Update: Shortly after this post went up, the app was removed by the developer.
(Credit:
Apple)
File it in the "get this while you can" category. Last week Apple approved a 99-cent application called iRwego that features both the sounds and artwork of the Super Mario series from Nintendo. And yes, it's still up--though probably not for long. Update: the app has since been taken down by the developer.
The app, not blessed by Nintendo, plays more than a minute of music from the Super Mario game while using the iPhone/iPod's accelerometer to take into account any physical movement by the user. In turn, it plays back the same jump sound effect found in Nintendo's Mario games. The idea is to run the app, then stick it in your pocket and pretend to be everyone's favorite plumber.
Along with its accelerometer-powered sound effects, the app also acts as a soundboard, playing familiar sounds like the "worp worp worp" of the green warp pipes, jumping on enemies heads, and hitting the familiar orange question mark power-up boxes. There are also two Mario quotes: "Here we go!" and "Oki doki!" which can be played just by tapping the white, on-screen speech bubbles.
In the app's description, developer Jerome Alves says there's an updated version awaiting approval from Apple that adds extra music as well as vibration for sound effects like breaking bricks. That is, if it doesn't end up in the App Store's blacklist first.
Apple did not immediately respond to a request for comment from CNET. But based on recent IP squabbles over games like Stoneloops of Jurassica, expect action to be swift if Nintendo gets involved. If it does, there are a slew of other Mario-specific apps on the App Store, but most are simply game guides. Though others like Ricky, iMarioSounds and iMario could draw Nintendo's ire, since they don similar use of the company's sound and visual assets.
Here's a demo of what it looks like:
(via the Touch Arcade forums)
Correction at 4:50 a.m. PDT November 18: Cammie Dunaway incorrectly described Wii's October sales figures compared with other next-generation game consoles. Wii sales were nearly the total of its rivals combined.
Stung by lower Wii sales and a couple of down quarters, Nintendo may be a bit off its game this year. But Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, keeps focused on the company's strengths and positive numbers.
The recession and a paucity of blockbuster titles have taken a bite out of the overall video game industry this year, with revenue down from record levels in 2008. Nintendo certainly hasn't been immune. For the first half of the year, earnings fell about 50 percent from 2008, while Will sales dipped.
In the midst of this atmosphere, I spoke on Thursday with Dunaway, known to many video game buffs for her high-spirited appearances at E3.
Though I asked Dunaway about the company's revenue decline, lower console sales, and potential competition, she continually championed Nintendo's assets, including its Wii and DS consoles and recent popular games like Wii Sports Resort and Wii Fit Plus, as well as new titles like Super Mario Bros.
Dunaway's optimism about Nintendo may have been borne out by the latest results. Though overall video game revenue fell in October, the Wii bounced back to recover its spot as the top selling console, according to NPD.
Last month, Nintendo sold 507,000 Wiis, compared with 320,600 Sony PlayStation 3s and 249,700 Microsoft Xbox 360s. Coming in second in video game hardware sales was Nintendo's portable DSi and DS Lite, with gamers scooping up 457,000 units.
Four of Nintendo's titles also did well in October, finishing in the top 10. The company sold 232,000 copies of Wii Fit Plus alone, and 209,000 of Wii Fit Plus bundled with the Balance Board. Wii Sports Resort scored with 179,000 copies sold, while Kingdom Hearts 358/2 Days for the DS found 169,000 new customers.
I spoke with Dunaway by phone before before NPD released the October sales figures. But she certainly knew ahead of time that the numbers would look good for Nintendo.
Q: The question on everyone's mind is Nintendo's performance this year. For the first half, earnings were down about 50 percent. Sales for the Wii have dropped. Your president, [Satoru] Iwata, recently admitted that sales of the Wii have stalled. What do you pin as the reasons for this downturn, both for the company and for the Wii itself?
Dunaway: Let's talk about the U.S., and let's break it down into the separate platforms. So, speaking first about the Wii--what's important to understand is that in 2008, we sold 10 million units of the Wii, which was a record for any console ever in history. And so it's a high mark.
What's also important to understand is that the pacing of our software this year was quite different than it was in 2008. In 2008, our big titles were released early in the year. And this year's huge title, released a few weeks ago in October, Wii Fit Plus, is doing quite well. And then arguably, the largest title of the year, New Super Mario Bros. for the Wii, only releases Sunday [November 15]. So we believe that going into the holiday season, consumers will continue to look for the products they see as representing the best value and the most fun.
Now on DS, we also had a record setting year last year, selling over 10 million units, and we are actually 16 percent above that pace year-to-date in 2009. So the combination of DS Lite and our new product DSi is really resonating with consumers.
Then on software, here in the U.S., our software for both Wii and Nintendo DS is actually up over a year ago. So despite the fact that our big titles are yet to come, we still have had a good year overlapping a tremendous year with our software.
Can you talk about some of the new titles Nintendo has in store for the holidays and next year? You mentioned Super Mario Bros. is a key title for the holidays. Are there others?
Dunaway: Looking to some of the additional titles for the holidays, New Super Mario Bros., for the first time enables four people to play a Mario game together. And it is going to be something that provides tremendous challenge to experienced gamers, and something a brand new gamer can jump in with their friends and family and enjoy. So that one will be a monster hit.
We also on the DS side have a new Zelda title--Zelda Spirit Tracks--coming on December 7. And Zelda titles are always strong performers, and it's a franchise that loyalists look forward to, line up to get copies of. And it's a title that we also think expanded market consumers will enjoy because of its heart. It's really about solving puzzles and going on an adventure, which is something that really anyone can have a good time doing.
Then as we go into next year, while we haven't announced timing, we have announced that we'll be launching a new Pokemon Gold and Silver, which has broken all records on its launch in Japan. [We're also launching] a title that will be great for loyalists called Sin & Punishment and a title called Endless Ocean that really provides a wonderful family experience on the Wii.
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Episode 58 of the Digital City, where we wrangle with the legal arguments over Apple vs. Psystar; show off the latest super-fancy laptop to hit our desks, the $2,000 HP Envy 15; and find the world's best laptop backpack in the Booq Boa.
Both Modern Warfare 2 and New Super Mario Bros. Wii get some praise, while PSP Go sales seem to hit a wall; and we compare the original God of War games to the new polished-up versions in the God of War collection for PS3.
Related links:
>>Booq Boa Squeeze review
>>Spend some time with New Super Mario Bros. Wii
>>Modern Warfare 2 arrives
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
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Sales of the Nintendo Wii have been flagging lately, and the number of quality titles coming out for this generation's best-selling system seems to be getting thinner every month. What better to fix everything than Mario? New Super Mario Bros. sold over 19 million copies for the DS, and now the Wii sequel has arrived just in time to give a breath of life into the little white box. We've been quite bullish about this new game after multiplayer hands-on and single-player sessions earlier this year. Now, after playing the final boxed version all weekend, did it live up to our lofty expectations? Our takes are below.
Scott:
Nintendo wisely chose to make its headlining release this holiday a marquee game for its most popular mascot. The surprising part was putting the whole game in 2D.
After the success of 3D Mario games, including Super Mario Galaxy, dating back to 1996, the decision to make New Super Mario Bros. Wii a 2D game could be considered baffling. But it's actually a somewhat brilliant move: for all of Galaxy's incredible visuals, it's not instantly accessible to older casual gamers. SNES-era Super Mario is, and New Super Mario Bros. Wii is a better-rendered, 16x9 wide-screen retro-update to the classic series that effectively ended with Super Mario World. The game's all-new levels and clever updates to the game mechanics make this an excellent sequel for the Mario ultrafans.
Much like the DS game New Super Mario Bros., Mario and much of his environment are composed of 3D graphics moving in 2D, lending a much smoother look than sprite-based retro gaming. For single-player fans, the eight-plus worlds and many secrets are actually pretty difficult, and offer plenty of value. Throwing in four-player co-op through the whole game transforms Mario into an experience more like Super Smash Bros. as players compete for power-ups in ways that are often downright mean.
Two other multiplayer modes offer different ways to play the single-player courses, and, sadly, none of the multiplayer is online. Still, the 2D arena offers some of the best multiplayer play that the Wii has ever seen, and that, combined with the mainstream family-friendly feel, could catapult New Super Mario Bros. Wii to the very top of the Wii's best-sellers' list. ... Read more
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I have always wanted to propose marriage to someone.
It's just that somehow the moment's never seemed right. Or, well, the lover in question leaves before the question can be popped.
So perhaps I might learn from this dashing, daring, and technically very correct man who found one of the more romantic ways to tell his girlfriend of five years he would like to spend at least the next five years with her.
He seems to be something of a geeky sort, so he reached for an editing program called Lunar Magic and inserted the deeply felt words "Lisa Will You Marry Me?" into a Super Mario World level.
Touchingly, the words were spelled out in gold coins.
The Super Mario suitor didn't reveal his name on YouTube, but the poster's identity is BradSmith182. So I know some of you might conclude his name is Brad Smith and he is a large aficionado of Blink 182.
The video does not start in a promising or loving way. Lisa somewhat rattily declares: "Why are we playing this?" as if, perhaps, there was some more cerebral game she had in mind.
But once she sees the magic words and BradSmith182 brings out the ring, she agrees somewhat shyly to be with him for better, for worse, and for Mario.
... Read more
It's retro right down to the box art.
(Credit: Nintendo)This holiday season, amid an economy that's still in the tank, game companies are stingier with their first-party release schedule. In fact, each of the Big Three (Sony, Microsoft, Nintendo) are only targeting one or two games for their systems before Christmas. Nintendo has one single title that's prominent for the Nintendo Wii, and that's New Super Mario Bros. Wii.
We got a chance to play one or two of the side-scrolling title's multiplayer modes a while back, but we didn't know whether Mario's home console return to 2D platforming would also feature a single-player mode that had as much going for it as old-school favorites like Super Mario World.
After last night's playthrough and a discussion with Mario creator Shigeru Miyamoto (translated via Nintendo of America's Bill Trinen), the answer to that question is undoubtedly yes.
Mr. Miyamoto answered questions regarding his new game, in particular why it's a 2D game when Super Mario Galaxy achieved such great success both critically and financially as a 3D Wii title.
According to Miyamoto, who participated in a reporter's roundtable Thursday night in New York City, what makes a Mario game is being "simple to control and easy to understand." The multiplayer modes of New Super Mario Bros. Wii include both four-player competitive Smash Bros.-inspired modes such as Coin Battle, as well as hop-in four-player co-op throughout the entire single-player story mode of the game.
"We wanted the game to appeal to and be accessible to as wide an audience as possible, and because we wanted to make it multiplayer, we felt that the original concept for Mario Bros. was the one best suited to multiplayer gameplay," Miyamoto added. "Multiplayer platforming is much better suited to a 2-D environment versus a 3-D one." He was referring specifically to same-room gaming as opposed to online gaming, raising a point that we've often thought about with the Wii--namely, other than Wii Sports, that there just aren't a great number of multiplayer games for the console.
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Why is Luigi the queen and not Princess Peach?
(Credit: Think Geek)I've seen more than a few licensed-character editions of chess, but I have to admit, this one is kinda cute.
This chess set, available for $39.99 from Think Geek, features 32 hand-painted characters from the Super Mario Bros. series of video games, with the villains on one side and our heroes on the other.
I don't know that I would get this--not because I don't like it, but because I totally suck at chess. My strategy would consist of jumping the Mario piece around the board, shouting "It's-a meeee, Mario!"
Yeah. Viswanathan Anand really has nothing to worry about.
What's scarier than running through a dragon-turtle's insides? We have no idea.
(Credit: Nintendo)After a long hiatus, there are suddenly a handful of memorable, worthwhile titles for the Nintendo DS: Chinatown Wars, Rhythm Heaven, Professor Layton and the Diabolical Box, and most recently Scribblenauts. It took Nintendo, however, to save the best for last.
Mario & Luigi: Bowser's Inside Story might sound, at first read, like a kid's title. It's not; in fact, it's the third in a series of unique role-playing games featuring Mario, Luigi, and the rest of Nintendo's immortal cast of Mushroom Kingdom characters. The last in the series, Mario and Luigi: Partners in Time, came out for the DS back in 2005. In case you've never played before, you have to understand that it's barely a role-playing game at all: yes, Mario and Luigi level up, collect items, and go on an adventure, but battles unfold as real-time quick-reflex minigames, and much of the story unfolds with a completely absurd sense of humor. This series of games might be Nintendo's best-kept secret in its first-party lineup. We played it, and yes, we loved it. Here's why.... Read more
(Credit:
Nintendo)
Nintendo has officially announced that the price of the Wii will drop to $199.99, effective on Sunday. The long-rumored $50 price cut comes in the wake of recent price drops for the PlayStation 3 ($299, with built-in Blu-ray player) and Xbox 360 ($299 for the 120GB version with built-in DVD player and Netflix support), which have boosted sales of the Sony and Microsoft consoles. (To date, the Wii remains the best-selling home game console of the three.)
Other than the price cut, there are no other changes to the current Wii bundle--you're still getting the console, along with the Wiimote and Nunchuk controllers and the bundled Wii Sports game. By contrast, there's at least one rumor that the U.K. will get a Wii package that adds the MotionPlus peripheral and Wii Sports Resort to the mix. Meanwhile, white remains the only color choice in North America (Japanese consumers can choose black as well).
Nintendo also took the opportunity to officially announce the release date for New Super Mario Bros. Wii, which had previously been slated for a vague "fall 2009" window. The multiplayer Super Mario game will hit store shelves on November 15.
So, what do you guys think? Does the price drop make the Wii more attractive? Would you prefer a more enticing bundle? Or are you holding out for the Wii HD? Share your comments below.
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Maybe we should have used "So bad, but so good" as our show motto instead of "High Tech, Low Brow!" Today's show is a good example of that, and we kick it off with Wilson's brief and spoiler-free review of Bruno. We also talk about the rise of the Twitterns, Apple breaking the Pre-iTunes lovefest, and Jeff meeting Tony Hawk!
Tony Hawk plays his new game, Ride.
(Credit: Jeff Bakalar/The 404)Check it out! Jeff was invited to an Activision event last night to preview Tony Hawk's new game, but he was pretty surprised when Tony Hawk himself showed up to show him around! As you can see, the game comes with an actual "skateboard" controller to jump, ride, and pop up to do tricks within the game. Jeff tells us that the game is very realistic, but popping up the board feels more like a snowboard than skating. Check it out for yourself when it comes out on October 13 for $120.
In other news, The 404 has decided to hire a young Twittern to update our Twitter. Social media, whether it's in short or long form, is super time-consuming...anyone out there want to be our Twittern? We're only half-joking...
In more important news, Apple has finally broken up the love affair between iTunes and the Palm Pre: the smartphone no longer works with the popular desktop software. Jeff owns a Pre and figures that the only thing to do now is to refrain from upgrading to the latest software, lest some savvy developer use the latest SDK to somehow crack Apple's padlock.
Also, start getting amped for tomorrow's episode where I, Justin Yu, will debut yet another band in a segment we like to call...deep breath..."The 404 Semi-Weekly Audio Draft Sponsored by Beck's Beer in conjunction with Last.FM, a subsidiary of CBS Interactive and CNET News and Reviews." Jeez.
EPISODE 383
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