latest issue of the UK magazine PSM3 is showcasing a preview of the PS3 version of the game along with a handful of screenshots. While there's been no word from 2K Games officially, once the magazine hits newsstands on June 5 we'd imagine a press release will follow shortly after.

This is great news for the Sony console, as BioShock was originally an exclusive for the Xbox 360 and PC. This is not the first game to lose exclusivity with the 360, as Lost Planet found its way on the PS3 last January--albeit over an entire year after its initial release. The Elder Scrolls IV: Oblivion shared a similar fate, showing up on the PS3 about a year after its Xbox 360 debut. Rumors have also been tossed around about the sci-fi RPG Mass Effect appearing on the PS3 as well.

In an industry where software exclusivity traditionally dictates console sales, factors like online services and additional hardware features may begin to take supremacy as top selling points.

Is console exclusivity long for this world? Tell us what you think.

May 9, 2008 1:37 PM PDT

'BioShock' to get the film treatment

by Jeff Bakalar
  • 9 comments

(Credit: Take-Two Interactive)

No one can argue with the fact that last year's BioShock was a milestone in interactive storytelling as far as a video game is concerned. 2K Games was able to create such a unique setting and mood all while engaging us in a thrilling narrative like nothing we've seen before. Naturally, an experience such as this seemed ultimately destined for the big screen, and now Variety is reporting that Universal Studios will be the company bringing the underwater city of Rapture to a theater near you.

But perhaps the biggest news to come out of all this is whom Universal has lined up to direct the dystopian drama. Gore Verbinski, famed director of the Pirates of the Caribbean trilogy, has signed on while accomplished screenwriter John Logan (Sweeny Todd, The Aviator) is in talks to write the script.

It would appear that all the pieces are in place for BioShock to break the curse of disappointing movies adapted from video games. Even more encouraging, Verbinski says that BioShock has the strongest narrative of any game he's played, which is why he wants to bring it to the silver screen. Just promise us there won't be any CG Big Daddies and you're already headed in the right direction.... Read more

March 27, 2008 10:27 AM PDT

Why video game cutscenes should be eliminated

by Don Reisinger
  • 4 comments

I don't know about you, but after playing through countless hours of video games saving the world in more worlds than I can count, I've grown tired of the same old thing. I can live with sword fights and looting, but more than anything else, I'm sick and tired of cutscenes that break up the action.

Can anyone give me one good reason for why cutscenes are really that necessary? Sure, they help move the story along and I can appreciate that, but I don't need fancy renderings of my pixelated heroes talking to each other when all I really want to do is slay some more beasts.

Bioshock

Bioshock does it right.

(Credit: CNET Networks)

As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.

I don't want a movie. I want a video game.

... Read more
Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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