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December 3, 2009 9:45 AM PST

The 404 Podcast 479: Where we pick our poison

by Justin Yu
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Wait, this is what WoW looks like? Maybe I should start playing...

(Credit: PrintWarcraft.com)

It feels good to let the poison out every once in a while, so today's episode of CNET's The 404 Podcast is all about human vices, starting with a story about a controversial secret love scene in Dragon Age: Origins between two gay elves. While conservatives are up in arms about the cut scene, Wilson and Jeff stand by the Mature rating and hold parents responsible for making the final buying decision, but I have to play devil's advocate and ask why it's necessary to have sex scenes in video games in the first place; are there really gamers out there actually getting a kick out of seeing it, or is it just creating more trouble than it's worth?

While we're on the subject of nerds, World of Warcraft players are rejoicing at Blizzard's "ever-expanding line of merchandise" that now includes customized posters featuring your in-game WoW character. It's called Print Warcraft, and it's already so popular that the Web site is apologizing for its overloaded servers. We have a few problems with the idea of the service, so be sure to listen to the whole episode for our breakdown.

The last vice of the day might change the way you party on the weekends: a researcher in Russia has found a way to solidify your favorite liquors into pill form. Evgeny Moskalev of the Saint Petersburg Technological University has figured out how to turn alcohol into powder and pack the concentration into a "dry pill." We seriously doubt party animals in Russia will be able to measure out the exact vodka dosage needed to get blotto, but we'll raise our pill box to it anyway.

(Credit: Otterbox)

We've also got two new user submitted theme songs thanks to PA Stubbs and David, and DON'T FORGET! It's not to late to enter for a chance to win one of ten Otterbox cases for your iPhone 3G or 3GS. All you have to do is leave a comment on yesterday's episode and wait to see if you win! The contest runs until noon tomorrow, December 4, so don't forget!


EPISODE 479

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Originally posted at The 404 Podcast
June 19, 2009 1:49 PM PDT

First Take: Wii MotionPlus

by Jeff Bakalar
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When Nintendo announced Wii MotionPlus at last year's E3 2008 press conference, it certainly raised a few eyebrows. First off, we wondered why this technology wasn't included in the original Wii remote to begin with. Would every game be able to take advantage of MotionPlus?

We've had a few days to play around with Wii MotionPlus along with a few games that take advantage of what it offers. That said, we're not convinced that these games maximize its capability and therefore we're not giving it a score yet. We're going to wait until Wii Sports Resort is released--the first game that is supposedly fully optimized for MotionPlus--before we make any final judgments.

Regardless of a final score, we got to experience what MotionPlus is mostly all about, and for the most part, it does offer an impressive 1:1 representation of your movements on screen. We tested it out with two early games that can use it, Tiger Woods PGA Tour 10 and Grand Slam Tennis.... Read more

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May 5, 2009 6:00 AM PDT

Is MotionPlus too little, too late for Nintendo?

by Jeff Bakalar
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CNET News Poll

More motion control
Are you looking forward to the Wii MotionPlus accessory?

Yes, it will revolutionize gaming on the Wii.
No, I'm not buying another gimmicky Wii accessory.
No thanks, having too much fun with my Xbox 360 or PS3.



View results

With the arrival of Wii MotionPlus, Nintendo promises even more accurate motion control for Wii games that are developed with the hardware in mind. Unfortunately, this means that all games developed up until now cannot benefit from MotionPlus in any way, shape, or form.

But is all this too little, too late for Nintendo? There's no denying that the Wii is popular; it's the best selling console by far this generation with supply only just recently catching up with demand. But as far as the idea of motion control is concerned, is it as satisfying as we all had hoped?

We're not saying motion control doesn't work. It has done wonders for balance games like Super Monkey Ball and has really shined in the first-person-shooter department with titles like House of the Dead Overkill and the yet to be released The Conduit.

But for other genre titles, it seems the Wii's motion control arsenal really doesn't exist beyond a shake or a smack. There are plenty of times while playing a game like Zelda: Twilight Princess where a slice of the sword could occur much quicker with a push of a button rather than a shaking of a Wii remote. In fact, the game had been originally designed for the Nintendo GameCube, but got held off to launch along with the Wii.

We're not knocking the Wii, there's impressive technology there. There's a lot of very satisfying experiences to be had playing Metroid Prime 3, Super Mario Galaxy, and No More Heroes. That said, we can't say the same for the majority of third-party games where motion control is clearly an afterthought.

(Credit: Nintendo)

Surely anyone who's played a variety of Wii games can spot tacked-on motion controls, so why is it that it takes two and a half years after the console's release to get "true," accurate control? And doesn't the consumer have a right to be a tad upset with the fact that these improvements should have been included in the original hardware all along?

The Wii might be the cheapest home console on the market (except for the bare-bones Xbox 360 Arcade), but after you've bought enough Wii remotes, nunchuks, Wii wheels, zappers, and now MotionPluses for up to four players, you're a lot more heavily invested than you might think.

Wii MotionPlus is set to release on June 8 for $20. While there won't be any first-party titles to try it out with, EA has bumped up the release of Tiger Woods PGA Tour 10 and EA Sports Grand Slam Tennis--two games designed with MotionPlus in mind.

The jury may still be out on MotionPlus, but rest assured we'll have a full review soon after its release. Will it revolutionize gaming on the Wii? Or will it come off as just another tacked-on gimmick? Vote in the poll (above), and share your thoughts in detail in the comments section.

April 21, 2009 11:06 AM PDT

MotionPlus to be bundled with EA Sports games

by Jeff Bakalar
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(Credit: Kotaku)

Last week Nintendo announced a June 8 release date for MotionPlus, an attachment device that promises more accurate and precise motion control. While you can't use the technology with preexisting Wii games, you'll certainly be able to take advantage of it with the 2010 EA Sports lineup of titles.

In fact, EA has just revealed that MotionPlus will be bundled with select games from the publisher. In the U.K., you'll be able to purchase Tiger Woods PGA Tour 10 and Grand Slam Tennis with the accessory, but only with the Tiger Woods game here in the U.S.

We'd imagine the bundled games will go for a bit of a premium and, of course, you'll be able to purchase the game separately without MotionPlus. Tiger Woods PGA Tour 10 ships on June 15 and looks like it will be the first game available to make use of MotionPlus.

(Via Kotaku)

February 16, 2007 7:04 AM PST

Wii Preview: Super Paper Mario, Mario Party 8, and Mario Woods. Tiger! Er, Tiger Woods.

by Will Greenwald
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Nintendo threw a little shindig last night, and I went to sample the company's upcoming wares. The games Nintendo showed off included Super Paper Mario, Tiger Woods PGA Tour 07, and Mario Party 8. Frankly, all three games look darn good.

I spent the most time on Super Paper Mario, sequel to the excellent GameCube RPG Paper Mario: The Thousand-Year Door, and it's even weirder than its predecessor. Unlike the straight role-playing in previous Paper Mario games, Super Paper Mario is a puzzle-filled platform game with some loose RPG elements. The titular 2D plumber gets the power to move about in the third dimension, adding fantastic puzzle elements to otherwise flat landscapes. Impassible walls and dead ends can be overcome by switching to 3D mode and revealing that the wall is only paper thin, or that the dead end is actually the start of a bridge. The level of the game that I played was filled with clever 3D puzzles that included hidden pipes, invisible blocks, moving platforms, and plenty of imposing-yet-flat enemies. Of course, you can't spend all your time in 3D; after a while in 3D mode, Mario starts to lose health and must return to flatness. Fortunately, even 2D mode is full of enemies to stomp, puzzles to solve, and characters to interact with. What little I played of Super Paper Mario got me pretty pumped for the rest of the game when it hits in April.

I also played some Tiger Woods PGA 07. Predictably, this game is Wii Sports Golf on steroids, and that's a good thing. I didn't spend enough time with it to get the hang of the control scheme, so I can't really say whether it's a big improvement over Wii Sports' model. I did, however, spend enough time to notice much better graphics and physics than Wii Sports, and a much greater sense of realism. I also spent enough time to twist my shoulder awkwardly while swinging the Wiimote. It's still sore.

Finally, there was Mario Party 8. If you've played Mario Party versions 1 through 7, you know exactly what to expect. Giant game boards where Mario characters run around collecting coins and stars. The minigames were nicely varied and made good use of the Wiimote. Among other minigames, I saw a House of the Dead-style target-shooting game that involved launching balls at ghosts, a crazy race of navigating spinning platforms and avoiding Bullet Bills. I also saw a kart-racing minigame that left me wondering when they'll finally announce a Mario Kart Wii. In short, Mario Party 8 looks like a sweet party game, but I don't know how easily it will unseat Wii Sports.

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