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July 31, 2009 11:24 AM PDT

Shaun White dishes out the details on his new game, World Stage

by Jeff Bakalar
  • 2 comments

The last time we spoke with Shaun White on The 404, he was promoting his multiplatform video game Shaun White Snowboarding. We got to sit down with the Olympic gold medal winner again this week at an Ubisoft event in lower Manhattan where he explained what's new in Shaun White Snowboarding: World Stage, an exclusive title for the Wii.

With the Winter Olympic Games in Vancouver around the corner, World Stage focuses on taking snowboarding globally. The game will once again take advantage of the Wii Balance Board, allowing you to sway back and forth like you're actually carving down a mountain.

The title also improves on many fronts; you notice better board responsiveness in addition to more playable characters (including Shaun himself) and an overhauled graphical presentation. There are tons of new environments to ride through including one that blew us away: a surreal halfpipe stage smacked right in the center of Times Square.

Make sure to watch our full interview with Shaun where he tells us about lending his voice to the game, what we can expect from the soundtrack, and how he's preparing for the 2010 Winter Olympic games in Vancouver.

May 25, 2009 6:00 AM PDT

Wii Fit board speaks to Linux

by Eric Franklin
  • 2 comments

See the red dot? So far, it can be controlled via the balance board, but hopefully Linux users will think of more exciting uses for it.

(Credit: Matt Cutts)

I'm not the world's biggest Linux fan and I don't own a Wii, but I can always appreciate ingenuity, even if the clear benefits of said ingenuity are not immediately recognizable.

Case in point, Matt Cutts has connected a Wii Fit balance board to a Linux box via Bluetooth. So far, all he can do is weigh himself in kilograms and move a red dot around by leaning in different directions on the balance board.

Not exactly exciting by any means, and seriously, it's difficult to see how this could be applied to do something actually cool or useful. One commenter on Cutts' site speculated that you could conceivably set up the board in such a way that you could scroll down a screen simply by leaning back in your chair.

Cutts wrote the program to interface with the balance board in Python, a popular and powerful scripting language, and claims users can get the same setup going in 10 to 15 minutes.

Will Linux users eventually be able to completely navigate their interface via the WiiFit balance board? Is that something they'd want to do? Is this the beginning of something that will lead to something incredibly cool and useful? Who knows. We'll have to wait and see where the community goes from here.

August 27, 2008 5:49 AM PDT

Roomba gets Wii Fit

by Candace Lombardi
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"Ron" Tajima of Japan has figured out a clever hack for his Wii Fit balance board and Roomba.

He calls his latest creation the "Surfin' ba."

Instead of just showing off with fancy footwork, Tajima also demonstrates how he did it. As with his other Roomba hacks, Tajima attaches a serial Bluetooth adapter he developed himself to the Roomba.

This is Tajima's third Roomba hack. His others are a version of a Wiimote-controlled Roomba, and the Pacmba, a Roomba with LED lights.

(Via Electric Pig)

May 14, 2008 3:13 PM PDT

First look at 'Wii Fit'

by Jeff Bakalar
  • 5 comments

Can a video game get you in shape? Nintendo says that Wii Fit will definitely point you in the right direction. With more than 40 exercises and activities, the game helps you keep track of your BMI (body mass index) over a period of time, allowing you to become more aware of your body.

While the game may not have you losing pounds left and right, it'll certainly help you improve your balance and posture--it can even make you work up a sweat.

The Wii Fit package comes with the Wii Fit software and balance board. The board is quite sensitive, with four points of measurement able to sense the slightest of movements. You'll take part in yoga, aerobic, strength training, and balance game exercises all with the help of your virtual personal trainer. The game encourages you to participate in at least one activity a day so that you can more accurately track your progress.

Wii Fit goes on sale May 19 and will retail for $90.

After you've watched our First Look with Wii Fit be sure to also check out our Q&A with Nintendo and Wii Fit mastermind Shigeru Miyamoto.

April 18, 2008 2:51 PM PDT

Up close with Shigeru Miyamoto and 'Wii Fit'

by Jeff Bakalar
  • 2 comments

(Credit: Jeff Bakalar/CNET Networks)

CNET was more than happy to attend an exclusive roundtable Q&A regarding Wii Fit with Nintendo mastermind Shigeru Miyamoto on Thursday afternoon at the Le Parker Meridien in New York. Miyamoto led the presentation with an in-depth look at the origin of Wii Fit and the challenges that came along in developing such an ambitious platform.

Interestingly enough, Wii Fit was conceived by Miyamoto in the process of his own personal awareness of his body weight. By graphing his weight over a period of time, he was able to see a visual representation of how it fluctuated. With his family encouraging him to keep in shape, Miyamoto did so by creating a personal game out of the whole thing--as a result, Wii Fit was born.

What separates Wii Fit from other "working-out-can-be-fun" concepts is that it creates a game around each person who plays it. Nintendo hopes that this personalized experience will attract people who would otherwise not be playing video games--and we think they're on to something. By making Wii Fit an easy-to-use, practical, and accessible device, it can appeal to just about anyone who can stand on a scale. Wii Fit may not have you dropping pounds as fast as intense exercise and dieting would, but it can definitely make keeping track of your progress a whole lot easier and definitely more entertaining. Miyamoto explained that Wii Fit makes you more aware of your body, which is the first step toward improving your health. Wii Fit is already starting to pop up in gyms across Japan and we'd imagine a similar response here in the states. ... Read more

April 15, 2008 9:58 AM PDT

'Wii Fit' craze set to launch May 19

by David Carnoy
  • 9 comments

(Credit: Nintendo)

Rumors have been circulating for several weeks that the upcoming Nintendo interactive fitness game, Wii Fit, which comes bundled with the Wii Balance Board peripheral (pictured), would be priced at $89.99. Well, now that number has become official along with the not-so-secret May 19 launch date.

According to Nintendo's press release, Wii Fit boasts, "A dynamic mix of more than 40 yoga, aerobics, strength training, and balance activities, Wii Fit provides consumers with a fun, easy, and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time."

If you happen to live in or around New York, it's worth noting that from April 18 through 20, the "first 1,000 consumers who place a $5 deposit for Wii Fit at the Nintendo World store in Rockefeller Plaza will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto."

Nintendo says it's already sold 1.4 million Fit kits in Japan and chances are the bundle is going to do very well in North America. Will Fit match the success of Guitar Hero and Rock Band, which also carry somewhat hefty price tags? Hard to say. What do you guys think? Can casual gaming translate into buns of steel?

July 13, 2007 11:34 AM PDT

E3: 'Wii Fit' gameplay video

by Will Greenwald
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Health-conscious gamers can finally put the Wiimote down and put away Wii Sports. Nintendo's upcoming Wii Fit uses the new Wii Balance Board controller to measure how you move as you stretch, dance, and dodge through 40 different fitness activities. Wii Sports is expected to hit stores early next year.

July 11, 2007 10:23 AM PDT

Take a stand with 'Wii Fit' and its new controller

by Will Greenwald
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Nintendo has announced Wii Fit, a fitness game for the Wii game console. The game doesn't center on the Wiimote, but on an entirely new controller, the Wii Balance Board.

(Credit: Caroline McCarthy/CNET News.com)

Ever since Wii Sports got gamers off their couches and onto the floor in front of their couches, the Wii has been a big deal for health-conscious gamers. The Wiimote's motion-oriented controls keep players active as they swing, slash, and roll in different games. Now Nintendo is taking the next step in making the Wii fitness-friendly, and they're not even using the Wiimote to do it.

At a press conference today, Nintendo announced Wii Fit. Like its name implies, Wii Fit is a fitness game for the Nintendo Wii. Like Brain Age used the Nintendo DS to exercise your brain, Wii Fit will use the Wii to exercise your body. The game will offer 40 different activities, ranging from aerobics to balance, to help keep you physically fit. Just like Brain Age and Wii Sports, Wii Fit will record and track various performance statistics, so you can watch your progress over time.

Shigeru Miyamoto introduces the Wii Balance Board.

(Credit: Caroline McCarthy/CNET News.com)

Surprisingly, Wii Fit centers on not Wiimote, but an entirely new controller, the Wii Balance Board. The WBB is a flat surface you lay on the floor that wirelessly connects to the Wii, just like the Wiimote. Stand on the board and it will measure your weight and balance, letting the game track just how you're standing, leaning, shifting on your feet, or otherwise moving. It seems like a combination of the Wiimote and a Dance Dance Revolution pad.

Nintendo hasn't announced a hard release date for Wii Fit, though we'll probably see it hit stores by first quarter of 2008, around the same time as Nintendo's other major game announcement, Mario Kart Wii, is scheduled to ship.

Update on Thursday morning: To see a video of Wii Fit in action, click here.

The following product mentioned is available.

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