• On TV.com: Dollhouse CANCELED, What Went Wrong?

Crave

Read all 'The Sims Online' posts in Crave
April 29, 2008 2:40 PM PDT

'EA Land' closing just weeks after debut

by Daniel Terdiman
  • 14 comments

Earlier this month, I wrote that Electronic Arts had made an announcement to members of its long-running but poorly received virtual world, The Sims Online, that it was re-branding the service as EA Land.

On Tuesday, however, EA announced on the official EA Land blog that it is now planning to shut the service down altogether.

Only weeks after informing The Sims Online members that their game was being re-branded as EA Land, Electronic Arts said it is shutting EA Land down.

(Credit: Electronic Arts)

"It is with mixed emotions that today we are announcing the EA Land experiment will soon draw to a close," the blog entry read. "Since 2002, EA Land/(The Sims Online) has attracted a very special group of players...and we certainly appreciate your participation in the EA Land community. The lifetime of the game has drawn to an end, and now we will be focusing on new ideas and other innovative concepts in the games arena. We'd like to thank everyone who has taken part in this online community as a unique experience in the virtual world."

According to the blog entry, EA Land will shut down for good as of August 1, 2008.

This is an odd turn of events. Why, for example, would EA go to the trouble of re-branding The Sims Online and then almost immediately shut down its successor?"

EA did not immediately return a request for comment.

However, fans of The Sims Online (TSO)/EA Land were not in a sentimental mood about EA's decision.

One commenter on the blog entry wrote, "I guess EA changed it all to EA Land, taking away the TSO name so they could close it without closing The Sims name."

That's a rather pessimistic view, of course, but it raises an interesting point.

The Sims Online was originally a much ballyhooed follow-up to The Sims, the best-selling PC game franchise of all time--which recently sold its 100 millionth unit. But TSO never caught on and was widely seen as a failed attempt to port the single-player game to an online, multiplayer environment.

Still, EA kept TSO running, even as it was eclipsed by other social virtual worlds, and it limped along with a small membership.

All along, one reason the game never really caught on was because it didn't give users the ability to create much of their own content.

But with its announcement of EA Land, EA promised that users would be able to finally create content.

Well, I guess not. Whatever the reason EA is shutting down EA Land, it certainly does put the period on the end of the rather depressing sentence that was The Sims Online.

A lot of people feel that if EA had decided to really champion the game, it could have been a hit. It had every advantage: Amazing name recognition, the spiritual guidance of master game developer and The Sims creator Will Wright, and an eager audience. But the company never got behind it, and it became a PR nightmare.

And now, finally, it is being put to sleep.

R.I.P. TSO.

Originally posted at Geek Gestalt
April 7, 2008 4:29 PM PDT

'The Sims Online' is officially reborn as 'EA Land'

by Daniel Terdiman
  • 8 comments

For anyone familiar with The Sims Online, the poorly-received virtual world launched by Electronic Arts in 2002, take note: EA is relaunching it under a new name and for a new price: free.

Born as The Sims Online, it will now be called EA Land.

On Monday, Electronic Arts announced 'EA Land,' the latest iteration of 'The Sims Online,' an online version of its massive hit, 'The Sims.' However, 'The Sims Online' never achieved much success and became overshadowed by other online virtual worlds with economies.

(Credit: Electronic Arts)

This is a rather momentous move by EA, since it means it is bringing back from the dead--at least as far as perception goes--a game that, while it never really got off the ground, was extremely important in the overall development curve of 3D social virtual worlds with economies.

And while TSO, as it came to be known, never got the massive audiences of its single-player antecedent, The Sims--which came out of nowhere to become the best-selling PC game of all time--it did usher in and initiate a lot of people to virtual worlds.

In fact, there are, to this day, whole communities of people in Second Life and There.com that began in TSO.

Note: My wife now works at Second Life publisher Linden Lab.

One of the major reasons why TSO never took off is that it really didn't give players very much opportunity to create their own content. And that was particularly frustrating to many players, because The Sims creator Will Wright had promised that TSO would offer open content creation.

But now, according to EA, EA Land will allow players to make their own things.

"Like in the original Sims game, the goal is to let you customize the game completely," EA wrote in a note to former TSO subscribers, "but in EA Land, you can see and buy the customizations of the other players."

That means, of course, that there will continue to be--as there was in TSO--a functioning economy. But because players will be able to make more content, that economy could, in theory, have more complexity and depth than that of TSO.

It's probably too early to tell how EA Land will do, but I do have to say that it's unfortunate EA couldn't come up with a better name.

My guess is that EA Land will have a hard time making too much of a dent in the virtual world space. That's partly because it is hard to see exactly where it fits into the mix. Second Life is well established, though it does not have a huge audience; There.com also has a substantial audience; and then there are the kids' virtual worlds, such as Habbo Hotel, Club Penguin, and the like.

But you never know. Perhaps the biggest question will be how much marketing effort EA puts into EA Land. If it allows the game to exist on its own without a lot of backing from corporate, then it may wither away with as much fanfare as it arrived. But if EA gets behind it full force, it could be something some day.

Originally posted at Geek Gestalt
November 27, 2007 1:10 PM PST

'Second Life Herald' book pulls back historical curtain on virtual worlds

by Daniel Terdiman
  • Post a comment

If you've followed virtual worlds at all over the last four years, the name Urizenus Sklar will probably mean something to you.

Uri, as he was known, was the muckraking journalist who founded the Alphaville Herald, a blog that reported on, among other things, the seedy underbelly of Electronic Arts' disappointing virtual world, The Sims Online.

Second Life Herald, the new book from Peter Ludlow and Mark Wallace, is a deep chronicle of the early days of two of the most influential virtual worlds, The Sims Online and Second Life.

(Credit: MIT Press)

In late 2003, he was banned from TSO by EA for what the company called terms of service violations, but which was widely seen as retaliation for Uri's critical coverage of EA and its approach to specific in-world issues. Smelling a free-speech issue, media the world over picked up the story.

Soon after, Uri, also known as University of Michigan philosophy professor Peter Ludlow, migrated to Second Life and eventually changed the name of the blog--which still exists--to the Second Life Herald. After awhile, though, he decided he needed a partner, and joined forces with Mark Wallace, a freelance journalist. The two continued the tradition of uncovering great scoops, and the blog quickly became one of the most important sources of SL news.

Now, Ludlow and Wallace have published a book, The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse, that I think is an indispensable look at the early days of two of the most important modern virtual worlds.

More than anything, the book reveals the philosophical underpinnings of the so-called metaverse, looking in depth at the ways in which the communities in TSO and Second Life developed and how they interacted with the publishers behind the two virtual worlds.

In both cases, Ludlow and Wallace argue that the publishers fell far short of responsible governance, often because of what they see as capricious decision making and enforcement of rules. Yet in the case of Second Life, at least, their eyes are open with wonder at the possibilities of an open-ended, 3D, social world in which users can do almost anything they can imagine.

But the disconnect between what they see as technological magic and corporate wishy-washiness led to intractable problems with Second Life that they think will ultimately pull it down.

Regardless, the book is a fascinating look at the early development of both SL and TSO and an explanation for why what went on in those two worlds means something to larger society and to the future of online communities.

Though by both Ludlow and Wallace, it's pretty clear that the book is largely seen through the former's eyes. That's particularly true because, though the title is The Second Life Herald, the book doesn't really dive in to SL until more than two-thirds of the way through.

And despite the crucial importance of TSO in the overall history of virtual worlds, the decision to focus so much of the book on it--and on the history of the Alphaville Herald--is unfortunate, in my view.

It's not that readers shouldn't care about what went on in TSO. But given that the book was published in the fall of 2007, a time when so much attention is being focused on Second Life, it would have been nice if the book had given readers a great deal more of the history of SL, particularly because that history is not being told elsewhere.

It is possible that the decision was made to focus more on TSO because another book, Wagner James Au's The Making of Second Life: Notes from the New World, will be published in February. But I doubt it.

In fact, The Second Life Herald, which was published by MIT Press, almost never happened. It was originally titled Only a Game and was to be published in April 2006 by O'Reilly. But for reasons that are still not entirely clear to me, O'Reilly dropped the project. It's a shame, too, because the rush of attention on Second Life picked up shortly thereafter and the book would have been perfectly situated.

And while the MIT Press version of the book has been updated to some extent, it is clear upon reading both versions--I have an advance reading copy of the O'Reilly book--that the final published manuscript didn't change that much in the 18 months it was delayed.

And that's too bad, because the end result is that it feels a little dated. There are, for instance, almost no references to anything that has happened in SL in the last year, with just a short chapter at the end dealing with any recent history.

Still, the book is largely about early history, and in that regard, it is a triumph. Readers unfamiliar with those heady days of TSO and SL will come away with a better appreciation for what the earliest adopters went through and what those travails mean for today's users.

And in the end, I would judge that Ludlow and Wallace have succeeded at helping to answer the charge put forth by so many critics of social virtual worlds that "there is nothing to do." Indeed there is. But to discover it, you must dive in.

Originally posted at Geek Gestalt
  • prev
  • 1
  • next
advertisement
advertisement

About Crave

The name says it all. Crave is our blog about gorgeous gadgets and other crushworthy stuff. If you would like to contact Crave with a tip or comment, please write to: crave@cnet.com

Add this feed to your online news reader

Crave topics

S.F. hacker space: Heaven for the DIY set?

The Noisebridge hacker space offers sewing and Mandarin classes, soldering workshops, Internet-controlled front door access, and a server room with no door.
• Photos: Circuits, code, community

The browser battles go on and on

roundup From Firefox to IE and from Chrome to Opera and Safari, there's no sitting still for browser makers looking to keep their products fresh and competitive.

Most Discussed

Gadget Galleries

Gift guide for space jockeys

Looking for a perfect present for the space fiend in your life? Look no further.



Robolamps light up our life

Artist Robert Matysiak has come up with cute, quirky "Robolamps" made from plumbling supplies and colored lightbulbs.



Chumby gets leaner, cheaper

Take a closer look at the second generation of the small, Internet-connected widget host/Internet radio/alarm clock.



Modern Warfare 2 arrives

Game promises even more of the same thrilling storyline and captivating online multiplayer experience as its predecessor.



Nikes for the geek set

Humans have a nasty habit of producing garbage, but Gabriel Dishaw, a junk-metal genius, turns trash into artwork.



Courier's interface in-depth

A document published by Gizmodo explains Microsoft Courier's interface, gestures, and features more in-depth than ever before.



Nintendo DSi gets bigger

Nintendo has announced a supersize version of the DSi, the DSi XL (or LL in Japan).



Meet Barnes & Noble's Nook

Take a look at the new Nook, billed as the first Android-powered e-book reader.



Apple media player headset?

An Apple patent filing reveals designs for a wireless headset with integrated memory and music playback.



Apple's new 27-inch iMac

Apple updates its iMac line with larger, wide-screen displays, more powerful specs, and a few extras to sweeten the deal.



Snuggle up with a space quilt

Artist Jimmy McBride designs quilts with astronomy and sci-fi-movie themes. Perfect for the cold geek.



Peek at Nokia Booklet 3G

CNET checks out Nokia's Windows 7 Netbook at the CTIA Fall 2009 show.



USB drives from automakers

We've collected some of the wilder USB drive media kits we've received over the years.



From online ad to art

Illustrator Sophie Blackall has created whimsical drawings from online "Missed Connections" posts.



Curious robot contraptions

Artist Will Wagenaar scours yard sales and flea markets for discarded objects that he transforms into playful art.



IFA through the years

Historic photos from the German electronics show take us on a tour of tech trends.



Nissan GT-R can fight fires

What happens when you mix a fire engine with a 193 mph supercar co-designed by the makers of Gran Turismo?



Rubik's cubers compete

Puzzlers from around the world descend upon Stanford University for 18 mind-boggling events.



Kicking off game season

See Madden and other highly anticipated platform-agnostic games.



Eyeing Zune HD browser

Take a closer look at the mobile Web browser offered on Microsoft's Zune HD portable media player.



Twitter on your TV

The Twitter widget for Yahoo TV Widgets offers a well-designed, fully featured client that lets you post tweets from your TV.



Sony Walkman turns 30

CNET looks back at the last three decades of Sony Walkmans and the pop music that went with them.



Best 10 digital DJ rigs

CNET's Donald Bell rounds up his favorite digital DJ systems, including controllers and interfaces from Numark, Serato, Vestax, and Pioneer.



Saying hi to HTC's Hero

We take a close look at HTC's Hero, the company's third handset to sport the Google Android operating system.



iPhone 3G S and OS 3.0

CNET rounds up Apple's photos of the iPhone 3G S. Also, revisit iPhone OS 3.0 with screenshots from our iPhone 3G.



Giant Gundam after dark

Bandai has built a giant robot in Tokyo to mark the 30th anniversary of the "Mobile Suit Gundam" anime series.



Cracking open the Palm Pre

Tech Republic pries open the latest smartphone to create buzz and sees how it--and its insides--stack up against the iPhone.



Microsoft shakes up gaming

A recap of the motion-sensor system, games, and social-networking features Microsoft is bringing to the Xbox 360.



E3's wackiest moments

Getting ready to hit L.A. for the Electronic Entertainment Expo, we were inspired to peek back at photos taken at E3s past.



Meet the Amazon Kindle DX

Similar to the Kindle 2, the DX model's larger 9.7-inch screen is designed to better accommodate newspaper and magazine reading.



2011: The year of the electric car

Mass production of e-cars is coming faster than we would have thought. Nissan is out in front, but Mitsubishi and Ford aren't far behind.



Moto Labs' multitouch display

Updated sensing-screen concept uses--you guessed it--multitouch technology.



Part insect, part timepiece

Artist customizes real insect specimens with antique watch parts and other technological components.



All-in-one Nettops

Less expensive all-in-one desktop PCs with Atom processors are one of the few ways to buy Windows XP on a desktop these days.



Cracking open the Dell Adamo

TechRepublic disassembles the upscale, ultrathin laptop and even compares it with Apple's rival MacBook Air.



Give your iPhone a make-under

Embarrassed to be seen in public with your trendy iPhone? A zweiPhone sticker can make it look like an old clunker instead.



Raising CB2, the child robot

Japanese researchers are working on a bot that can mimic real kids' behavior to teach lessons about early development.



Yahoo Messenger for iPhone

Yahoo Messenger gets its own free app just for iPhones and iPod Touches. Take a look at the core features.



The inner life of gadgets

Artist Satre Stuelke uses a CT scan machine to offer a penetrating take on objects from the iPhone and iPod to a vacuum tube and a wind-up rabbit.



Controlling bots with thoughts

Honda has come up with a system that lets humans control a bot through thought alone. But don't start telepathing your Scooba yet.



Rube Goldberg showdown

Penn State held a contest for Rube Goldberg devices, which do a simple task in a complex way. The winner had a Super Mario theme.



Hands-on with the Dell Adamo

We've managed to get our hands on a preproduction version of one of the most buzzed-about new laptops of 2009.



iPhone 3.0 new features

Apple rolled out a host of new features with the iPhone OS 3.0. Check them out in our slideshow.



Step-by-step to geek chic

Former "Project Runway" contestant Diana Eng shares ideas for twinkling shoes, a music-filled hoodie, and more.



Fitness gadgets of the future

At health expo in San Francisco, "exergaming" makes a play, and a vibrating gadget moves your muscles for you.



Terrafugia's flying car flies

The Transition "roadable aircraft" makes its debut flight over upstate New York. It's still just a proof of concept, though, and another prototype is yet to come.



Inside Dell's design labs

The design staff has ballooned as the maker of PCs and servers aims to create a new look. Crave got a tour of two design labs at company headquarters.



Top five Swarovski disasters

Here's a look at the five crystal-clad abominations that have stood out most over the last few years. There are others, of course.



Favorite iPhone photo apps

Apple's App Store is loaded with really cool tools to make the most of the little camera that couldn't.



Windows Mobile 6.5 hands-on

We've just had a super-sneaky peak at the future of Windows Mobile--version 6.5--and got to demo the new operating system in all its glory.



Gadgets that broke our hearts

See which gadgets have broken Crave contributors' hearts--or at least made us question our undying love.



To Timbuktu, in a flying car

A bio-fueled flying vehicle called the Parajet Skycar is journeying from England to Mali via France, Spain, Morocco, and the Western Sahara.